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[Patch 3.15] Yasuo General Discussion - Page 4

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 222 223 224 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 12 2013 23:21 GMT
#61
On December 13 2013 07:42 Lord Tolkien wrote:
1) Garen's Judgement deals full damage to jungle monsters. inc Garen jungle?

2) Fiora ulti fix for revealed stealth, wheeee.

3) Fiddle/Rammus CC nerfs. otoh, they were the most annoyingly long spells. otoh, I don't feel like, powerwise, they needed it.

4) Sivir/Lucian nerfs are fairly light, all told, but bring them into line. Would probably recommend Varus as new go-to ADC in solo Q now for lane bullying.

5) Still nothing buffing Madreds/Wriggles into viability.

Madreds is a reasonable buy for early dragons. Wriggles just sucks tho.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2013 23:23 GMT
#62
On December 13 2013 08:21 Ryuu314 wrote:
Show nested quote +
On December 13 2013 07:42 Lord Tolkien wrote:
1) Garen's Judgement deals full damage to jungle monsters. inc Garen jungle?

2) Fiora ulti fix for revealed stealth, wheeee.

3) Fiddle/Rammus CC nerfs. otoh, they were the most annoyingly long spells. otoh, I don't feel like, powerwise, they needed it.

4) Sivir/Lucian nerfs are fairly light, all told, but bring them into line. Would probably recommend Varus as new go-to ADC in solo Q now for lane bullying.

5) Still nothing buffing Madreds/Wriggles into viability.

Madreds is a reasonable buy for early dragons. Wriggles just sucks tho.

Madreds is not reasonable even for that reason.
at least not in pro play.
Dragons are highly determined by the 2v1 in pro play, and generally if 3v1 is played out correctly, dragon can be done at 5 minute mark.
liftlift > tsm
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 12 2013 23:32 GMT
#63
On December 13 2013 08:00 NotYango wrote:
Show nested quote +
Temporary attack speed buffs now update champion's attack speed immediately, rather than after the first attack

LOL

Well played, Riot, well played.

Pfft we all know you work for both Riot and Valve, how else is anybody sane supposed to know about that bug?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 12 2013 23:42 GMT
#64
Garen jungle damage also got a huge buff, probably not competitively viable still cuz no CC but probably totally cool in soloq
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 12 2013 23:50 GMT
#65
Cutlass rush Garen?
Having an execute is really cool on a jungler, if you ever catch up.
Nothing is impossible, only some things for some people.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 12 2013 23:59 GMT
#66
dat lee sin nerf for no reason
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-12-13 00:42:12
December 13 2013 00:08 GMT
#67
On December 13 2013 08:00 NotYango wrote:
Show nested quote +
Temporary attack speed buffs now update champion's attack speed immediately, rather than after the first attack

LOL

Well played, Riot, well played.

Indeed. i laughed pretty hard at this.

EDIT: for those who don't play dota 2. Valve is struggling with an engine flaw causing some parity issues between dota1 and dota 2 having to do when attack speed is applied. riot casually changed what valve is working around doing.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 13 2013 00:09 GMT
#68
Personally I am just annoyed that Yasuo is getting released. I feel his W has too much advantage against CERTAIN champions and there is very little counterplay.
https://twitter.com/SufficientStats
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
December 13 2013 00:17 GMT
#69
On December 13 2013 09:09 Sufficiency wrote:
Personally I am just annoyed that Yasuo is getting released. I feel his W has too much advantage against CERTAIN champions and there is very little counterplay.

You play morde, you're fine.

1 self-castable ability, 1 instant-cone ability and instant single-target ability, and an ability with a projectile that's initially an AA buff.


Biggest things of note in this patch is the massive buff to super minions and the removal of the silly assist-gold scaling.
"His father is pretty juicy tbh." ~WaveofShadow
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 13 2013 00:18 GMT
#70
On December 13 2013 08:23 wei2coolman wrote:
Show nested quote +
On December 13 2013 08:21 Ryuu314 wrote:
On December 13 2013 07:42 Lord Tolkien wrote:
1) Garen's Judgement deals full damage to jungle monsters. inc Garen jungle?

2) Fiora ulti fix for revealed stealth, wheeee.

3) Fiddle/Rammus CC nerfs. otoh, they were the most annoyingly long spells. otoh, I don't feel like, powerwise, they needed it.

4) Sivir/Lucian nerfs are fairly light, all told, but bring them into line. Would probably recommend Varus as new go-to ADC in solo Q now for lane bullying.

5) Still nothing buffing Madreds/Wriggles into viability.

Madreds is a reasonable buy for early dragons. Wriggles just sucks tho.

Madreds is not reasonable even for that reason.
at least not in pro play.
Dragons are highly determined by the 2v1 in pro play, and generally if 3v1 is played out correctly, dragon can be done at 5 minute mark.

if i remember correctly, virtually every Lee Sin in OGN got madreds and didn't upgrade it.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
December 13 2013 00:33 GMT
#71
On December 13 2013 09:18 Ryuu314 wrote:
Show nested quote +
On December 13 2013 08:23 wei2coolman wrote:
On December 13 2013 08:21 Ryuu314 wrote:
On December 13 2013 07:42 Lord Tolkien wrote:
1) Garen's Judgement deals full damage to jungle monsters. inc Garen jungle?

2) Fiora ulti fix for revealed stealth, wheeee.

3) Fiddle/Rammus CC nerfs. otoh, they were the most annoyingly long spells. otoh, I don't feel like, powerwise, they needed it.

4) Sivir/Lucian nerfs are fairly light, all told, but bring them into line. Would probably recommend Varus as new go-to ADC in solo Q now for lane bullying.

5) Still nothing buffing Madreds/Wriggles into viability.

Madreds is a reasonable buy for early dragons. Wriggles just sucks tho.

Madreds is not reasonable even for that reason.
at least not in pro play.
Dragons are highly determined by the 2v1 in pro play, and generally if 3v1 is played out correctly, dragon can be done at 5 minute mark.

if i remember correctly, virtually every Lee Sin in OGN got madreds and didn't upgrade it.

It is useful for Lee early game, but there are vanishingly few junglers whom can make use of Madreds, and prefer it over Spirit Stone items, and pretty much none whom can actually use wriggles.

With Madreds, like Lee and maybe Udyr and Shyvana.
"His father is pretty juicy tbh." ~WaveofShadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 13 2013 00:48 GMT
#72
On December 13 2013 09:18 Ryuu314 wrote:
Show nested quote +
On December 13 2013 08:23 wei2coolman wrote:
On December 13 2013 08:21 Ryuu314 wrote:
On December 13 2013 07:42 Lord Tolkien wrote:
1) Garen's Judgement deals full damage to jungle monsters. inc Garen jungle?

2) Fiora ulti fix for revealed stealth, wheeee.

3) Fiddle/Rammus CC nerfs. otoh, they were the most annoyingly long spells. otoh, I don't feel like, powerwise, they needed it.

4) Sivir/Lucian nerfs are fairly light, all told, but bring them into line. Would probably recommend Varus as new go-to ADC in solo Q now for lane bullying.

5) Still nothing buffing Madreds/Wriggles into viability.

Madreds is a reasonable buy for early dragons. Wriggles just sucks tho.

Madreds is not reasonable even for that reason.
at least not in pro play.
Dragons are highly determined by the 2v1 in pro play, and generally if 3v1 is played out correctly, dragon can be done at 5 minute mark.

if i remember correctly, virtually every Lee Sin in OGN got madreds and didn't upgrade it.

the reason they did that was because madreds was better than spirit stone at clear, but that was because they were already going to buy health with sightstone. madreds vs ss, madreds is faster/better, but spiritstone items strictly speaking were much much better, therefore if you planned on getting decent stats, SS was the way to go. Also j4 occasionally got madreds and just kept that.,
liftlift > tsm
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-12-13 00:50:40
December 13 2013 00:50 GMT
#73
On December 13 2013 09:08 PrinceXizor wrote:
Show nested quote +
On December 13 2013 08:00 NotYango wrote:
Temporary attack speed buffs now update champion's attack speed immediately, rather than after the first attack

LOL

Well played, Riot, well played.

Indeed. i laughed pretty hard at this.

EDIT: for those who don't play dota 2. Valve is struggling with an engine flaw causing some parity issues between dota1 and dota 2 having to do when attack speed is applied. riot casually changed what valve is working around doing.


I wouldn't say casually. They've been talking about this kind of thing (and people have been asking about it) for at least a year and numerous characters have had their attack speed boosts buffed in some kind of responsiveness individually. I just took this as applying the previous character changes globally but then I don't know the technical details ofc.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 13 2013 00:55 GMT
#74
They really don't like people spending 9 points in offense.
http://na.op.gg/summoner/userName=FLABREZU
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 13 2013 00:56 GMT
#75
I am going to jungle the shit out of Yasuo.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 13 2013 00:58 GMT
#76
On December 13 2013 07:01 SagaZ wrote:
Eve and Riven still untouched sad face


Eve still under 50% win rate.
http://na.op.gg/summoner/userName=FLABREZU
Maluk
Profile Joined August 2011
France987 Posts
December 13 2013 01:06 GMT
#77
I have become a fan of Taric because of the previous patch ; can I still roll Taric support or are these nerfs too stronk ? Can't quite see what these numbers would mean in an actual match. (I never do the maths for LoL.)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 13 2013 01:16 GMT
#78
On December 13 2013 10:06 Maluk wrote:
I have become a fan of Taric because of the previous patch ; can I still roll Taric support or are these nerfs too stronk ? Can't quite see what these numbers would mean in an actual match. (I never do the maths for LoL.)


he should be ok still just not op, he'll go back to his main problem of needing levels more than perhaps any other support, the good news is exp is still buffed as compared to s3

and zyra is still nerfed, but the rise of karma may be a problem.
Carrilord has arrived.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
December 13 2013 01:29 GMT
#79
On December 13 2013 10:16 Slusher wrote:
Show nested quote +
On December 13 2013 10:06 Maluk wrote:
I have become a fan of Taric because of the previous patch ; can I still roll Taric support or are these nerfs too stronk ? Can't quite see what these numbers would mean in an actual match. (I never do the maths for LoL.)


he should be ok still just not op, he'll go back to his main problem of needing levels more than perhaps any other support, the good news is exp is still buffed as compared to s3

and zyra is still nerfed, but the rise of karma may be a problem.


League of Legends: The rise of Karma. Something a year ago people would of laughed you out of the thread for saying but I am seeing it more and more and man she's pretty damn strong.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 13 2013 01:49 GMT
#80
this is the thing i hate about riot balancing.
every champ has to be the same, there simply cant be a champion that has a 3 second taunt and not much else.

and yeah, they got themselves in a mess with trying to make mana and manaless gameplay similar. Because...it cant be that manaless champions are strong in lane and weaker in teamfights in general. Nope, make everything the same.



I havent played the new champion, but i dont have a good feeling. The wall is gamechanging, i dont know about no cooldown no resource skills, looks messy.
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