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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. |
On June 07 2013 02:54 Sufficiency wrote:I think you guys should listen to this guy on Annie: http://www.lolpro.com/guides/annie/329-annie-build-guide-mid-lane-by-damionwings/author-skinsShow nested quote + I see so many guides where they max (Q) first and it annoy's me to no end... You should always be maxing (W) first and I'll tell you why. You don't need to Max (Q), there is absolutely no reason to, if you max it because it's easier to last hit.. you are doing something horribly wrong. You want to last hit minions when they are very low hp, not when they are half. If you are doing it to get better Harass on Mid Lane, (W) gives you more Damage and there is no projectile (they won't see it coming). If you are using it because it has a shorter Cooldown, that is not optimal, a lvl 3 (Q) will do +40 more Damage than a lvl 2 (Q) would do (Assuming you are lvl 6). (W) at lvl 3 will do +15 MORE Damage than a lvl 3 (Q). If a lvl 3 (Q) was going to kill someone, I'm 95% sure a lvl 2 (Q) was going to kill them aswell. You are not going to get 3-4 Seconds (after you initiate) to get another (Q) off in High ELO games and if for some reason you do, either your enemy is an idiot, or you're not going to kill them. You kill people with Auto Attack not (Q). (W) gives you more single target Damage and more AoE Damage if you get Ganked. Sure it costs more Mana, but you shouldn't be losing any Mana. Using (W) is the only Mana you should be expending aside from a (Q) follow up.
Only in very few situations will you be getting your shield (E) at LvL4, for instance Against LeBlanc or for some oddball reason you might be able to kill Mid Lane and catch him off guard with a 2 Stack Stun Surprise. (Meaning you have 2 stacks and you use Molten Shield (E) then Flash into (Q)+(W) then Ignite+Auto Attacks for instagib)
A few weeks ago I queued into this guy. I was first pick and grabbed Annie. He flamed me hard. I carried him...HARD
Felt good man.
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On June 07 2013 02:55 bmn wrote:Show nested quote +On June 07 2013 02:26 Capped wrote:On June 07 2013 02:06 Badboyrune wrote: well hecarum obv bad champ. bad early game bad dmg bad sustain bad ganks bad lategame only good ult. Clearly yo. Im 3/2/7 and this team is flaming the living shit out of me still. Thinking about leaving and teaching the children a harsh lesson in what happens to douchebags. Im sure the other team would enjoy the elo xD You won't teach anyone any lesson. You'll actually only validate them: going afk will prove to them that their flaming was spot-on and you really were a jerk all along, so they'll be even more assertive and self-righteous next time around. They don't care about elo as much as ego, and you're feeding their ego by playing along. Just mute them and play your game.
Eh i didnt say nout to them all game, ive just never experienced a full-team witch hunt and it made it funny that it was for no reason, almost like i was in a 4-man premade normals and stole someones role lol :D
Anyway, i'd go into detail but this is like Q.Q but not Q.Q, its oddly disturbing. We did end up losing :D
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On June 07 2013 02:51 jcarlsoniv wrote:Show nested quote +On June 07 2013 02:43 Seuss wrote:On June 07 2013 02:37 Frolossus wrote:On June 07 2013 02:32 TheYango wrote:On June 07 2013 02:28 Sandster wrote: Most Annie's generally take a point in E at 4 and max Q first. E that early hurts your burst damage a lot. I think E at somewhere from 8-10 depending on the game is more common. i thought a second point early in annie W sucked cause you only get like 10 more damage? anyways i prefer ms quints because the difference is only around 40 damage fewer than the AP quints or so at levels 6-7 which you can offset with an extra Q before you go in for the full combo It's 10 more damage if you compare it to a rank in Q. Compared to a rank in E (e.g. no damage at all unless you're against an auto-attacker), it's 50 more damage. On June 07 2013 02:42 wei2coolman wrote:On June 07 2013 02:36 TheYango wrote: My personal feeling has always been 3 Q by 6, then max W for a two reasons: - Q is the stronger skill in lane, but W has more teamfight usefulness (AoE stun/damage, higher up-front burst) - Pre-6 mana efficiency on Q is at a premium, but post-6 if you do not start upping W, you lose out on clearing power against champs that will insta-clear a wave with blue buff. I was under impression only 1 point in Q, then W max from there? This is how you do it in ARAMs, or in a lane where there's no way you can win and your only hope is to wave clear under your tower and pray for 3+ person ults in the mid-game. Not sure if I'm playing a completely different game than you guys... I've always maxed W and have always had enormous success in lane. I definitely see the appeal of Q max, but W has always worked for me. I also haven't considered E max second with liandry + rylai, that sounds super fun. But also tankier than I care to be (I already build RoA on her, so getting Rylai seems like too much defense).
I didn't mean to make it sound like that was the only time you ever max W, but I did. There are pros and cons to both, and a lot depends on your lane match up and other factors.
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On June 07 2013 02:58 TheYango wrote:Show nested quote +On June 07 2013 02:51 jcarlsoniv wrote: I also haven't considered E max second with liandry + rylai, that sounds super fun. But also tankier than I care to be (I already build RoA on her, so getting Rylai seems like too much defense). One of peoples' traditional complaints with teamfighting with Annie is that engaging with her low range is awkward once you hit the point where you can't burst someone out of the fight. While the remake improved her scaling, her general power curve is still that of a burst caster early-midgame that transitions into a more supportive usefulness lategame. Because of this, I think a path of item development that gets early offensive stats to maximize her burst, and then transitions later into more defensive stats/CDR to support her teamfight control with repeated stuns seems to suit her power curve best. RoA seems to do the opposite of this because it's an item that doesn't reach it's peak offensive power until fully charged. Liandry's fits her very well, IMO, because as an item, the Guise buildup suits a champ that needs early-level burst potential, that transitions into supplementary %-HP damage lategame when you buy Rylai's and get the Guise upgrade. The most awkward points/questions to answer I can think of for this are: 1) What CDR sources are most suitable for Annie? 2) What burst damage AP items are strong at the 1-1.5 major item timing that Annie needs to maximize her burst damage in? 3) What defensive items are most suitable for making the transition in the level 12-14 range when Molten Shield isn't maxed yet? Show nested quote +You are not going to get 3-4 Seconds (after you initiate) to get another (Q) off in High ELO games and if for some reason you do, either your enemy is an idiot, or you're not going to kill them. I think the initial scenario that I devised the 3Q->5W skill order for was vs. Kassadin, but practically speaking it applies to other champs that have similar CDs in the 8-10 second range. Basically Kassadin effectively blocks your ability to engage with QW combos because Null Sphere has a range advantage over Disintegrate and proper animation canceling blocks your ability to combo both spells before a silence intervenes between them. If you are simply trading Q for Q or Q for W, Kassadin comes out ahead because of his passive, and the rest is him not eating too much free autoattack damage. The low CD on Q lets you catch a 4-5 second range after any trade where you can threaten with it and they can't retaliate because their core engagement skill is still on CD.
I don't disagree with the logic for rylai/liandry. I've always hated liandry as an item though, not really sure why. I just dislike building it.
People always pick Kass to counter pick my Annie, but I almost never have issues with it. Unless I really slip up, I usually do just fun. This could just be an experience > counter pick thing though. Maybe someone who plays as much Kass as I do Annie would easily beat me, I just may not have found someone like that yet.
My skill order/item build is just what works for me. If people have more success with Yango's build, that's awesome. Mine is just developed off of ~100 games of experience this season instead of the theory/math craft, even though Yango's posts make my way of doing things seem inferior.
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United States47024 Posts
On June 07 2013 03:10 jcarlsoniv wrote: People always pick Kass to counter pick my Annie, but I almost never have issues with it. Unless I really slip up, I usually do just fun. This could just be an experience > counter pick thing though. Maybe someone who plays as much Kass as I do Annie would easily beat me, I just may not have found someone like that yet. I should point out the inception of this was a long time ago, prior to the Null Sphere range nerf. That specific matchup actually isn't a good example anymore because with 650 range Null Sphere, I don't think there's an advantage anymore. I was just using it as an example because it's the one that made most sense to me initially. The concept applies to any champ that trades with a CD in the 8-10 second range that can trade better/evenly with Incinerate, but cannot trade into the 2nd Disintegrate CD at 4 seconds.
On June 07 2013 03:10 jcarlsoniv wrote: My skill order/item build is just what works for me. If people have more success with Yango's build, that's awesome. Mine is just developed off of ~100 games of experience this season instead of the theory/math craft, even though Yango's posts make my way of doing things seem inferior. If that's the way I came off, then I'm sorry. A lot of this is still unfleshed out (as indicated by the 3 questions I posed), and I was just merely positing something based on my understanding of Annie's kit as it exists right now.
If anything, I think it would be good if you had any potential answers to the 3 questions.
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On June 07 2013 03:14 TheYango wrote:Show nested quote +On June 07 2013 03:10 jcarlsoniv wrote: People always pick Kass to counter pick my Annie, but I almost never have issues with it. Unless I really slip up, I usually do just fun. This could just be an experience > counter pick thing though. Maybe someone who plays as much Kass as I do Annie would easily beat me, I just may not have found someone like that yet. I should point out the inception of this was a long time ago, prior to the Null Sphere range nerf. That specific matchup actually isn't a good example anymore because with 650 range Null Sphere, I don't think there's an advantage anymore. I was just using it as an example because it's the one that made most sense to me initially. The concept applies to any champ that trades with a CD in the 8-10 second range that can trade better/evenly with Incinerate, but cannot trade into the 2nd Disintegrate CD at 4 seconds.
Fairly certain he still does have a Q range advantage, which is always super annoying. I could just be bad though.
Show nested quote +On June 07 2013 03:10 jcarlsoniv wrote: My skill order/item build is just what works for me. If people have more success with Yango's build, that's awesome. Mine is just developed off of ~100 games of experience this season instead of the theory/math craft, even though Yango's posts make my way of doing things seem inferior. If that's the way I came off, then I'm sorry. A lot of this is still unfleshed out (as indicated by the 3 questions I posed), and I was just merely positing something based on my understanding of Annie's kit as it exists right now. If anything, I think it would be good if you had any potential answers to the 3 questions.
Oh, no, I wasn't being defensive about it at all. You raise great points, which is why I said that your theory craft makes mine seem inferior.
CDR - I'm a blue pot whore. I always buy them as soon as I can afford them, often even after just my catalyst. Other than that, I don't really build much more CDR, relying on blue buff/pot for it (which I know is heavily exploitable). DFG is very very good on her even though I don't often build it. Liandry's is also a good option as you have explained.
As for getting the right items at the right timings, I usually get my RoA somewhere between 12 and 18 min (depending on how well or poorly my lane is going). This gives me a good basis for tankiness and light damage early on, and just keeps getting better for the next 10 min.
Double DRing into Dcap also works. Or Guise, as you said.
She's honestly an extremely versatile champ. Like, if I'm against an assassin, I'll often get Armguard into DCap (or just straight rush the Zhonya). And to substitute the damage/mana regen/tankiness that I would be missing from RoA, I'll sometimes pick up a couple Rings.
I've also had success with RoA into Abyssal if I need to.
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On June 07 2013 02:59 jcarlsoniv wrote:Show nested quote +On June 07 2013 02:54 Sufficiency wrote:I think you guys should listen to this guy on Annie: http://www.lolpro.com/guides/annie/329-annie-build-guide-mid-lane-by-damionwings/author-skins I see so many guides where they max (Q) first and it annoy's me to no end... You should always be maxing (W) first and I'll tell you why. You don't need to Max (Q), there is absolutely no reason to, if you max it because it's easier to last hit.. you are doing something horribly wrong. You want to last hit minions when they are very low hp, not when they are half. If you are doing it to get better Harass on Mid Lane, (W) gives you more Damage and there is no projectile (they won't see it coming). If you are using it because it has a shorter Cooldown, that is not optimal, a lvl 3 (Q) will do +40 more Damage than a lvl 2 (Q) would do (Assuming you are lvl 6). (W) at lvl 3 will do +15 MORE Damage than a lvl 3 (Q). If a lvl 3 (Q) was going to kill someone, I'm 95% sure a lvl 2 (Q) was going to kill them aswell. You are not going to get 3-4 Seconds (after you initiate) to get another (Q) off in High ELO games and if for some reason you do, either your enemy is an idiot, or you're not going to kill them. You kill people with Auto Attack not (Q). (W) gives you more single target Damage and more AoE Damage if you get Ganked. Sure it costs more Mana, but you shouldn't be losing any Mana. Using (W) is the only Mana you should be expending aside from a (Q) follow up.
Only in very few situations will you be getting your shield (E) at LvL4, for instance Against LeBlanc or for some oddball reason you might be able to kill Mid Lane and catch him off guard with a 2 Stack Stun Surprise. (Meaning you have 2 stacks and you use Molten Shield (E) then Flash into (Q)+(W) then Ignite+Auto Attacks for instagib)
A few weeks ago I queued into this guy. I was first pick and grabbed Annie. He flamed me hard. I carried him...HARD Felt good man. I disagree with him saying Morellonomicon is bad on Annie. It's pretty fucking awesome.
Otherwise he sounds pretty much right, but maxing Q has its benefits.
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try morellos for mana regen + dfg i feel that it solves yango's first two questions on the last page but i don't have a solution atm for being tanky mid late game dfg builds don't seem to fall off nearly as hard in my experience cause you can just build a void staff and go right back to killing things in one combo
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Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much.
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United States47024 Posts
On June 07 2013 03:21 jcarlsoniv wrote: Fairly certain he still does have a Q range advantage, which is always super annoying. I could just be bad though. It's 25 range, which I don't think is enough to prevent you from QWing him before the silence connects if you have an MS advantage.
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On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill
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Tried Diamondprox style jungle eve last night. SOOOOOOOO strong. Had a game where we were getting ROFLstomped (like our top lane was 0-9 at 12 mins), and still ended the game 10-6-1 almost turning the game around multiple times. Going to have to do more with this, that burn from Lizard Elder is so nasty with Hate Spike.
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On June 07 2013 04:00 Diamond wrote: Tried Diamondprox style jungle eve last night. SOOOOOOOO strong. Had a game where we were getting ROFLstomped (like our top lane was 0-9 at 12 mins), and still ended the game 10-6-1 almost turning the game around multiple times. Going to have to do more with this, that burn from Lizard Elder is so nasty with Hate Spike.
See, the thing with eve jungle isn't that it's amazingly good. It's just the simple fact that it's Eve. She forces every single enemy laner to play like a massive pussy, waste so much money on pink wards, and just gives your team a massive edge in lane by the simple virtue that you're Eve. That's it. There's nothing that redeeming about her otherwise.
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On June 07 2013 03:54 Frolossus wrote:Show nested quote +On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill
If you lead in with q, it's easily flashable due to travel time of q, and you telegraph yourself pretty obviously when you're walking forward with a stun. That's the main reason people lead with tibbers. Annie's stun is 1.75 seconds, if you're going in for the surprise flash kill, they're going to flash after R-Q-W, and you won't get the second q off, whereas if you max w, you'll do more damage and more likely to kill them after they flash with ignite on them and a parting auto thrown their way. If their flash is down, then it's a different story of course.
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On June 07 2013 04:06 Vanka wrote:Show nested quote +On June 07 2013 03:54 Frolossus wrote:On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill If you lead in with q, it's easily flashable due to travel time of q, and you telegraph yourself pretty obviously when you're walking forward with a stun. That's the main reason people lead with tibbers. Annie's stun is 1.75 seconds, if you're going in for the surprise flash kill, they're going to flash after R-Q-W, and you won't get the second q off, whereas if you max w, you'll do more damage and more likely to kill them after they flash with ignite on them and a parting auto thrown their way. If their flash is down, then it's a different story of course. its not like anything is forcing you to commit any harder than the initial Q. if you cast it and it does stun them then GG you get the kill, if they flash it then don't follow up and you lose nothing?
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On June 07 2013 04:02 jcarlsoniv wrote:Show nested quote +On June 07 2013 04:00 Diamond wrote: Tried Diamondprox style jungle eve last night. SOOOOOOOO strong. Had a game where we were getting ROFLstomped (like our top lane was 0-9 at 12 mins), and still ended the game 10-6-1 almost turning the game around multiple times. Going to have to do more with this, that burn from Lizard Elder is so nasty with Hate Spike. See, the thing with eve jungle isn't that it's amazingly good. It's just the simple fact that it's Eve. She forces every single enemy laner to play like a massive pussy, waste so much money on pink wards, and just gives your team a massive edge in lane by the simple virtue that you're Eve. That's it. There's nothing that redeeming about her otherwise.
the other thing with eve jungle is that it IS amazingly good she's just a strong jungle champ period aoe clear, strong mana regen so she doesn't need blue, resistance to slows, can build pure AP/damage and still be tanky. balanced champ
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On June 07 2013 04:06 Vanka wrote:Show nested quote +On June 07 2013 03:54 Frolossus wrote:On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill If you lead in with q, it's easily flashable due to travel time of q, and you telegraph yourself pretty obviously when you're walking forward with a stun. That's the main reason people lead with tibbers. Annie's stun is 1.75 seconds, if you're going in for the surprise flash kill, they're going to flash after R-Q-W, and you won't get the second q off, whereas if you max w, you'll do more damage and more likely to kill them after they flash with ignite on them and a parting auto thrown their way. If their flash is down, then it's a different story of course.
To be honest, burning your Q stun to "telegraph what you're doing" and getting a flash isn't terrible. If you know they might flash your Q stun, then just hold onto tibbers. If they don't flash and you still think they might, walk up and W. Then rinse repeat on next stun. Eventually, they will HAVE to flash. Then it's easy pickings.
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On June 07 2013 04:10 jcarlsoniv wrote:Show nested quote +On June 07 2013 04:06 Vanka wrote:On June 07 2013 03:54 Frolossus wrote:On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill If you lead in with q, it's easily flashable due to travel time of q, and you telegraph yourself pretty obviously when you're walking forward with a stun. That's the main reason people lead with tibbers. Annie's stun is 1.75 seconds, if you're going in for the surprise flash kill, they're going to flash after R-Q-W, and you won't get the second q off, whereas if you max w, you'll do more damage and more likely to kill them after they flash with ignite on them and a parting auto thrown their way. If their flash is down, then it's a different story of course. To be honest, burning your Q stun to "telegraph what you're doing" and getting a flash isn't terrible. If you know they might flash your Q stun, then just hold onto tibbers. If they don't flash and you still think they might, walk up and W. Then rinse repeat on next stun. Eventually, they will HAVE to flash. Then it's easy pickings. you could also Q them at 3 stacks or w/e then flash onto them and tibbers/w for the stun in the middle and easily secure the follow up Q
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On June 07 2013 04:14 Frolossus wrote:Show nested quote +On June 07 2013 04:10 jcarlsoniv wrote:On June 07 2013 04:06 Vanka wrote:On June 07 2013 03:54 Frolossus wrote:On June 07 2013 03:52 Vanka wrote: Just take ad runes vs. Kass? (and the flat ad masteries if you're going 21/0/9). You have 600 aa range, you'll bully him out of lane on that alone. Hell, sometimes I go doran's blade doran's ring vs kass instead of 2x rings.
Damn this is old school lol, I remember when I started playing annie in season 1, the guides I looked up at lvl 20 debated whether q max or w max was right. W gives you more burst in every scenario, though if you can get another q off (not likely) you'll even it out.
leveling e will reduce your burst a lot, but do not, do not underestimate the free resists. If you're playing aggressive annie, you're going to run into the jungler sometime, and having a point in e will change you from a squishy champ to being surprisingly tanky, especially early on. 20 armor + armor yellows makes it much much harder for the jungler to kill you. If you're playing for the level 6 kill though, you don't really need it as much. why do people claim its unlikely to get another Q off? you lead with Q, then tibbers then W and Q again as they run not difficult if you can't manage that for whatever reason just Q them once as you are charging up your stun instead of on a minion before you go for the kill If you lead in with q, it's easily flashable due to travel time of q, and you telegraph yourself pretty obviously when you're walking forward with a stun. That's the main reason people lead with tibbers. Annie's stun is 1.75 seconds, if you're going in for the surprise flash kill, they're going to flash after R-Q-W, and you won't get the second q off, whereas if you max w, you'll do more damage and more likely to kill them after they flash with ignite on them and a parting auto thrown their way. If their flash is down, then it's a different story of course. To be honest, burning your Q stun to "telegraph what you're doing" and getting a flash isn't terrible. If you know they might flash your Q stun, then just hold onto tibbers. If they don't flash and you still think they might, walk up and W. Then rinse repeat on next stun. Eventually, they will HAVE to flash. Then it's easy pickings. you could also Q them at 3 stacks or w/e then flash onto them and tibbers/w for the stun in the middle and easily secure the follow up Q
Absolutely. You can do this even with W max.
One of the best feelings is getting ignite and one last auto as they flash away past their turret, and just barely grabbing the kill because of your ludicrous range.
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