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On September 11 2013 03:47 gtrsrs wrote: spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp problem solved riot hire this man gonna need to get some pretty intense lvl1 leashes
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On September 11 2013 03:47 gtrsrs wrote: spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp problem solved riot hire this man What about baron? Either he's massively overpowered with double hp, or teams will just be all about stacking spirit items to rush baron (like the level 1 dragon days)
/agree with numy
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On September 11 2013 03:46 Fusilero wrote:Show nested quote +On September 11 2013 03:41 MattBarry wrote:On September 11 2013 03:25 Diamond wrote: I like how everyone refers to the S3 jungle as one singular thing. The S3 jungle has been multiple things, and I feel lumping them together is silly.
I like the most current version of the jungle, it's the closest I have ever seen (I never played S1 jungle) that allows powerfarming or gank heavy styles. I can play Shyv and rack up 200+ CS at 30 mins~ or I can play Maokai and farm champs and buff camps only, both work.
While there needs to be some work done (ex: something to stop bot/top lane from taking my damn golems), but this version is pretty badass. Make camps nearly unkillable without the spirit items. It would work but I wouldn't like it, feels like a band-aid fix That'd give an unfair advantage to laners that make use of spirit items though (See Vladimir) Not if you ONLY buff their ability to kill jungle camps
On September 11 2013 03:50 Flakes wrote:Show nested quote +On September 11 2013 03:47 gtrsrs wrote: spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp problem solved riot hire this man What about baron? Either he's massively overpowered with double hp, or teams will just be all about stacking spirit items to rush baron (like the level 1 dragon days) /agree with numy Make spirit items not work on dragon/baron. Again, I don't like the solution but I do think it'd work
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On September 11 2013 03:32 onlywonderboy wrote:Show nested quote +On September 11 2013 03:17 cLutZ wrote:On September 11 2013 03:05 onlywonderboy wrote:On September 11 2013 03:02 MattBarry wrote:On September 11 2013 02:58 onlywonderboy wrote:On September 11 2013 02:56 MattBarry wrote:On September 11 2013 02:55 onlywonderboy wrote:On September 11 2013 02:52 MattBarry wrote:On September 11 2013 02:49 onlywonderboy wrote: Nothing sounds less appealing than a Trynd coming out of the Jungle after 30 minutes with enough farm to murder your entire team. Making counter jungling required to shut down a champ in soloq sounds terrible Why. It'll just force people to approach the game differently, that sounds fine to me I think you're giving the general player base far too much credit. I lack faith in the community's ability to adapt to this different play style specifically. It requires more coordination than most soloq teams have. Riot would never allow it. I don't buy it. There's a lot of situations in solo queue that are impossible without coordination (like shutting down fucking Kass). Well Morello did just mention in a post that he thinks Kass is too strong... I mean even if jungling becomes a carry role in solo queue, does it really outmatch early jungle pressure? Impossible to say without the actual scenario becoming a reality. Depends on how hard the carry Jungler scales and if your lanes would play safe if they knew you were on a carry Jungler and the enemy is on a ganking Jungler. So I guess it's kind of a moot point in the end. But I'll been very outspoken about how I'm alright with the Jungler acting as a second support, so that's just something a lot of people disagree with. I disagree with it because I think the current jungle (also S2 Jungle) is really boring to play against. All they really did in the new jungle is replace Maokai with Jarvan. This just makes the Melle-Ranged dynamic all the more favored to ranged. And the current jungle makes dedicating yourself to shut down the other teams biggest hypercarry, a no brainer. There is really no punishment for camping a lane (as long as you are not sitting on a ward). And vision is the other problem. Riot either needs to make vision free (like giving everyone a ward slot where you can buy a ward at any time, anywhere on the map for 25 Gold), or make vision expensive, and make farming the jungle good. The half-in-half-out version we have of vision right now, on top of the fact that each bush is basically a Schrodinger's Cat for the jungler after the 3:30 mark, and that is really what is unhealthy about the jungle role right now. I agree vision is an issue. I just don't see what's fun about playing PvE for most of the game and coming out of the Jungle to murder everyone (or playing against it). I guess people want options, but I can't imagine Riot ever finding a way to proberly balance the Jungle so both farming and ganking are viable options depending on the champ/situation, I feel like they will always lean one way or the other.
A fine plan, as long as you are explicit about it, and do it right.
The problem is, right now, a gank is too strong earlygame, but also you can't fit a ward into your starting items as a solo laner without risking getting dumped on (especially if you pick one of the later-game champs that would want to ward up and just survive the early game). So you need better starting items, cheaper wards, and a way to get those cheap wards without losing out on EXP.
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United Kingdom50293 Posts
My other objection to spirit restricting jungle is that junglers that like doran starts like fiddle, lee sin, udyr and aatrox are unnecessarily crippled.
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On September 11 2013 03:41 MattBarry wrote:Show nested quote +On September 11 2013 03:25 Diamond wrote: I like how everyone refers to the S3 jungle as one singular thing. The S3 jungle has been multiple things, and I feel lumping them together is silly.
I like the most current version of the jungle, it's the closest I have ever seen (I never played S1 jungle) that allows powerfarming or gank heavy styles. I can play Shyv and rack up 200+ CS at 30 mins~ or I can play Maokai and farm champs and buff camps only, both work.
While there needs to be some work done (ex: something to stop bot/top lane from taking my damn golems), but this version is pretty badass. Make camps nearly unkillable without the spirit items. It would work but I wouldn't like it, feels like a band-aid fix What's to stop a casual machete buy? Currently there isn't enough gold in the jungle and it isn't painful enough to clear without machete for mids to buy it. If we upped the gold in the jungle so much that it would be worth more than lane pressure, then mids would just pick up machete to farm the camp. If you made it scale at a spirit item break even point then that screws junglers over early, and then mids that could abuse Spectral Wraith would be all the rage.
Its very hard to change farm allocation by just putting more gold on the map because allocation is predetermined by itemization. Its very easy to make support more rewarding by implementing cheap items that are too slot inefficient for any carry to pick up.
The other way to force farm allocation is to have a pre-game menu selection. If you choose "support" then you get triple passive gold gain but you can only buy certain items in the shop. If you choose "jungle" then only you can walk on certain paths in the game but you are unable to take kills (if you get the kill the credit goes to the last guy who would've received an assist).
Edit:
While we're at it lets just play TF2
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sarcasm, available at an internet near you soon
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On September 11 2013 03:48 Numy wrote:Show nested quote +On September 11 2013 03:47 gtrsrs wrote: spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp problem solved riot hire this man That just creates more problems and doesn't solve anything. It solves a vacancy at Riot.
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Your idea would make lvl1 invades fucking hilarious though. If one jungler doesn't get a good 4 man leash he's fucked. THINK OF THE LVL1 INVADES!
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On September 11 2013 02:54 kainzero wrote:The good thing about googling pictures of Royal HZ's Lucky is that I found these pictures of a Cowgirl MF cosplayer. http://photo.178.com/index/view/id/8432
wow soo pretty
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United Kingdom50293 Posts
On September 11 2013 03:58 kainzero wrote:Show nested quote +On September 11 2013 03:48 Numy wrote:On September 11 2013 03:47 gtrsrs wrote: spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp problem solved riot hire this man That just creates more problems and doesn't solve anything. It solves a vacancy at Riot. They just hired the lead designer of eve, now there are too many people if they hire this man and riot now has a problem with too many employees
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Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.
Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.
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United States47024 Posts
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.
An AP with Machete would out-nuke Smite.
On September 11 2013 04:02 Ghost-z wrote: Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.
Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs. I actually think the opposite approach is necessary.
LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.
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did euw just go boom?
my game was suck in black screen (before loading screen) then I relaunched and it started loading the pool party patch I think and now there's some error
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On September 11 2013 02:55 onlywonderboy wrote:Show nested quote +On September 11 2013 02:52 MattBarry wrote:On September 11 2013 02:49 onlywonderboy wrote: Nothing sounds less appealing than a Trynd coming out of the Jungle after 30 minutes with enough farm to murder your entire team. Making counter jungling required to shut down a champ in soloq sounds terrible Why. It'll just force people to approach the game differently, that sounds fine to me I think you're giving the general player base far too much credit. I lack faith in the community's ability to adapt to this different play style specifically. It requires more coordination than most soloq teams have. Riot would never allow it. I think you're giving Tryndamere too much credit. He's pretty easy to shut down in fights.
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I don't like having this conversation before any actual changes have been released.
I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices.
Everybody wants these things.
What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything.
Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about.
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The current version of the jungle is, in my opinion, the best iteration thus far, though ganking is somewhat more favored than farming the jungle, especially in competitive.
As for lowering the initial cost of support items so that they're grossly slot-inefficient, it's a balancing act. One of the reasons supports feel so poor is that they're forced to spend most of their income on map vision: on green/pink wards and oracles. I'm hesitant to suggest this, but individual limits on the amount of wards that a player can buy over a certain period of time (i.e., player-based item cooldowns) can significantly help support itemization (jungle itemization somewhat), by allowing greater distribution of vision burden on other players if vision is a dire concern. That, in conjunction with lowering the slot efficiency of support/jungle items (though doing so dramatically may overly incentivize their purchases, as we all remember from the double GP10 openings in S1, or the more recent SotEL builds that popped up on certain laners).
I am curious and tentatively cautious about the changes that Riot is planning, pending further details.
On September 11 2013 04:03 TheYango wrote: I actually think the opposite approach is necessary.
LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that. More or less in agreement here. Limiting the amount of wards one player can buy on a cooldown (though not to the same extent as is present in DotA) may absolutely help target what Riot aims at doing. You can still buy lots of wards, but the entire team would have to contribute in that case, and it's both time and money away from core builds if your team absolutely needs the vision (as they do in competitive).
Again, I would like to see the details of what Riot plans in something other than broad strokes to help decide if it's good changes or utterly fucking nonsense. 
Rather have a Pool Party Garen pic plox.
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United Kingdom50293 Posts
On September 11 2013 04:09 Ketara wrote: I don't like having this conversation before any actual changes have been released.
I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices.
Everybody wants these things.
What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything.
Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about. Okay lads back to shit talking TSM. REGINALD SUCKS, DYRUS PLS LEAVE.
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United States47024 Posts
Ketara, we get it. You don't like premature patch discussion.
You literally make the same damn post every time it comes up as a GD topic, but honestly other people do enjoy it as a topic of discussion, so it's rather unproductive for you to be making the same post every time.
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I don't know why anybody would ever like premature patch discussion. We're almost always wrong and never accomplish anything.
Besides, I think it's the perfect time to be shit talking TSM!
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