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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 132

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Shadowpostin
Profile Joined June 2012
Germany798 Posts
Last Edited: 2013-01-25 11:06:49
January 25 2013 11:06 GMT
#2621
What they essentially did was revert nunu back to his previous state of when he was considered useless in the jungle.
He can't one hit big creeps anymore with jungle changes,his auto is even more abysmal now with BB nerfs and ganking top is pretty meh.idk
Think we're about to see more why nunu why
allow me to demonstrate the skill of shaolin
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 25 2013 11:18 GMT
#2622
Yeah, Nunu won't be jungle worthy anymore, no doubt about that. He is really really really damn borderline as it is, he is useable because no one else really fills his niche, but yeah, I am not gonna be taking him into the jungle anymore.
Idk if they removed hp5 from items that previously had it? Shurelyas hp5 got nerfed, true that, but Aegis and Locket gained some, to me it seems that hp5 is more abundant than ever (maybe it's only because I play jungle though)
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
January 25 2013 11:21 GMT
#2623
Randuin's and Warden's mail lost it, and it was overall reduced/removed (warmogs lost hp5 and received a nerfed version of FoN's regen instead).
Cant take LMS hipsters serious.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
January 25 2013 11:23 GMT
#2624
On January 25 2013 20:18 Scip wrote:
Yeah, Nunu won't be jungle worthy anymore, no doubt about that. He is really really really damn borderline as it is, he is useable because no one else really fills his niche, but yeah, I am not gonna be taking him into the jungle anymore.
Idk if they removed hp5 from items that previously had it? Shurelyas hp5 got nerfed, true that, but Aegis and Locket gained some, to me it seems that hp5 is more abundant than ever (maybe it's only because I play jungle though)


or maybe because warmogs. warmogs everywhere
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
BlueSpace
Profile Joined May 2011
Germany2182 Posts
January 25 2013 11:27 GMT
#2625
On January 25 2013 19:49 Alaric wrote:
Xypherous on health over resistances:
Show nested quote +
I'm actually a fan of health being the primary defensive stat - mostly because health has severely intrinsic features that resistances don't, that lets it be more easily controlled.

For example:

1. Health doesn't reduce the effectiveness of lifesteal type effects - or the secondary effects of an opponent's abilities.

2. Raw health isn't multiplicative with other healing or regeneration effects - allowing it to be effective without drastically multiplying in value with other effects (self heals, shields and the like.)

3. Health is a more obvious indicator of high durability than resistances - just due to how basic UIs work.

4. Because of high health per level gains, the relative effectiveness of health is far more temporary than resistances - This is just a natural fallout of our stat per level gains, not an intrinsic advantage of health.

The hell? How is 2. a bad thing? It allows champs to favor one kind of itemization over the other and gives more diversity to builds and stuff if anything.

3. I can get from a user standpoint, but as a designer you shouldn't quote that as a major reason for how you wish to balance the game. Or, you know, you should remove stuff like Poppy because attacks deal less damage to her as she loses health so the UI is deceptive regarding her.


Also yeah, why not try to "Nunu gets full buff, ally gets a % of it"?
And what does Riot try to achieve, gutting regenerations across the board? The destroyed health regen (mainly by removing it from most items it appeared on) going into s3, are they trying to do the same to mp5 now?

That is actually funny. His answer boils down to, I like health, it's easier to balance, because you don't have to multiply shit. You just need to add stuff. Also makes me a sad panda... no more focussing rammus because he got no health... huehuehue
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-25 11:35:28
January 25 2013 11:34 GMT
#2626
About health, also note that typical AP champions could use a void staff to circumvent MR stacking in s2 much, much more efficiently that they can stack AP to make their combo reach a health-stacking champ's EHP.
It's not "assassins are OP" like you can hear everywhere. It's "AP scaling took a right to the face", especially bursty ones, because they can void staff/flat MPen their way through a GA/bulwark/etc. but they'll never get the AP to burst through warmogs, unless they do silly stuff like SE/deathcap/DFG and other high-end AP items.

(Noticed it first hand playing Viktor, who's a burst mage with low AP scaling on his instant burst, but when thinking about it it makes sense as a whole.)
Cant take LMS hipsters serious.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
January 25 2013 11:43 GMT
#2627
http://www.reddit.com/r/leagueoflegends/comments/1791uk/mvp_white_is_looking_for_new_players/
WriterFollow me @TL_Chexx
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 25 2013 12:17 GMT
#2628
thoughts on some of the new adc items:

- bork deals more damage and steals more life than bt as a first / second item + has some added utility.
- hurricane loses about 10-20% (depending if you have IE) single target damage compared to PD but gives 80 - 90% more overall damage if you hit 3 targets with it, 30-40% on 2 targets.
- if you combine bork and hurricane you deal more than 50% on each side target because about half the damage from bork is an on-hit effect.
- the on-hit from bork scale with attackspeed and arpen, the arpen on-hit from cleaver is applied with every hurricane attack.

never tried it but based on guessing i think you can do an adc build with those three items that works very well given the right circumstances.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 25 2013 12:52 GMT
#2629
On January 25 2013 19:14 Cr4zyH0r5e wrote:
^In regards to the yi nerf, They're reducing the ap ratio on meditate by half, but increasing the base heal by 60(+10per rank). and decreasing the mana cost at lower levels. I guess it won't be as broken lategame.

Edit

possible upcoming patch notes here
http://www.surrenderat20.net/2013/01/124-pbe-update-2.html#more

It's still going to be stupid.
He still gets what 300/300 armor/magic resist on use?
Artillery spawned from the forges of Hell
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
January 25 2013 12:56 GMT
#2630
It's still "CC me or I'm immortal"
A backwards poet writes inverse.
Schnake
Profile Joined September 2003
Germany2819 Posts
January 25 2013 12:59 GMT
#2631
On January 25 2013 21:17 clickrush wrote:
thoughts on some of the new adc items:

- bork deals more damage and steals more life than bt as a first / second item + has some added utility.
- hurricane loses about 10-20% (depending if you have IE) single target damage compared to PD but gives 80 - 90% more overall damage if you hit 3 targets with it, 30-40% on 2 targets.
- if you combine bork and hurricane you deal more than 50% on each side target because about half the damage from bork is an on-hit effect.
- the on-hit from bork scale with attackspeed and arpen, the arpen on-hit from cleaver is applied with every hurricane attack.

never tried it but based on guessing i think you can do an adc build with those three items that works very well given the right circumstances.


Nice thought! I think I am gonna try these three items on a couple of champs. Kennen seems like a good fit due to his w and his mediocre aa range (I got the feeling that you need to be relatively close to the enemy champs to use hurricane effectively).
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 25 2013 12:59 GMT
#2632
On January 25 2013 19:31 TheYango wrote:
If that Triforce buff stays, that will be the most ridiculously cost-effective recipe ever, rofl.

Locket got a minor nerf, Sunfire and Warmogs got gutted.

League of Warmogs -> League of Locket


I thought it was already meant to be league of Locket just that people saw Warmogs and tunnel visioned it. Isn't that partly how Gambit managed to own so hard because they were rushing locket?
Gahlo
Profile Joined February 2010
United States35161 Posts
Last Edited: 2013-01-25 13:07:58
January 25 2013 13:04 GMT
#2633
On January 25 2013 19:31 TheYango wrote:
If that Triforce buff stays, that will be the most ridiculously cost-effective recipe ever, rofl.

Locket got a minor nerf, Sunfire and Warmogs got gutted.

League of Warmogs -> League of Locket

Am I missing something here? How is 180 gold "gutted"?


Also, Triforce price change intentional.
http://na.leagueoflegends.com/board/showthread.php?p=33877588#33877588
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 25 2013 13:18 GMT
#2634
On January 25 2013 22:04 Gahlo wrote:
Show nested quote +
On January 25 2013 19:31 TheYango wrote:
If that Triforce buff stays, that will be the most ridiculously cost-effective recipe ever, rofl.

Locket got a minor nerf, Sunfire and Warmogs got gutted.

League of Warmogs -> League of Locket

Am I missing something here? How is 180 gold "gutted"?


Also, Triforce price change intentional.
http://na.leagueoflegends.com/board/showthread.php?p=33877588#33877588

Yeah im failing to see 180 gold being gutted too.
Artillery spawned from the forges of Hell
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
January 25 2013 13:44 GMT
#2635
People will always write off any item or champ as soon as they receive any nerf at all. Everyone could tell you that support nunu was crazy and warmogs were everywhere but now that they've received a slight nerf to them they're "gutted" and "completly out of my pool now". This is what always happens you shouldn't really worry about it. People are still going to pick nunu a lot as people have now gone back to picking sona.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Alaric
Profile Joined November 2009
France45622 Posts
January 25 2013 13:47 GMT
#2636
If people went back to picking Sona then you should see less Nunu.
Also it's Yango who said that Warmogs is "gutted", so hearing his detailed opinion on it should be interesting.
Cant take LMS hipsters serious.
upperbound
Profile Joined September 2011
United States2300 Posts
January 25 2013 13:49 GMT
#2637
This seeker's arm guard thing seems pretty strong for ap mids; glad to see that you get something decent for stacking those cloth armors now instead of just selling them later.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-25 14:25:55
January 25 2013 13:55 GMT
#2638
On January 25 2013 22:49 upperbound wrote:
This seeker's arm guard thing seems pretty strong for ap mids; glad to see that you get something decent for stacking those cloth armors now instead of just selling them later.

Don't stack them, lose 90 gold for selling one and surviving through laning phase?
It's weaker than a chain vest if all you want is defenses, and you get it later. Then you have to stack it to make it worth it. I already spammed quite a bit about it, but cloth wasn't required in any way to survive an AP vs AD/bruiser lane mid, and I really dislike how Riot screwed over the chain vest option just so people could "not feel bad" about getting a cloth and not turning it into anything.
Hey, you dislike cloth? Why do you buy doran rings then? You lose even more money when selling them back!

Or "oh, no, chain vest doesn't provide AP, I can't buy that item at all, my damage would suffer from it!" but Seeker gives you some AP for a big initial price and then ramp-up time to make it cost-effective, and people think it's a goddamn buff because they'll have less armour but more AP than currently at a given time. So you whine because you can't do without armour, but you call having less armour than usual "a buff"?

Fuck you, ignorant masses.
Cant take LMS hipsters serious.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 25 2013 14:00 GMT
#2639
lol Alaric, so mad. :X
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-25 14:27:45
January 25 2013 14:05 GMT
#2640
Totally. :[
But contrary to BC talks I've managed to keep it under 5k characters this time.

To be clearer, it's less the "nerf" that makes me mad, than the fact that a "if it ain't broken, ain't no fixing it" situation (laning against AD and armour items) gets to be "fixed" because most people, or at least the vocal minority, don't know what to make of it. Case in point, Riot's stance that it's bad for players to have trade-off, even at a positive rate (if cloth makes you survive lane, it's worth way more than the 90 gold net loss you get from selling it back) and that it's "unfun" and "not intuitive".

(The other part is the fact that seeker's actually constrains you*, while Riot's reason for creating it is that starting cloth is a constraint.
But you can lane without using this start, you can sell cloth later, and you can also turn it into items like locket, tabi or aegis that will still benefit you in one way or another.

* Currently, cloth is an "option", with chain vest the "mandatory" item because of its build path to the slot-efficient, staple armour item for AP champs. Seeker's switches this around making chain vest the "option" if you want a quick boost of armour, and cloth the "mandatory", staple armour item. Making the mandatory part cheaper allows you to get it earlier, but having the "option" a lot more expensive also means that you can't use it as an early padding (eg. not unlike a doran item) and you have a lot less control over your itemization and timings because it all involves bigger sums, hence longer to farm, harder to hold on.)
Cant take LMS hipsters serious.
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