• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners2Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7638 users

[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 220 Next
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2013 20:08 GMT
#321
On January 17 2013 04:58 Seuss wrote:
Show nested quote +
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.
Carrilord has arrived.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 16 2013 20:10 GMT
#322
l0l turned on jiji stream and I just hear faint meowing in the background h4h4h4.

On the Riot balancing thing, I think they're doing okay, but I'd like a bit less of a unity soup. Not every champion needs an escape, and as Riot themselves have pointed out, several champions have the problem of being a tanky support jungler carry assassin without really any easily exploitable weaknesses.
- TEAM LIQUID - doctorbeat on LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 16 2013 20:11 GMT
#323
Riot AMA concerning the new league system for anyone interested.
just started.
http://www.reddit.com/r/leagueoflegends/comments/16pay7/ranked_league_system_ama/
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2013-01-16 20:19:19
January 16 2013 20:17 GMT
#324
Q: When will the new Ranked League become effective?
A: As with most of our releases, we aren't announcing a specific date because there are a number of factors that can affect the launch. That being said, we're currently aiming to launch on PBE within a matter of days.

Q: Will (division/tier promotion series) be automatic, or I'll have to "click a button" to start it?
A: Automatic

Q: What systems do you have in place to stop abuse
A: There's a lot of complicated logic on the back end that prevents abusing the system like this. If you intentionally try to tank your matchmaking rating, you will gain league points much much slower than otherwise. It will always be more effective to play legitimately.

Q: Will season 3 rewards be based on top or current standings?
A: Season 3 rewards will be based on your current standing in the league system.

Q: Will you lose rank if you don't play for a set amount of time?
A: Yes, you will lose rank if you don't play for a month or more.

Q: I've read in your posts that matchmaking will be nearly the same. What does the nearly mean here?
A: We are continually improving our matchmaking algorithms and our rating systems to the point where they have diverged quite a bit from traditional Elo. For example, we recently started experimenting with using # of wins as an input to matchmaking, and we're going to be debuting a new subsystem that we call "rating splashing" soon. More details on that later.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-16 20:28:43
January 16 2013 20:18 GMT
#325
On January 17 2013 05:01 kongoline wrote:
Show nested quote +
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.
RIP Ryan Davis / TL or Die / @onlywonderboy
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 16 2013 20:21 GMT
#326
People should be pretty excited about # of (ranked) wins being a factor in matchmaking, as there have been plenty of threads on the Riot forums suggesting new ranked players start at lower than 1200 Elo. Naturally, that would do nothing but lower the overall average Elo and affect gameplay for 800 or 1000 Elo players the way it affects 1200 Elo players now.

The real complaint is that people "stuck" at 1200 have to play with new ranked players, and this is an actual fix to that.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
January 16 2013 20:29 GMT
#327
On January 17 2013 04:55 onlywonderboy wrote:
Show nested quote +
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

actually personally speaking i mostly see cait/ez/mf/vayne in solo q.

my go-to pick for AD is sivir just because spellshielding makes me feel giddy. and when i don't feel like playing i just split push all day, lol.

On January 17 2013 04:45 Slusher wrote:
you do realize that the escape doubling as a steroid isn't actually a positive. it forces a choice unlike Ezreal E which does bad damage as ad, thus you don't sacrifice a steroid the character is balanced around to position well.

it could be a positive if you get dived on and you need to kite. and in some cases it's not an escape but a chase ability.
heartlxp
Profile Joined September 2010
United States1258 Posts
January 16 2013 20:32 GMT
#328
so they're basically going w/ the SC2 ladder system
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 16 2013 20:34 GMT
#329
On January 17 2013 05:21 jalstar wrote:
People should be pretty excited about # of (ranked) wins being a factor in matchmaking, as there have been plenty of threads on the Riot forums suggesting new ranked players start at lower than 1200 Elo. Naturally, that would do nothing but lower the overall average Elo and affect gameplay for 800 or 1000 Elo players the way it affects 1200 Elo players now.

The real complaint is that people "stuck" at 1200 have to play with new ranked players, and this is an actual fix to that.

Hm. That's actually a significant plus that I hadn't acknowledged before.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 16 2013 20:38 GMT
#330
As far as I know, the SC2 ladder system was one of the best parts of SC2, and worked really well.

Ha, look at me, I talk about SC2 in past tense. I'm mean.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-16 20:40:45
January 16 2013 20:39 GMT
#331
On January 17 2013 05:08 Slusher wrote:
Show nested quote +
On January 17 2013 04:58 Seuss wrote:
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.


AD mid did win lanes in S2 as well, but that notion did not make much headway in the community at the time. Despite there being many champions with significant magic damage who could play top lane (Singed, Rumble, Shen) or jungle (Mundo, Amumu, Maokai), AD mids were rarely used.

The armor calculations and value changes certainly make all AD compositions more viable, but AD assassins were viable all along. It simply took Season 3's Black Cleaver to penetrate the inflexible community mindset and make this common knowledge.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 16 2013 20:40 GMT
#332
factoring in number of wins seems like a very good idea, as long as the effect disappears after, say, 30 or 50 wins or so. Just imagine the unreal MMR that Enten would have with his 1500+ ranked wins, that'd be just ridiculous.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 16 2013 20:40 GMT
#333
I like the Udyr buff, but doesn't solve the problem that he has. You don't do anything late game except slap people in the face.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-01-16 20:43:22
January 16 2013 20:42 GMT
#334
On January 17 2013 05:18 onlywonderboy wrote:
Show nested quote +
On January 17 2013 05:01 kongoline wrote:
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.


http://imgur.com/a/L7M9L#0
WTF @ 65% blue 35% purple winrate? why? how?

edit: quoted wrong post
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2013 20:42 GMT
#335
On January 17 2013 05:39 Seuss wrote:
Show nested quote +
On January 17 2013 05:08 Slusher wrote:
On January 17 2013 04:58 Seuss wrote:
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.


AD mid did win lanes in S2 as well, but that notion did not make much headway in the community at the time. Despite there being many champions with significant magic damage who could play top lane (Singed, Rumble, Shen) or jungle (Mundo, Amumu, Maokai), AD mids were rarely used.

The armor calculations and value changes certainly make all AD compositions more viable, but AD assassins were viable all along. It simply took Season 3's Black Cleaver to penetrate the inflexible community mindset and make this common knowledge.


I accept your argument but I contend that it is actually better in s3 when taking the entire game into the equation
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
January 16 2013 20:43 GMT
#336
I see mostly Cait/Ez/MF too, sometimes a Vayne, but Graves is barely ahead of Varus/Ashe at this point (my last game had a Kog though, hadn't seen one in ages).
It's making me feel a bit awkward when playing AD as I own Ez, Ashe, Graves, Draven, Sivir, Vayne. Draven and Vayne lack reach and have no escape on top of being mechanically demanding so I'm not too enthusiastic about playing them outside of premades. Ezreal I stopped playing with everyone and their sister playing him nowadays as I grew weary of it and didn't want to contribute to having one in every game. Sivir and Ashe are awkward, the former because of her range and the latter because her laning phase is pretty weak, so I can't pick them early if I want to play AD (or I eat a Caitlyn or Leona to the face, respectively). So that leaves me Graves.
Maybe I could buy MF, she looked like the lane aggro could be my style but she has the same problem as Ezreal, too many everywhere. >> Cait is "cheating" because of her range, Tristana is particular too because of her E and I don't like Corki, while an early Varus pick is as risky as Ashe.

People need to switch the popular ADs around so I can get to work on my poor skills. :<

As for the AD mid, it was always pretty fine for the AP champs really, dump your first 700+ into chain vest and some pots, and you're fine. Even more so in s3 with flask to cover your mana expenses. But people are greedy fuckers and didn't want not to buy AP because it's not fun having to try and survive rather than blow people up (well ain't that what most bruisers did anyway?).
The argument for champs that won't start Zhonya (Morgana, Fiddle, Kennen, Vlad would be the only ones really, the others need stuff like mana before) stating that it'll diminish their power during their midgame peak is true, but then again the point of picking Caitlyn in s2 was also to reduce the opposing botlane's power and noone complained about that. There's nothing wrong about having sacrifices to be made. Sure, if your opponent built glass-cannon he'll be able your squishies instead of you, but then you can punish him for it.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 20:44 GMT
#337
On January 17 2013 05:42 Complete wrote:
Show nested quote +
On January 17 2013 05:18 onlywonderboy wrote:
On January 17 2013 05:01 kongoline wrote:
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.


http://imgur.com/a/L7M9L#0
WTF @ 65% blue 35% purple winrate? why? how?

edit: quoted wrong post

We discussed this in the last thread.

Blue/purple imbalance has been known for a while now and is supported by data from multiple tournaments.
Moderator
MCMilo
Profile Joined February 2010
United States365 Posts
January 16 2013 20:45 GMT
#338
Uninstalled League for now just putting this out in GD for dudes in PooPractice to know (and other buddiez). C u soon fknoobs.

dw neo i'll still make TF guide soon(TM). Oh oh any questions on TF (any position any items) ask me right here so I can also talk about it in the guide for future reference. :DDDD

i lub u ruffles
nojitosunrise
Profile Joined August 2011
United States6188 Posts
January 16 2013 20:46 GMT
#339
Steelseries picking up clg.eu?

http://www.reddit.com/r/leagueoflegends/comments/16pdd6/steelseries_becomes_head_sponsor_of_former_clgeu/
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 16 2013 20:47 GMT
#340
On January 17 2013 05:40 Cloud9157 wrote:
I like the Udyr buff, but doesn't solve the problem that he has. You don't do anything late game except slap people in the face.


Simple solution:

When Bear Stance is activated Udyr ignores unit collision and movement reducing effects, and maybe increase mana cost at early ranks so that you can't combo Bear stance at early levels to balance.

Can still be stunned/snared/silenced/moved, not slowed. Tadaa, Udyr can catch people and slap them. If this is too strong either remove the ignore unit collision or just have it ignore movement reducing effects partially (as in the slows are weaker, not like tenacity that they last shorter).

Right now Hec (E), Skarner (W), Malph (Q) have better gap closing tools without blinks/jumps which is pretty damn pitiful.
- TEAM LIQUID - doctorbeat on LoL
Prev 1 15 16 17 18 19 220 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 96
CranKy Ducklings61
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 111
Rex 111
LamboSC2 76
StarCraft: Brood War
Calm 10513
Sea 4544
firebathero 1517
Mini 541
Horang2 494
BeSt 418
actioN 372
Shuttle 351
Soma 327
Light 280
[ Show more ]
ggaemo 230
Hyuk 215
Snow 199
Soulkey 185
Last 166
Zeus 144
Rush 99
Mong 94
Hyun 88
Sea.KH 84
Sharp 80
ToSsGirL 50
Movie 48
Barracks 48
sSak 41
hero 36
scan(afreeca) 36
Free 34
Backho 27
yabsab 23
Sacsri 22
zelot 22
910 19
Shine 17
IntoTheRainbow 16
GoRush 16
Noble 14
sorry 14
soO 13
Terrorterran 12
Hm[arnc] 9
Icarus 5
Dota 2
Gorgc4524
Dendi979
qojqva895
syndereN32
Counter-Strike
fl0m6484
olofmeister1790
shoxiejesuss923
zeus583
Super Smash Bros
Mew2King97
Other Games
singsing2245
Lowko973
B2W.Neo707
crisheroes322
byalli207
XaKoH 185
DeMusliM155
Sick109
ArmadaUGS11
Organizations
Other Games
gamesdonequick592
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 37
• CranKy Ducklings SOOP29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4950
• TFBlade412
Upcoming Events
Maestros of the Game
1h 51m
Serral vs Rogue
herO vs SHIN
OSC
9h 21m
Replay Cast
10h 51m
OSC
23h 51m
Maestros of the Game
1d
Classic vs Maru
TBD vs Clem
Replay Cast
1d 10h
CranKy Ducklings
1d 20h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.