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On March 28 2013 09:47 onlywonderboy wrote:Show nested quote +On March 28 2013 09:31 cLutZ wrote:On March 28 2013 09:25 nafta wrote:On March 28 2013 09:15 cLutZ wrote:On March 28 2013 09:13 nafta wrote:On March 28 2013 09:10 cLutZ wrote:On March 28 2013 09:05 nafta wrote:On March 28 2013 08:59 cLutZ wrote:On March 28 2013 08:48 nafta wrote: Honestly I like the current jungle a lot.I like it the most out of all the different jungles so far.Maybe they could increase the gold gain slightly and it'd be perfect but doubt it.
Obviously only decision would be to make a tl team and just talk about how awesome they are! Other than Insec Zed...who has succeeded in doing the farm style? And he farmed a lane anyways. Well it's not really posible to farm only the jungle.Even if they buff it to give more gold I'd bet money that we would just see laners taxing more(unless you CAN'T take em without the jungle items or it is too hard).Having your gold focused rather than spread out seems better in league imo. Ahh, but the problem I am talking about is the fact that a kill-less gank, even with a char like Olaf or Nasus, is worth more than Doubles, and takes less time. Well I kind of like how the jungle forces you to make plays.Makes the game more interesting.But golems should get changed I agree.Unless you have smite not really worth getting them on most champs. If you like it, that is perfectly fine, but it is not how the S3 jungle was advertised. Oh riot actually advertised that?Considering it gave even less at the start I wonder what they are taking if they can't notice it doesnt :D. Toxic players actually becoming decent human beings sounds pretty good  . The stated goals of the jungle were (in-eloquently stated) : Increase the number of viable junglers (Emhasis was on Fiddle and Warwick by several Reds) Decrease the emphasis and power of low level ganks Make farming the jungle at late game be worthwhile for gold Decrease laners taking camps Allow "carrying from the jungle" I would argue that the current stable of popular Junglers can probably carry harder than the Season 2 roster.
Nice, 1/5
More seriously, I do agree Jarvan/Xin/Nasus are more carry-ish than Mao/Nunu/Ali. But that is kinda in direct opposition to stated goal #1, because 2/3 of those S2 junglers are barely viable (if at all) because of the changes. I'd say that Jarvan isn't much better off, its just others have been made much worse off.
On March 28 2013 10:00 kainzero wrote: s2 junglers?
poor shyvana
speaking of which, i miss jungle zyra. her plants used to be able to tank jungle creeps.
Oh yea, Shy and Mundo were S2 Carry-ish Farmy-ish junglers that have really died.
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s2 junglers?
poor shyvana
speaking of which, i miss jungle zyra. her plants used to be able to tank jungle creeps.
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mundo is still really good and i think shyvana is decent you just have to play her differently skarner is another champ that people think fell off but is still strong
also, damn, chaox 28,000 viewers and all he's doing is answering questions in chat and updating his donations XD what a media powerhouse
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On March 28 2013 10:05 gtrsrs wrote: mundo is still really good and i think shyvana is decent you just have to play her differently skarner is another champ that people think fell off but is still strong
also, damn, chaox 28,000 viewers and all he's doing is answering questions in chat and updating his donations XD what a media powerhouse
To be clear, they all fell off, because pre-6 ganks (towerdives in particular) are possibly even stronger now than before and the pre-6 farming is really the most important phase of jungle farming (both basically the opposite of the stated goals).
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On March 28 2013 09:55 Gahlo wrote:Show nested quote +On March 28 2013 09:41 WhiteDog wrote:On March 28 2013 08:33 WaveofShadow wrote: Watching the episode now after having given it up weeks before.... I'm honestly really shocked...Regi acting like a real human being for once. The eloquence and emotion they're capable of when they try is refreshing. I wish the episodes from now on would be more like this but I honestly can't see that happening.
In other news, I think I might actually be able to play ranked a bunch this weekend for the first time in about 3 months. DURR showed up last night and asked me what he missed from GD and who was FotM and shit but I honestly couldn't even tell him.
Any advice GD for a S2 (barely) gold player trying to get back into the swing of things? Anyone wanna duo a bunch or something? Actually, I thought Regi acted unprofessionnally. You don't fire a guy in front of a camera, on a couch, without watching him in the eyes. You don't say "ok you got to be out of this house by TODAY". Altho I think Chaox would have wanted to be out of the house as fast as possible anyway, I still can't see the necessity in telling him that he has to get out by the end of the day, he have to make this choice by himself. All in all, as Sufficiency pointed out, you can't be a player, a owner and a manager at the same time, as every possible action you will be bound to make will always be entwined with emotions and your personnal preferences (you can't tell me that Regi apparent good feeling with WildTurtle didn't play any part in Chaox's bench). It's interesting actually because the other team that has a record of benching people for discutable reasons is CLG, where the owner is also a player - the infamous HotshotGG. It also eccho with Woong in Korea. The CBS money says the camera stays. They're friends, or at least were, which makes getting rid of him difficult to do. A lot of people, when they know they have to hurt the people they care about, will try to get it done through even more distant means. They let Rain Man stay around for a while and it seemed awkward as hell for everybody. As for whether or not Regi should be wearing all the hats he is... it's really irrelevant. The situation is what it is. This is irrelevant. I'm a teacher, I've had situations where I had to be tough with my students, because they made huge mistakes, and altho I cared about them (and obviously those situation completly shook me inside), I had to put an act because that's how you do it, that's being professionnal. You don't want it to be personnal, emotional, you don't want it to be vague, you need it to be strict, quick, emotionless, controlled, and above all it has to be fair and justified. I agree that it is difficult for Regi to be all this in this situation, as he lived with Chaox since two years now, but that's exactly the point : being both friend, player in the same team (which suppose some kind of equality) and manager plus owner just don't work.
Also there is a huge gap between kicking someone out of his own house the day he got benched and letting him roam for months.
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Oh yeah, I got 3LP from a win today.
The promotion is close!
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Eh the only reason Shyvana was a good jungler was because she was one of the ONLY ONES who could achieve clear times that fast while having a reliable gapcloser for teamfights. (Udyr and Mundo had similar clears, but no gapcloser.) I still feel like her kit is and has always been dysfunctional.
Also, those junglers died long before S3, due to laners taking creeps really really early. They don't really take creeps THAT early anymore, it takes too long before you have some real offensive items.
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i farm small golems like my life depends on em wtb buff fucking love small golems
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On March 28 2013 09:47 Amarok wrote:Show nested quote +On March 28 2013 09:41 WhiteDog wrote:On March 28 2013 08:33 WaveofShadow wrote: Watching the episode now after having given it up weeks before.... I'm honestly really shocked...Regi acting like a real human being for once. The eloquence and emotion they're capable of when they try is refreshing. I wish the episodes from now on would be more like this but I honestly can't see that happening.
In other news, I think I might actually be able to play ranked a bunch this weekend for the first time in about 3 months. DURR showed up last night and asked me what he missed from GD and who was FotM and shit but I honestly couldn't even tell him.
Any advice GD for a S2 (barely) gold player trying to get back into the swing of things? Anyone wanna duo a bunch or something? Actually, I thought Regi acted unprofessionnally. You don't fire a guy in front of a camera, on a couch, without watching him in the eyes. You don't say "ok you got to be out of this house by TODAY". Altho I think Chaox would have wanted to be out of the house as fast as possible, I still can't see the necessity in telling him that he has to get out by the end of the day. All in all, as Sufficiency pointed out, you can't be a player, a owner and a manager at the same time, as every possible action you will be bound to make will always be entwined with emotions and your personnal preferences (you can't tell me that Regi apparent good feeling with WildTurtle didn't play any part in Chaox's bench). It's interesting actually because the other team that has a record of benching people for discutable reasons is CLG, where the owner is also a player - the infamous HotshotGG. It also eccho with Woong in Korea. Regi's getting praise because he took responsibility for the decision when he didn't have to. It was clearly a team decision, but there was little benefit from painting it in that way to Chaox so he took the rap for it. I wholeheartedly agree on the difficulty of having a single player/owner/manager. You'd never see this kind of drama in a rl sports team because the decision would be made at arms length of the team (by the coach/ceo etc), not by the player you had been in the trenches with for year. That said, LoL teams are what they are. For better or for worse this kind of thing will continue to happen.
Actually, even though there might have been some discussions, if Regi told everyone else on the team "I want to kick Chaox", he would be in an extremely good position to "convince" everyone else about it -- because at the end of the day, he owns the team.
If your boss in a casual setting told you that he prefers position A (see below), but you are staunch believer of B, what will you say to him?
![[image loading]](http://www.ibexinclusion.ca/blog-wp/wp-content/uploads/2012/03/tp.jpg)
EDIT: The Rain Man posted a video about this too and he believes that Chaox basically "got screwed" by Regi, which I at least partially agree. TRM is basically saying that Chaox spent a lot of time from his part to raise TSM to glory (evident from his solid Season 2 performance), then all of a sudden he got fired and now he has nothing
The same thing happened to Voyboy, basically.
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On March 28 2013 09:03 Phunkapotamus wrote: Chaox drama derail: Maokai. Lets talk about Maokai. There is no Maokai thread. He's on sale so I bought him. I really like him, but he has insane mana issues.
The Odd One goes scaling mp5 quints to mitigate this. Scaling mp5 makes sense since you'll probably have blue until the time that the MP5 breaks even with flat regen runes. So in theory I like the idea. I would rather not dump 3k IP into these, but I will if this is the only option.
Madreds or Sprit Stone and why?
IMO, Aegis and Locket are mandatory on him since they work well with his ult. Maokai becomes a friendly damage mitigating guardian and a cool counter to AOE comps. Maokai thoughts? I dont think ive ever actually had a problem with mana on maokai
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On March 28 2013 10:18 Sufficiency wrote:Show nested quote +On March 28 2013 09:47 Amarok wrote:On March 28 2013 09:41 WhiteDog wrote:On March 28 2013 08:33 WaveofShadow wrote: Watching the episode now after having given it up weeks before.... I'm honestly really shocked...Regi acting like a real human being for once. The eloquence and emotion they're capable of when they try is refreshing. I wish the episodes from now on would be more like this but I honestly can't see that happening.
In other news, I think I might actually be able to play ranked a bunch this weekend for the first time in about 3 months. DURR showed up last night and asked me what he missed from GD and who was FotM and shit but I honestly couldn't even tell him.
Any advice GD for a S2 (barely) gold player trying to get back into the swing of things? Anyone wanna duo a bunch or something? Actually, I thought Regi acted unprofessionnally. You don't fire a guy in front of a camera, on a couch, without watching him in the eyes. You don't say "ok you got to be out of this house by TODAY". Altho I think Chaox would have wanted to be out of the house as fast as possible, I still can't see the necessity in telling him that he has to get out by the end of the day. All in all, as Sufficiency pointed out, you can't be a player, a owner and a manager at the same time, as every possible action you will be bound to make will always be entwined with emotions and your personnal preferences (you can't tell me that Regi apparent good feeling with WildTurtle didn't play any part in Chaox's bench). It's interesting actually because the other team that has a record of benching people for discutable reasons is CLG, where the owner is also a player - the infamous HotshotGG. It also eccho with Woong in Korea. Regi's getting praise because he took responsibility for the decision when he didn't have to. It was clearly a team decision, but there was little benefit from painting it in that way to Chaox so he took the rap for it. I wholeheartedly agree on the difficulty of having a single player/owner/manager. You'd never see this kind of drama in a rl sports team because the decision would be made at arms length of the team (by the coach/ceo etc), not by the player you had been in the trenches with for year. That said, LoL teams are what they are. For better or for worse this kind of thing will continue to happen. Actually, even though there might have been some discussions, if Regi told everyone else on the team "I want to kick Chaox", he would be in an extremely good position to "convince" everyone else about it -- because at the end of the day, he owns the team. If your boss in a casual setting told you that he prefers position A (see below), but you are staunch believer of B, what will you say to him? ![[image loading]](http://www.ibexinclusion.ca/blog-wp/wp-content/uploads/2012/03/tp.jpg)
That he's a fucking dumbass and I'll quit right there on the spot.
I have roommates who prefer A, and it grinds my gears hardcore
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And now is where Chaox becomes a sub for WE. Studies under Weixiao before finally defeating him in a duel of the ADC, and replacing him as king of the bottom lane.
He was the chosen one.
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On March 28 2013 10:14 sylverfyre wrote: Eh the only reason Shyvana was a good jungler was because she was one of the ONLY ONES who could achieve clear times that fast while having a reliable gapcloser for teamfights. (Udyr and Mundo had similar clears, but no gapcloser.) I still feel like her kit is and has always been dysfunctional.
Also, those junglers died long before S3, due to laners taking creeps really really early. They don't really take creeps THAT early anymore, it takes too long before you have some real offensive items.
My point would be that IF they had achieved the S3 goals, Shyvana, Mundo, and Nocturne would defiantly be beasts. On top of that, Jax, Irelia, and GP would be able to do some scary jungling (along with the other WW-like junglers they pretended to buff).
With that, I'm off. I look forward to the fun tomorrow morn.
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On March 28 2013 10:36 RagequitBM wrote: And now is where Chaox becomes a sub for WE. Studies under Weixiao before finally defeating him in a duel of the ADC, and replacing him as king of the bottom lane.
He was the chosen one.
WE could use someone like him to break into international fame.
The problem, however, is that there are thousands of people who can do that job. It doesn't have to be ChaoX.
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New patch notes are up: http://na.leagueoflegends.com/board/showthread.php?p=36030609#post36030609 + Show Spoiler + Patch 3.5 is about to go live, and we’ve got the details for you listed below. Read on to find out who’s hit the gym along with who’s been carrying a little too hard and exactly what we're gonna do about them.
Karma, the Enlightened One
Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.
Gathering Fire (Passive) Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks). Inner Flame (Q) Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area. Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
Focused Resolve (W) Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted. Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
Inspire (E) Target ally gains a shield, granting movement speed for a brief duration and absorbing damage. Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
Mantra (Ultimate) Karma empowers her next ability within 8 seconds for an additional effect.
Akali
Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.
Twilight Shroud Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone Akali is now immediately stealthed when casting Twilight Shroud directly on herself Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage Delay on re-stealthing increased by 0.15 seconds
Anivia
Crystallize Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force
Ashe
Focus Now displays the Critical Strike chance bonus on the buff bar
Draven
Spinning Axe Now leads Draven more accurately when he is benefiting from Movement Speed increases Axe drop location will no longer be placed partially inside walls / terrain
Hecarim
The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.
Spirit of Dread Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14
Master Yi
Double Strike Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds Fixed a bug where the second strike of Double Strike could critically hit turrets
Riven
Wind Slash Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass
Rumble
Rumble’s ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we’re adjusting The Equalizer to better match its original intent.
Electro-Harpoon Fixed a bug where the visual effect would disappear before the actual end of the projectile The Equalizer No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)
Trundle
Pillar of Filth Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force
Udyr
In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.
Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35 Monkey's Agility Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance Turtle Stance No longer returns mana when dealing damage Shield increased to 60/100/140/180/220 from 60/95/130/165/200 Udyr can now critically strike in Turtle Stance Bear Stance Udyr now ignores unit collision while the movement speed bonus is active Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active Bear stance attacks can no longer be self-interrupted mid-attack Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27% Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 Phoenix Stance First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack No longer grants bonus Ability Power and Attack Damage when activated Ability Power ratio on the fire cone increased to 0.45 from 0.15 Updated the fire cone's spell effect to be more visible
Warwick
Hunter's Call Now displays range indicator on mouseover Blood Scent Now displays range indicator on minimap on mouseover
Zed
Living Shadow Fixed a bug where Living Shadow would sometimes cast in a random direction
Items
Nashor's Tooth Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270) Spirit of the Elder Lizard UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50 Maw of Malmortius Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5
Champion Select AFK Detection When any player in a match-made game fails to select a champion before their timer expires, the game is terminated. A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client. Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue. Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue. Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby. Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty. This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.
General
Turrets
In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.
Turrets now deal 105% damage to champions for the first attack, increased from 94.5% Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%) Siege Minions Siege Minions now take 70% damage from Turrets, increased from 50% damage Siege Minions now deal 150% damage to Turrets, reduced from 200% damage Super Minions Super Minions now take 70% damage from Turrets, increased from 50% damage Teleport
We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.
Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern
Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check Smart casting with charge-up abilities should be more responsive now
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
Incoming Darkness!
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United States15536 Posts
JUMPED ON THAT KARMA TRAIN LIKE A BOSS.
EDIT: AND RIGHT BEFORE THE REWORK LIKE A BOSSSSSSSSSSS.
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Straight outta Johto18973 Posts
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