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[Patch 4.5] Rune Rework General Discussion - Page 5

Forum Index > LoL General
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New Article: Interview with Chobra (OGN)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-03 02:35:07
April 03 2014 02:34 GMT
#81
On April 03 2014 11:30 Amui wrote:
Out of curiosity what is urgots winrate on urf considering that he doesn't need to build mana/cdr items, and can instead leverage his ludicrous early game to snowball. Must be better than his soloq winrate in any case.


The (code) (/code) blocks on TL is too hard for formatting

http://sufficientblogging.blogspot.ca/2014/04/urf-mode-win-rates.html


Urgot: 48.893% win rate, 9.095% popularity.
https://twitter.com/SufficientStats
kongoline
Profile Joined February 2012
6318 Posts
April 03 2014 02:40 GMT
#82
whats the opinion on elise right now? i seem to have hard time winning with her -.-
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 03 2014 02:43 GMT
#83
On April 03 2014 11:31 Kinie wrote:
Show nested quote +
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.
Porouscloud - NA LoL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 02:47 GMT
#84
On April 03 2014 11:43 Amui wrote:
Show nested quote +
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2014-04-03 02:48:28
April 03 2014 02:48 GMT
#85
On April 03 2014 11:47 Sufficiency wrote:
Show nested quote +
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.
RIP Ryan Davis / TL or Die / @onlywonderboy
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 03 2014 02:48 GMT
#86
in case it hasn't been said yet, i think the stacks for Feral Flare include those you got when you only had machete and onwards
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 02:49 GMT
#87
On April 03 2014 11:48 onlywonderboy wrote:
Show nested quote +
On April 03 2014 11:47 Sufficiency wrote:
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.


So it's actually 0.8 seconds cooldown Q. Pretty far from 0

Skarner, on the other hand....
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
April 03 2014 02:50 GMT
#88
On April 03 2014 11:49 Sufficiency wrote:
Show nested quote +
On April 03 2014 11:48 onlywonderboy wrote:
On April 03 2014 11:47 Sufficiency wrote:
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.


So it's actually 0.8 seconds cooldown Q. Pretty far from 0

Skarner, on the other hand....

Don't forget the second part of his Q

"If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage for 8 seconds, reducing the base cooldown of this ability by 1 second. This effect can stack up to 2 times."
RIP Ryan Davis / TL or Die / @onlywonderboy
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 03 2014 02:52 GMT
#89
On April 03 2014 09:01 Ketara wrote:
Looking at the combat stats of Elder Lizard vs. Feral Flare.

Elder Lizard at level 18 deals 50 true damage per second to targets hit. It also gives 30 AD.


50 true damage over three seconds, not per second
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 02:52 GMT
#90
On April 03 2014 11:50 onlywonderboy wrote:
Show nested quote +
On April 03 2014 11:49 Sufficiency wrote:
On April 03 2014 11:48 onlywonderboy wrote:
On April 03 2014 11:47 Sufficiency wrote:
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.


So it's actually 0.8 seconds cooldown Q. Pretty far from 0

Skarner, on the other hand....

Don't forget the second part of his Q

"If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage for 8 seconds, reducing the base cooldown of this ability by 1 second. This effect can stack up to 2 times."


Yes, but even with two stacks I assume it is only 0.4 seconds (2 seconds base CD, so 2 * 0.2 = 0.4).
Skarner will essentially couple his Q with autos, since with each auto his Q WILL reset to 0. Furthermore, his Q gives him attack speed...
https://twitter.com/SufficientStats
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-04-03 02:54:27
April 03 2014 02:53 GMT
#91
On April 03 2014 11:52 ShaLLoW[baY] wrote:
Show nested quote +
On April 03 2014 09:01 Ketara wrote:
Looking at the combat stats of Elder Lizard vs. Feral Flare.

Elder Lizard at level 18 deals 50 true damage per second to targets hit. It also gives 30 AD.


50 true damage over three seconds, not per second


Oh okay, so it's even worse then

It seems really blatantly obvious that if you're an autoattack focused champ, Feral Flare is going to outdamage Elder Lizard.

And clear faster.

And give more gold.

The big issue is whether or not you can deal without the sustain.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2014-04-03 02:56:24
April 03 2014 02:54 GMT
#92
On April 03 2014 11:52 Sufficiency wrote:
Show nested quote +
On April 03 2014 11:50 onlywonderboy wrote:
On April 03 2014 11:49 Sufficiency wrote:
On April 03 2014 11:48 onlywonderboy wrote:
On April 03 2014 11:47 Sufficiency wrote:
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.


So it's actually 0.8 seconds cooldown Q. Pretty far from 0

Skarner, on the other hand....

Don't forget the second part of his Q

"If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage for 8 seconds, reducing the base cooldown of this ability by 1 second. This effect can stack up to 2 times."


Yes, but even with two stacks I assume it is only 0.4 seconds (2 seconds base CD, so 2 * 0.2 = 0.4).
Skarner will essentially couple his Q with autos, since with each auto his Q WILL reset to 0. Furthermore, his Q gives him attack speed...

Okay whatever, not zero, but you're still mashing Q to the point where it might as well be zero. You and your numbers :p

Edit: But Skarner is pretty silly, had one outdamged everyone but the enemy Hec (and outdamaged my Hec) in the last game I played.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
April 03 2014 02:56 GMT
#93
On April 03 2014 11:31 Kinie wrote:
Show nested quote +
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).


If anything, those win percentages are really not that strong (aside from sona, who is basically at Innervating locket levels) when compared with Riot's demonization of Spammable, low CD heals (and the GD/Reddit demonization of Nidalee spears).
Freeeeeeedom
saddaromma
Profile Joined April 2013
1129 Posts
April 03 2014 03:15 GMT
#94
not sure about lee sin changes. I was hoping for minor changes (tweaking ability ratios) in order to nerf his godlike early game and buff his abyssmal late game.
Frudgey
Profile Joined September 2012
Canada3367 Posts
April 03 2014 03:16 GMT
#95
So, to go on a tangent here, if Scarra is retiring does that mean that he'll stop streaming? Because I do enjoy his streams.

Sorry if this is a painfully obvious question. I know that he's going into a coaching position for team Dignitas but I'm not sure what exactly this entails. Any explanation would be appreciated!
It is better to die for The Emperor than live for yourself.
canikizu
Profile Joined September 2010
4860 Posts
April 03 2014 03:32 GMT
#96
On April 03 2014 11:52 Sufficiency wrote:
Show nested quote +
On April 03 2014 11:50 onlywonderboy wrote:
On April 03 2014 11:49 Sufficiency wrote:
On April 03 2014 11:48 onlywonderboy wrote:
On April 03 2014 11:47 Sufficiency wrote:
On April 03 2014 11:43 Amui wrote:
On April 03 2014 11:31 Kinie wrote:
On April 03 2014 10:50 Sufficiency wrote:
Here's a sneak peak:


URF Mode Top 10 Champions (over 200k games)

Champion Win Rate
Sona 77.973%
Soraka 66.283%
Hecarim 62.403%
Kayle 61.177%
Nami 59.342%
Nidalee 58.921%
Alistar 58.744%
Galio 58.528%
Monkey 55.568%
Janna 55.261%


Who'd have thought that having heals be on a 3-5s CD would be OP? 6 of the 10 champs on there have a non-ult heal, with Janna's R being an aoe HoT if allies stay in the circle. The other 3 (Horsey, Monkey, Gargoyle) benefit from increased MS allowing for easier engages (monkey), MS being converted to AD (Horsey), or most champs going AP so an AP shield/passive is good (Gargoyle).

Reasons for monkey and horse are wrong. Monkey gets a combo where he can basically permastealth in between hits if he so desires, and horse gets 0cd q and ridiculously good mobility.


I thought Hecarim's Q was -1/2 seconds BASE CD? It is definitely not 0 CD Q.

Having just played him, it's pretty much 0 seconds.

Edit: Base is 4 seconds.


So it's actually 0.8 seconds cooldown Q. Pretty far from 0

Skarner, on the other hand....

Don't forget the second part of his Q

"If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage for 8 seconds, reducing the base cooldown of this ability by 1 second. This effect can stack up to 2 times."


Yes, but even with two stacks I assume it is only 0.4 seconds (2 seconds base CD, so 2 * 0.2 = 0.4).
Skarner will essentially couple his Q with autos, since with each auto his Q WILL reset to 0. Furthermore, his Q gives him attack speed...

But the horse, man. Skarner aint gonna be able to gank against that horse. Skarner still have to auto attack to trigger his Q, the horse only need to run and spam QQQQQQ.
And his E does knockup like every 4 sec or so.

Anakko
Profile Joined August 2012
France1934 Posts
April 03 2014 03:38 GMT
#97
Horse only needs tp/ghost, clear jungle to get fast lvl 3, then back, buy and tp to lane for an easy double that gets you really rolling :p
TrAce/Cpt Jack for president (or both)
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
April 03 2014 03:40 GMT
#98
Yes, Scarra will stop streaming entirely because he hates getting lots of money for playing video games.
Retvrn to Forvms
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-04-03 03:58:45
April 03 2014 03:52 GMT
#99
am i the only one annoyed by the wardens mail change? now when u start cloth armor u have no longer option to build it into wardens and ur pretty much pigeonholed into building tabi, chain vest already builds into shit ton of items that change was unnecessary imo
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2014-04-03 03:54:33
April 03 2014 03:53 GMT
#100
On April 03 2014 12:52 kongoline wrote:
am i the only one annoyed by the wardens mail change? now when u start cloth armor u have no longer option to build it into wardens and ur pretty much pigeonholed into building tabi, chain vest already builds into shit ton of items that change was so unnecessary imo

Hadn't thought about that, kinda lame. Although you could just sell it later and only lose 90 gold.
RIP Ryan Davis / TL or Die / @onlywonderboy
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