[Patch 3.15] Yasuo General Discussion - Page 98
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GhandiEAGLE
United States20754 Posts
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RouaF
France4120 Posts
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Scip
Czech Republic11293 Posts
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GhandiEAGLE
United States20754 Posts
On December 25 2013 08:53 RouaF wrote: Merry xmas, I wish you all to receive many teemo skins Them's fightin words. You almost got me. I got 3 Veigar skins instead. *Yordle Cackling Intensifies* | ||
Ryuu314
United States12679 Posts
On December 25 2013 07:19 NotYango wrote: ??? Before kills/assists could be summarized as: "Kills are worth a baseline of 300 gold, modified by streaks, with a bonus of +100 gold for first blood. Assists are worth 70% of the kill, split amongst all participants." Now it's: "Kills are worth a baseline of 300 gold, modified by streaks, with a bonus of +100 gold for first blood. Kills begin at 50% value and scale up to full value between 2 and 4 minutes. Assists are worth 50% of the kill, split amongst all participants, scaling up to 80% value between 20 and 35 minutes. Additionally, players who have at least two more assists than kills earn 15 bonus gold on assists for every assist they have more than their kill count, up to a cap of 60 bonus gold." How is that not more unintuitive and just "different"? EDIT: My description didn't even specify on what intervals the kill/assist partial value is updated, or whether the assist bonus gold is calculated before or after the assist is added to your assist count. I thought they removed the assist gold scaling. | ||
NotYango
United States719 Posts
Point still stands. Pretty much the entirety of the systemic changes in 3.14 serve to complicate rather than to simplify. | ||
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Carnivorous Sheep
Baa?21242 Posts
On December 25 2013 09:06 GhandiEAGLE wrote: Them's fightin words. You almost got me. I got 3 Veigar skins instead. *Yordle Cackling Intensifies* Veigar skins? Good job I approve. | ||
Diamond
United States10796 Posts
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Lord Tolkien
United States12083 Posts
On December 25 2013 09:15 Carnivorous Sheep wrote: Veigar skins? Good job I approve. Greybeard is all I need. You shall not passsssss. | ||
Kinie
United States3106 Posts
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Ryuu314
United States12679 Posts
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turdburgler
England6749 Posts
shes the definition of anti fun. | ||
Sufficiency
Canada23833 Posts
On December 25 2013 10:46 Ryuu314 wrote: As annoying as Eve is, I honestly think she's in a pretty good place right now. Her win rate in solo q is holding steady at 50%. Her ban rate is pretty damn high, but she's not exactly tearing up the competitive scene atm anyways either, as opposed to Kassadin, Riven, Shyvana who have comparative ban rates but are much more relevant in the pro scene. 50% win rate != not broken. I can make a new champion, which has a passive that activates after 1 minute into the game. The effect is that there is a 50% chance you simply win once it fires, and 50% you lose. That will give you a perfect 50% winrate, but it does not mean the champion is balanaced. | ||
cLutZ
United States19573 Posts
On December 25 2013 07:31 NotYango wrote: ICD on Tear doesn't behave the same way. Tear isn't actually "once every 4 seconds", but "up to 2 times every 8 seconds". That's not as easy to display in an intuitive manner. Isn't it 2 "charges" Can be stored, but of you use 1 you can reset it? Like the it doesn't need to make sense, I just need to know if I can charge it with random sppam | ||
Ryuu314
United States12679 Posts
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lega
Canada290 Posts
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Ryuu314
United States12679 Posts
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Slusher
United States19143 Posts
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kongoline
6318 Posts
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Slusher
United States19143 Posts
idk, personal opinion obviously. | ||
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