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[Patch 4.5] Rune Rework General Discussion - Page 2

Forum Index > LoL General
Post a Reply
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New Article: Interview with Chobra (OGN)
Alaric
Profile Joined November 2009
France45622 Posts
April 02 2014 23:00 GMT
#21
In lane you could already do that with minion aggro anyway.
And the kills to transform Wriggle's into Flare start from Machete so it's not that long to obtain. Something like 10 minutes maybe?
Cant take LMS hipsters serious.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2014-04-02 23:08:29
April 02 2014 23:03 GMT
#22
Heal removes Mortalstrike after the healing comes through right?

Realistically who would buy wriggles? Like Xin, Rango and Yi maybe?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
thenexusp
Profile Joined May 2009
United States3721 Posts
April 02 2014 23:03 GMT
#23
On April 03 2014 08:00 GolemMadness wrote:
The more I think about it, the dumber this heal change is. It directly counters ignite, can be used on an ally as well, which makes it two times more effective, AND gives movement speed? Why would you ever get ignite now? Or, why would you get barrier? 25 more effective health that only lasts 2 seconds vs 30% movement speed and a heal on an ally as well? This just makes no sense.

- Old heal applied to all allies in range, new heal only applies to two (yourself and one other)
- It wasn't clear from the patch notes but in previous posts they made it clear that the healing debuff removal happens AFTER the heal, so the healing debuff still applies to the amount healed by Heal.
- new heal still looks bonkers
silencefc
Profile Blog Joined October 2008
United States875 Posts
April 02 2014 23:05 GMT
#24
Man, I was wondering what the hell was playing the song from Kill La Kill. Turns out it was the old thread, which I still have open.
Slice like a goddamn hammer.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 02 2014 23:05 GMT
#25
damn that is a lot of changes actually holy crap
Bronze player stuck in platinum
cLutZ
Profile Joined November 2010
United States19574 Posts
April 02 2014 23:06 GMT
#26
On April 03 2014 07:41 onlywonderboy wrote:
Show nested quote +
On April 03 2014 07:37 Sufficiency wrote:
On April 03 2014 07:29 onlywonderboy wrote:
On April 03 2014 07:14 kongoline wrote:
4.5 patch notes
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-45-notes

lol, I love this quote about Feral Flame
Feral Flare specifically focuses on late-game farming in the jungle at the expense of meaningful early to mid game power

"Guys, lets make an item that encourages one player on a team to be passive and not very helpful while the enemy on the other team is probably applying pressure and getting his team kills. What could possibly go
On April 03 2014 07:27 Kyrie wrote:
so many changes, 4.4 hadn't even been fully worked through

You act like this is a new trend lol


Frankly I am not too worried. I feel this isn't a good item for mana junglers. Most manaless junglers can't use it well either.

That's kind of my point. I don't think it's really that great of an item and the goal it's trying to accomplish is pretty bad. We got carry Junglers, they are just bitter it didn't happen to mean the same thing as they intended.

Two things:
1. Im not sure they know what they wanted.
2. The jungle is still stupid because they didn't diversify it, just changed what was fotm.
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 02 2014 23:11 GMT
#27
On April 03 2014 08:03 thenexusp wrote:
Show nested quote +
On April 03 2014 08:00 GolemMadness wrote:
The more I think about it, the dumber this heal change is. It directly counters ignite, can be used on an ally as well, which makes it two times more effective, AND gives movement speed? Why would you ever get ignite now? Or, why would you get barrier? 25 more effective health that only lasts 2 seconds vs 30% movement speed and a heal on an ally as well? This just makes no sense.

- Old heal applied to all allies in range, new heal only applies to two (yourself and one other)
- It wasn't clear from the patch notes but in previous posts they made it clear that the healing debuff removal happens AFTER the heal, so the healing debuff still applies to the amount healed by Heal.
- new heal still looks bonkers


Ok, that makes more sense then. I was under the impression that it healed for the full amount if ignite was applied.
http://na.op.gg/summoner/userName=FLABREZU
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-04-02 23:15:33
April 02 2014 23:12 GMT
#28
On April 03 2014 08:03 thenexusp wrote:
Show nested quote +
On April 03 2014 08:00 GolemMadness wrote:
The more I think about it, the dumber this heal change is. It directly counters ignite, can be used on an ally as well, which makes it two times more effective, AND gives movement speed? Why would you ever get ignite now? Or, why would you get barrier? 25 more effective health that only lasts 2 seconds vs 30% movement speed and a heal on an ally as well? This just makes no sense.

- Old heal applied to all allies in range, new heal only applies to two (yourself and one other)
- It wasn't clear from the patch notes but in previous posts they made it clear that the healing debuff removal happens AFTER the heal, so the healing debuff still applies to the amount healed by Heal.
- new heal still looks bonkers


I don't think the new heal looks particularly bonkers.

It doesn't counter Ignite because (by the patch notes) the heal debuff is removed after the healing, and it doesn't remove Ignites damage.

It still doesn't block as much damage as Barrier and still has a higher cooldown.


It likely doesn't block as much damage as the new Exhaust. 100ish healing early game (if they aren't Ignited) vs. 30% aspd and 50% damage reduction for 2.5 seconds? I think most early game ADCs are capable of doing 200 damage in 2.5 seconds.


The big change with it is the movespeed boost, which admittedly might be pretty good.

I think it's entirely possible we'll see it on ADCs and Soraka/Janna, but I'm skeptical that we'll see it on solo lanes. If a solo laner wants defense barrier will still be better (because the enemy laner likely has ignite), and if he wants offense he'll still take ignite.



My big rant about the new Heal still stands though. They're turning it from a different kind of spell into something that's so similar to Barrier that once we figure out which one is better, that one will be used and the other one won't be. I think it's really stupid and horrible game design.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-04-02 23:17:32
April 02 2014 23:15 GMT
#29
On April 03 2014 07:57 Amui wrote:
feral flare just seems like it's not going to be very useful at higher level games. As a guess, you wouldn't get wriggles>25 big creeps/kills/assists until the 20 minute mark in most games. Past 30 minutes, almost all my jungle farm goes to either the mid, or ADC.

So much of the power of the spirit stone items is in the mana restore. It's hugely beneficial to be able to come out of the jungle with high mana so you can fight extended engagements. Even "cheap" junglers like noct who only use one skill per camp still run oom with a wriggles build.


Edited: misread.

I think the purpose of the Wriggle is you know you'll have a carry jungler, if you play carry jungler and still have to give mid/ADC farm, then you're playing it wrong.

It sounds greedy and selfish, but that's the role of carry jungler.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-02 23:16:13
April 02 2014 23:16 GMT
#30
On April 03 2014 08:15 canikizu wrote:
Show nested quote +
On April 03 2014 07:57 Amui wrote:
feral flare just seems like it's not going to be very useful at higher level games. As a guess, you wouldn't get wriggles>25 big creeps/kills/assists until the 20 minute mark in most games. Past 30 minutes, almost all my jungle farm goes to either the mid, or ADC.

So much of the power of the spirit stone items is in the mana restore. It's hugely beneficial to be able to come out of the jungle with high mana so you can fight extended engagements. Even "cheap" junglers like noct who only use one skill per camp still run oom with a wriggles build.


The wriggle gives you charges even if you "assist" in killing large monsters. So even if your adc or mid kill the large monster, as long as you "help" them by one auto attack, you get the charge.


That sounds interesting, but pretty gimmicky.
https://twitter.com/SufficientStats
canikizu
Profile Joined September 2010
4860 Posts
April 02 2014 23:17 GMT
#31
On April 03 2014 08:16 Sufficiency wrote:
Show nested quote +
On April 03 2014 08:15 canikizu wrote:
On April 03 2014 07:57 Amui wrote:
feral flare just seems like it's not going to be very useful at higher level games. As a guess, you wouldn't get wriggles>25 big creeps/kills/assists until the 20 minute mark in most games. Past 30 minutes, almost all my jungle farm goes to either the mid, or ADC.

So much of the power of the spirit stone items is in the mana restore. It's hugely beneficial to be able to come out of the jungle with high mana so you can fight extended engagements. Even "cheap" junglers like noct who only use one skill per camp still run oom with a wriggles build.


The wriggle gives you charges even if you "assist" in killing large monsters. So even if your adc or mid kill the large monster, as long as you "help" them by one auto attack, you get the charge.


That sounds interesting, but pretty gimmicky.

Nah I misread lol.
Alaric
Profile Joined November 2009
France45622 Posts
April 02 2014 23:20 GMT
#32
I'm curious regarding Distorsion in competitive play: with the MS buff granted after using teleport, having the option to "homeguard telegank" without actually having to buy homeguard early on might promote early buys on other champions than Annie, especially those who want to use TP to gank rather than just win lane.
Cant take LMS hipsters serious.
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2014-04-02 23:27:24
April 02 2014 23:23 GMT
#33
Trist is so good in URF. Build 0 attack speed items outside of berserker greaves and you have max AS if you just spam your Q. And jump on a 3s cd is so nice along with a 12 buster shot is amazing self peel.

FYI: Distortion boots work in URF, giving you a 45s flash instead of 60s.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 02 2014 23:27 GMT
#34
wait so did Kha lose the damage reduction from his ult completely or only against turrets?

the description of it in the patch notes sounds...ambiguous.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 02 2014 23:28 GMT
#35
On April 03 2014 08:27 Ryuu314 wrote:
wait so did Kha lose the damage reduction from his ult completely or only against turrets?

the description of it in the patch notes sounds...ambiguous.


Just against towers.
http://na.op.gg/summoner/userName=FLABREZU
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 02 2014 23:30 GMT
#36
This patch is some serious shit.

Still not building Wriggles.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Rooster Cogburn
Profile Joined October 2013
76 Posts
April 02 2014 23:33 GMT
#37
If you jungle trynd would you buy wriggles?
Gahlo
Profile Joined February 2010
United States35173 Posts
April 02 2014 23:35 GMT
#38
Feral Flare doesn't help jungle Riven, so I don't care.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2014-04-02 23:36:07
April 02 2014 23:35 GMT
#39
No because I would not be jungling Trynd.

+ Show Spoiler [Seriously] +
Maybe? Still seems like it's too far a deviation from the big items you need. Still maybe would buy Madred's and sit on it. But I never jungle Trynd, so maybe i am off base here
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
canikizu
Profile Joined September 2010
4860 Posts
April 02 2014 23:36 GMT
#40
Wasn't at some point in the PBE, they said that the monsterkill charges will start to be stored in from Machete or Razor? If that still goes through, generally you only need to kill like 10, 15 monsters to transform Wriggle to Feral.
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