[Patch 3.08: Aatrox Patch] General Discussion - Page 340
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Numy
South Africa35471 Posts
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Shikyo
Finland33997 Posts
and sorry if I shouldn't ask this here, didn't see his character thread | ||
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MoonBear
Straight outta Johto18973 Posts
On July 07 2013 02:28 Shikyo wrote: Can Lee Sin combo R -> Q(first hit) so that it cannot be flashed before the Q lands? and sorry if I shouldn't ask this here, didn't see his character thread Q is a projectile so I believe it should be possible. | ||
Lord Tolkien
United States12083 Posts
On July 07 2013 02:28 Shikyo wrote: Can Lee Sin combo R -> Q(first hit) so that it cannot be flashed before the Q lands? and sorry if I shouldn't ask this here, didn't see his character thread Yes, but you need to be precise about it. QRQ is obviously the safer choice. | ||
wei2coolman
United States60033 Posts
On July 07 2013 04:30 Lord Tolkien wrote: Yes, but you need to be precise about it. QRQ is obviously the safer choice. R-Q-Q is the only way to do it; nothing shouts style as loud as hitting them with a ki-blast as they're flying away from your glorious man kick. | ||
Sponkz
Denmark4564 Posts
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HazMat
United States17077 Posts
On July 07 2013 02:28 Shikyo wrote: Can Lee Sin combo R -> Q(first hit) so that it cannot be flashed before the Q lands? and sorry if I shouldn't ask this here, didn't see his character thread Ye, R cc's them long enough that you can do it. That's how most of my combos go, though I've gotten really good at throwing the Q right when I click R. edit: like here + Show Spoiler + | ||
cLutZ
United States19573 Posts
On July 07 2013 01:17 TheYango wrote: "Viable" as a term is just stupid as hell because it implies that there's some arbitrary vacuum champ selection where a champ is "viable" or "not viable" without the context of a draft involving 6 bans and 9 other picks (or, as it may be, 4 other allied picks and 5 blind enemy picks). It's really not that hard to envision a teamcomp where Corki is a sensible AD pick. If its not optimal, its not viable. That is the long and short of my opinion, which I will go into more further down. On July 07 2013 01:22 ticklishmusic wrote: I'm a little confused why Corki has such a low winrate honestly. I used to think that it was because his range was low, but its actually the same as most ranged characters. His steroids aren't the greatest, gatling is a little bit awkward, but yeah. Because he sucks against, and sucks at using the Doran's Blade start. At least, that is how I feel. On July 07 2013 01:42 TheYango wrote: No, Corki's fine being strong at that timing. People just need to work out a route of itemization that works out because obviously blindly rushing Triforce/BT doesn't work anymore. There are a lot of good options for him that haven't been explored fully. Cleaver, Gauntlet, and Elder Lizard all have good interaction with his kit, for example (because SotEL is bugged to apply on Area DoTs, both Valkyrie and Gatling Gun apply it on every tick, in addition to Phospho Bomb and Missiles). This sounds like an argument to run him mid in a double AD comp. Sure, possibly. It is interesting to think about. That brings me to why its probably not viable: Because its not optimal. Can either run the double AD with that setup, but then you have low burst, and no cc. You could run him as AD with 2 high damage solo laners, I.E. Jayce, Ryze, Karthus, Cassio, etc but All that feels suboptimal because he has a mediocre laning phase, mediocre midgame, and mediocre lategame. If I made a graph of Corki's power, I don't think at any point would I have him significantly ahead of another AD, and every AD spends a longer period of time being stronger. | ||
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TheYango
United States47024 Posts
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wei2coolman
United States60033 Posts
On July 07 2013 06:22 TheYango wrote: TBH I would argue that Corki holds a ranged 1v2 as well as many of the other ranged 1v2 laners (e.g. Jayce) and operates far better without farm in a midgame fight because so much of his damage dealing ability is inherent/level based and not necessarily item dependent. A lot of that comes from the fact he can wave clear very strong on Q max. But he doesn't offer any utility out of that 1v2; if you run Jayce; you get the dps, strong poke, and utility. | ||
FinestHour
United States18466 Posts
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TheYango
United States47024 Posts
On July 07 2013 06:31 wei2coolman wrote: A lot of that comes from the fact he can wave clear very strong on Q max. But he doesn't offer any utility out of that 1v2; if you run Jayce; you get the dps, strong poke, and utility. Jayce's DPS/poke are more item dependent. Shock Blast's ratios are far better than Missile Barrage (the strength of Shock Blast is the 120/168% bonus AD ratio--the base values are pretty mediocre), but by base values Missile Barrage is arguably better poke (particularly since it scales off total AD and not bonus AD). With farm, you get more out of Jayce's poke, but in the reduced-farm environment of a 1v2, Corki's midgame teamfight usefulness should not be weaker. | ||
wei2coolman
United States60033 Posts
On July 07 2013 07:09 TheYango wrote: Jayce's DPS/poke are more item dependent. Shock Blast's ratios are far better than Missile Barrage (the strength of Shock Blast is the 120/168% bonus AD ratio--the base values are pretty mediocre), but by base values Missile Barrage is arguably better poke (particularly since it scales off total AD and not bonus AD). With farm, you get more out of Jayce's poke, but in the reduced-farm environment of a 1v2, Corki's midgame teamfight usefulness should not be weaker. Yeah; but the utility jayce provides in teamfights outside of poke makes up for less early poke. | ||
Alaric
France45622 Posts
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arb
Noobville17921 Posts
On July 07 2013 07:09 TheYango wrote: Jayce's DPS/poke are more item dependent. Shock Blast's ratios are far better than Missile Barrage (the strength of Shock Blast is the 120/168% bonus AD ratio--the base values are pretty mediocre), but by base values Missile Barrage is arguably better poke (particularly since it scales off total AD and not bonus AD). With farm, you get more out of Jayce's poke, but in the reduced-farm environment of a 1v2, Corki's midgame teamfight usefulness should not be weaker. what? Shooting shock blast through a gate makes it 392 + 168% bonus ad, 392 isnt anywhere near a mediocre base value this is also consistent everytime he blast+gates(which is realistically the only time you'll be using Ranged Q imo), the closest corki gets is 390+40% total ad, which is with a big one, which is every 3 missiles. Truthfully i'd much rather take Jayce who can farm from a considerable distance, with mediocre farm in comparison to a Corki with the same farm | ||
Flakes
United States3125 Posts
On July 07 2013 07:09 TheYango wrote: Jayce's DPS/poke are more item dependent. Shock Blast's ratios are far better than Missile Barrage (the strength of Shock Blast is the 120/168% bonus AD ratio--the base values are pretty mediocre), but by base values Missile Barrage is arguably better poke (particularly since it scales off total AD and not bonus AD). With farm, you get more out of Jayce's poke, but in the reduced-farm environment of a 1v2, Corki's midgame teamfight usefulness should not be weaker. I tried a couple games of blue build corki and it was pretty fun -- Corki is able to transform his muramana extremely fast, and having the mana in lane makes his trades a lot stronger. The CDR makes his rockets recharge really fast, and the IBG gives him the CC he really needs. My damage dealt stats invariably look like 50% magic, 40% physical, and 10% true, but that's overall rather than vs champions (which I usually forget to look at) anyone know whether IBG/muramana interact with his passive like triforce does (or used to)? | ||
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TheYango
United States47024 Posts
On July 07 2013 07:16 Alaric wrote: 280 isn't huge. 392? That's crazy good as far as base damage go, even for a single target nuke spell, and it's AoE poke. It's two spells. You may as well be comparing it to 2 Missiles which have comparable or better damage from base values. And you're going into every fight with 7 stored missiles. On July 07 2013 07:21 Flakes wrote: anyone know whether IBG/muramana interact with his passive like triforce does (or used to)? They don't, because it got changed to % of his AD, not % of physical damage dealt. Anything that doesn't directly increase his AD has no interaction with it. | ||
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Carnivorous Sheep
Baa?21242 Posts
On July 07 2013 07:03 FinestHour wrote: duo que ranked with zsmjfans so fun choco strong back, he carry np np | ||
Zess
Adun Toridas!9144 Posts
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Shikyo
Finland33997 Posts
On July 07 2013 07:09 TheYango wrote: Jayce's DPS/poke are more item dependent. Shock Blast's ratios are far better than Missile Barrage (the strength of Shock Blast is the 120/168% bonus AD ratio--the base values are pretty mediocre), but by base values Missile Barrage is arguably better poke (particularly since it scales off total AD and not bonus AD). With farm, you get more out of Jayce's poke, but in the reduced-farm environment of a 1v2, Corki's midgame teamfight usefulness should not be weaker. 20% total ad vs 168% bonus ad I know which I'd choose... Corkis missiles deal around 0 dmg. | ||
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