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[Patch 3.11] General Discussion - Page 87

Forum Index > LoL General
Post a Reply
Prev 1 85 86 87 88 89 331 Next
TheYango
Profile Joined September 2008
United States47024 Posts
September 10 2013 19:12 GMT
#1721
On September 11 2013 04:12 Ketara wrote:
We're almost always wrong and never accomplish anything.

That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions.
Moderator
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-09-10 19:18:33
September 10 2013 19:14 GMT
#1722
On September 11 2013 04:10 Fusilero wrote:
Show nested quote +
On September 11 2013 04:09 Ketara wrote:
I don't like having this conversation before any actual changes have been released.

I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices.

Everybody wants these things.

What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything.

Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about.

Okay lads back to shit talking TSM.
REGINALD SUCKS, DYRUS PLS LEAVE.

<insert NA shittalking here>
<insert anti-NA shittalking shittalking here>
<repeat>

That being said, speculation is the lifeblood of a community. How do you think WH/WH40K TT players feel about codex/ruleset releases? Rumormongering is practically an artform on those boards. Hell, their forums' News section is a News and Rumors section with roundups.
"His father is pretty juicy tbh." ~WaveofShadow
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
September 10 2013 19:15 GMT
#1723
On September 11 2013 04:12 TheYango wrote:
Show nested quote +
On September 11 2013 04:12 Ketara wrote:
We're almost always wrong and never accomplish anything.

That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions.


Only 90%? You're so generous Yango @_@
TranslatorBaa!
Ghost-z
Profile Joined September 2010
United States1291 Posts
September 10 2013 19:19 GMT
#1724
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

Show nested quote +
On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 10 2013 19:24 GMT
#1725
On September 11 2013 04:12 TheYango wrote:
Show nested quote +
On September 11 2013 04:12 Ketara wrote:
We're almost always wrong and never accomplish anything.

That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions.

What exactly does one set out to 'accomplish' in GD discussions anyway?
Is the goal to be DOING something aside from simply talking?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-09-10 19:25:15
September 10 2013 19:24 GMT
#1726
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

Show nested quote +
On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


The only way that works is if the Gank-Farming balance is greatly reworked (and its already in favor of ganks if your jungler is decent). If you reduce vision, then ganks are going to increase in effective value, thus the jungle has to increase in comparative value even more.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 10 2013 19:26 GMT
#1727
On September 11 2013 04:24 WaveofShadow wrote:
Show nested quote +
On September 11 2013 04:12 TheYango wrote:
On September 11 2013 04:12 Ketara wrote:
We're almost always wrong and never accomplish anything.

That describes 90% of GD discussions anyway. It's not exclusive just to patch discussions.

What exactly does one set out to 'accomplish' in GD discussions anyway?
Is the goal to be DOING something aside from simply talking?


Maybe that is where we see things differently.

I think the goal is to actually learn things about the game and play better.

We can't learn things if we're discussing things that don't exist yet.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
September 10 2013 19:28 GMT
#1728
On September 11 2013 04:19 Ghost-z wrote:
Show nested quote +
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game?

You can limit the number of wards buyable by a player, with a max stock early in the game.

AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility.
"His father is pretty juicy tbh." ~WaveofShadow
TheYango
Profile Joined September 2008
United States47024 Posts
September 10 2013 19:28 GMT
#1729
How you play better by posting on a forum is beyond me.
Moderator
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 10 2013 19:29 GMT
#1730
On September 11 2013 04:28 Lord Tolkien wrote:
Show nested quote +
On September 11 2013 04:19 Ghost-z wrote:
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game?

You can limit the number of wards buyable by a player, with a max stock early in the game.

AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility.

Capping wards is nice but then we'd have to make adjustments to oracles, if we can't keep having wards to counter act oracles then there'll just be no vision which will make things even worse.
Glorious SEA doto
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2013 19:31 GMT
#1731
I personally think it's a lot about positioning of the camps (map geometry).

I think Wolf camp is the perfect example. Laners very rarely take them as they are in such an out of the way spot that it's not worth the travel time. The only time they do is when mid is some super farm fest champs (Zed. Karth, Anivia) and they clear waves in .5 seconds starting lvl 6 or so.

I don't think it should be impossible for lanes to take camps, but it should be inconvenient and not worth it until mid to late game when everyone is just taking whatever farm they can find.

Luckily Riot seems to be on this, and said they might rearrange the jungle, I think if Wraiths are somewhere else entirely and Golems are on other side of the wall, you would be able to increase the gold on them slowly until you find the right mix of most gold possible/not worth for lanes to steal.

Like I did say earlier however, I think the live version is not bad at all, and maybe not even such drastic changes are needed.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
September 10 2013 19:32 GMT
#1732
On September 11 2013 04:28 TheYango wrote:
How you play better by posting on a forum is beyond me.


The mysteries of TL LoL~
TranslatorBaa!
Ghost-z
Profile Joined September 2010
United States1291 Posts
September 10 2013 19:33 GMT
#1733
On September 11 2013 04:24 cLutZ wrote:
Show nested quote +
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


The only way that works is if the Gank-Farming balance is greatly reworked (and its already in favor of ganks if your jungler is decent). If you reduce vision, then ganks are going to increase in effective value, thus the jungle has to increase in comparative value even more.

This was my reason for changing starting items to allow solo laners a ward and 1-3 pots at the start of the game. No wards or sustain makes ganking sooo strong for a jungler. If everyone has a ward and a couple pots then you only gank if they are holding onto their ward for some reason. Farming junglers gain a place in the meta and the support wouldn't have to spend all of their cash on wards if the jungler is just going to farm camps anyway.

My 2 cents.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 10 2013 19:33 GMT
#1734
On September 11 2013 04:28 TheYango wrote:
How you play better by posting on a forum is beyond me.


You can learn things like, what are good champions to pick against what champions. What items are strong, what items are not strong, what runes and masteries are strong and what aren't, etc.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
FinestHour
Profile Joined August 2010
United States18466 Posts
September 10 2013 19:34 GMT
#1735
play better by reading what better players say and apply it
but i dropped from g2 to g3 so im sad right now
thug life.                                                       MVP/ex-
Ghost-z
Profile Joined September 2010
United States1291 Posts
September 10 2013 19:36 GMT
#1736
On September 11 2013 04:31 Diamond wrote:
I personally think it's a lot about positioning of the camps (map geometry).

I think Wolf camp is the perfect example. Laners very rarely take them as they are in such an out of the way spot that it's not worth the travel time. The only time they do is when mid is some super farm fest champs (Zed. Karth, Anivia) and they clear waves in .5 seconds starting lvl 6 or so.

I don't think it should be impossible for lanes to take camps, but it should be inconvenient and not worth it until mid to late game when everyone is just taking whatever farm they can find.

Luckily Riot seems to be on this, and said they might rearrange the jungle, I think if Wraiths are somewhere else entirely and Golems are on other side of the wall, you would be able to increase the gold on them slowly until you find the right mix of most gold possible/not worth for lanes to steal.

Like I did say earlier however, I think the live version is not bad at all, and maybe not even such drastic changes are needed.


I've been dying for the past year to hear news from riot that there are going to rearrange parts of the jungle and maybe add an extra camp.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
jaybrundage
Profile Joined December 2009
United States3921 Posts
September 10 2013 19:37 GMT
#1737
I would actually appreciate it if we knew who on the forum was "high level" Like if D1 and above where noted somewhere. Would help provide context to advice and find who are the "better" players and are knowledgeable.
The more you sweat in training, the less you bleed in battle.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
September 10 2013 19:37 GMT
#1738
On September 11 2013 04:29 Fusilero wrote:
Show nested quote +
On September 11 2013 04:28 Lord Tolkien wrote:
On September 11 2013 04:19 Ghost-z wrote:
On September 11 2013 04:03 TheYango wrote:
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.


We can cut down on wards by making basic tier items 400 gold so that if you start a ward you sacrifice any pots. But then you can still have the support be a lvl 1 ward whore for the team. Regardless I'd like to see more viable options for starting items rather than the 3 Dorans, Machete, and all consumables. How can you give supports the incentive to not buy 4-5 wards at the start of every game?

You can limit the number of wards buyable by a player, with a max stock early in the game.

AKA the DotA solution, with less draconian ward cooldowns and no shared team cooldown on purchases. Highly inelegant and other solutions need to be explored first, but a possibility.

Capping wards is nice but then we'd have to make adjustments to oracles, if we can't keep having wards to counter act oracles then there'll just be no vision which will make things even worse.

It's a balancing act. Again, capping the wards by player (without a global CD) means more players have to participate in the warding game, which shifts the burden away from the support/jungle, which consequently gives them more gold to play with in their builds, and gives greater parity between supports/junglers compared to last hitting laners. Overall, the goal is to shift some of the vision gold burden onto the laners (especially past the lane phase), and perhaps decrease the overall vision in the game later on.

Again, this would be an inelegant solution, and it would be best to see if there are other ways to encourage support/jungle itemization and decrease the overall amount of vision past the very early levels within the current confines of the system (instead of simply introducing caps on a consumable).
"His father is pretty juicy tbh." ~WaveofShadow
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2013 19:39 GMT
#1739
On September 11 2013 04:28 TheYango wrote:
How you play better by posting on a forum is beyond me.


I don't post on forums as much anymore aside for TL, but some of my biggest improvements as a player in LoL have been from not playing the game. Watching and discussing (luckily I have a IRL that is at my same level in LoL) it have made me much better.

There is things you can't learn without playing this game, but there is also things you will never learn only playing the game.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 10 2013 19:39 GMT
#1740
On a breaking new note though. CZARU IS ACTUALLY NOT RUNNING TP IN A MATCH.
http://www.twitch.tv/kaostv
Glorious SEA doto
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