• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:59
CEST 03:59
KST 10:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4014 users

[Patch 3.10: Yimake Patch] General Discussion - Page 193

Forum Index > LoL General
Post a Reply
Prev 1 191 192 193 194 195 331 Next
No more bad posting
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2013-08-10 04:17:58
August 10 2013 04:12 GMT
#3841
I thought fountain hooking was genius/hilarious, although it did seem pretty cheesy.

Why doesn't Dota2 show champs by their game portrait like League? I was trying real hard to keep up with the Chinese Antimage blinking every 5 seconds insta-clearing jungle creeps/ split pushing lanes while Na'vi were pushing during Game 2.

And watching Dota2 is a breath of fresh air. Some of these champs seem so amazing, like Clockwerk/Puck (Now I understand ppl when Lissandra was released)/Pudge/Sven.

Lastly, do hyper-carrys in Dota2 carry "harder" than LoL hyper-carrys? My friend kept saying G2 when Antimage was farming ruthlessly that it was GG, even if Na'vi got perfect engage.

edit: Woah my friend linked me Invoker's skillset. Holy shit he has 21 abilities and looks like Vlad?!
Forever Young
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-10 04:15:51
August 10 2013 04:15 GMT
#3842
On August 10 2013 13:12 sung_moon wrote:
Why doesn't Dota2 show champs by their game portrait like League? I was trying real hard to keep up with the Chinese Antimage blinking every 5 seconds insta-clearing jungle creeps/ split pushing lanes while Na'vi were pushing during Game 2.
.

You can choose how you want your minimap displayed, the casters just use the classic for the most part.

it can be team colors (enemies = red allies = green) classic colors, hero names, hero portraits, and you can customize how large/small everything is as well.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
August 10 2013 04:16 GMT
#3843
From what I understand Carries in Dota 1v5, because that's their job. Though it seems real shitty to be one of the four players who has little impact on the game after a certain point.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 10 2013 04:18 GMT
#3844
On August 10 2013 11:54 SnK-Arcbound wrote:
The first game of Dota2 I watched was that 98 minute snorefest. I'm glad that I think it was IG won because DK fucked around for 30 fucking minutes and did nothing with their advantage.

And if Koreans really got into Dota2 I can guarantee they would shit stomp that level of play.


ughhh god that was so painful.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 10 2013 04:19 GMT
#3845
On August 10 2013 13:12 sung_moon wrote:
edit: Woah my friend linked me Invoker's skillset. Holy shit he has 21 abilities and looks like Vlad?!

http://dota2.gamepedia.com/Invoker

that was guinsoo's invoker iirc. not the version we currently use.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-10 04:22:56
August 10 2013 04:20 GMT
#3846
On August 10 2013 13:12 sung_moon wrote:
I thought fountain hooking was genius/hilarious, although it did seem pretty cheesy.

Why doesn't Dota2 show champs by their game portrait like League? I was trying real hard to keep up with the Chinese Antimage blinking every 5 seconds insta-clearing jungle creeps/ split pushing lanes while Na'vi were pushing during Game 2.

And watching Dota2 is a breath of fresh air. Some of these champs seem so amazing, like Clockwerk/Puck (Now I understand ppl when Lissandra was released)/Pudge/Sven.

Lastly, do hyper-carrys in Dota2 carry "harder" than LoL hyper-carrys? My friend kept saying G2 when Antimage was farming ruthlessly that it was GG, even if Na'vi got perfect engage.

I personally don't like it; I think it's a bit too cheesy. However, Valve has straight up said it's intended/part of the game now. So, debate over. I do have to give props to Na'vi for utilizing it so damn well. It's not exactly easy to do.

You can toggle the spectator client in-game to show game portraits on the minimap. The casters just opt not to do that, because the current set-up for the minimap is a throwback to Dota 1 and a good portion of the player base are probably more used to this.

Yes, hyper carries in Dota 2 carry far far far far far far harder than LoL hyper carries. Dota 2 hyper carries make LoL hyper carries look like little pieces of shit. Heroes like Antimage, Spectre, Phantom Lancer can literally 1v5 once they hit 5~6 items. That said, hyper carries in Dota 2 need a ton of farm to really get going and this can be punished extremely hard with the right line-up by pushing fast and hard and/or by killing them over and over. Barracks don't respawn in Dota so once you lose a rax, it's gone for good and that lane is perpetually pushed until you get the rax yourself. Additionally, heroes lose a quite significant portion of their gold on death so you can quite literally stop a carry's item growth.
On August 10 2013 13:16 SnK-Arcbound wrote:
From what I understand Carries in Dota 1v5, because that's their job. Though it seems real shitty to be one of the four players who has little impact on the game after a certain point.

That's somewhat true to a certain extent, but the 4 other heroes still are quite important. Some abilities go through magic immunity (like Magnus ult) and can be crucial for locking down the enemy carry/supports. Additionally, some support heroes can do massive damage when unchecked through their abilities (see TL v. LGD.cn when the support Crystal Maiden near single-handedly won teamfights by channeling a full ultimate over and over again.)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 10 2013 04:24 GMT
#3847
On August 10 2013 13:20 Ryuu314 wrote:
Yes, hyper carries in Dota 2 carry far far far far far far harder than LoL hyper carries. Dota 2 hyper carries make LoL hyper carries look like little pieces of shit. Heroes like Antimage, Spectre, Phantom Lancer can literally 1v5 once they hit 5~6 items. That said, hyper carries in Dota 2 need a ton of farm to really get going and this can be punished extremely hard with the right line-up by pushing fast and hard and/or by killing them over and over. Barracks don't respawn in Dota so once you lose a rax, it's gone for good and that lane is perpetually pushed until you get the rax yourself. Additionally, heroes lose a quite significant portion of their gold on death so you can quite literally stop a carry's item growth.

This is a common thing i hear from league players, but 1v5s don't happen in pro play unless one team is dramatically winning, or its like an amateur team vs a pro team. In pubs its more common becaue coordination doesn't exist as much so its harder to lock down the people you need, in addition many players build glass cannon in pubs so they are easier to kill
Haiq343
Profile Joined August 2011
United States2548 Posts
August 10 2013 04:27 GMT
#3848
On August 10 2013 13:12 sung_moon wrote:Lastly, do hyper-carrys in Dota2 carry "harder" than LoL hyper-carrys? My friend kept saying G2 when Antimage was farming ruthlessly that it was GG, even if Na'vi got perfect engage.

edit: Woah my friend linked me Invoker's skillset. Holy shit he has 21 abilities and looks like Vlad?!

Carrys in dota generally scale harder but are more vulnerable to the much more significant lockdown abilities. Also since spells do not scale with items, there's no equivalent to Ability Power.

On August 10 2013 13:18 UniversalSnip wrote:
Show nested quote +
On August 10 2013 11:54 SnK-Arcbound wrote:
The first game of Dota2 I watched was that 98 minute snorefest. I'm glad that I think it was IG won because DK fucked around for 30 fucking minutes and did nothing with their advantage.

And if Koreans really got into Dota2 I can guarantee they would shit stomp that level of play.


ughhh god that was so painful.

There was a lot of that game that was about positioning and vision that simply aren't going to be easily communicated, particularly to a broad audience. It was very even and fairly tense, but there's a lot going on that's neat if you can appreciate that side of the game enough to make up for the total lack of actual violence. Yango also had a nice breakdown of why the rapier was so important to why that game turned out as it did.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 10 2013 04:28 GMT
#3849
On August 10 2013 13:24 PrinceXizor wrote:
Show nested quote +
On August 10 2013 13:20 Ryuu314 wrote:
Yes, hyper carries in Dota 2 carry far far far far far far harder than LoL hyper carries. Dota 2 hyper carries make LoL hyper carries look like little pieces of shit. Heroes like Antimage, Spectre, Phantom Lancer can literally 1v5 once they hit 5~6 items. That said, hyper carries in Dota 2 need a ton of farm to really get going and this can be punished extremely hard with the right line-up by pushing fast and hard and/or by killing them over and over. Barracks don't respawn in Dota so once you lose a rax, it's gone for good and that lane is perpetually pushed until you get the rax yourself. Additionally, heroes lose a quite significant portion of their gold on death so you can quite literally stop a carry's item growth.

This is a common thing i hear from league players, but 1v5s don't happen in pro play unless one team is dramatically winning, or its like an amateur team vs a pro team. In pubs its more common becaue coordination doesn't exist as much so its harder to lock down the people you need, in addition many players build glass cannon in pubs so they are easier to kill

True. It's honestly extremely hard to 1v5 in Dota 2 unless you have the right items and right situation. It's certainly possible, while in League it's practically impossible to 1v5 with anybody unless the enemy team extremely misplays.

That said, in pro Dota, you sometimes see opposing carries ignore each other and focus down the enemy supports. This is 'cause enemy supports are often the ones with the lockdown that let their team kill you.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 10 2013 04:30 GMT
#3850
Also, if you guys aren't watching TI3 right now, you should. Regardless if you agree or disagree with Dota 2 or LoL's design direction it's nice to see the other perspective and really see what balancing with OP is like for this genre.

On top of that, TL is playing right now and you should go support TL.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2013-08-10 04:34:51
August 10 2013 04:33 GMT
#3851
On August 10 2013 13:27 Haiq343 wrote:
Carrys in dota generally scale harder but are more vulnerable to the much more significant lockdown abilities. Also since spells do not scale with items, there's no equivalent to Ability Power.


But that's why the BKB exist right? Aren't all carries essentially supposed to build it?
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2013-08-10 04:34:06
August 10 2013 04:33 GMT
#3852
EDIT: Double post.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 10 2013 04:33 GMT
#3853
On August 10 2013 13:33 RageOverdose wrote:
But that's why the BKB exist right? Aren't all carries essentially supposed to build it?

Some stuns and ensares ignore bkb.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2013-08-10 04:36:27
August 10 2013 04:35 GMT
#3854
On August 10 2013 13:33 PrinceXizor wrote:
Show nested quote +
On August 10 2013 13:33 RageOverdose wrote:
But that's why the BKB exist right? Aren't all carries essentially supposed to build it?

Some stuns and ensares ignore bkb.


Oh, okay. I'm not exactly well-versed in that game yet. I just know from playing with my friend that BKB is super-important on carries like Luna or Antimage because you will just die to spells and being CC'ed all day.
Loving Memory
Profile Blog Joined May 2010
United States70 Posts
August 10 2013 04:38 GMT
#3855
On August 10 2013 13:33 PrinceXizor wrote:
Show nested quote +
On August 10 2013 13:33 RageOverdose wrote:
But that's why the BKB exist right? Aren't all carries essentially supposed to build it?

Some stuns and ensares ignore bkb.


On top of that, each use of the BKB reduces the duration and cooldown of the magic immunity. So it goes from a 10 second duration down to a 9/8/7/6/5/4 duration, and 80/75/70/65/60/55/50 CD.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-10 04:39:22
August 10 2013 04:38 GMT
#3856
On August 10 2013 13:35 RageOverdose wrote:
Show nested quote +
On August 10 2013 13:33 PrinceXizor wrote:
On August 10 2013 13:33 RageOverdose wrote:
But that's why the BKB exist right? Aren't all carries essentially supposed to build it?

Some stuns and ensares ignore bkb.


Oh, okay. I'm not exactly well-versed in that game yet. I just know from playing with my friend that BKB is super-important on carries like Luna or Antimage because you will just die to spells and being CC'ed all day.

Antimage actually can afford to not get BKB in some situations since one of his abilities make him extremely tanky against magic damage.

General rule of thumb is that all ultimate abilities go through BKB, but the damage will not be applied. There are a few exceptions, however. For example, Naga Siren's ulti doesn't go through BKB and while Treant's ult goes through BKB, you can cleanse out of Treant ult by activating BKB after Treant ults you.
On August 10 2013 13:38 Loving Memory wrote:
Show nested quote +
On August 10 2013 13:33 PrinceXizor wrote:
On August 10 2013 13:33 RageOverdose wrote:
But that's why the BKB exist right? Aren't all carries essentially supposed to build it?

Some stuns and ensares ignore bkb.


On top of that, each use of the BKB reduces the duration and cooldown of the magic immunity. So it goes from a 10 second duration down to a 9/8/7/6/5/4 duration, and 80/75/70/65/60/55/50 CD.

You also can't sell BKB.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 10 2013 04:40 GMT
#3857
A better rule than all ultimates, because many ultis do not go through bkb, is most single target ultimate disables go through bkb, while aoe ones tend not to.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-10 04:53:36
August 10 2013 04:51 GMT
#3858
On August 10 2013 13:40 PrinceXizor wrote:
A better rule than all ultimates, because many ultis do not go through bkb, is most single target ultimate disables go through bkb, while aoe ones tend not to.

Well, for aoe ultimates it depends. The longer range ultis don't go through BKB (Naga ult, Tide ult), while short range aoe ultis do (Mag ult, Engima ult, Void ult, Medusa ult, etc...)

Actually, now that I think about it, I'm pretty sure ults that don't go through BKB are the minority. BKB (almost) always block the damage from abilities unless it's pure or physical though.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 10 2013 05:02 GMT
#3859
Not going to lie, but I think BKB is literally one of the best designed items in video games ever.

The pistol from Halo CE was pretty nice too though.
(╯°□°)╯︵ ┻━┻
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 10 2013 05:02 GMT
#3860
And then you get Warlock and the whole long-range/short-range rule goes to shit.

cool beans
Prev 1 191 192 193 194 195 331 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft421
PiGStarcraft398
ViBE212
RuFF_SC2 88
Ketroc 47
StarCraft: Brood War
NaDa 63
Terrorterran 2
Dota 2
NeuroSwarm69
League of Legends
JimRising 487
Counter-Strike
summit1g9568
m0e_tv441
minikerr46
Other Games
RotterdaM180
UpATreeSC52
Organizations
Other Games
gamesdonequick42849
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 108
• EnkiAlexander 79
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21272
Upcoming Events
RSL Revival
7h 1m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
8h 1m
IPSL
14h 1m
Bonyth vs Hawk
GSL
1d 9h
Replay Cast
1d 22h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.