• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CEST 19:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris31Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Aligulac - Europe takes the podium A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Esports World Cup 2025 WardiTV Mondays RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
ASL20 - worst advertising ever... BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups Flash On His 2010 "God" Form, Mind Games, vs JD No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group D [Megathread] Daily Proleagues [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1151 users

[Patch 3.12] (j/k) Jinx General Discussion - Page 299

Forum Index > LoL General
Post a Reply
Prev 1 297 298 299 300 301 383 Next
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-23 18:28:04
October 23 2013 18:25 GMT
#5961
On October 24 2013 03:21 Numy wrote:
Show nested quote +
On October 24 2013 03:20 onlywonderboy wrote:
On October 24 2013 03:18 Numy wrote:
On October 24 2013 03:17 wei2coolman wrote:
On October 24 2013 03:14 Carnivorous Sheep wrote:
I still don't understand what's so bad about the current system...

Too much vision. Support no items.


That isn't really the fault of the system though. It's more Riots understanding of what a support item needs to be.

Eh, vision is probably too damn powerful. I'm interested to see how Riot implements the idea of scaling support utility instead of damage.


Maybe but you have to understand that all the "support" items in S3 are way overpriced and don't really give much benefit. It's hard to see how powerful vision would be if there was decent support items. Stuff like Medallion(In dota) is the perfect price tier. LoL just has nothing in a proper price range.

The lack of strong team utility items actually directly contributes to the strength of vision.

Vision is strongest when teams need to spread out and farm and weakest when teams are going to 5-man objectives and fights (when you are going to a specific objective, you need concentrated vision around that objective, whereas if you are farming and spread out you need dispersed vision everywhere to cover everyone). The lack of strong team supportive items, coupled to the nerfs to the early game power of the few that were in the game (Aegis, Locket) severely blunts the strength of early teamfight timings (the most notable one being the "I have Aegis and you don't" one), which in turn puts a greater emphasis on vision, map control, and farming efficiency than up-front teamfighting ability.

On October 24 2013 03:24 wei2coolman wrote:
Show nested quote +
On October 24 2013 03:20 TheYango wrote:
My favorite version of the game was still mid-late season 1 (Ori patch probably the best estimation), and I still have yet to play a version of the game I enjoyed more than that one.

Yango confirmed as dirty pirate loving scallywag.

I played more Udyr in that version than GP jungle tbh. I always felt dirty playing GP in that version, lol.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
October 23 2013 18:27 GMT
#5962
On October 24 2013 03:25 Amui wrote:
Problem - support items are too expensive for supports to get, and aren't good enough.

TL Solution: Lower the cost of support items.

Riot Solution: Give supports more gold, and see if they buy the support items.

IDK guys, maybe our logic is flawed.

Items that they have said they are going to be refining. Let's at least wait till we see the new support items before we completely shit on the new idea. If the new items are still bad I will be the first to admit Riot fucked up.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-10-23 18:33:04
October 23 2013 18:31 GMT
#5963
On October 24 2013 03:25 TheYango wrote:
Show nested quote +
On October 24 2013 03:21 Numy wrote:
On October 24 2013 03:20 onlywonderboy wrote:
On October 24 2013 03:18 Numy wrote:
On October 24 2013 03:17 wei2coolman wrote:
On October 24 2013 03:14 Carnivorous Sheep wrote:
I still don't understand what's so bad about the current system...

Too much vision. Support no items.


That isn't really the fault of the system though. It's more Riots understanding of what a support item needs to be.

Eh, vision is probably too damn powerful. I'm interested to see how Riot implements the idea of scaling support utility instead of damage.


Maybe but you have to understand that all the "support" items in S3 are way overpriced and don't really give much benefit. It's hard to see how powerful vision would be if there was decent support items. Stuff like Medallion(In dota) is the perfect price tier. LoL just has nothing in a proper price range.

The lack of strong team utility items actually directly contributes to the strength of vision.

Vision is strongest when teams need to spread out and farm and weakest when teams are going to 5-man objectives and fights (when you are going to a specific objective, you need concentrated vision around that objective, whereas if you are farming and spread out you need dispersed vision everywhere to cover everyone). The lack of strong team supportive items, coupled to the nerfs to the early game power of the few that were in the game (Aegis, Locket) severely blunts the strength of early teamfight timings (the most notable one being the "I have Aegis and you don't" one), which in turn puts a greater emphasis on vision, map control, and farming efficiency than up-front teamfighting ability.

Show nested quote +
On October 24 2013 03:24 wei2coolman wrote:
On October 24 2013 03:20 TheYango wrote:
My favorite version of the game was still mid-late season 1 (Ori patch probably the best estimation), and I still have yet to play a version of the game I enjoyed more than that one.

Yango confirmed as dirty pirate loving scallywag.

I played more Udyr in that version than GP jungle tbh. I always felt dirty playing GP in that version, lol.

Wtf. Udyr was just as bonkers as gp was during that time.

Knowing riot, new support items probably going to have more regen and ap
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-23 18:33:32
October 23 2013 18:32 GMT
#5964
Yeah I know that.

But it's OK, because there were a lot of bonkers junglers back then. Including the ones that people wouldn't yet play for a few versions because they didn't realize how bonkers they were yet (Lee Sin).
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 18:34 GMT
#5965
Judging by the pre-season preview posted today it looks like 12 more months of the same draft format.
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 23 2013 18:35 GMT
#5966
Man. I totally knew lee sin was bonkers op'd during that time. But no one could land his q.
liftlift > tsm
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2013-10-23 18:37:42
October 23 2013 18:35 GMT
#5967
Support items are so useless that supports just buy wards 24/7 instead? Ppph, that's a problem. Take away the wards, that way they'll have to build items! Game solved!

I'm also really excited for the inexplicable jungle changes that will allow junglers to 'carry from the jungle' again. Maybe they'll reduce camp spawn times and gold rewards even more, without realizing that that does the exact complete polar opposite of what they've stated they want. Maybe they'll add a new item that blatantly stacks off of jungle monster kills, so that you can spend 20 minutes in the jungle and come out with a big, scary item that gives you lots of stacks and makes you really strong, which is every jungler's non-interactive dream! Who knows!!!

EDIT: basically I hope they don't fuck this up like they did S3. Those changes made not a lot of sense.
:3
Malphite
Profile Joined December 2012
United States186 Posts
October 23 2013 18:37 GMT
#5968
about time they limit wards... I'm gold ... No one wards ... even supports with sightstone don't ward... I buy wards when i back everytime (top lane usually) but the mid laner/jungler/adc never buys them. it's 75 gold... lol...

3 wards max per player would be great... supports shouldn't have to ward every brush and lane mid game.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 23 2013 18:39 GMT
#5969
On October 24 2013 03:25 tissue wrote:
Don't have too much faith in Riot but whatever, it's still going to be fun.

Since everyone has limited ward buying now, you can train your sixth sense in solo queue.

Show nested quote +
On October 24 2013 03:25 Amui wrote:
Problem - support items are too expensive for supports to get, and aren't good enough.

TL Solution: Lower the cost of support items.

Riot Solution: Give supports more gold, and see if they buy the support items.

IDK guys, maybe our logic is flawed.


Problem - most powerful support item is a stack of pinks

Riot Solution - restrict support warding, spread out warding among all team members, and see if they buy wards

If the other lanes don't pick up the warding then they'll reduce vision. Good in my book.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
October 23 2013 18:41 GMT
#5970
Can someone who knows more about competitive play comment on the 'reduce snowballing' goal? Is that an issue? That the team who's winning gets advantages? Is it that a small advantage early on in lane is very easy to turn into an insurmountable one without much of a chance by the opponent to come back? I'm just not really sure what they're talking about, there.
:3
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 23 2013 18:43 GMT
#5971
Less vision? I for one welcome our new Shaco/Rammus/other powerful ganker overlords.

The thing about fun is that it's always going to be more fun for one person than the other. Too much vision = less excitement, gank-heavy junglers suffer, etc. Too little vision = herbivores suffer, tower hugging, etc.

I dunno. I'll just pick Teemo anyway.
It's your boy Guzma!
Shiznick
Profile Joined December 2008
United States2200 Posts
October 23 2013 18:43 GMT
#5972
On October 24 2013 03:41 Eiii wrote:
Can someone who knows more about competitive play comment on the 'reduce snowballing' goal? Is that an issue? That the team who's winning gets advantages? Is it that a small advantage early on in lane is very easy to turn into an insurmountable one without much of a chance by the opponent to come back? I'm just not really sure what they're talking about, there.

Most of the time with top level teams, the team that gets the first few kills or turret or dragon can snowball the advantage into a 5k+ gold lead pretty quickly, resulting in a hella rolly game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 18:45 GMT
#5973
I feel like the snowballing problem (a fairly small early lead at high levels of play can be parlayed all the way to a win) is partially a problem because of Riot intentionally trying to make every game a power curve mirror.
Carrilord has arrived.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-23 18:48:33
October 23 2013 18:46 GMT
#5974
I don't agree with that at all. Top level games at Worlds were not exceptionally snowbally in my eyes.

The only way top-level games would appear snowbally is if you're watching exclusively EU games where teams are poorer at retaining vision control and farming efficiency in losing games than Asian teams but also not shitty enough to throw lategame the way NA teams do.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-10-23 18:48:31
October 23 2013 18:47 GMT
#5975
On October 24 2013 03:41 Eiii wrote:
Can someone who knows more about competitive play comment on the 'reduce snowballing' goal? Is that an issue? That the team who's winning gets advantages? Is it that a small advantage early on in lane is very easy to turn into an insurmountable one without much of a chance by the opponent to come back? I'm just not really sure what they're talking about, there.


The nature of LoL in that everyone has scaling abilities and Riot intentionally homogenized power curves means that if a team is ahead it requires the team ahead to make mistakes more than the team behind to do anything to come back. Top tier teams like SKT don't make such mistakes and generally never lose a lead but they also never really spiral out of control from basic early mistakes.

It's an issue but it's also not. The genre by it's nature is about getting ahead and winning so that will always be a factor. The real issue is with the homogenization that there is no real diversification of strategies aside from "first team to get ahead" style.
Malphite
Profile Joined December 2012
United States186 Posts
October 23 2013 18:49 GMT
#5976
On October 24 2013 03:46 TheYango wrote:
I don't agree with that at all. Top level games at Worlds were not exceptionally snowbally in my eyes.

The only way top-level games would appear snowbally is if you're watching exclusively EU games where teams are poorer at retaining vision control and farming efficiency in losing games than Asian teams but also not shitty enough to throw lategame they way NA teams do.


Not snowbally?? 100 percent win percentage of first inhib... like 96 % for baron... There are no comebacks because once the lanes push... your whole jungle is warded and cleared from the other team.. u can't move out of your base.

All the top champs are the snowball champs. C9 lost first blood in game 3... they lost the game 1 min in. That's not snowbally?? LOL
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-10-23 18:51:09
October 23 2013 18:50 GMT
#5977
Yango, why you no work for Riot and make game better?
On October 24 2013 03:49 Malphite wrote:
Show nested quote +
On October 24 2013 03:46 TheYango wrote:
I don't agree with that at all. Top level games at Worlds were not exceptionally snowbally in my eyes.

The only way top-level games would appear snowbally is if you're watching exclusively EU games where teams are poorer at retaining vision control and farming efficiency in losing games than Asian teams but also not shitty enough to throw lategame they way NA teams do.


Not snowbally?? 100 percent win percentage of first inhib... like 96 % for baron... There are no comebacks because once the lanes push... your whole jungle is warded and cleared from the other team.. u can't move out of your base.

All the top champs are the snowball champs. C9 lost first blood in game 3... they lost the game 1 min in. That's not snowbally?? LOL

Fnatic vs Royal.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-23 18:52:33
October 23 2013 18:51 GMT
#5978
On October 24 2013 03:49 Malphite wrote:
Not snowbally?? 100 percent win percentage of first inhib... like 96 % for baron...

Those are incredibly loaded statistics because nobody risks Baron or high ground unless they're already ahead enough to have a very low chance of losing to begin with.

High ground push throws and Baron throws are signs of teams playing poorly, not a game that allows for comebacks.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 18:51 GMT
#5979
I mean it's not a big problem for me, I personally hate stuff like Phoenix from vanilla MvC3 where the score does not matter until dark Phoenix is online.

I could be way off the mark, because I didn't understand the game much back then, but TI2 E-blade pickup for Morph felt this way, game didn't actually start until the eblade pickup, and only then could you tell if the non-morpling team was actually winning.

on the flip side this is opinion and some people might find this stuff more interesting.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 18:53 GMT
#5980
more than anything the biggest letdown for me will be no change of the draft format, which was not mentioned in the preview so I doubt it's happening.
Carrilord has arrived.
Prev 1 297 298 299 300 301 383 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 350
UpATreeSC 103
ProTech101
goblin 43
BRAT_OK 36
MindelVK 14
StarCraft: Brood War
Britney 27735
Calm 4762
Horang2 1312
Bisu 779
EffOrt 754
Larva 317
actioN 284
ggaemo 187
Shuttle 133
Mong 133
[ Show more ]
Soulkey 116
Hyuk 95
JYJ81
sas.Sziky 58
Sharp 44
soO 30
Yoon 28
Killer 26
Aegong 23
scan(afreeca) 22
Free 21
ajuk12(nOOB) 19
Rock 18
HiyA 15
Sacsri 12
NaDa 10
Noble 5
Beast 2
Dewaltoss 0
Dota 2
Gorgc8098
Fuzer 339
XcaliburYe299
LuMiX0
Counter-Strike
fl0m4569
olofmeister2822
flusha218
Other Games
FrodaN884
RotterdaM418
Lowko330
KnowMe210
Trikslyr63
QueenE52
markeloff42
trigger0
Organizations
StarCraft 2
angryscii 5
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV613
League of Legends
• TFBlade1045
Counter-Strike
• imaqtpie272
• Shiphtur141
Upcoming Events
Replay Cast
6h 24m
The PondCast
16h 24m
WardiTV Summer Champion…
17h 24m
herO vs MaxPax
Clem vs Classic
Replay Cast
1d 6h
LiuLi Cup
1d 17h
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
1d 22h
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
2 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
2 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[ Show More ]
[BSL 2025] Weekly
3 days
SC Evo League
3 days
Maestros of the Game
3 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.