• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy1uThermal's 2v2 Tour: $15,000 Main Event12Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" Lambo Talks: The Future of SC2 and more... RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL Season 20 Ro24 Groups StarCraft player reflex TE scores ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 626 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 48

Forum Index > LoL General
Post a Reply
Prev 1 46 47 48 49 50 451 Next
Alaric
Profile Joined November 2009
France45622 Posts
December 17 2012 06:16 GMT
#941
On December 17 2012 15:13 ticklishmusic wrote:
i think if mid wards their river brush properly it covers the other entrance to your jungle as well (i think).

That "if" is what always screws you when you look at the "optimal" play and then do a reality check.
Cant take LMS hipsters serious.
dottycakes
Profile Joined April 2011
Canada548 Posts
December 17 2012 06:17 GMT
#942
On December 17 2012 14:42 iCanada wrote:
Show nested quote +
On December 17 2012 14:39 YouGotNothin wrote:
Well there certainly seems to be a lot of disagreement about support itemization here. Makes me wish IEM Cologne was on S3 patch so we could see what the pros were doing (I'm a sheep!).


Well, its all totally brand new, so ofcourse there a lot of disagreements.

I dunno, I manly like to just build strong combat stats, then build into traditional supporty stuff. Even though I always feel super rich, I also know I dont get THAT much gold. Things like Haunting guise most cost efficient.


What would you buy with 700 gold that would drastically change the trades if you bought it in place of a sightstone? I don't really see a difference in the duo lane from S2 and S3 and the sightstone is essentially a HoG.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-12-17 06:21:35
December 17 2012 06:21 GMT
#943
i honestly don't think it's that amazing for ganking. I think it's more like a reverse shurelya's than anything else, the sort of thing you use with wards in their jungle to pick someone solo queue style in the midgame. The ghosts don't really run that fast and they need to catch someone before they actually do anything so the target can potentially get very far away which means you need a LOT of followup to take advantage of it, and the cooldown is well over a minute and a half even with util masteries. For something that's useful but not particularly reliable buying it with the idea it'll pay for itself by helping you gank seems like, well, quite a gamble.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
December 17 2012 06:26 GMT
#944
Pro level play communication just like soloQ.

http://www.reddit.com/r/leagueoflegends/comments/14ywzq/some_quotes_with_moments_from_skt1_voice_stream/
HS: cascades#1595 || LoL: stoppin
Ziken
Profile Joined August 2010
Ghana1743 Posts
December 17 2012 06:33 GMT
#945
lol that is hilarious ^^
Every misfortune is a blessing in disguise.
Alaric
Profile Joined November 2009
France45622 Posts
December 17 2012 06:36 GMT
#946
Someone linked that unimpressed Flash meme in the comments, made me chuckle. Then I remembered the thread those came from and got sad because it's ran dry.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
December 17 2012 06:40 GMT
#947
On December 17 2012 15:21 UniversalSnip wrote:
i honestly don't think it's that amazing for ganking. I think it's more like a reverse shurelya's than anything else, the sort of thing you use with wards in their jungle to pick someone solo queue style in the midgame. The ghosts don't really run that fast and they need to catch someone before they actually do anything so the target can potentially get very far away which means you need a LOT of followup to take advantage of it, and the cooldown is well over a minute and a half even with util masteries. For something that's useful but not particularly reliable buying it with the idea it'll pay for itself by helping you gank seems like, well, quite a gamble.

The ghosts move faster than a champion, which is what matters in a gank.
Moderator
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
Last Edited: 2012-12-17 06:52:45
December 17 2012 06:51 GMT
#948
On December 17 2012 15:16 Alaric wrote:
Show nested quote +
On December 17 2012 15:13 ticklishmusic wrote:
i think if mid wards their river brush properly it covers the other entrance to your jungle as well (i think).

That "if" is what always screws you when you look at the "optimal" play and then do a reality check.


They never do. Basically, my ideal ward setup as a support, which i try to maintain is mid river brush, drake/tribrush and lane brush. Of course, the problem with this is that mid river brush is pretty far away from your lane. With those three wards, i feel save. If one of them is missing, i always know that there is a way the enemy jungler could take to get to me unnoticed, and that is scary. Especially since they always manage to take that one way.

It also means that i want a sightstone and some additional wards. Later on, you always want additional wards, too, unless you notice others on your team also warding. 3 wards on the map are simply not enough at all.

If i can afford it, i get a sightstone on my first back. If not, i get pieces of either a philo or kages, and a few wards. I probably should stop getting philo, though. I noticed that i never turn it into something, and it basically gives no stats at all now. However, this will reduce my gold gain by a lot, and i like gold. Still worth it to gain lane dominance, probably. Skipping philo would also help against my inventory space problems if i have a sightstone, additional wards, and a flask.

I think i'll experiment more with wardens rush on tanky supports, and maybe even chalice rush on pokey ones. Though in that case, kages is probably the better choice.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-12-17 06:52:30
December 17 2012 06:52 GMT
#949
On December 17 2012 15:40 TheYango wrote:
Show nested quote +
On December 17 2012 15:21 UniversalSnip wrote:
i honestly don't think it's that amazing for ganking. I think it's more like a reverse shurelya's than anything else, the sort of thing you use with wards in their jungle to pick someone solo queue style in the midgame. The ghosts don't really run that fast and they need to catch someone before they actually do anything so the target can potentially get very far away which means you need a LOT of followup to take advantage of it, and the cooldown is well over a minute and a half even with util masteries. For something that's useful but not particularly reliable buying it with the idea it'll pay for itself by helping you gank seems like, well, quite a gamble.

The ghosts move faster than a champion, which is what matters in a gank.


Uh, no. They would be completely worthless if they didn't, but the fact that they do doesn't make their move speed irrelevant. If you're not already riding a target the time they have to run before they actually get CCed can be substantial. There's a big difference between slowing an enemy, and slowing an enemy when they're under their tower.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-17 07:04:56
December 17 2012 06:56 GMT
#950
On December 17 2012 15:52 UniversalSnip wrote:
Show nested quote +
On December 17 2012 15:40 TheYango wrote:
On December 17 2012 15:21 UniversalSnip wrote:
i honestly don't think it's that amazing for ganking. I think it's more like a reverse shurelya's than anything else, the sort of thing you use with wards in their jungle to pick someone solo queue style in the midgame. The ghosts don't really run that fast and they need to catch someone before they actually do anything so the target can potentially get very far away which means you need a LOT of followup to take advantage of it, and the cooldown is well over a minute and a half even with util masteries. For something that's useful but not particularly reliable buying it with the idea it'll pay for itself by helping you gank seems like, well, quite a gamble.

The ghosts move faster than a champion, which is what matters in a gank.


Uh, no. They would be completely worthless if they didn't, but the fact that they do doesn't make their move speed irrelevant. If you're not already riding a target the time they have to run before they actually get CCed can be substantial. There's a big difference between slowing an enemy, and slowing an enemy when they're under their tower.

They're still useful by nature of the fact that they're not targeted, meaning you can start them before you would get in range to target the enemy champ with anything else. The non-targeting requirement also means that you can essentially nullify the juking potential of the side brushes entirely.

They're not a catch-all that suddenly makes every gank work, but they will make a good number of ganks work that wouldn't have otherwise.

The ghosts have HIGHEST value when their MS is high relative to a champion. They're strong in no-boots/T1 boots situations, and OK vs. T2 boots. In the "reverse Shurelya's" situation, their value is fairly low because a lot of champs will approach the ghosts' 450 ms by that point, meaning the rate they gain ground on a champ lategame is extremely low.
Moderator
Haasts
Profile Joined October 2011
New Zealand4445 Posts
December 17 2012 07:08 GMT
#951
On December 17 2012 15:56 TheYango wrote:
The non-targeting requirement also means that you can essentially nullify the juking potential of the side brushes entirely.


It's been surprisingly useful for being able to land a Twisted Advance or Ice Blast when someone's attempting to retreat to their tower through the lane brush.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-17 07:24:31
December 17 2012 07:24 GMT
#952
Some more math-y details with regard to Twin Shadows range. The effective range of Twin Shadows is dictated by the relative MS of the the target vs. the ghost. The ghost has a flat 450 MS, whereas champions can have quite varying movespeed. Typical values are going to be ~330 (boots-less Champion), ~350 (boots 1 Champion), ~370 (boots 2 Champion), and ~415 (Champion with boots 2 or 3 and some minor MS boost effects to get them to the MS soft-cap). If we assume a Champion will turn and run from the ghosts as they enter their vision then:

- Against a 330 MS champion, the ghosts have approximately 720 effective range--the ghosts have a 120 MS advantage, and therefore over 6 seconds will gain 720 MS worth of distance. Since this is more or less an impractical scenario, I'm not going to discuss this one further.
- Against a 350 MS champion, the ghosts will have approximately 600 effective. Not amazing, but outranges a large number of jungler gank-intiating options, and, crucially, does not require vision or targeting to perform. Furthermore, having a lead-off CC from the laner drastically extends the effective range of the ghosts here. If your laner has a 1.5 second stun, that's 775 range that the ghosts are moving when the laner isn't, meaning that you can start the ghosts 1375 range from the enemy champ, and expect them to be able to hit within those 6 seconds.
- Against a 370 MS champ, the the ghosts have 480 effective range. Not so amazing. At this point you'd more or less need a lead-off CC to ensure that they'll hit.
- Against a 415 MS champ, the ghosts have 210 effective range. Melee autoattack range is 125. Skarner pull range is 350. In a mid-lategame scenario the likelihood of the ghosts actually being able to initiate something is virtually nil--and even if they could, leading off with any skill would have higher reliability. The amount of distance the ghosts move relative to a champ seeing them coming is extremely small.

Note: these numbers slightly underestimate the actual effective range because it's rare that the enemy champion can run directly in a straight line away from the ghost. However, this factor is going to be roughly similar in most cases, regardless.
Moderator
SagaZ
Profile Blog Joined May 2009
France3460 Posts
December 17 2012 07:31 GMT
#953
so far on supports i have been running flask 3 wards 2 pots
rush sightstone, ruby crystal, pinks if necesary
ruby sightstone
then whatever support item i feel would be good for the game

i don't like gp5 this season, flask is plenty of sustain by itself so philo feels redundant. redundant as in you just wasted 700 gold redundant. kage is meh, ap early on support is pretty useless and it feels really akward cause you're super squishy. I really think the ruby crystal somewhat early is necessary, i just upgrade the sightstone cause the recipe for the upgrade is very cheap.
i really like rushing a kindlegem on most supports after that, cdr is hard to get now. talking about cdr, i've been getting cdr boots on almost every supports so far, and getting it when i feel ok with my hp levels.

I'm not sure what i think about oracles on support now, especially in soloqueue. If you get it you're practically saying that you're going to force a play in the next 5 minutes, but sometimes your team will just run around in circles and you've wasted precious 400g. Pinks feel in a very nice spot now because of it, but there's so many gay places to ward a zone that escapes from a standardly placed pink ward.

Also, jungle camps are so strong now, you can't really steal a double golem camp from your team anytime soon, and even if you can it just takes forever. So yeah i tax a bit the lane, especially early to accelerate the sightstone baby making.
Be nice, buy wards and don't feed double buff.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-12-17 07:59:21
December 17 2012 07:48 GMT
#954
On December 17 2012 15:51 Simberto wrote:
Show nested quote +
On December 17 2012 15:16 Alaric wrote:
On December 17 2012 15:13 ticklishmusic wrote:
i think if mid wards their river brush properly it covers the other entrance to your jungle as well (i think).

That "if" is what always screws you when you look at the "optimal" play and then do a reality check.


They never do. Basically, my ideal ward setup as a support, which i try to maintain is mid river brush, drake/tribrush and lane brush. Of course, the problem with this is that mid river brush is pretty far away from your lane. With those three wards, i feel save. If one of them is missing, i always know that there is a way the enemy jungler could take to get to me unnoticed, and that is scary. Especially since they always manage to take that one way.

It also means that i want a sightstone and some additional wards. Later on, you always want additional wards, too, unless you notice others on your team also warding. 3 wards on the map are simply not enough at all.

If i can afford it, i get a sightstone on my first back. If not, i get pieces of either a philo or kages, and a few wards. I probably should stop getting philo, though. I noticed that i never turn it into something, and it basically gives no stats at all now. However, this will reduce my gold gain by a lot, and i like gold. Still worth it to gain lane dominance, probably. Skipping philo would also help against my inventory space problems if i have a sightstone, additional wards, and a flask.

I think i'll experiment more with wardens rush on tanky supports, and maybe even chalice rush on pokey ones. Though in that case, kages is probably the better choice.


it enrages me so much because goddam it makes life easier for fucking everyone if you don't ward like a shithead-- i mean, non supports can learn warding places too, and the concept of "ward to cover maximum paths" is not that complicated.
-__-"

i usually put my first down so it covers the river entrance to tribush (no point in running all the way to drake, they can't take it), then drop the second one so it covers drake and the entrance to the enemy jungle.

there's always annoying special cases like shen and stuff where they can bypass it and jump/dash into the riverbrush though.

the more i think of it, the more i dont like buying crystalline flask. im still liking going the old faerie x2 into philo/boots (or sightstone depending on gold). might consider changing runes to a little hp5, but that's it. i think flask/faerie with one ward might be viable on supports with the +gold mastery, but its very iffy... im even tempted to do some silly thing where the support waits in base or backs right after something happens so he can buy that one ward if he doesn't take the +gold mastery. feels like faerie + flask can bully really, really hard with champs like lulu/sona/raka.
(╯°□°)╯︵ ┻━┻
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-12-17 08:01:07
December 17 2012 07:55 GMT
#955
TSM were bad but not because of the fact that they lost against Fear... Did you watch the games? Dyruq on Olaf split pushing with no mana 3 times in a row and dying, and the rest of the team just not existing at all aside from xspecial... Not only tey don t make plays, but thier team fight just suck, regi playing ori and staying in the front being cut from the rest of the team, olaf teleport 2 min too late, etc.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-12-17 07:56:07
December 17 2012 07:55 GMT
#956
Well, stunning, I'm wrong.

I'm still exceedingly skeptical of the payoff of building this item specifically to gank but that's got to be the intended usage.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 17 2012 09:35 GMT
#957
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-12-17 09:42:49
December 17 2012 09:41 GMT
#958
On December 17 2012 18:35 zulu_nation8 wrote:
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.

A correction to make to the video description here. He states that:

This technique is really easy to do with characters with long cast animations that don't get interuppted by CC; Ezreal ult and Lux ult come to mind.


Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC)
It's like, "Is the Federation's Mobile Suit some kind of monster?"
DeltaBravo
Profile Joined November 2010
United States119 Posts
December 17 2012 09:41 GMT
#959
Also on the topic of support items, what do you guys think about the support masteries for the biscuit and mini ward at start? Actually, a better question is what are you guys running on supports nowadays. I'm running a 0/21/9 setup on tanky supports like leona for damage soaking, grabbing the biscuit. On more caster supports like sona or raka I'm feeling a mostly util tree.
Nerf Probes
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-12-17 10:04:00
December 17 2012 09:50 GMT
#960
Personally I run 0/9/21 on Leona. I love taking the % cooldown reduc and MS on her (there is none in the new defensiv tree) and I don't think you really need the added tankiness.
On sup like sona i'd rather build an hybride build like 11/9/10 to add some damage in lane but I only play Leona nowadays.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Prev 1 46 47 48 49 50 451 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group A
WardiTV917
IndyStarCraft 152
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko438
Harstem 283
IndyStarCraft 152
ProTech62
StarCraft: Brood War
Britney 56690
Sea 6603
Calm 5060
Rain 3995
Horang2 1795
Jaedong 1232
Bisu 1206
BeSt 826
Mini 687
EffOrt 635
[ Show more ]
Flash 630
actioN 380
ggaemo 299
Mong 214
hero 149
Hyun 142
Rush 140
Snow 140
Barracks 129
Mind 103
ToSsGirL 77
Shine 77
Hyuk 77
Soulkey 72
Aegong 48
sSak 43
Sea.KH 43
Backho 39
[sc1f]eonzerg 31
Sacsri 29
Movie 25
soO 24
Sharp 21
sas.Sziky 19
HiyA 18
Sexy 17
TY 15
SilentControl 11
Yoon 8
JulyZerg 8
Terrorterran 7
Bale 3
Dota 2
Gorgc3138
qojqva2940
Cr1tdota1006
XcaliburYe221
Counter-Strike
olofmeister1997
flusha385
markeloff128
edward56
kRYSTAL_18
Other Games
FrodaN4035
singsing2633
B2W.Neo1291
hiko722
crisheroes505
DeMusliM473
RotterdaM250
Hui .212
Mlord194
XaKoH 177
Fuzer 172
Mew2King60
rGuardiaN37
QueenE36
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 57
• davetesta19
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2386
• WagamamaTV712
League of Legends
• Nemesis2417
• Jankos1382
Upcoming Events
RSL Revival
3h 40m
PiGosaur Monday
10h 40m
WardiTV Summer Champion…
21h 40m
The PondCast
1d 20h
WardiTV Summer Champion…
1d 21h
Replay Cast
2 days
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
CSO Contender
4 days
Sparkling Tuna Cup
4 days
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
5 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.