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[Patch 3.12] (j/k) Jinx General Discussion - Page 16

Forum Index > LoL General
Post a Reply
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 01 2013 20:21 GMT
#301
On October 02 2013 05:16 wei2coolman wrote:
Show nested quote +
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
iCanada
Profile Joined August 2010
Canada10660 Posts
October 01 2013 20:21 GMT
#302
On October 02 2013 04:49 Osmoses wrote:
Show nested quote +
On October 02 2013 03:54 iCanada wrote:
It's pretty simple, just abuse the passive with auto-Q-auto.

Like forty percent of your damage in a prolonged trade is magic damage from your passive. Gives you rather unpredictably strong all ins, and leaves you some cool item choices. Just static shiv pretty strong on him. Concept one, passive stronk.

Other concept that important is that you can force a tie in any matchup. Concept two, if you can't win force tie. Fruits plus resists awesome.

Concept three, parrrrrley and shiv passive is awesome. Really sweet interaction. Gives you hard to itemize against damage.

Concept four, any time your 1 crit rune crit in lane, all in. With ignite you'll win against almost anyone. Crit is awesome.

Concept five, from moment you finish shiv till AD's get scary you pretty raid boss. Once AD get scary, you just hump your AD carry and use your E speedboost and passive to peel while throwing out random 1k trinity force Q crits while being almost literally unkillable with full resist items (spirit visage+ frozen heart + thornmail). once it not five on five anymore you can just return to residents mode because with TM no AD can touch you, abd no one else can burn through your 2k every ten seconds eHP.

How do you get around the whole "no escapes, inherently squishy" thing? I mean Renekton for example can
dive me any time he likes after 6.


GP not inherently squishy though. O.o that being said, I do go 1/22/7 masteries for the tanky stuff, mana, and ignite. QEW, R>W>Q>E unless you in herbivore lane (zac, chi, nasus) and then I max Q first for extra two creep of gold per wave.

Renekton actually a pretty easy lane, you have way better sustain and Renekton's short term trade better but you crush his face in extended fights and are significantly stronger late game.

You actually can just body Renekton before three, but after that it pretty even with you winning all long trades and him winning short. You also win all ins assuming you don't get baited by his ult. That being said, with you show and e increase and W he cannot force you to fight when his ult up.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 01 2013 20:22 GMT
#303
On October 02 2013 05:21 Seuss wrote:
Show nested quote +
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.
liftlift > tsm
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 01 2013 20:24 GMT
#304
Got a quick q. On jungle camps how does exp sharing work? Or more specifically do small creeps share exp? I know the big ones do, but I have heard before (and have no one around to help me test this) that the small ones do not. Is this true or is just standard sharing like everything else?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-10-01 20:29:12
October 01 2013 20:28 GMT
#305
By small ones do you mean wraiths/wolfs, or do you mean the small ones at the wraiths/wolfs?

I know I used to leech wolf experience (the big one) as a top laner to get a level advantage when they spawned early.
Dan HH
Profile Joined July 2012
Romania9143 Posts
October 01 2013 20:32 GMT
#306
On October 02 2013 05:22 wei2coolman wrote:
Show nested quote +
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.

I don't understand your reasoning here. What does Runaan have to do with leash range? Whether you hit something from 200 or 2000 range, it acts just the same.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
October 01 2013 20:34 GMT
#307
On October 02 2013 04:57 DonKey_ wrote:
Show nested quote +
On October 02 2013 04:49 Osmoses wrote:
On October 02 2013 03:54 iCanada wrote:
It's pretty simple, just abuse the passive with auto-Q-auto.

Like forty percent of your damage in a prolonged trade is magic damage from your passive. Gives you rather unpredictably strong all ins, and leaves you some cool item choices. Just static shiv pretty strong on him. Concept one, passive stronk.

Other concept that important is that you can force a tie in any matchup. Concept two, if you can't win force tie. Fruits plus resists awesome.

Concept three, parrrrrley and shiv passive is awesome. Really sweet interaction. Gives you hard to itemize against damage.

Concept four, any time your 1 crit rune crit in lane, all in. With ignite you'll win against almost anyone. Crit is awesome.

Concept five, from moment you finish shiv till AD's get scary you pretty raid boss. Once AD get scary, you just hump your AD carry and use your E speedboost and passive to peel while throwing out random 1k trinity force Q crits while being almost literally unkillable with full resist items (spirit visage+ frozen heart + thornmail). once it not five on five anymore you can just return to residents mode because with TM no AD can touch you, abd no one else can burn through your 2k every ten seconds eHP.

How do you get around the whole "no escapes, inherently squishy" thing? I mean Renekton for example can dive me any time he likes after 6.

MS buff and cleanse are pretty escape-y. Pretty sure he has highest base health in game also.

He also has built-in passive slows on his Q+AAs.

When I've played him, I went for utility/tank builds, with IBG and full CDR (and a Hydra), which provides oodles of disengage and engage potential with the rest of his kit put together, and respectable AoE damage on his Q.

Shiv and Crit is especially good on him if you go the damage route.
"His father is pretty juicy tbh." ~WaveofShadow
thenexusp
Profile Joined May 2009
United States3721 Posts
October 01 2013 20:38 GMT
#308
On October 02 2013 05:22 wei2coolman wrote:
Show nested quote +
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.

Runaan's sends its secondary bolts to up to two enemy targets within 375 range of your primary target, your attack range and your positioning has nothing to do with it.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 01 2013 20:41 GMT
#309
On October 02 2013 05:38 thenexusp wrote:
Show nested quote +
On October 02 2013 05:22 wei2coolman wrote:
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.

Runaan's sends its secondary bolts to up to two enemy targets within 375 range of your primary target, your attack range and your positioning has nothing to do with it.

Wait wut? I thought it was based on how far away the 2ndr and tertiary targets were away from you? Did they change that?
liftlift > tsm
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 01 2013 20:42 GMT
#310
On October 02 2013 05:22 wei2coolman wrote:
Show nested quote +
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.


??? I don't understand this reasoning...

Ruunan's procs based on range from your target, not from you. If you have 2000 range, Ruunan's would still proc so far as there are targets within 375 range of your primary.
Teamwork is awesome... As long as your team is doing all the work!
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-10-01 20:44:38
October 01 2013 20:42 GMT
#311
On October 02 2013 05:41 wei2coolman wrote:
Show nested quote +
On October 02 2013 05:38 thenexusp wrote:
On October 02 2013 05:22 wei2coolman wrote:
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.

Runaan's sends its secondary bolts to up to two enemy targets within 375 range of your primary target, your attack range and your positioning has nothing to do with it.

Wait wut? I thought it was based on how far away the 2ndr and tertiary targets were away from you? Did they change that?

No, it's always worked like that. They buffed the range from 300 to 375 at some point though.

I think you have the wrong idea of how it works because Runaan's was announced for a while before it actually hit the PBE (due to them previewing new S3 items and stuff) and that's what people intuitively thought how it should work, but it's not
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 01 2013 20:46 GMT
#312
On October 02 2013 05:28 Complete wrote:
By small ones do you mean wraiths/wolfs, or do you mean the small ones at the wraiths/wolfs?

I know I used to leech wolf experience (the big one) as a top laner to get a level advantage when they spawned early.


Small wolves/wraiths/golems in each camp.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 01 2013 20:48 GMT
#313
On October 02 2013 05:42 thenexusp wrote:
Show nested quote +
On October 02 2013 05:41 wei2coolman wrote:
On October 02 2013 05:38 thenexusp wrote:
On October 02 2013 05:22 wei2coolman wrote:
On October 02 2013 05:21 Seuss wrote:
On October 02 2013 05:16 wei2coolman wrote:
On October 02 2013 03:56 phyvo wrote:
So I was testing on PBE and Jinx rockets work with Runaans. So each runaan's orb does 110% of its base damage (that is 10 + 1/2 your AD) in Kayle sized AoE.

Probably still troll but SO MUCH FUN.

Considering her uber range with rockets, you probably won't really get that many runaans proc.


Huh?

The range on Runaan's multi-attack has absolutely nothing to do with your champion's range. It's based entirely on how close other targets are to your primary target.

Well, assuming you're a competent ADC, who can keep leash range, you're not going to be getting any runaans proc.

Runaan's sends its secondary bolts to up to two enemy targets within 375 range of your primary target, your attack range and your positioning has nothing to do with it.

Wait wut? I thought it was based on how far away the 2ndr and tertiary targets were away from you? Did they change that?

No, it's always worked like that. They buffed the range from 300 to 375 at some point though.

I think you have the wrong idea of how it works because Runaan's was announced for a while before it actually hit the PBE (due to them previewing new S3 items and stuff) and that's what people intuitively thought how it should work, but it's not

well, in that case...

Visually it should suggest that though imo, hit primary targets with lines being drawn from primary to 2ndry and tertiary target >.>
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 01 2013 21:03 GMT
#314
New skin available

[image loading]

[image loading]

[image loading]

http://www.youtube.com/embed/_xzVmnnOpxw
It's your boy Guzma!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-10-01 21:08:44
October 01 2013 21:04 GMT
#315
On October 02 2013 05:21 iCanada wrote:
Show nested quote +
On October 02 2013 04:49 Osmoses wrote:
On October 02 2013 03:54 iCanada wrote:
It's pretty simple, just abuse the passive with auto-Q-auto.

Like forty percent of your damage in a prolonged trade is magic damage from your passive. Gives you rather unpredictably strong all ins, and leaves you some cool item choices. Just static shiv pretty strong on him. Concept one, passive stronk.

Other concept that important is that you can force a tie in any matchup. Concept two, if you can't win force tie. Fruits plus resists awesome.

Concept three, parrrrrley and shiv passive is awesome. Really sweet interaction. Gives you hard to itemize against damage.

Concept four, any time your 1 crit rune crit in lane, all in. With ignite you'll win against almost anyone. Crit is awesome.

Concept five, from moment you finish shiv till AD's get scary you pretty raid boss. Once AD get scary, you just hump your AD carry and use your E speedboost and passive to peel while throwing out random 1k trinity force Q crits while being almost literally unkillable with full resist items (spirit visage+ frozen heart + thornmail). once it not five on five anymore you can just return to residents mode because with TM no AD can touch you, abd no one else can burn through your 2k every ten seconds eHP.

How do you get around the whole "no escapes, inherently squishy" thing? I mean Renekton for example can
dive me any time he likes after 6.


GP not inherently squishy though. O.o that being said, I do go 1/22/7 masteries for the tanky stuff, mana, and ignite. QEW, R>W>Q>E unless you in herbivore lane (zac, chi, nasus) and then I max Q first for extra two creep of gold per wave.

Renekton actually a pretty easy lane, you have way better sustain and Renekton's short term trade better but you crush his face in extended fights and are significantly stronger late game.

You actually can just body Renekton before three, but after that it pretty even with you winning all long trades and him winning short. You also win all ins assuming you don't get baited by his ult. That being said, with you show and e increase and W he cannot force you to fight when his ult up.

Hell, I go full armor runes/masteries and I still feel like any champ can allin me whenever they like. W cooldown is too long to be able to use it for anything but escape against the likes of renekton, and using it for sustain before first back is too expensive unless you got flask or mana pots -_- the mana costs are too damn high! I can't even use Q for trades because I just go oom. I feel like no matter the matchup, flask first is a must.

Its probably just a case of not knowing wtf I'm doing, but I like GP enough to keep working on it, just like I did Riven. Boy did she suck ass when I started playing her...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 01 2013 21:10 GMT
#316
Other fun fact about Jinx hurricane: her Minigun charges full atk speed in 1 hit with it.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 01 2013 21:12 GMT
#317
That's pretty much expected tho and not nearly as interesting as making everything explode.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
cLutZ
Profile Joined November 2010
United States19574 Posts
October 01 2013 21:13 GMT
#318
The problem with Runnan's has always been the stats rather than the passive (which is kinda meh because divers don't group enough). No crit means no IE synergy, no LS/AD/Slow means its not as self-sufficient as BORTK, no Movespeed means you cant use it to replace boots, etc.

Plus, like, who actually just needs AS anyways? Vayne and Kog? Well the little bolts don't proc Silver Bolts so Vayne is a no-go, and Kog needs things like MS/Self peel because of how vulnerable he is to dives.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 01 2013 21:13 GMT
#319
On October 02 2013 06:13 cLutZ wrote:
The problem with Runnan's has always been the stats rather than the passive (which is kinda meh because divers don't group enough). No crit means no IE synergy, no LS/AD/Slow means its not as self-sufficient as BORTK, no Movespeed means you cant use it to replace boots, etc.

Plus, like, who actually just needs AS anyways? Vayne and Kog? Well the little bolts don't proc Silver Bolts so Vayne is a no-go, and Kog needs things like MS/Self peel because of how vulnerable he is to dives.

Teemo can use it fairly well.

bwahahaha
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
October 01 2013 21:18 GMT
#320
On October 02 2013 06:13 Requizen wrote:
Show nested quote +
On October 02 2013 06:13 cLutZ wrote:
The problem with Runnan's has always been the stats rather than the passive (which is kinda meh because divers don't group enough). No crit means no IE synergy, no LS/AD/Slow means its not as self-sufficient as BORTK, no Movespeed means you cant use it to replace boots, etc.

Plus, like, who actually just needs AS anyways? Vayne and Kog? Well the little bolts don't proc Silver Bolts so Vayne is a no-go, and Kog needs things like MS/Self peel because of how vulnerable he is to dives.

Teemo can use it fairly well.

bwahahaha


I would fite you, but even if I won I'd still hate myself for 40 minutes.
Freeeeeeedom
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