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PBE Discussion Thread - Page 2

Forum Index > LoL General
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JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 31 2014 08:45 GMT
#21
On January 31 2014 09:17 cLutZ wrote:
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.

They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.

Or the lantern could be hit. It's just insanely good.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-01-31 08:51:59
January 31 2014 08:48 GMT
#22
On January 31 2014 17:45 JazzVortical wrote:
Show nested quote +
On January 31 2014 09:17 cLutZ wrote:
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.

They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.

Or the lantern could be hit. It's just insanely good.

CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 31 2014 09:35 GMT
#23
On January 31 2014 17:48 Gahlo wrote:
Show nested quote +
On January 31 2014 17:45 JazzVortical wrote:
On January 31 2014 09:17 cLutZ wrote:
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.

They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.

Or the lantern could be hit. It's just insanely good.

CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently.

Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 31 2014 09:44 GMT
#24
On January 31 2014 18:35 JazzVortical wrote:
Show nested quote +
On January 31 2014 17:48 Gahlo wrote:
On January 31 2014 17:45 JazzVortical wrote:
On January 31 2014 09:17 cLutZ wrote:
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.

They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.

Or the lantern could be hit. It's just insanely good.

CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently.

Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to.

It's a moderatly new build. I want to say from Poohmandu, but I know it's form Korea. The goal is to hit the teamfight stage and just toss hooks ever ~5 seconds.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 31 2014 09:55 GMT
#25
On January 31 2014 18:35 JazzVortical wrote:
Show nested quote +
On January 31 2014 17:48 Gahlo wrote:
On January 31 2014 17:45 JazzVortical wrote:
On January 31 2014 09:17 cLutZ wrote:
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.

They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.

Or the lantern could be hit. It's just insanely good.

CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently.

Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to.

Flay is his big problem, dont think hooks as huge of a deal personally, flay is so spammable and disruptive its ridiculous.
Chain is kinda problematic cuz he can instantly Q E R and you're in a horrible spot at will
Artillery spawned from the forges of Hell
RouaF
Profile Joined October 2010
France4121 Posts
January 31 2014 10:46 GMT
#26
Let's be honest lantern has been broken from the start but thresh has already been nerfed so much that they're probably waiting a bit more. Flay is a bit too good but I'm not sure what could be changed about it, the cd isn't the problem it's more how freaking amazing the spell is in combination with death sentence. So I'd just nerf lantern range (slightly) and give a longer cooldown to death sentence late game because with max cdr you can just spam hooks all day.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 31 2014 16:51 GMT
#27
I would make lantern clickable by enemies.

But thats just me.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 31 2014 19:45 GMT
#28
I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 31 2014 19:50 GMT
#29
On February 01 2014 04:45 Ryuu314 wrote:
I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern.

Riot changed it because it was "unfun."

You know, because having somebody dead to rites and then watch them zip away 2000 units is fun.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 31 2014 19:51 GMT
#30
On February 01 2014 04:50 Gahlo wrote:
Show nested quote +
On February 01 2014 04:45 Ryuu314 wrote:
I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern.

Riot changed it because it was "unfun."

You know, because having somebody dead to rites and then watch them zip away 2000 units is fun.


Thats why we need my fix. "Think your saving that idiot Orianna? Ha. Mundo on your face!"
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
January 31 2014 20:00 GMT
#31
1/31 Update.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 02 2014 15:48 GMT
#32
The proposed DShield changes are actually really good for Sona, she is probly the champion that cares the most about the block and the least about the hp5 altho this was stated as a first pass so things will change.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 12 2014 20:56 GMT
#33
Updated. Will make a compilation section on the next sizable update.
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-02-12 21:46:37
February 12 2014 21:43 GMT
#34
Oh shit, my MF is getting... Buffed?

Thank you based Rito.

Edit:

Wait, is this a buff? When do I even ever have 472 AD.

Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.

Esplain to me! MF being my main adc and all, I wanna know what's comin up.
Teamwork is awesome... As long as your team is doing all the work!
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 12 2014 21:59 GMT
#35
On February 13 2014 06:43 Nemireck wrote:
Oh shit, my MF is getting... Buffed?

Thank you based Rito.

Edit:

Wait, is this a buff? When do I even ever have 472 AD.

Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.

Esplain to me! MF being my main adc and all, I wanna know what's comin up.

Impure shots can stack up to 50 times (lol) and is applied by her ult. If you can get off your ult+the fight is reasonably drawn out she should be able to outdamage old MF. Although this means her lane strength is probably lowered.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 12 2014 22:03 GMT
#36
Good Ole Kassadin.

Riot is so afraid of "Olaf-ing" characters now that they have barely touched him in like 7 patches. Crazy.
Freeeeeeedom
Nemireck
Profile Joined October 2010
Canada1875 Posts
February 12 2014 22:42 GMT
#37
On February 13 2014 06:59 Ryuu314 wrote:
Show nested quote +
On February 13 2014 06:43 Nemireck wrote:
Oh shit, my MF is getting... Buffed?

Thank you based Rito.

Edit:

Wait, is this a buff? When do I even ever have 472 AD.

Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.

Esplain to me! MF being my main adc and all, I wanna know what's comin up.

Impure shots can stack up to 50 times (lol) and is applied by her ult. If you can get off your ult+the fight is reasonably drawn out she should be able to outdamage old MF. Although this means her lane strength is probably lowered.



There are a few great things actually. Now that I've taken a minute to read closer.

W is a buff, plain and simple. Lower cost, lower CD, more damage (though not magic damage anymore it seems). With 315 AD (base, BT, IE, LW) it deals 7 more damage (12-19) per stack (5 stacks btw, not 50?).
Q is a trade off. Lower cost, lower CD, lower damage (though second bounce seems to do more*)

R is maybe a buff? What's the math on that that I'm too lazy to do? Lower damage from the ult, but impure stacks doing 19/38/57/76/95 damage... If you hit all 8 waves on one person that's 570 damage from IS alone... Seems legit.
Teamwork is awesome... As long as your team is doing all the work!
anonemouse
Profile Joined February 2014
17 Posts
February 12 2014 23:14 GMT
#38
haven't been able to see the true potential of vel'koz yet, because new account = low mmr and i get matched with really unskilled players. side note: i really didn't like heartseeker ashe's sounds, pretty loud and kind of annoying
Gahlo
Profile Joined February 2010
United States35174 Posts
February 12 2014 23:59 GMT
#39
On February 13 2014 08:14 anonemouse wrote:
haven't been able to see the true potential of vel'koz yet, because new account = low mmr and i get matched with really unskilled players. side note: i really didn't like heartseeker ashe's sounds, pretty loud and kind of annoying

It's the PBE. Most of the players there aren't skilled.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 13 2014 02:41 GMT
#40
dam that jinx nerf
thug life.                                                       MVP/ex-
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