• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:18
CET 08:18
KST 16:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1804 users

[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 220 Next
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2013 20:08 GMT
#321
On January 17 2013 04:58 Seuss wrote:
Show nested quote +
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.
Carrilord has arrived.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 16 2013 20:10 GMT
#322
l0l turned on jiji stream and I just hear faint meowing in the background h4h4h4.

On the Riot balancing thing, I think they're doing okay, but I'd like a bit less of a unity soup. Not every champion needs an escape, and as Riot themselves have pointed out, several champions have the problem of being a tanky support jungler carry assassin without really any easily exploitable weaknesses.
- TEAM LIQUID - doctorbeat on LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 16 2013 20:11 GMT
#323
Riot AMA concerning the new league system for anyone interested.
just started.
http://www.reddit.com/r/leagueoflegends/comments/16pay7/ranked_league_system_ama/
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2013-01-16 20:19:19
January 16 2013 20:17 GMT
#324
Q: When will the new Ranked League become effective?
A: As with most of our releases, we aren't announcing a specific date because there are a number of factors that can affect the launch. That being said, we're currently aiming to launch on PBE within a matter of days.

Q: Will (division/tier promotion series) be automatic, or I'll have to "click a button" to start it?
A: Automatic

Q: What systems do you have in place to stop abuse
A: There's a lot of complicated logic on the back end that prevents abusing the system like this. If you intentionally try to tank your matchmaking rating, you will gain league points much much slower than otherwise. It will always be more effective to play legitimately.

Q: Will season 3 rewards be based on top or current standings?
A: Season 3 rewards will be based on your current standing in the league system.

Q: Will you lose rank if you don't play for a set amount of time?
A: Yes, you will lose rank if you don't play for a month or more.

Q: I've read in your posts that matchmaking will be nearly the same. What does the nearly mean here?
A: We are continually improving our matchmaking algorithms and our rating systems to the point where they have diverged quite a bit from traditional Elo. For example, we recently started experimenting with using # of wins as an input to matchmaking, and we're going to be debuting a new subsystem that we call "rating splashing" soon. More details on that later.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-16 20:28:43
January 16 2013 20:18 GMT
#325
On January 17 2013 05:01 kongoline wrote:
Show nested quote +
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.
RIP Ryan Davis / TL or Die / @onlywonderboy
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 16 2013 20:21 GMT
#326
People should be pretty excited about # of (ranked) wins being a factor in matchmaking, as there have been plenty of threads on the Riot forums suggesting new ranked players start at lower than 1200 Elo. Naturally, that would do nothing but lower the overall average Elo and affect gameplay for 800 or 1000 Elo players the way it affects 1200 Elo players now.

The real complaint is that people "stuck" at 1200 have to play with new ranked players, and this is an actual fix to that.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
January 16 2013 20:29 GMT
#327
On January 17 2013 04:55 onlywonderboy wrote:
Show nested quote +
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

actually personally speaking i mostly see cait/ez/mf/vayne in solo q.

my go-to pick for AD is sivir just because spellshielding makes me feel giddy. and when i don't feel like playing i just split push all day, lol.

On January 17 2013 04:45 Slusher wrote:
you do realize that the escape doubling as a steroid isn't actually a positive. it forces a choice unlike Ezreal E which does bad damage as ad, thus you don't sacrifice a steroid the character is balanced around to position well.

it could be a positive if you get dived on and you need to kite. and in some cases it's not an escape but a chase ability.
heartlxp
Profile Joined September 2010
United States1258 Posts
January 16 2013 20:32 GMT
#328
so they're basically going w/ the SC2 ladder system
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 16 2013 20:34 GMT
#329
On January 17 2013 05:21 jalstar wrote:
People should be pretty excited about # of (ranked) wins being a factor in matchmaking, as there have been plenty of threads on the Riot forums suggesting new ranked players start at lower than 1200 Elo. Naturally, that would do nothing but lower the overall average Elo and affect gameplay for 800 or 1000 Elo players the way it affects 1200 Elo players now.

The real complaint is that people "stuck" at 1200 have to play with new ranked players, and this is an actual fix to that.

Hm. That's actually a significant plus that I hadn't acknowledged before.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 16 2013 20:38 GMT
#330
As far as I know, the SC2 ladder system was one of the best parts of SC2, and worked really well.

Ha, look at me, I talk about SC2 in past tense. I'm mean.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-16 20:40:45
January 16 2013 20:39 GMT
#331
On January 17 2013 05:08 Slusher wrote:
Show nested quote +
On January 17 2013 04:58 Seuss wrote:
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.


AD mid did win lanes in S2 as well, but that notion did not make much headway in the community at the time. Despite there being many champions with significant magic damage who could play top lane (Singed, Rumble, Shen) or jungle (Mundo, Amumu, Maokai), AD mids were rarely used.

The armor calculations and value changes certainly make all AD compositions more viable, but AD assassins were viable all along. It simply took Season 3's Black Cleaver to penetrate the inflexible community mindset and make this common knowledge.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 16 2013 20:40 GMT
#332
factoring in number of wins seems like a very good idea, as long as the effect disappears after, say, 30 or 50 wins or so. Just imagine the unreal MMR that Enten would have with his 1500+ ranked wins, that'd be just ridiculous.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 16 2013 20:40 GMT
#333
I like the Udyr buff, but doesn't solve the problem that he has. You don't do anything late game except slap people in the face.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-01-16 20:43:22
January 16 2013 20:42 GMT
#334
On January 17 2013 05:18 onlywonderboy wrote:
Show nested quote +
On January 17 2013 05:01 kongoline wrote:
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.


http://imgur.com/a/L7M9L#0
WTF @ 65% blue 35% purple winrate? why? how?

edit: quoted wrong post
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2013 20:42 GMT
#335
On January 17 2013 05:39 Seuss wrote:
Show nested quote +
On January 17 2013 05:08 Slusher wrote:
On January 17 2013 04:58 Seuss wrote:
On January 17 2013 04:24 Slusher wrote:
On January 17 2013 04:19 Berailfor wrote:
I don't really like this patch. They didn't address some things that were larger issues like Khazix W. And they nerf champions based on their pub stomping capabilities, not their viability in pro matches (ie talon). And they make changes that are just straight odd. Riot, "I just think that Ezreals attack speed is a litttllee bit too fast. Let's nerf it by the most insignificant amount ever!"

I guess I'll just be happy about the turret priority.


the nerf to Khazix passive is actually a decent nerf to w, non passive charged W really isn't as bad as people think.

and the Bruiser mid padigrim shift has far more to do with the new arp calculations and armor gold value than BC.


It actually has very little to do with the new calculations/armor values, and everything to do with community perceptions. For almost the entire laning phase the changes actually favor the AP mid in Season 3:

Season 2:
Total Opponent Armor w/ Chain Vest @9: 45 (Chain Vest) + 45 (Base Armor) + 6 (Masteries) + 12.7 (Runes) = 108.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.67*9 + 3.33*3 + 15 + 6 = 52 (and 10% Penetration)
Total Effective Armor: (108.7 - 52) * .9 = 51 Armor

Season 3:
Total Opponent Armor w/ Chain Vest @9: 40 (Chain Vest) + 45 (Base Armor) + 5 (Masteries) + 12.7 (Runes) = 102.7 Armor
Armor Penetration with Brutalizer, Runes, and Masteries: 1.28*9 + 2.56*3 + 10 + 5 = 34.2 (and 8% Penetration)
Total Effective Armor: (102.7 - 34.2) * .9 = 63 Armor

The sudden surge of AD assassins mid has everything to do with Black Cleaver breaking down the conventions and assumptions of the community. The realization that AD assassins could crush many of the popular APs reached critical mass because of Black Cleaver, and the idea has persisted past the nerfs not because of any mechanical changes between the seasons but because it's been true all along.


what? ad mid won lane in s2 also, it no longer hurts your team comp as bad after the lane phase ends to be all physical. if you were only taking lane into consideration ad mid would have been played at s2 championships.


AD mid did win lanes in S2 as well, but that notion did not make much headway in the community at the time. Despite there being many champions with significant magic damage who could play top lane (Singed, Rumble, Shen) or jungle (Mundo, Amumu, Maokai), AD mids were rarely used.

The armor calculations and value changes certainly make all AD compositions more viable, but AD assassins were viable all along. It simply took Season 3's Black Cleaver to penetrate the inflexible community mindset and make this common knowledge.


I accept your argument but I contend that it is actually better in s3 when taking the entire game into the equation
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
January 16 2013 20:43 GMT
#336
I see mostly Cait/Ez/MF too, sometimes a Vayne, but Graves is barely ahead of Varus/Ashe at this point (my last game had a Kog though, hadn't seen one in ages).
It's making me feel a bit awkward when playing AD as I own Ez, Ashe, Graves, Draven, Sivir, Vayne. Draven and Vayne lack reach and have no escape on top of being mechanically demanding so I'm not too enthusiastic about playing them outside of premades. Ezreal I stopped playing with everyone and their sister playing him nowadays as I grew weary of it and didn't want to contribute to having one in every game. Sivir and Ashe are awkward, the former because of her range and the latter because her laning phase is pretty weak, so I can't pick them early if I want to play AD (or I eat a Caitlyn or Leona to the face, respectively). So that leaves me Graves.
Maybe I could buy MF, she looked like the lane aggro could be my style but she has the same problem as Ezreal, too many everywhere. >> Cait is "cheating" because of her range, Tristana is particular too because of her E and I don't like Corki, while an early Varus pick is as risky as Ashe.

People need to switch the popular ADs around so I can get to work on my poor skills. :<

As for the AD mid, it was always pretty fine for the AP champs really, dump your first 700+ into chain vest and some pots, and you're fine. Even more so in s3 with flask to cover your mana expenses. But people are greedy fuckers and didn't want not to buy AP because it's not fun having to try and survive rather than blow people up (well ain't that what most bruisers did anyway?).
The argument for champs that won't start Zhonya (Morgana, Fiddle, Kennen, Vlad would be the only ones really, the others need stuff like mana before) stating that it'll diminish their power during their midgame peak is true, but then again the point of picking Caitlyn in s2 was also to reduce the opposing botlane's power and noone complained about that. There's nothing wrong about having sacrifices to be made. Sure, if your opponent built glass-cannon he'll be able your squishies instead of you, but then you can punish him for it.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 20:44 GMT
#337
On January 17 2013 05:42 Complete wrote:
Show nested quote +
On January 17 2013 05:18 onlywonderboy wrote:
On January 17 2013 05:01 kongoline wrote:
On January 17 2013 04:55 onlywonderboy wrote:
On January 17 2013 04:53 kongoline wrote:
On January 17 2013 04:48 onlywonderboy wrote:
On January 17 2013 04:44 kongoline wrote:
On January 17 2013 04:38 kainzero wrote:
On January 17 2013 04:01 TheYango wrote:
On January 17 2013 04:00 kainzero wrote:
speaking of the ezreal nerf, was the graves AS nerf really that bad? i hardly ever see him being played nowadays.

A change of 0.1 BAT is quite significant, and it's effect is heavily understated.

The effect of a BAT change is magnified through every single source of attack speed you get, because all attack speed is calculated as % of base.

that's great in theory...

but i don't want to talk about theory. do people feel that he's weak now? i mean, he still has the best base stats of any AD carry, he's still tanky as hell, smokescreen is still one of the best abilities, he has an escape ability that doubles as a steroid... and yet i hardly see him played anymore.

wat? graves is 2nd most popular ad after ezreal and 5th champion overall, its all we see nowadays in tournaments are ezreals and graves every game, corki is the one who got phased out with the nerfes and new items, every pro said corki is in a bad spot right now

Haven't seen a lot of Graves in NA recently, unless people are doing Lulu/Graves to push a lane hard. I feel like I've seen way more Cait/Vayne/Twitch than Graves.

http://www.lolking.net/champions/graves&region=na&league=gold#statistics
graves is played >25% of games across all elo in NA

I was talking about pro play, didn't realize we were talking about soloq

http://imgur.com/a/L7M9L#0
from riots qualifier, dont have statistics from ogn but im i've seen plenty of graves there too, 0 corkis though


Fair enough, I guess has made a decent resurgence, didn't realize he was picked that often during the qualifiers.

Edit: Like at IPL 5 he was only picked like twice three times and had a 1-1 0% win rate, so this resurgence is kinda recent.


http://imgur.com/a/L7M9L#0
WTF @ 65% blue 35% purple winrate? why? how?

edit: quoted wrong post

We discussed this in the last thread.

Blue/purple imbalance has been known for a while now and is supported by data from multiple tournaments.
Moderator
MCMilo
Profile Joined February 2010
United States365 Posts
January 16 2013 20:45 GMT
#338
Uninstalled League for now just putting this out in GD for dudes in PooPractice to know (and other buddiez). C u soon fknoobs.

dw neo i'll still make TF guide soon(TM). Oh oh any questions on TF (any position any items) ask me right here so I can also talk about it in the guide for future reference. :DDDD

i lub u ruffles
nojitosunrise
Profile Joined August 2011
United States6188 Posts
January 16 2013 20:46 GMT
#339
Steelseries picking up clg.eu?

http://www.reddit.com/r/leagueoflegends/comments/16pdd6/steelseries_becomes_head_sponsor_of_former_clgeu/
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 16 2013 20:47 GMT
#340
On January 17 2013 05:40 Cloud9157 wrote:
I like the Udyr buff, but doesn't solve the problem that he has. You don't do anything late game except slap people in the face.


Simple solution:

When Bear Stance is activated Udyr ignores unit collision and movement reducing effects, and maybe increase mana cost at early ranks so that you can't combo Bear stance at early levels to balance.

Can still be stunned/snared/silenced/moved, not slowed. Tadaa, Udyr can catch people and slap them. If this is too strong either remove the ignore unit collision or just have it ignore movement reducing effects partially (as in the slows are weaker, not like tenacity that they last shorter).

Right now Hec (E), Skarner (W), Malph (Q) have better gap closing tools without blinks/jumps which is pretty damn pitiful.
- TEAM LIQUID - doctorbeat on LoL
Prev 1 15 16 17 18 19 220 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
StarCraft: Brood War
Rain 11817
Tasteless 208
Leta 124
zelot 69
ToSsGirL 26
JulyZerg 6
League of Legends
Reynor51
Counter-Strike
m0e_tv206
Super Smash Bros
Mew2King107
Other Games
summit1g11575
WinterStarcraft461
C9.Mang0241
SortOf36
Organizations
Other Games
gamesdonequick793
Counter-Strike
PGL96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1032
• Stunt781
Upcoming Events
Replay Cast
1h 42m
WardiTV Korean Royale
4h 42m
LAN Event
7h 42m
OSC
15h 42m
The PondCast
1d 2h
LAN Event
1d 7h
Replay Cast
1d 15h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.