• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:56
CET 04:56
KST 12:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2140 users

[Patch 3.11] General Discussion - Page 86

Forum Index > LoL General
Post a Reply
Prev 1 84 85 86 87 88 331 Next
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 10 2013 18:49 GMT
#1701
On September 11 2013 03:47 gtrsrs wrote:
spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp
problem solved riot hire this man

gonna need to get some pretty intense lvl1 leashes
Bronze player stuck in platinum
Flakes
Profile Blog Joined July 2008
United States3125 Posts
September 10 2013 18:50 GMT
#1702
On September 11 2013 03:47 gtrsrs wrote:
spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp
problem solved riot hire this man

What about baron? Either he's massively overpowered with double hp, or teams will just be all about stacking spirit items to rush baron (like the level 1 dragon days)

/agree with numy
MattBarry
Profile Joined March 2011
United States4006 Posts
Last Edited: 2013-09-10 18:51:21
September 10 2013 18:50 GMT
#1703
On September 11 2013 03:46 Fusilero wrote:
Show nested quote +
On September 11 2013 03:41 MattBarry wrote:
On September 11 2013 03:25 Diamond wrote:
I like how everyone refers to the S3 jungle as one singular thing. The S3 jungle has been multiple things, and I feel lumping them together is silly.

I like the most current version of the jungle, it's the closest I have ever seen (I never played S1 jungle) that allows powerfarming or gank heavy styles. I can play Shyv and rack up 200+ CS at 30 mins~ or I can play Maokai and farm champs and buff camps only, both work.

While there needs to be some work done (ex: something to stop bot/top lane from taking my damn golems), but this version is pretty badass.

Make camps nearly unkillable without the spirit items. It would work but I wouldn't like it, feels like a band-aid fix

That'd give an unfair advantage to laners that make use of spirit items though (See Vladimir)

Not if you ONLY buff their ability to kill jungle camps

On September 11 2013 03:50 Flakes wrote:
Show nested quote +
On September 11 2013 03:47 gtrsrs wrote:
spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp
problem solved riot hire this man

What about baron? Either he's massively overpowered with double hp, or teams will just be all about stacking spirit items to rush baron (like the level 1 dragon days)

/agree with numy

Make spirit items not work on dragon/baron. Again, I don't like the solution but I do think it'd work
Platinum Support GOD
cLutZ
Profile Joined November 2010
United States19574 Posts
September 10 2013 18:50 GMT
#1704
On September 11 2013 03:32 onlywonderboy wrote:
Show nested quote +
On September 11 2013 03:17 cLutZ wrote:
On September 11 2013 03:05 onlywonderboy wrote:
On September 11 2013 03:02 MattBarry wrote:
On September 11 2013 02:58 onlywonderboy wrote:
On September 11 2013 02:56 MattBarry wrote:
On September 11 2013 02:55 onlywonderboy wrote:
On September 11 2013 02:52 MattBarry wrote:
On September 11 2013 02:49 onlywonderboy wrote:
Nothing sounds less appealing than a Trynd coming out of the Jungle after 30 minutes with enough farm to murder your entire team. Making counter jungling required to shut down a champ in soloq sounds terrible

Why. It'll just force people to approach the game differently, that sounds fine to me

I think you're giving the general player base far too much credit. I lack faith in the community's ability to adapt to this different play style specifically. It requires more coordination than most soloq teams have. Riot would never allow it.

I don't buy it. There's a lot of situations in solo queue that are impossible without coordination (like shutting down fucking Kass).

Well Morello did just mention in a post that he thinks Kass is too strong...

I mean even if jungling becomes a carry role in solo queue, does it really outmatch early jungle pressure?

Impossible to say without the actual scenario becoming a reality. Depends on how hard the carry Jungler scales and if your lanes would play safe if they knew you were on a carry Jungler and the enemy is on a ganking Jungler. So I guess it's kind of a moot point in the end. But I'll been very outspoken about how I'm alright with the Jungler acting as a second support, so that's just something a lot of people disagree with.


I disagree with it because I think the current jungle (also S2 Jungle) is really boring to play against. All they really did in the new jungle is replace Maokai with Jarvan. This just makes the Melle-Ranged dynamic all the more favored to ranged. And the current jungle makes dedicating yourself to shut down the other teams biggest hypercarry, a no brainer. There is really no punishment for camping a lane (as long as you are not sitting on a ward).

And vision is the other problem. Riot either needs to make vision free (like giving everyone a ward slot where you can buy a ward at any time, anywhere on the map for 25 Gold), or make vision expensive, and make farming the jungle good.

The half-in-half-out version we have of vision right now, on top of the fact that each bush is basically a Schrodinger's Cat for the jungler after the 3:30 mark, and that is really what is unhealthy about the jungle role right now.

I agree vision is an issue.

I just don't see what's fun about playing PvE for most of the game and coming out of the Jungle to murder everyone (or playing against it). I guess people want options, but I can't imagine Riot ever finding a way to proberly balance the Jungle so both farming and ganking are viable options depending on the champ/situation, I feel like they will always lean one way or the other.


A fine plan, as long as you are explicit about it, and do it right.

The problem is, right now, a gank is too strong earlygame, but also you can't fit a ward into your starting items as a solo laner without risking getting dumped on (especially if you pick one of the later-game champs that would want to ward up and just survive the early game). So you need better starting items, cheaper wards, and a way to get those cheap wards without losing out on EXP.
Freeeeeeedom
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 10 2013 18:53 GMT
#1705
My other objection to spirit restricting jungle is that junglers that like doran starts like fiddle, lee sin, udyr and aatrox are unnecessarily crippled.
Glorious SEA doto
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-09-10 18:55:17
September 10 2013 18:54 GMT
#1706
On September 11 2013 03:41 MattBarry wrote:
Show nested quote +
On September 11 2013 03:25 Diamond wrote:
I like how everyone refers to the S3 jungle as one singular thing. The S3 jungle has been multiple things, and I feel lumping them together is silly.

I like the most current version of the jungle, it's the closest I have ever seen (I never played S1 jungle) that allows powerfarming or gank heavy styles. I can play Shyv and rack up 200+ CS at 30 mins~ or I can play Maokai and farm champs and buff camps only, both work.

While there needs to be some work done (ex: something to stop bot/top lane from taking my damn golems), but this version is pretty badass.

Make camps nearly unkillable without the spirit items. It would work but I wouldn't like it, feels like a band-aid fix

What's to stop a casual machete buy? Currently there isn't enough gold in the jungle and it isn't painful enough to clear without machete for mids to buy it. If we upped the gold in the jungle so much that it would be worth more than lane pressure, then mids would just pick up machete to farm the camp. If you made it scale at a spirit item break even point then that screws junglers over early, and then mids that could abuse Spectral Wraith would be all the rage.


Its very hard to change farm allocation by just putting more gold on the map because allocation is predetermined by itemization. Its very easy to make support more rewarding by implementing cheap items that are too slot inefficient for any carry to pick up.


The other way to force farm allocation is to have a pre-game menu selection. If you choose "support" then you get triple passive gold gain but you can only buy certain items in the shop. If you choose "jungle" then only you can walk on certain paths in the game but you are unable to take kills (if you get the kill the credit goes to the last guy who would've received an assist).

Edit:

While we're at it lets just play TF2
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 10 2013 18:54 GMT
#1707
sarcasm, available at an internet near you soon
i play ... hearthstone =\^.^/= Winterfox
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 10 2013 18:58 GMT
#1708
On September 11 2013 03:48 Numy wrote:
Show nested quote +
On September 11 2013 03:47 gtrsrs wrote:
spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp
problem solved riot hire this man


That just creates more problems and doesn't solve anything.

It solves a vacancy at Riot.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 10 2013 18:59 GMT
#1709
Your idea would make lvl1 invades fucking hilarious though. If one jungler doesn't get a good 4 man leash he's fucked. THINK OF THE LVL1 INVADES!
Bronze player stuck in platinum
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 10 2013 18:59 GMT
#1710
On September 11 2013 02:54 kainzero wrote:
The good thing about googling pictures of Royal HZ's Lucky is that I found these pictures of a Cowgirl MF cosplayer.

http://photo.178.com/index/view/id/8432

On September 11 2013 03:13 kainzero wrote:
This Referee Katarina isn't bad either.

http://photo.178.com/view/id/8163/start/12

wow soo pretty
BW pros training sc2 is like kiss making a dub step album.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 10 2013 19:00 GMT
#1711
On September 11 2013 03:58 kainzero wrote:
Show nested quote +
On September 11 2013 03:48 Numy wrote:
On September 11 2013 03:47 gtrsrs wrote:
spirit items now make all skill do 200% damage to jungle camps, jungle camps all now get 200% more hp
problem solved riot hire this man


That just creates more problems and doesn't solve anything.

It solves a vacancy at Riot.

They just hired the lead designer of eve, now there are too many people if they hire this man and riot now has a problem with too many employees
Glorious SEA doto
Ghost-z
Profile Joined September 2010
United States1291 Posts
September 10 2013 19:02 GMT
#1712
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-10 19:04:10
September 10 2013 19:03 GMT
#1713
The other problem is that since Machete/Spirit don't increase True damage, you decrease the relative value of Smite in contesting buffs.

An AP with Machete would out-nuke Smite.

On September 11 2013 04:02 Ghost-z wrote:
Make all base tier items 300 gold like cloth armor. (long sword, null magic mantle, amp tome, boots) This way every laner can start with a ward+3 pots. Cuts down early ganking power in favor of the jungler farming until 6. Maybe make all dorans items 500 gold.

Obviously you have to make some additional changes but this at least opens up a larger variety of available starting items which I think LoL needs.

I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.
Moderator
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2013-09-10 19:07:42
September 10 2013 19:06 GMT
#1714
did euw just go boom?

my game was suck in black screen (before loading screen) then I relaunched and it started loading the pool party patch I think and now there's some error
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 10 2013 19:08 GMT
#1715
On September 11 2013 02:55 onlywonderboy wrote:
Show nested quote +
On September 11 2013 02:52 MattBarry wrote:
On September 11 2013 02:49 onlywonderboy wrote:
Nothing sounds less appealing than a Trynd coming out of the Jungle after 30 minutes with enough farm to murder your entire team. Making counter jungling required to shut down a champ in soloq sounds terrible

Why. It'll just force people to approach the game differently, that sounds fine to me

I think you're giving the general player base far too much credit. I lack faith in the community's ability to adapt to this different play style specifically. It requires more coordination than most soloq teams have. Riot would never allow it.

I think you're giving Tryndamere too much credit. He's pretty easy to shut down in fights.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 10 2013 19:09 GMT
#1716
I don't like having this conversation before any actual changes have been released.

I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices.

Everybody wants these things.

What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything.

Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-09-10 19:11:27
September 10 2013 19:10 GMT
#1717
The current version of the jungle is, in my opinion, the best iteration thus far, though ganking is somewhat more favored than farming the jungle, especially in competitive.

As for lowering the initial cost of support items so that they're grossly slot-inefficient, it's a balancing act. One of the reasons supports feel so poor is that they're forced to spend most of their income on map vision: on green/pink wards and oracles. I'm hesitant to suggest this, but individual limits on the amount of wards that a player can buy over a certain period of time (i.e., player-based item cooldowns) can significantly help support itemization (jungle itemization somewhat), by allowing greater distribution of vision burden on other players if vision is a dire concern. That, in conjunction with lowering the slot efficiency of support/jungle items (though doing so dramatically may overly incentivize their purchases, as we all remember from the double GP10 openings in S1, or the more recent SotEL builds that popped up on certain laners).

I am curious and tentatively cautious about the changes that Riot is planning, pending further details.

On September 11 2013 04:03 TheYango wrote:
I actually think the opposite approach is necessary.

LoL doesn't need more vision at levels 1-2. It needs less vision at every point after that.

More or less in agreement here. Limiting the amount of wards one player can buy on a cooldown (though not to the same extent as is present in DotA) may absolutely help target what Riot aims at doing. You can still buy lots of wards, but the entire team would have to contribute in that case, and it's both time and money away from core builds if your team absolutely needs the vision (as they do in competitive).

Again, I would like to see the details of what Riot plans in something other than broad strokes to help decide if it's good changes or utterly fucking nonsense.

On September 11 2013 03:13 kainzero wrote:
This Referee Katarina isn't bad either.

http://photo.178.com/view/id/8163/start/12

Rather have a Pool Party Garen pic plox.
"His father is pretty juicy tbh." ~WaveofShadow
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 10 2013 19:10 GMT
#1718
On September 11 2013 04:09 Ketara wrote:
I don't like having this conversation before any actual changes have been released.

I think we all basically agree with what they want to try to do. They want to reduce the importance of vision, they want to increase the viability of farm-style junglers, they want supports to have better item choices.

Everybody wants these things.

What follows is this giant clusterfuck of "Well Riot will probably do this but that's dumb Riot should do that" which will go for days and not accomplish anything.

Lets wait until they actually show some changes before we pick it apart. There's plenty of other LoL related things to talk about.

Okay lads back to shit talking TSM.
REGINALD SUCKS, DYRUS PLS LEAVE.
Glorious SEA doto
TheYango
Profile Joined September 2008
United States47024 Posts
September 10 2013 19:11 GMT
#1719
Ketara, we get it. You don't like premature patch discussion.

You literally make the same damn post every time it comes up as a GD topic, but honestly other people do enjoy it as a topic of discussion, so it's rather unproductive for you to be making the same post every time.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-09-10 19:13:12
September 10 2013 19:12 GMT
#1720
I don't know why anybody would ever like premature patch discussion. We're almost always wrong and never accomplish anything.

Besides, I think it's the perfect time to be shit talking TSM!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prev 1 84 85 86 87 88 331 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft429
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft429
SpeCial 156
RuFF_SC2 30
trigger 15
StarCraft: Brood War
Leta 287
yabsab 199
NaDa 97
Sexy 77
Dota 2
monkeys_forever427
NeuroSwarm68
LuMiX0
Counter-Strike
fl0m2317
Other Games
summit1g14127
JimRising 482
ViBE234
Fuzer 184
WinterStarcraft106
Mew2King90
Organizations
Other Games
gamesdonequick586
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Freeedom8
• practicex 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21621
Other Games
• Scarra714
Upcoming Events
Sparkling Tuna Cup
6h 4m
RSL Revival
6h 4m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
8h 4m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
8h 4m
BSL 21
16h 4m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
16h 4m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
19h 4m
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.