On September 11 2013 04:12 Ketara wrote:
We're almost always wrong and never accomplish anything.
We're almost always wrong and never accomplish anything.
That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions.
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TheYango
United States47024 Posts
On September 11 2013 04:12 Ketara wrote: We're almost always wrong and never accomplish anything. That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions. | ||
Lord Tolkien
United States12083 Posts
On September 11 2013 04:10 Fusilero wrote: Show nested quote + On September 11 2013 04:09 Ketara wrote: I don't like having this conversation before any actual changes have been released. I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices. Everybody wants these things. What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything. Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about. Okay lads back to shit talking TSM. REGINALD SUCKS, DYRUS PLS LEAVE. <insert NA shittalking here> <insert anti-NA shittalking shittalking here> <repeat> That being said, speculation is the lifeblood of a community. How do you think WH/WH40K TT players feel about codex/ruleset releases? Rumormongering is practically an artform on those boards. Hell, their forums' News section is a News and Rumors section with roundups. | ||
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Carnivorous Sheep
Baa?21243 Posts
On September 11 2013 04:12 TheYango wrote: Show nested quote + On September 11 2013 04:12 Ketara wrote: We're almost always wrong and never accomplish anything. That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions. Only 90%? You're so generous Yango @_@ | ||
Ghost-z
United States1291 Posts
On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. Show nested quote + On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game? | ||
WaveofShadow
Canada31494 Posts
On September 11 2013 04:12 TheYango wrote: Show nested quote + On September 11 2013 04:12 Ketara wrote: We're almost always wrong and never accomplish anything. That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions. What exactly does one set out to 'accomplish' in GD discussions anyway? Is the goal to be DOING something aside from simply talking? | ||
cLutZ
United States19574 Posts
On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. Show nested quote + On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. The only way that works is if the Gank-Farming balance is greatly reworked (and its already in favor of ganks if your jungler is decent). If you reduce vision, then ganks are going to increase in effective value, thus the jungle has to increase in comparative value even more. | ||
Ketara
United States15065 Posts
On September 11 2013 04:24 WaveofShadow wrote: Show nested quote + On September 11 2013 04:12 TheYango wrote: On September 11 2013 04:12 Ketara wrote: We're almost always wrong and never accomplish anything. That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions. What exactly does one set out to 'accomplish' in GD discussions anyway? Is the goal to be DOING something aside from simply talking? Maybe that is where we see things differently. I think the goal is to actually learn things about the game and play better. We can't learn things if we're discussing things that don't exist yet. | ||
Lord Tolkien
United States12083 Posts
On September 11 2013 04:19 Ghost-z wrote: Show nested quote + On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game? You can limit the number of wards buyable by a player, with a max stock early in the game. AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility. | ||
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TheYango
United States47024 Posts
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Fusilero
United Kingdom50293 Posts
On September 11 2013 04:28 Lord Tolkien wrote: Show nested quote + On September 11 2013 04:19 Ghost-z wrote: On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game? You can limit the number of wards buyable by a player, with a max stock early in the game. AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility. Capping wards is nice but then we'd have to make adjustments to oracles, if we can't keep having wards to counter act oracles then there'll just be no vision which will make things even worse. | ||
Diamond
United States10796 Posts
I think Wolf camp is the perfect example. Laners very rarely take them as they are in such an out of the way spot that it's not worth the travel time. The only time they do is when mid is some super farm fest champs (Zed. Karth, Anivia) and they clear waves in .5 seconds starting lvl 6 or so. I don't think it should be impossible for lanes to take camps, but it should be inconvenient and not worth it until mid to late game when everyone is just taking whatever farm they can find. Luckily Riot seems to be on this, and said they might rearrange the jungle, I think if Wraiths are somewhere else entirely and Golems are on other side of the wall, you would be able to increase the gold on them slowly until you find the right mix of most gold possible/not worth for lanes to steal. Like I did say earlier however, I think the live version is not bad at all, and maybe not even such drastic changes are needed. | ||
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Carnivorous Sheep
Baa?21243 Posts
On September 11 2013 04:28 TheYango wrote: How you play better by posting on a forum is beyond me. The mysteries of TL LoL~ | ||
Ghost-z
United States1291 Posts
On September 11 2013 04:24 cLutZ wrote: Show nested quote + On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. The only way that works is if the Gank-Farming balance is greatly reworked (and its already in favor of ganks if your jungler is decent). If you reduce vision, then ganks are going to increase in effective value, thus the jungle has to increase in comparative value even more. This was my reason for changing starting items to allow solo laners a ward and 1-3 pots at the start of the game. No wards or sustain makes ganking sooo strong for a jungler. If everyone has a ward and a couple pots then you only gank if they are holding onto their ward for some reason. Farming junglers gain a place in the meta and the support wouldn't have to spend all of their cash on wards if the jungler is just going to farm camps anyway. My 2 cents. | ||
Ketara
United States15065 Posts
On September 11 2013 04:28 TheYango wrote: How you play better by posting on a forum is beyond me. You can learn things like, what are good champions to pick against what champions. What items are strong, what items are not strong, what runes and masteries are strong and what aren't, etc. | ||
FinestHour
United States18466 Posts
but i dropped from g2 to g3 so im sad right now | ||
Ghost-z
United States1291 Posts
On September 11 2013 04:31 Diamond wrote: I personally think it's a lot about positioning of the camps (map geometry). I think Wolf camp is the perfect example. Laners very rarely take them as they are in such an out of the way spot that it's not worth the travel time. The only time they do is when mid is some super farm fest champs (Zed. Karth, Anivia) and they clear waves in .5 seconds starting lvl 6 or so. I don't think it should be impossible for lanes to take camps, but it should be inconvenient and not worth it until mid to late game when everyone is just taking whatever farm they can find. Luckily Riot seems to be on this, and said they might rearrange the jungle, I think if Wraiths are somewhere else entirely and Golems are on other side of the wall, you would be able to increase the gold on them slowly until you find the right mix of most gold possible/not worth for lanes to steal. Like I did say earlier however, I think the live version is not bad at all, and maybe not even such drastic changes are needed. I've been dying for the past year to hear news from riot that there are going to rearrange parts of the jungle and maybe add an extra camp. | ||
jaybrundage
United States3921 Posts
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Lord Tolkien
United States12083 Posts
On September 11 2013 04:29 Fusilero wrote: Show nested quote + On September 11 2013 04:28 Lord Tolkien wrote: On September 11 2013 04:19 Ghost-z wrote: On September 11 2013 04:03 TheYango wrote: The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs. An AP with Machete would out-nuke Smite. On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold. Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary. LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game? You can limit the number of wards buyable by a player, with a max stock early in the game. AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility. Capping wards is nice but then we'd have to make adjustments to oracles, if we can't keep having wards to counter act oracles then there'll just be no vision which will make things even worse. It's a balancing act. Again, capping the wards by player (without a global CD) means more players have to participate in the warding game, which shifts the burden away from the support/jungle, which consequently gives them more gold to play with in their builds, and gives greater parity between supports/junglers compared to last hitting laners. Overall, the goal is to shift some of the vision gold burden onto the laners (especially past the lane phase), and perhaps decrease the overall vision in the game later on. Again, this would be an inelegant solution, and it would be best to see if there are other ways to encourage support/jungle itemization and decrease the overall amount of vision past the very early levels within the current confines of the system (instead of simply introducing caps on a consumable). | ||
Diamond
United States10796 Posts
On September 11 2013 04:28 TheYango wrote: How you play better by posting on a forum is beyond me. I don't post on forums as much anymore aside for TL, but some of my biggest improvements as a player in LoL have been from not playing the game. Watching and discussing (luckily I have a IRL that is at my same level in LoL) it have made me much better. There is things you can't learn without playing this game, but there is also things you will never learn only playing the game. | ||
Fusilero
United Kingdom50293 Posts
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