like not "i'm going to see lcs play on the regular" legit but it gives him an option outside of "all-in and pray it works" and he is a slightly more competent jungler
[Patch 3.15] Yasuo General Discussion - Page 5
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suicideyear
Ivory Coast3016 Posts
like not "i'm going to see lcs play on the regular" legit but it gives him an option outside of "all-in and pray it works" and he is a slightly more competent jungler | ||
IamPryda
United States1186 Posts
On December 13 2013 10:29 Parnage wrote: League of Legends: The rise of Karma. Something a year ago people would of laughed you out of the thread for saying but I am seeing it more and more and man she's pretty damn strong. Tell me about it had look up what the hell her abiltys did it was so long I acutal so her in game. Talk about a pain in the ass champ she might as well be a yordle | ||
SoulSever
Canada779 Posts
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Alzadar
Canada5009 Posts
The inhibitor had been down for over 3 minutes and there were no super minions to be seen. | ||
TheLink
Australia2725 Posts
On December 13 2013 08:06 ReketSomething wrote: I hate normalizing characters when balancing games. Fiddlesticks/rammus CC being super long was part of their champion and I feel like whenever those characters need a nerf, instead of nerfing their CC something else could be nerf. Maybe fiddlesticks silence could deal less damage or he could be squishier and rammus could do less damage or something but I hate nerfing signature characteristics. I'm a fan of the plague + irradiate + storm balancing I guess. Everything extremely OP. Whilst I absolutely agree with you this has always been Riots policy. DotA focuses more on what unique things a hero can do while LoL focuses more on the category/role and champions are flattened out to fit into them. I much prefer the DotA style but Riot has like the best business and marketing sense on the planet so I'm here instead. ![]() | ||
cLutZ
United States19574 Posts
On December 13 2013 11:42 TheLink wrote: Whilst I absolutely agree with you this has always been Riots policy. DotA focuses more on what unique things a hero can do while LoL focuses more on the category/role and champions are flattened out to fit into them. I much prefer the DotA style but Riot has like the best business and marketing sense on the planet so I'm here instead. ![]() Indeed, but they haven't figured it out, as evidence by the toplane Manaless problem. Although, the Mundo issue might be solved by the assist gold changes (at least temporarily). Its like they make a champ with mana, or without, and build them the same way, then act confused why manaless champs dominate the role that they are designed for. | ||
ShaLLoW[baY]
Canada12499 Posts
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iCanada
Canada10660 Posts
On December 13 2013 12:02 ShaLLoW[baY] wrote: can someone tell me why panth w change is such a huge buff? gives him another spell to jungle/lane with, and some mobility? seems to me like if you use it on minions to gapclose your stun is on cd, which is a bit selfdefeating It allows you to run, gives you more options. Most notably, gives you am escape in lane which makes you much harder to gank. | ||
Kinie
United States3106 Posts
On December 13 2013 10:29 Parnage wrote: League of Legends: The rise of Karma. Something a year ago people would of laughed you out of the thread for saying but I am seeing it more and more and man she's pretty damn strong. What, you thought that having an AoE shield + speed buff on your party on a 8s CD is overpowered? Or that with her your team should NEVER get caught out, or have near-perfect disengage combined with Talisman? Or is it that she has a bunch of front-loaded damage on her Q so she can help bully in lane, then Mantra E for team fights? | ||
GolemMadness
Canada11044 Posts
On December 13 2013 12:13 Kinie wrote: What, you thought that having an AoE shield + speed buff on your party on a 8s CD is overpowered? Or that with her your team should NEVER get caught out, or have near-perfect disengage combined with Talisman? Or is it that she has a bunch of front-loaded damage on her Q so she can help bully in lane, then Mantra E for team fights? She doesn't have an AoE shield and speed buff on an 8 second cooldown...? | ||
LaNague
Germany9118 Posts
![]() hopping to your own minions to run away, what?? | ||
iCanada
Canada10660 Posts
That would be like the best champ in the game by far. | ||
GolemMadness
Canada11044 Posts
On December 13 2013 12:15 LaNague wrote: Huge nerf to pantheons manliness ![]() hopping to your own minions to run away, what?? Now can be cast on enemy minions and jungle monsters | ||
SagaZ
France3460 Posts
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Kinie
United States3106 Posts
On December 13 2013 12:15 GolemMadness wrote: She doesn't have an AoE shield and speed buff on an 8 second cooldown...? Inspire is a 10s cooldown, get a CDR item or run CDR runes (Athene's is generally what I get) and combine it with Mantra for the AoE. Otherwise it's a single target shiled + speed buff. But you know what I meant, her Mantra E'd plus Talisman active means your team should disengage or engage fine. | ||
Lord Tolkien
United States12083 Posts
On December 13 2013 11:52 cLutZ wrote: Indeed, but they haven't figured it out, as evidence by the toplane Manaless problem. Although, the Mundo issue might be solved by the assist gold changes (at least temporarily). Its like they make a champ with mana, or without, and build them the same way, then act confused why manaless champs dominate the role that they are designed for. They hit the Perseverance mastery in defense tree (1/3rd nerf in effectiveness), which is also a hit to health-stacking tanks like Mundo. | ||
cLutZ
United States19574 Posts
On December 13 2013 12:29 Lord Tolkien wrote: They hit the Perseverance mastery in defense tree (1/3rd nerf in effectiveness), which is also a hit to health-stacking tanks like Mundo. Yes, but the Manaless problem isn't some new preseason problem. The only manaless champion that hasn't been a problem at some point since the start of S3 is basically Mordekaiser. You could make arguments for Kennen and Vlad not being problems as well, but Riot is actively trying to keep Vlad weak (and somehow failing) because they hate sustain on ranged characters (or something, hell, I agree he is stupid). And people might think that its only toplane, but thats pretty much a myth. Botlane doesn't have manaless characters, the popular mana-using mids get crippled without blue buff, and the top 2 junglers use .5 of a mana bar. | ||
lefty
United States1896 Posts
On December 13 2013 12:50 cLutZ wrote: Yes, but the Manaless problem isn't some new preseason problem. The only manaless champion that hasn't been a problem at some point since the start of S3 is basically Mordekaiser. You could make arguments for Kennen and Vlad not being problems as well, but Riot is actively trying to keep Vlad weak (and somehow failing) because they hate sustain on ranged characters (or something, hell, I agree he is stupid). And people might think that its only toplane, but thats pretty much a myth. Botlane doesn't have manaless characters, the popular mana-using mids get crippled without blue buff, and the top 2 junglers use .5 of a mana bar. Great point. Although I hate the idea of manaless champs, if they were to have manaless ones, it should be someone like morde ; costs health, has no cc or gapcloser. | ||
ShaLLoW[baY]
Canada12499 Posts
http://www.reddit.com/r/leagueoflegends/comments/1sqtza/patch_315_notes/ce0b7wy | ||
cLutZ
United States19574 Posts
On December 13 2013 13:09 lefty wrote: Great point. Although I hate the idea of manaless champs, if they were to have manaless ones, it should be someone like morde ; costs health, has no cc or gapcloser. Or someone like the S2 Garen who pretty much became useless if he didn't destroy you before you got a chainvest. | ||
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