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[Patch 3.04: Zac] General Discussion - Page 36

Forum Index > LoL General
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Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 21 2013 07:35 GMT
#701
tear is best on people who have midgame power spikes(15-30 mins generally), and can charge it quickly, or champs who scale extremely well into lategame(kassadin, anivia)

I actually am not that big a fan of tear on Swain. He really needs to be even or ahead in order to be really scary. While swain can convert the mana into damage very rapidly through his ult, using the active cuts into his available mana pool. In all honesty I'd rather skip tear and only get RoA (swain is a lane bully, building nearly 2k of mana items doesn't help this), and be more careful with mana management.

Porouscloud - NA LoL
Mafab
Profile Blog Joined October 2011
Germany458 Posts
Last Edited: 2013-03-21 07:54:28
March 21 2013 07:54 GMT
#702
So I checked out my stats on Elophant (usually do it on Lolking) because of the discussion earlier. According to it, my most played champ in ranked play is Zac with 368 matches. Seems legit.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 21 2013 07:57 GMT
#703
The Zac thing in Elophant should be overall. Just a bug, nothing much.
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-03-21 08:05:31
March 21 2013 08:03 GMT
#704
o.o

Garen is so strong right now. I've played him four times ever, won all four games. Funny thing is like I dont even play Garen welll.. I'm embarassed to say that all four games I just got my ass handed too me in lane by champions I shouldnt get my ass handed to me by.

Lost lanes to an Irelia, and a Tryndamere, which as a Jungle Main I thought were literally free lanes for garen. I dont feel bad about the loss to tryn though, he got FB level 1 off of cheesy runepage (40 AD), me not clicking on him, and then three crits off one minions worth of fury. <_< Dat RNG

As it turns out Garen just teamfight retardedly well. Can be like the 30 minute mark and you can have like just BC, boots2 and a Giants belt and you just trololol spin to win.

That or I just better at being a low farm front line champion than most. /shrug
IamPryda
Profile Joined April 2011
United States1186 Posts
March 21 2013 08:17 GMT
#705
Is singed still viable at top after this nerf?
Moar banelings less qq
Gahlo
Profile Joined February 2010
United States35172 Posts
March 21 2013 08:33 GMT
#706
So...it took me watching Chaox's stream to think of it. Somebody needs to make a SC Elise skin. Spider mines and shit.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
March 21 2013 08:43 GMT
#707
On March 21 2013 12:16 kongoline wrote:
Show nested quote +
On March 21 2013 12:01 Cloud9157 wrote:
On March 21 2013 11:20 Gahlo wrote:
On March 21 2013 11:14 obesechicken13 wrote:
Hey guys. How are bruisers viable when they have to build offensive and defensive units but tanks and carries only have to build one or the other?

The multiplicative scaling on both tanks and damage dealers is massive. By the time you get a 100% increase in damage from items (1BT) and another one (one PD or LW or w/e) you'll get 2*2=4x damage. +300% in total. But if you get a warmogs and BT you get +100% damage and +100% defense. This means that you get +200% in total.

This confuses me a lot. I know being just tanky enough lets you do things you otherwise wouldn't be able to do like clear creeps in a respectable amount of time or survive all of Kennen's burst so you can kill him afterwards, but is that enough?

Better base stats and more utility/free stats in kits.


Exactly this. It makes no sense that I get to build BC+LW on Wukong as my first items if I'm doing well, and still be somewhat tanky. Then there is "assassin" Xin Zhao, who dives into a team and becomes an unkillable tank that is murdering your carry in the process.

Seriously, if Wukong even breaks even in laning phase, he is the most ridiculous bruiser in the game. Fuck that thing.

On March 21 2013 11:36 Kenpark wrote:
New "Grilled" Interview from Thorin with Ocelote is up.

http://www.aceresport.com/uk/content/287.htm

Pretty informative as always.

26:47 Praise that he is at his best in big games. :>>>>

Also appearently he considers himself top 3 mid in eu along with Alex and Froggen.



And then Xpeke showed up, lol.

tabzz,czaru,extinct and probably few others are way better than him


People don't give Bjerg enough credit
wat
kongoline
Profile Joined February 2012
6318 Posts
March 21 2013 09:14 GMT
#708
On March 21 2013 17:43 EquilasH wrote:
Show nested quote +
On March 21 2013 12:16 kongoline wrote:
On March 21 2013 12:01 Cloud9157 wrote:
On March 21 2013 11:20 Gahlo wrote:
On March 21 2013 11:14 obesechicken13 wrote:
Hey guys. How are bruisers viable when they have to build offensive and defensive units but tanks and carries only have to build one or the other?

The multiplicative scaling on both tanks and damage dealers is massive. By the time you get a 100% increase in damage from items (1BT) and another one (one PD or LW or w/e) you'll get 2*2=4x damage. +300% in total. But if you get a warmogs and BT you get +100% damage and +100% defense. This means that you get +200% in total.

This confuses me a lot. I know being just tanky enough lets you do things you otherwise wouldn't be able to do like clear creeps in a respectable amount of time or survive all of Kennen's burst so you can kill him afterwards, but is that enough?

Better base stats and more utility/free stats in kits.


Exactly this. It makes no sense that I get to build BC+LW on Wukong as my first items if I'm doing well, and still be somewhat tanky. Then there is "assassin" Xin Zhao, who dives into a team and becomes an unkillable tank that is murdering your carry in the process.

Seriously, if Wukong even breaks even in laning phase, he is the most ridiculous bruiser in the game. Fuck that thing.

On March 21 2013 11:36 Kenpark wrote:
New "Grilled" Interview from Thorin with Ocelote is up.

http://www.aceresport.com/uk/content/287.htm

Pretty informative as always.

26:47 Praise that he is at his best in big games. :>>>>

Also appearently he considers himself top 3 mid in eu along with Alex and Froggen.



And then Xpeke showed up, lol.

tabzz,czaru,extinct and probably few others are way better than him


People don't give Bjerg enough credit

i forgot about him
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 21 2013 10:16 GMT
#709
I don't know if it has been said but. New Nidalee skin is soooooooooo nice. :-D
It's Elo not ELO - Every statiscian playing League
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
March 21 2013 10:37 GMT
#710
On March 21 2013 17:17 IamPryda wrote:
Is singed still viable at top after this nerf?


tear is still bugged on him, so yes
cool beans
Alaric
Profile Joined November 2009
France45622 Posts
March 21 2013 10:39 GMT
#711
How is it bugged?
Cant take LMS hipsters serious.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 21 2013 10:39 GMT
#712
On March 21 2013 19:37 nyxnyxnyx wrote:
Show nested quote +
On March 21 2013 17:17 IamPryda wrote:
Is singed still viable at top after this nerf?


tear is still bugged on him, so yes


how is tear bugged on him?
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 21 2013 10:40 GMT
#713
On March 21 2013 19:39 Dusty wrote:
Show nested quote +
On March 21 2013 19:37 nyxnyxnyx wrote:
On March 21 2013 17:17 IamPryda wrote:
Is singed still viable at top after this nerf?


tear is still bugged on him, so yes


how is tear bugged on him?


It's not bugged....It just ticks when his poison is active. It ticks on mana usage....
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2013-03-21 10:56:29
March 21 2013 10:55 GMT
#714
t0 - turn on Q
t0.5 - +1 charge on tear (cooldown activates, visible on tear icon)
t2 - +1 charge on tear again

turn off Q at this point, rinse and repeat

it's bugged because it charges more often that the cooldown should allow
cool beans
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-21 10:58:38
March 21 2013 10:58 GMT
#715
Na, it's always been like that, it's been discussed at some point in the T.R.O.L.L.S. thread. Allows for spammy champs like Cass or Ryze to charge it really quickly. Basically, the tear has a "buffer" and it's more a "can trigger twice every 6s" rather than "triggers every 3s".
Cant take LMS hipsters serious.
Schnake
Profile Joined September 2003
Germany2819 Posts
March 21 2013 11:10 GMT
#716
On March 21 2013 19:58 Alaric wrote:
Na, it's always been like that, it's been discussed at some point in the T.R.O.L.L.S. thread. Allows for spammy champs like Cass or Ryze to charge it really quickly. Basically, the tear has a "buffer" and it's more a "can trigger twice every 6s" rather than "triggers every 3s".


Yeah, I have read that as well and seen it in use. The first charge can basically immediately reset. Seems to me like a feature and not a bug.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 21 2013 11:11 GMT
#717
I thought the way it worked was that you could charge it once for every 3 seconds that you own the item :s
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2013-03-21 12:03:11
March 21 2013 12:02 GMT
#718
I am of the opinion that hybrid runes are OP as shit and if your champion can in any way shape or form make use of them then do so. Supports, mages that auto attack, tanks that deal phsyical and magic.

Also after hours of insanely boring tests I have come to the conclusion that Riot does not keep track of your internal crit chance. I used one .28% crit chance glyph and played like 10 custom matches and auto attacked mindlessly (in total of all my matches I'd say I auto attacked AT LEAST 10,000 times) and checked the stats recap afterwards and each time I deal zero critical damage after every one of my matches. So if it doesn't record .28% I would say that it also doesn't record .56% and instead just rounds it up to 1%. Why does it do this? IDK. Bug maybe, but if so its been bugged for a long ass time. It does keeps track of the decimal points in other stats, like AD for example so I have no explanation for why Riot would not take into consideration crit chance too, but da stats dont lie doe.

I tried to make a macro to test this out even further but I am not a wizard. But still I'm confident in my LoL SCIENCE and I will give one cookie to anybody who can get a crit with either one crit glyph or one crit seal.
Retvrn to Forvms
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2013-03-21 12:11:20
March 21 2013 12:03 GMT
#719
On March 21 2013 16:15 Amarok wrote:
Show nested quote +
On March 21 2013 12:42 iCanada wrote:
On March 21 2013 11:47 Alaric wrote:
On March 21 2013 11:31 xes wrote:
How does http://www.elophant.com/league-of-legends/search calculate winrate? I thought that was hidden?

The stuff is kinda bad anyway, it said my "typical" jungler was Olaf... when I'm ~60% in ranked with Olaf top, and only jungled Mundo and Vi (and a lot of Udyr/Vi/Trundle in normals).



Says my best jungler is Pantheon...

I didn't even know pantheon could jungle...

o.o


I have 125 ranked games with Zac apparently.

Sometimes I impress even myself...

I beat you, I got 285 with him... dat grind!

I also liked it's Lifetime IP points earnt, was funny.
176,846
influence points
Enough to buy 42% of all champions and no runes.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 21 2013 12:23 GMT
#720
On March 21 2013 21:02 Chrispy wrote:
I am of the opinion that hybrid runes are OP as shit and if your champion can in any way shape or form make use of them then do so. Supports, mages that auto attack, tanks that deal phsyical and magic.

Also after hours of insanely boring tests I have come to the conclusion that Riot does not keep track of your internal crit chance. I used one .28% crit chance glyph and played like 10 custom matches and auto attacked mindlessly (in total of all my matches I'd say I auto attacked AT LEAST 10,000 times) and checked the stats recap afterwards and each time I deal zero critical damage after every one of my matches. So if it doesn't record .28% I would say that it also doesn't record .56% and instead just rounds it up to 1%. Why does it do this? IDK. Bug maybe, but if so its been bugged for a long ass time. It does keeps track of the decimal points in other stats, like AD for example so I have no explanation for why Riot would not take into consideration crit chance too, but da stats dont lie doe.

I tried to make a macro to test this out even further but I am not a wizard. But still I'm confident in my LoL SCIENCE and I will give one cookie to anybody who can get a crit with either one crit glyph or one crit seal.


Even if you attacked only 1000 times you'd only have a 6% chance of never critting like you did, at 10,000 trials the odds are 6*10^(-11)%.. I'd say you were thorough enough XD

They did smooth crit out so it isn't purely random but it's still trying to imitate the random system. The descrepancy probably comes from that switch in which case it's possible that .56% crit would never crit either. How much crit do you run on gangplank to get those random crits?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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