|
On January 09 2013 07:12 AsnSensation wrote: how long has aphro been streaming? 3k is quite a difference compared to his 15-25k sessions on twitch x)
He switched to Own3d, and people rather watch adc over support (Doublelift op)
|
On January 09 2013 06:37 Sermokala wrote:Show nested quote +On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe.
I watched a soul disappear on it's own while speccing a game. Now I don't know what to think...
Also, collect a million souls and build on-hit for the lulz.
|
On January 09 2013 07:11 TheYango wrote:Show nested quote +On January 09 2013 07:10 Seuss wrote:On January 09 2013 06:48 onlywonderboy wrote:On January 09 2013 06:47 Sermokala wrote:On January 09 2013 06:40 TheYango wrote:On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. You have to roughly be around for it to spawn and then even closer for it to be collected. Didn't try this myself, but pretty sure Monte said you can also collect the souls with your W. Yup, and W is only 40 mana at all ranks. I'm really confused why everyone is focused on soul spawn distance when Thresh has a passive which effortlessly grants him 2000-6000g in free stats. Because it's more fun to run around the map and pick up souls than to stay in one place and get them while someone else kills things.
I edited my post, but basically even if you play exactly like a typical support does now you're going to have enough souls to have more base tankiness than any other champion in the game. If you really want to roam, you can go right ahead.
But as people have already pointed out, what's wrong with sitting in your lane and facilitating the most broken jungle ganks ever?
On January 09 2013 07:15 phyvo wrote:Show nested quote +On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. I watched a soul disappear on it's own while speccing a game. Now I don't know what to think... Also, collect a million souls and build on-hit for the lulz.
I think he confused Thresh's stack of souls versus uncollected souls.
|
On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? Splitpush, build items like Locket (stack them if you have to), crucible, bulwark, maybe zeke too for the lifesteal, QSS, or try to bait their important spells (if you get a grasp of when one of them tends to use his, Ashe for example) so you can avoid them and engage once their stuff is down. If you have the champs for it, you can also whittle down some of them with poke I guess (harder if Kennen has spellvamp, Ashe lifesteal and just Fiddle, obv.) and try to 5v4 while he is healing.
Use wards to monitor the exits of their base and keep them pushed at all times so you can take potshots at towers and force them to split.
On January 09 2013 06:37 Sermokala wrote:Show nested quote +On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. Seemed to me that they disappeared after awhile. Maybe it was my opponent's as he picked them tho, it was pretty hard which were whose.
On January 09 2013 06:40 TheYango wrote:Show nested quote +On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. Imagine how fast you'd rack those stacks otherwise.
|
Can enemies see your souls? If so, that's a pretty big indicator of an incoming gank, suddenly your minions start dropping souls near brushes.
|
United States47024 Posts
On January 09 2013 07:19 Seuss wrote: But as people have already pointed out, what's wrong with sitting in your lane and facilitating the most broken jungle ganks ever? Because it's boring to stay in one place. I'd like the mechanic if it encouraged more support roaming.
I could care less about how broken the mechanic is. I'd like it more if it encouraged more active support gameplay.
|
On January 09 2013 07:38 Requizen wrote: Can enemies see your souls? If so, that's a pretty big indicator of an incoming gank, suddenly your minions start dropping souls near brushes. Yes, they can also see you pick them up.
|
On January 09 2013 07:39 TheYango wrote:Show nested quote +On January 09 2013 07:19 Seuss wrote: But as people have already pointed out, what's wrong with sitting in your lane and facilitating the most broken jungle ganks ever? Because it's boring to stay in one place. I'd like the mechanic if it encouraged more support roaming. I could care less about how broken the mechanic is. I'd like it more if it encouraged more active support gameplay.
That sounds like a playstyle preference, which is fine. I was just surprised that people were grousing about that when his math is so crazy.
But then I'm the guy who finds Xerath interesting and exciting, so what do I know? 
I think you meant couldn't care less. /snark
|
FYI each small creep in lane has roughly a 33% chance of a soul drop, though it's way more consistent than pure RNG. Usually you get 2 souls a wave, sometimes 1, sometimes 3, in addition to what you get from cannon minions.
I haven't tested jungle creeps thoroughly but they don't feel different compared to lane. Note that the large creep at each of the small camps always drops a soul.
Also, souls last 15 seconds after they drop.
|
A few questions on Muramana here: Does it work with Twitch ult? And how? Does it deal 6% of current mana to all who get hit by spray and pray?
Also, has anyone tried AP Koggles yet? I know that it probably sucks due to the huge amount of assassins and gap closers, but is the damage potential still huge? Maybe a tankier build could work? (Tear+Catalyst into RoA+Rylai?
|
On January 09 2013 07:08 Erasme wrote:Show nested quote +On January 09 2013 06:43 Requizen wrote:On January 09 2013 06:23 barbsq wrote:On January 09 2013 06:01 Requizen wrote: Kind of a moot point anyway. Riot has said on multiple occasions that they don't want to include pets.
Besides, it'd be way too hard to balance, unless they had a set of mechanics all to themselves. Like the character can't auto, but the pet can or something like that. It's another one of those designs that, since it's the only one in the game, is inherently overpowered and will require shitty numbers or it's FP/Ban material 100% of the time. just because a mechanic is 'the only one in the game', that doesn't make it OP or fp/ban material. that said, i don't see a pet system working in LoL in the near future (like syllabear pet level). Even looking at something as simple and basic as the mechanical structure of the game, the interface just doesn't really allow for it. also, last time they made a 'pet' based champ, they made yorick, so be careful what you wish for. Perhaps I should have specified "when something that strong is the only version of it in the game". Like having a kit that has nearly every tool, i.e. Lee/Irelia, who are notoriously difficult to balance, or having stealth, which was batshit until they nerfed Eve and Twitch into oblivion to compensate. I think a true pet would kind of cross that line, in that it's a mechanic that the game is not designed to incorporate, and who knows how putting it in would affect everything else. To be fair, stealth is difficult to deal with until people realize that you need to buy pink wards/oracle to kill the invis champ. And the nerf to oracle certainly did not help.
The ability to force someone to buy pinks is pretty damn good though, isn't it? If we were to talk about junglers, then you'd need a few pink wards to keep safe, which is a pretty big investment when the champ could easily be going up to another lane. If it's a champ in lane I guess that's a bit different.
|
On January 09 2013 07:39 TheYango wrote:Show nested quote +On January 09 2013 07:19 Seuss wrote: But as people have already pointed out, what's wrong with sitting in your lane and facilitating the most broken jungle ganks ever? Because it's boring to stay in one place. I'd like the mechanic if it encouraged more support roaming. I could care less about how broken the mechanic is. I'd like it more if it encouraged more active support gameplay.
Doesn't that mean that Riot needs to make it so that vision can be more easily taken away? In addition, supports going to other lanes is a lot harder to do since it's easier to know if they're mia, isn't it?
|
United States23745 Posts
On January 09 2013 07:55 Doctorbeat wrote: A few questions on Muramana here: Does it work with Twitch ult? And how? Does it deal 6% of current mana to all who get hit by spray and pray?
Also, has anyone tried AP Koggles yet? I know that it probably sucks due to the huge amount of assassins and gap closers, but is the damage potential still huge? Maybe a tankier build could work? (Tear+Catalyst into RoA+Rylai? Froggen played AP Kog back at MLG Anaheim to great success, so much so he got him nerfed lol. It's actually not bad, but he's super mana hungry. I've seen them wreck in soloq.
|
How good is Thresh as a kill lane support. He has range(granted it's somewhat low) to last-hit minions/harass at level 1, and gains huge threat at both level 2 and 3. Can variably skill depending on what his partner brings, and scales fine without taking CS.
|
On January 09 2013 07:56 Dark_Chill wrote:Show nested quote +On January 09 2013 07:08 Erasme wrote:On January 09 2013 06:43 Requizen wrote:On January 09 2013 06:23 barbsq wrote:On January 09 2013 06:01 Requizen wrote: Kind of a moot point anyway. Riot has said on multiple occasions that they don't want to include pets.
Besides, it'd be way too hard to balance, unless they had a set of mechanics all to themselves. Like the character can't auto, but the pet can or something like that. It's another one of those designs that, since it's the only one in the game, is inherently overpowered and will require shitty numbers or it's FP/Ban material 100% of the time. just because a mechanic is 'the only one in the game', that doesn't make it OP or fp/ban material. that said, i don't see a pet system working in LoL in the near future (like syllabear pet level). Even looking at something as simple and basic as the mechanical structure of the game, the interface just doesn't really allow for it. also, last time they made a 'pet' based champ, they made yorick, so be careful what you wish for. Perhaps I should have specified "when something that strong is the only version of it in the game". Like having a kit that has nearly every tool, i.e. Lee/Irelia, who are notoriously difficult to balance, or having stealth, which was batshit until they nerfed Eve and Twitch into oblivion to compensate. I think a true pet would kind of cross that line, in that it's a mechanic that the game is not designed to incorporate, and who knows how putting it in would affect everything else. To be fair, stealth is difficult to deal with until people realize that you need to buy pink wards/oracle to kill the invis champ. And the nerf to oracle certainly did not help. The ability to force someone to buy pinks is pretty damn good though, isn't it? If we were to talk about junglers, then you'd need a few pink wards to keep safe, which is a pretty big investment when the champ could easily be going up to another lane. If it's a champ in lane I guess that's a bit different. In theory you always need to get pink ward to deward, but noone cares.. and bear in mind that someone who has invis will always forget to get survivability items, making him way easier to kill with truesight.
|
United States47024 Posts
It's really funny how underbought pinks are given how everyone is in the habit of warding the cookie-cutter ward locations every time.
|
On January 09 2013 08:01 TheYango wrote: It's really funny how underbought pinks are given how everyone is in the habit of warding the cookie-cutter ward locations every time.
I tend to carry pinks all the time as support. Philo+Pick and sightstone for me normal wards make pinks very affordable. They give you great area control, and carrying a pink in a teamfight with an Akali or a Eve is huge.
|
United States23745 Posts
On January 09 2013 07:59 Amui wrote: How good is Thresh as a kill lane support. He has range(granted it's somewhat low) to last-hit minions/harass at level 1, and gains huge threat at both level 2 and 3. Can variably skill depending on what his partner brings, and scales fine without taking CS. I feel like that's where he's going to be seen most, severing a Leona-esque role.
|
On January 09 2013 08:04 onlywonderboy wrote:Show nested quote +On January 09 2013 07:59 Amui wrote: How good is Thresh as a kill lane support. He has range(granted it's somewhat low) to last-hit minions/harass at level 1, and gains huge threat at both level 2 and 3. Can variably skill depending on what his partner brings, and scales fine without taking CS. I feel like that's where he's going to be seen most, severing a Leona-esque role.
The question is more directed towards bruiser+thresh, because he has the ability to bring a shielded angry melee with full cooldowns right up to a squishies face very early on in the game.
|
I think it would be cool if wriggle's dropped pink wards instead of normal wards (along with a corresponding price increase to compensate [maybe - wriggles isn't that strong as-is anyway]). It'd give it differentiation compared to sightstone and give junglers a way to clear wards in preparation for ganks now that oracle's is nerfed.
|
|
|
|