[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 49
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seRapH
United States9706 Posts
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Inschato
Canada1349 Posts
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WhiteDog
France8650 Posts
With or without it, you still win most lanes if you are focussed. | ||
MooMooMugi
United States10531 Posts
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VirgilSC2
United States6151 Posts
On December 17 2012 19:04 seRapH wrote: 0/13/17 is good on tanky supports imo. you get gp5, free items, and all the relevant early game defense stats. What I'm running right now for support is Armor Red Armor Yellow MR/Lv Blues GP10 Quint Then 0/14/16 on Melee Supports 0/13/17 on Ranged Supports | ||
Amui
Canada10567 Posts
On December 17 2012 19:14 MooMooMugi wrote: All you need is 14 in utility tbh for tanky supports I'd agree with this. On tanky supports when you walk up to somebody in lane, they either -run away. If you can't pull anything off, you'll probably take an auto or two while retreating. -attack you, in which case you engage and smash them if your AD is ready. Either way defense tree is going to do a whole lot more for you. Block masteries actually do an incredible amount for keeping you alive in engagements. They are better than the resist masteries per point until people start hitting for large amounts. | ||
Telegnosis
United States49 Posts
On December 17 2012 18:41 Chiharu Harukaze wrote: A correction to make to the video description here. He states that: Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC) I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving. | ||
WhiteDog
France8650 Posts
On December 17 2012 19:44 Amui wrote: I'd agree with this. On tanky supports when you walk up to somebody in lane, they either -run away. If you can't pull anything off, you'll probably take an auto or two while retreating. -attack you, in which case you engage and smash them if your AD is ready. Either way defense tree is going to do a whole lot more for you. Block masteries actually do an incredible amount for keeping you alive in engagements. They are better than the resist masteries per point until people start hitting for large amounts. Taric and Leona are completly different in this regard. Taric has no innate mobility, a small range slow missile stun and needs to be in close range to trigger his damages. So he is clumsy and all his engage are slow and obvious : without tankiness he could be easily punished Leona has great mobility in, long range aoe stunt. | ||
Chiharu Harukaze
12112 Posts
On December 17 2012 20:03 Telegnosis wrote: I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving. I did watch the video. What I said was that in the video description it says that the same can be done for things like Lux and Ez Ult. This is incorrect because the ignoring CC bit is specifically coded into those spells, and have nothing to do with animation cancelling or any fancy tricks. I haven't said anything about Caitlyn or autoattacks. | ||
Sponkz
Denmark4564 Posts
I avoid the cookie and ward on purpose for 3 reasons: 1. The cookie is really bad, and you should be starting flask since it's highly cost-efficient throughout your laning phase, while the cookie disappears. 2. The explorer's ward is HUGE early on if you plan on invading, 1 minute should be more than plenty to see the enemies movement, however since it disappears aswell, spending 1 out of 4 total wards (if you start flask) isn't that big of a deal, especially since most junglers will not force a heavy camping phase on the bot-lane. 3. With the 2 points gone from utility you're able to grab 3/3 in Juggernaut, which provides extra tankiness for lane. Ever since the change to Movement Speed, i've been running HP quints with a fair amount of success. | ||
Telegnosis
United States49 Posts
On December 17 2012 20:41 Chiharu Harukaze wrote: I did watch the video. What I said was that in the video description it says that the same can be done for things like Lux and Ez Ult. This is incorrect because the ignoring CC bit is specifically coded into those spells, and have nothing to do with animation cancelling or any fancy tricks. I haven't said anything about Caitlyn or autoattacks. Well, technically he's not wrong. He can still do the same thing with any ability with a wind-up. Whether or not the ability is specifically coded to allow it or not makes no difference. | ||
Evilmonkey.
United States1628 Posts
Nunu top, gangplank jungle, always slow never not slow, and it makes your ad carry a god late game. Renekton top and karma mid is pretty good too. Mid game team fights are pretty beastly, just explode shield the gigantic crocodile in the middle of their team lol. Makes me wonder how many cool drafts and lineups team can pull out that haven't been discovered yet. It's a shame pro teams don't always branch out all that much. | ||
Ziken
Ghana1743 Posts
On December 17 2012 18:50 WhiteDog wrote: Personally I run 0/9/21 on Leona. I love taking the % cooldown reduc and MS on her (there is none in the new defensiv tree) and I don't think you really need the added tankiness. On sup like sona i'd rather build an hybride build like 11/9/10 to add some damage in lane but I only play Leona nowadays. I personally like to go mobi boots on leona, so i like the tenacity mastery in the defensive tree but i see how 21 utility is nice as well. | ||
Sbrubbles
Brazil5775 Posts
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SnK-Arcbound
United States4423 Posts
On December 17 2012 22:19 Sbrubbles wrote: I've been running 1 point in the bonus initial gold mastery on my supports. Allows you to start with flask + 2 green wards + pink ward, instead of 3 greens. 2 points gets you flask + 4 green, but I find pink start gives you at least bush control of one bush. | ||
sob3k
United States7572 Posts
On December 17 2012 22:45 SnK-Arcbound wrote: 2 points gets you flask + 4 green, but I find pink start gives you at least bush control of one bush. I get all the starting gold and GP5 Yellows and quints, then I don't buy anything to start and save up for sightstone first item. + Show Spoiler + Jk, but maybe you could do that with cait and like soraka EDIT: would that really be that bad if you instead just went armor yellows, gp5 quints, then block and rest utility...you'd have biscuit and free ward and be pretty durable for those first few levels. How long would it take to get Sightstone? | ||
sylverfyre
United States8298 Posts
On December 17 2012 14:34 Sermokala wrote: I disagree with this 100% tanky supports NEED the stats in lane while I see it as a great item for the poky supports it certainly isn't advisable to spend your first 700 gold on something that only gives 100 health. Its certainly better to go for a mail rush on someone whos going to be up close and personal (-20% right click damage flat and 500 effective health for only 1100g). And as for the zyra lux side of second position ap carry supports you don't even need that many wards for vision in lane only to prevent ganks. On that path of supports you'd probably rather get a chalice and then ap. I think its an item you should get as you transition into mid-late game when you really start dropping wards at baron/dragon and important areas. So just get the ruby crystal before sightstone? Can either go for an early ruby sightstone off that, or turn it into a kindlegem or something. Vs. most lanes there's too much magic damage from the support to justify a chainmail or warden's mail rush. Maybe 1 cloth to put towards an emblem of valor or warden's mail? The only supports that really don't do much damage at all are like Soraka and... soraka. It'd be terror against a nonstandard support though - like that fool who picks support Jarvan. Leona walking up to him with an early chainmail will just ignore everything while smacking his carry or him. Do the -X champion damage masteries go before or after resist mitigation? | ||
clickrush
Switzerland3257 Posts
On December 17 2012 21:09 Sponkz wrote: This is what i run on most supports atm: http://www.finalesfunkeln.com/s3/#XMatkUTqPAM7lr I avoid the cookie and ward on purpose for 3 reasons: 1. The cookie is really bad, and you should be starting flask since it's highly cost-efficient throughout your laning phase, while the cookie disappears. 2. The explorer's ward is HUGE early on if you plan on invading, 1 minute should be more than plenty to see the enemies movement, however since it disappears aswell, spending 1 out of 4 total wards (if you start flask) isn't that big of a deal, especially since most junglers will not force a heavy camping phase on the bot-lane. 3. With the 2 points gone from utility you're able to grab 3/3 in Juggernaut, which provides extra tankiness for lane. Ever since the change to Movement Speed, i've been running HP quints with a fair amount of success. the cookie is not bad. especially if you think hp quints are good lol. cookie gives you about 30g at the start. yes you can get flask but having flask does not make cookie worse or better. | ||
Sponkz
Denmark4564 Posts
On December 17 2012 23:27 clickrush wrote: the cookie is not bad. especially if you think hp quints are good lol. cookie gives you about 30g at the start. yes you can get flask but having flask does not make cookie worse or better. No it doesn't, it just makes it less exclusive as something you want ![]() Also TIL that Sona's Q in rank 5 gives 1235 gold of stats to nearby allies. | ||
Chiharu Harukaze
12112 Posts
On December 17 2012 21:22 Telegnosis wrote: Well, technically he's not wrong. He can still do the same thing with any ability with a wind-up. Whether or not the ability is specifically coded to allow it or not makes no difference. If you want to understand and abuse game mechanics to the fullest, you need to understand why they work. For instance, because Lux+Ez Ult is coded to ignore CC, you can get Blitz hooked/Trist Ult'd/etc. and your Ult will still fire from the original location in the direction you aimed it at even though your champion and animation are somewhere else. In contrast, something like a Blitz hook can break an autoattack range check. On December 17 2012 23:19 sylverfyre wrote: Do the -X champion damage masteries go before or after resist mitigation? It should be the same as the Season 2 damage reduction masteries (i.e. it applies after armour/mres is taken into account) | ||
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