Week 2, new jungle and perhaps a new CLG?
For TeamLiquid~
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							NeoIllusions
							
							
						 
						
						United States37500 Posts
						 
					
												June 26 2013 18:20 GMT 
						 
				#4241 
					Week 2, new jungle and perhaps a new CLG? For TeamLiquid~  | ||
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							kainzero
							
							
						 
						
						United States5211 Posts
						 
					
												June 26 2013 18:24 GMT 
						 
				#4242 
					Once you get IE/PD/LW, and if your kiting skills are up to snuff, you do the damages and you have decent escapes because of your range and how you don't need to get so close to anybody.  | ||
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							mordek
							
							
						 
						
						United States12705 Posts
						 
					
												June 26 2013 18:29 GMT 
						 
				#4243 
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							overt
							
							
						 
						
						United States9006 Posts
						 
					
												June 26 2013 18:39 GMT 
						 
				#4244 
					Caitlyn is often considered one of the easier ADCs to play. And while this is true to play her at full potential requires arguably more mechanical skill than any other ADC except maybe Vayne. Caitlyn is like the definition of "easy to learn, hard to master" in League of Legends.  | ||
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							Kyrie
							
							
						 
						
						1594 Posts
						 
					
												June 26 2013 18:43 GMT 
						 
				#4245 
					On June 27 2013 03:29 mordek wrote: If you do pick Cait you probably want to push down towers as soon as yours is down? precisely this. cait will feel underwhelming even with a substantial farm lead in early/midgame fights against many other ads, but this weakness can be worked around by immediately rotating to take the first towers in other lanes. if the towers are taken down very early into the game, then your team will be on good footing to snowball through the game. if the first tower doesn't go down for some time, then an infinity edge should be complete by the time teamfights other than the first/maybe second dragon roll around and cait will be doing good damage. the first dragon fight is where cait's lackluster early fighting threatens her most, and there isn't a simple solution for this. just play it well or 2v1 top  | ||
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							arnath
							
							
						 
						
						United States1317 Posts
						 
					
												June 26 2013 18:54 GMT 
						 
				#4246 
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							Sandster
							
							
						 
						
						United States4054 Posts
						 
					
													
												June 26 2013 18:56 GMT 
						 
				#4247 
					Her Q is odd in team fights but it's still decent damage against clumped teams or as part of an EQ combo on someone chasing you. She's a nightmare to deal with in team fights due to her range and slippery nature. Her steroid sucks, but at least she has full range for the entire game (unlike Kog/Trist). Not taking away from other adc's, just saying that Cait does certain things better than every other adc. If you're just farming passively in lane and don't siege turrets later in the game then yea, she's going to look awful as a champion.  | ||
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							Capped
							
							
						 
						
						United Kingdom7236 Posts
						 
					
												June 26 2013 18:56 GMT 
						 
				#4248 
					On June 27 2013 03:54 arnath wrote: If two people on your team have Wit's end and attack the same target, do the stacks apply independently? Oh my god the cheese potential.  | ||
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							cLutZ
							
							
						 
						
						United States19574 Posts
						 
					
												June 26 2013 18:58 GMT 
						 
				#4249 
					By the way, if I ever see another ZAC support...  | ||
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							kainzero
							
							
						 
						
						United States5211 Posts
						 
					
												June 26 2013 19:02 GMT 
						 
				#4250 
					On June 27 2013 03:39 overt wrote: Usually if you pick Cait in solo queue you're gonna try to get a big CS lead and ride that through her lack luster mid game into late game. It's not uncommon to have a 20-30 CS lead as Caitlyn just because you can CS so easy with her and her range allows you to make your opponent choose between taking harass and getting CS (and he can only trade harass for CS so often before it isn't worth it anymore). Caitlyn is often considered one of the easier ADCs to play. And while this is true to play her at full potential requires arguably more mechanical skill than any other ADC except maybe Vayne. Caitlyn is like the definition of "easy to learn, hard to master" in League of Legends. I find Cait much easier to play in late game than most other AD carries. She has an escape and she has range. When you play someone with short range like Graves or Vayne, you don't have the safety blanket like you do with Cait and you have to be more careful when you go in. When you play someone like Ashe or Varus or MF, you don't have an escape so you have to really watch where you're going. With Cait, you're already far enough from the fight as it is, and if people get close you can still run. The only easier late-game ADCs are probably Trist and Ez.  | ||
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							Ryuu314
							
							
						 
						
						United States12679 Posts
						 
					
												June 26 2013 19:07 GMT 
						 
				#4251 
					On June 27 2013 03:54 arnath wrote: If two people on your team have Wit's end and attack the same target, do the stacks apply independently? Pretty sure it'll end up working the same way Black Cleaver does. Both people will shred MR so you'll simply just reach the shred cap faster.  | ||
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							Amui
							
							
						 
						
						Canada10567 Posts
						 
					
												June 26 2013 19:55 GMT 
						 
				#4252 
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							upperbound
							
							
						 
						
						United States2300 Posts
						 
					
													
												June 26 2013 20:02 GMT 
						 
				#4253 
					On June 27 2013 04:55 Amui wrote: I really wish there was a test mode where you get a start with a ton of gold, and for the purposes of this mode only, enabled the ability to deselect units, along with a full combat log. And set level, of course. It's not much good to have 3 item champions at level 1. EDIT: I also would give a lot for this. There are a lot of times where I want to test even matchups in lane at levels 7-9, but playing 10-12 minutes is pretty cumbersome and also does not always result in an even lane.  | ||
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							ketchup
							
							
						 
						
						14521 Posts
						 
					
													
												June 26 2013 20:06 GMT 
						 
				#4254 
					http://www.reddit.com/r/leagueoflegends/comments/1h4adi/op_jayce_bughackvideo_inside/  | ||
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							cLutZ
							
							
						 
						
						United States19574 Posts
						 
					
												June 26 2013 20:08 GMT 
						 
				#4255 
					On June 27 2013 05:06 ketchup wrote: So, I don't recall who it was that had that Jayce abuse his Thundering blow skill, but it's real for sure. There was a reddit post on it with videos proving it. Don't know if it's an actual hack, but it seems to be messed up. It seems to basically turn Jayce backwards then hit his skill so it throws a person in that direction instead. http://www.reddit.com/r/leagueoflegends/comments/1h4adi/op_jayce_bughackvideo_inside/ So hammer basically knocks players in the direction jayce is facing eh?  | ||
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							Alaric
							
							
						 
						
						France45622 Posts
						 
					
													
												June 26 2013 20:09 GMT 
						 
				#4256 
					(Also the beautiful matchmaking when it comes to premade, but it isn't the players' fault here. Urgh, again 5 solos vs 4+1.)  | ||
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							Kinie
							
							
						 
						
						United States3106 Posts
						 
					
													
												June 26 2013 20:23 GMT 
						 
				#4257 
					Vayne's close, but is even more auto-attacky then Cait, and Varus doesn't really have an escape skill, just an AoE slow.  | ||
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							cLutZ
							
							
						 
						
						United States19574 Posts
						 
					
												June 26 2013 20:32 GMT 
						 
				#4258 
					On June 27 2013 05:23 Kinie wrote: See, Caitlyn has the problem of just being an auto-attack champ once late game hits, and I don't know if that's what I'm looking for in my ADC. My ideal ADC is someone with a good poke (for early game dives and guaranteeing CS), one escape skill other than Flash, and an ult that helps in team fights (CC or lotsa dmg. to multiple targets). Right now, the person that best fits that idea is Ez, but Draven just shuts him down so hard in lane it's rediculous. Vayne's close, but is even more auto-attacky then Cait, and Varus doesn't really have an escape skill, just an AoE slow. Graves/Corki (if his ult doesn't fizzle all the time anymore)? Although Draven just kills them in lane as well, Graves less so.  | ||
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							nafta
							
							
						 
						
						Bulgaria18893 Posts
						 
					
												June 26 2013 20:38 GMT 
						 
				#4259 
					You just have to concede one of what you want.There is no ad that has everything. Varus seems to fit what you want the best.You underestimate how much peel his ultimate offers.  | ||
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							upperbound
							
							
						 
						
						United States2300 Posts
						 
					
												June 26 2013 20:40 GMT 
						 
				#4260 
					On June 27 2013 05:23 Kinie wrote: See, Caitlyn has the problem of just being an auto-attack champ once late game hits, and I don't know if that's what I'm looking for in my ADC. My ideal ADC is someone with a good poke (for early game dives and guaranteeing CS), one escape skill other than Flash, and an ult that helps in team fights (CC or lotsa dmg. to multiple targets). Right now, the person that best fits that idea is Ez, but Draven just shuts him down so hard in lane it's rediculous. Vayne's close, but is even more auto-attacky then Cait, and Varus doesn't really have an escape skill, just an AoE slow. I dunno, Cait pokes pretty hard with both autos, Q, and even R as a one off, and her E isn't as good as Ez E or Trist W but is pretty good when you're dealing with someone diving you  | ||
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