|
Noobville17921 Posts
On February 16 2014 22:47 Sarah Bryant wrote:Show nested quote +On February 16 2014 22:40 ZERG_RUSSIAN wrote: She's just trolling, don't listen to anything she says Is this reddit?, you just decide i "troll" out of nowhere becuase i say morg support isnt worth picking?, okay <3. Yes she's good vs melee support, but again the same can be said about most supports..they all have thier benefit, but the current fotms just have the best tools, morg cant provide all the goodies they bring. you reek of reddit imo.
posting like that would never have flown back before sc2 and the mods got super lenient on handing out bans/warnings :c
|
Is taking TP on supports at all viable? Babysitting adc for 20 minutes without doing anything else gets boring sometimes ;_;
*instead of flash
|
It is not. You really need a fight summoner no stand even in 2v2 engagements. The potential to face an all-in without ignite or exhaust is already enough to make you lose lane presence.
Edit: Flash is also way too important. most supports need it for initation and those who do not cannot do anything with teleport anyway.
|
On February 17 2014 09:07 Prog wrote: It is not. You really need a fight summoner no stand even in 2v2 engagements. The potential to face an all-in without ignite or exhaust is enough to make you lose lane presence.
sorry i should've clarified i was thinking tp/exhaust instead of flash/exhaust
|
Noobville17921 Posts
On February 17 2014 09:09 GTPGlitch wrote:Show nested quote +On February 17 2014 09:07 Prog wrote: It is not. You really need a fight summoner no stand even in 2v2 engagements. The potential to face an all-in without ignite or exhaust is enough to make you lose lane presence. sorry i should've clarified i was thinking tp/exhaust instead of flash/exhaust Reading your post in the rage thread, i dont think its super great, flash is just too good, esp on cow. not having flash on cow is like gimping yourself from the start
|
To elaborate on my edit: The problem is that the supports who would can make something happen with a teleport gank are the ones with good initations. However, those are also the champions that need to do the teamfight initiation lategame and really want to have flash for this job.
The supports who do not rely so heavily on flash don't help with ganks that much. For instance a Janna gank will usually just be ignored without doing anything.
|
On February 17 2014 09:21 Prog wrote: To elaborate on my edit: The problem is that the supports who would can make something happen with a teleport gank are the ones with good initations. However, those are also the champions that need to do the teamfight initiation lategame and really want to have flash for this job.
The supports who do not rely so heavily on flash don't help with ganks that much. For instance a Janna gank will usually just be ignored without doing anything.
Also leaving your AD in a 2v1 situation while you "gank" means that they'll be super zoned for the period, and if its soloQ they'll probably manage to even die.
|
any competent duo lane in this game that sees the supp in another lane will just destroy your adc thats alone bot, whether its zoning him or just kill him and take his tower and maybe even drag its just how it is
|
I think it would only be worth considering if you have an extremely favourable botlane match-up with a support who can guaranteed make plays in other lanes or around the map later on. I think of it as a way to exchange botlane advantage (you will lose your advantage) into stabilizing every other part of the map, but this typically isn't the reason you would pick a lane-focused botlane match-up anyway (win lane win game).
|
That idea is horrible 
The point of teleport is not to win early game, it's to apply pressure by split pushing during dragon fights and late game. Supports need to be in position for dragon fight 100% of the time and late game if the support isn't with the team they just lose teamfights 100% of the time. There is no substitute for good foresight and positioning as support.
|
Taking teleport on support is a fairly bad idea. Once you are gone, your ADC will immediately get zoned super hard and you will lose your bot tower.
This is slightly different from top or mid lane because you usually have 2 people bot
|
Hey Teut, complexity Black just picked Garen against LMQ. The dream is on!
|
|
Does anyone have any experience with Singed vs. Morde? I just jungled a game where we had that matchup top. I played basically ok, I'd say even with the other jungler andour Vayne carried super hard, but it was super bizarre as a jungler:
Every time I would go up there it looked like they were trading evenly, and basically just pushing. Every time I ganked we got a kill, but every time I left poor Singed alone for more than 2 minutes he would just die 1v1. So, what gives?
|
Noobville17921 Posts
On February 17 2014 10:22 cLutZ wrote: Does anyone have any experience with Singed vs. Morde? I just jungled a game where we had that matchup top. I played basically ok, I'd say even with the other jungler andour Vayne carried super hard, but it was super bizarre as a jungler:
Every time I would go up there it looked like they were trading evenly, and basically just pushing. Every time I ganked we got a kill, but every time I left poor Singed alone for more than 2 minutes he would just die 1v1. So, what gives? I think mordes shield will negate all of singed's poison damage + the fact he has ranged harass with E, and when he gets revolver you can't really remove him from lane and he's pretty brutal 1v1
|
On February 16 2014 23:37 MattBarry wrote: How do my fellow Lulu players feel about E max on support? I've been experimenting with it and I find it works really well against assassins and heavy burst which are very common in solo queue. I've also been experimenting with maxing poly second since seeing people become a squirrel for 2.5 seconds is great. Lulu is so versatile I feel any skill order could really work on her.
Edit: Leona is lucky to stun 2 people with her ult, a slow down on 3 people in considered great. Unless you're following up a 5 man shockwave you're NEVER going to stun 5 people
I always max Q first and then I'll level W and E based on what's happening in the game.
Most times I end up with some funky skill order like Q - W - E - Q - Q - R - Q - E - Q - W - R - W - E - E - E - R - W - W
In fact, most games that's my skill order. I want the damage and the shield on E, but I also want the timer on W... So I just mix it up.
Mind you, I only play Lulu against Leona lanes these days. I'm sure I'd change it up against other support lanes.
|
I've been taking E level 1 for vision though, against melee supports who want to chill in their bush I'll just take it and harass them if their AD doesn't want to give me an opening. It's also more reliable than Q, sure the range is lower, but Q fucks you up so easily with how slow it is (and don't even get me started on Pix moving around your E target, makes it so annoying to EQ somebody, cost me several kills). Gives EQQW -> R > Q > W > E.
I tend to go dshield/coin -> sightstone+upgraded coin -> chalice or finish talisman (usually chalice, easier to build and fights start to break out) -> talisman or crucible depending on what's needed -> the other -> upgrade sightstone/build randuin's. Shove lucidity somewhere after talisman, and I'll upgrade my trinket too. I start ward, switch to sweeper once I get sightstone.
|
I'm not a fan of W lvl 2. It limits yourself too much to defensive play, which is not needed because you should be at an hp advantage when reaching lvl 2 and therefore you don't have to be scared of a lvl 2 all-in. (You should also be able to reach lvl 2 first with Lulu, so you get even more of an advantage.)
Edit: E first is bad, because you give up on the pushwar for level 2 without Q.
|
Yeah I've just been trying it the last few games, I like it better because against melee supports my autos are going to help push anyway, and at the level I'm playing at currently people usually don't play well (I'm trying to get back into gold) so you can scare them into zoning themselves a bit with harass, which helps push since they auto less.
Worst thing was Draven because your auto animation is so slow he can walk up to cs and walk away before you finish your animation, or if you stick to close to a minion he'll come and Q you and you'll be unable to react. Easier was an Alistar who took so much harass he ended up taking E at level 1 so no fear of level 2 all-in.
|
On February 17 2014 10:39 arb wrote:Show nested quote +On February 17 2014 10:22 cLutZ wrote: Does anyone have any experience with Singed vs. Morde? I just jungled a game where we had that matchup top. I played basically ok, I'd say even with the other jungler andour Vayne carried super hard, but it was super bizarre as a jungler:
Every time I would go up there it looked like they were trading evenly, and basically just pushing. Every time I ganked we got a kill, but every time I left poor Singed alone for more than 2 minutes he would just die 1v1. So, what gives? I think mordes shield will negate all of singed's poison damage + the fact he has ranged harass with E, and when he gets revolver you can't really remove him from lane and he's pretty brutal 1v1
Yea, I get that Singed didn't win, but does he have that much burst to kill a singed? Considering he has no CC? Looking at the game, I guess it didn't help that Singed just did a ROA build despite being behind, but I guess I just don't understand Morde that well.
|
|
|
|