|
On January 09 2013 05:17 TheYango wrote:Show nested quote +On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming.
Souls last forever just checked pbe.
|
United States47024 Posts
On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing!
Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights.
On January 09 2013 06:37 Sermokala wrote:Show nested quote +On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up?
|
On January 09 2013 06:33 Seuss wrote:Show nested quote +On January 09 2013 06:27 Mondeezy wrote: Yes Korean Shaco skin finally out!
Aaaand the ingame model looks like crap. Riot y I think it looks fine, though the difference in hair color is confusing.
Eh it's just the mask that bugs me. Doesn't look anywhere as cool as the splash, his face just loos deformed lol.
|
On January 09 2013 06:35 NeoIllusions wrote:Show nested quote +On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? Split push, avoid team fights. We were, but they would just all 5 sit in their base and guard, we had all towers except for their mid inhib tower and bot inhib tower like 30 minutes in. But they would just sit their and defend, and eventually we had to teamfight them and they won each time.
|
On January 09 2013 05:37 TheYango wrote: The simplest way is to just make it Meepo. ahah op shit
|
United States47024 Posts
On January 09 2013 06:38 IMoperator wrote:Show nested quote +On January 09 2013 06:35 NeoIllusions wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? Split push, avoid team fights. We were, but they would just all 5 sit in their base and guard, we had all towers except for their mid inhib tower and bot inhib tower like 30 minutes in. But they would just sit their and defend, and eventually we had to teamfight them and they won each time. If they're sitting on their high ground, you just farm until you have a big enough item advantage to win fights.
If they're only farming from within their base they have a lower farm efficiency than your team that gets to farm the whole map and take objectives. So the item gap will continue to grow so long as you don't suicide to them.
|
On January 09 2013 06:38 TheYango wrote:Show nested quote +On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. Show nested quote +On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up?
No if a champ dies near you or sometimes when a creep dies near you you get a soul.
Edit: Wtf hes a ranged champ how come no one told me. yeah they drop on the ground and you have to go somewhere near them to pick them up. I was just melle range killing them and just picking them up instantly.
|
In my opinion there is a fairly straightforward way to make a pet with actives. Just make it so, that if the pet is summoned R switches from your skillshots to the "pet's skillshots". Assuming you summoned the pet with R in the first place. Technically you probably would never "switch" to the pet. You character would still perform the skillshots, but they could originate from your pet. In the same way, Zed's shadowclones works or Lulu's glitterlance. It would still feel a bit awkward though, because the pet would still to be controlled via alt, the same way as Tibbers or Shaco clone. They could make some sort of buff, that shows who is performing abilities at the moment. So technically I don't see a problem with it even within the current perceived constraints of the Interface.
|
United States47024 Posts
On January 09 2013 06:40 Sermokala wrote:Show nested quote +On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies?
Lame.
|
On January 09 2013 06:23 barbsq wrote:Show nested quote +On January 09 2013 06:01 Requizen wrote: Kind of a moot point anyway. Riot has said on multiple occasions that they don't want to include pets.
Besides, it'd be way too hard to balance, unless they had a set of mechanics all to themselves. Like the character can't auto, but the pet can or something like that. It's another one of those designs that, since it's the only one in the game, is inherently overpowered and will require shitty numbers or it's FP/Ban material 100% of the time. just because a mechanic is 'the only one in the game', that doesn't make it OP or fp/ban material. that said, i don't see a pet system working in LoL in the near future (like syllabear pet level). Even looking at something as simple and basic as the mechanical structure of the game, the interface just doesn't really allow for it. also, last time they made a 'pet' based champ, they made yorick, so be careful what you wish for. Perhaps I should have specified "when something that strong is the only version of it in the game". Like having a kit that has nearly every tool, i.e. Lee/Irelia, who are notoriously difficult to balance, or having stealth, which was batshit until they nerfed Eve and Twitch into oblivion to compensate. I think a true pet would kind of cross that line, in that it's a mechanic that the game is not designed to incorporate, and who knows how putting it in would affect everything else.
Honestly, though, I think the best way to have the controls would be to make their action bar similar to Nid/Jayce/Elise, but instead of switching forms you switch between giving commands and your own abilities. As in both the master and pet have a QWE and then R switches to the "other action bar", so in essence you have to choose whether to choose to control yourself or your pet. Your pet would follow you and attack your target, unless you decide to give it a separate move/attack command from it's action bar.
|
United States23745 Posts
On January 09 2013 06:40 TheYango wrote:Show nested quote +On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. lol that's clearly spelled out in the wording of the passive
Chain warden can harvest the souls of enemies that die near him
|
On January 09 2013 06:40 TheYango wrote:Show nested quote +On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame.
You have to roughly be around for it to spawn and then even closer for it to be collected.
|
On January 09 2013 06:33 Seuss wrote:Show nested quote +On January 09 2013 06:27 Mondeezy wrote: Yes Korean Shaco skin finally out!
Aaaand the ingame model looks like crap. Riot y I think it looks fine, though the difference in hair color is confusing.
Eh it's just the mask that bugs me. Doesn't look anywhere as cool as the splash, his face just loos deformed lol.
|
United States23745 Posts
On January 09 2013 06:47 Sermokala wrote:Show nested quote +On January 09 2013 06:40 TheYango wrote:On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. You have to roughly be around for it to spawn and then even closer for it to be collected. Didn't try this myself, but pretty sure Monte said you can also collect the souls with your W.
|
On January 09 2013 06:40 BlueSpace wrote: In my opinion there is a fairly straightforward way to make a pet with actives. Just make it so, that if the pet is summoned R switches from your skillshots to the "pet's skillshots". Assuming you summoned the pet with R in the first place. Technically you probably would never "switch" to the pet. You character would still perform the skillshots, but they could originate from your pet. In the same way, Zed's shadowclones works or Lulu's glitterlance. It would still feel a bit awkward though, because the pet would still to be controlled via alt, the same way as Tibbers or Shaco clone. They could make some sort of buff, that shows who is performing abilities at the moment. So technically I don't see a problem with it even within the current perceived constraints of the Interface.
If interesting pet mechanics are going to be explored there needs to be an upgrade to the engine. A band-aid solution over existing functionality would still be sub optimal. Hotkeys for standard actions, and multiple abilities would be a start.
Just to follow on I don't find the current implementation particularly clunky, only limited. It's functions fine for pets that just attack/move, but pets with more interesting gameplay elements would obviously add something to the game.
Imagine if Mord had the abilities of his ghost on serperate hotkeys!
|
On January 09 2013 06:43 Requizen wrote:Show nested quote +On January 09 2013 06:23 barbsq wrote:On January 09 2013 06:01 Requizen wrote: Kind of a moot point anyway. Riot has said on multiple occasions that they don't want to include pets.
Besides, it'd be way too hard to balance, unless they had a set of mechanics all to themselves. Like the character can't auto, but the pet can or something like that. It's another one of those designs that, since it's the only one in the game, is inherently overpowered and will require shitty numbers or it's FP/Ban material 100% of the time. just because a mechanic is 'the only one in the game', that doesn't make it OP or fp/ban material. that said, i don't see a pet system working in LoL in the near future (like syllabear pet level). Even looking at something as simple and basic as the mechanical structure of the game, the interface just doesn't really allow for it. also, last time they made a 'pet' based champ, they made yorick, so be careful what you wish for. Perhaps I should have specified "when something that strong is the only version of it in the game". Like having a kit that has nearly every tool, i.e. Lee/Irelia, who are notoriously difficult to balance, or having stealth, which was batshit until they nerfed Eve and Twitch into oblivion to compensate. I think a true pet would kind of cross that line, in that it's a mechanic that the game is not designed to incorporate, and who knows how putting it in would affect everything else. To be fair, stealth is difficult to deal with until people realize that you need to buy pink wards/oracle to kill the invis champ. And the nerf to oracle certainly did not help.
|
On January 09 2013 06:48 onlywonderboy wrote:Show nested quote +On January 09 2013 06:47 Sermokala wrote:On January 09 2013 06:40 TheYango wrote:On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. You have to roughly be around for it to spawn and then even closer for it to be collected. Didn't try this myself, but pretty sure Monte said you can also collect the souls with your W.
Yup, and W is only 40 mana at all ranks.
I'm really confused why everyone is so annoyed by soul spawn distance when Thresh's passive will effortlessly grant him 2000-6000g in free stats even if you do roam.
|
United States47024 Posts
On January 09 2013 07:10 Seuss wrote:Show nested quote +On January 09 2013 06:48 onlywonderboy wrote:On January 09 2013 06:47 Sermokala wrote:On January 09 2013 06:40 TheYango wrote:On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. You have to roughly be around for it to spawn and then even closer for it to be collected. Didn't try this myself, but pretty sure Monte said you can also collect the souls with your W. Yup, and W is only 40 mana at all ranks. I'm really confused why everyone is focused on soul spawn distance when Thresh has a passive which effortlessly grants him 2000-6000g in free stats. Because it's more fun to run around the map and pick up souls than to stay in one place and get them while someone else kills things.
|
how long has aphro been streaming? 3k is quite a difference compared to his 15-25k sessions on twitch x)
|
On January 09 2013 07:11 TheYango wrote:Show nested quote +On January 09 2013 07:10 Seuss wrote:On January 09 2013 06:48 onlywonderboy wrote:On January 09 2013 06:47 Sermokala wrote:On January 09 2013 06:40 TheYango wrote:On January 09 2013 06:40 Sermokala wrote:On January 09 2013 06:38 TheYango wrote:On January 09 2013 06:32 IMoperator wrote: What the fuck are you supposed to do vs. an ult stacking team? It seems like the easiest god damn way to win. We were up by 10+ kills and a ton of towers, had more dragons. We even got the top inhib, and baron once. But we could do absolutely nothing in teamfights because they had fucking leona, fiddlesticks, kennen and ashe ulting on top of each other. There's like nothing we could do in that situation because everyone melted. It's so damn stupid because we should've won that easily, but they just pressed R and won teamfights. what are you supposed to do? A teamfight team being able to win teamfights? Amazing! Fortunately, there are other aspects to the game other than endlessly butting your heads against each other in teamfights. On January 09 2013 06:37 Sermokala wrote:On January 09 2013 05:17 TheYango wrote:On January 09 2013 04:36 Requizen wrote: The one thing I dislike about Thresh is that he kind of discourages roaming, to gain his armor/MR passive thingies. He's basically designed to hang out around another champion at all times and let them kill things, rather than allowing him to go to mid or help jungle stuff. I mean, sure you still can, but it seems bad to miss out on the defensive stats that drop if you can't guarantee a kill at least. It depends how long the souls last. If souls last long enough, it actually encourages roaming because you'll get more souls moving from lane to lane than you would staying in one place. If the souls are really short-lived, then yes, it discourages roaming. Souls last forever just checked pbe. So if a creep die, the soul sits there in lane until you go pick it up? No if a champ dies near you or sometimes when a creep dies near you you get a soul. So you have to BE there when the creep dies? Lame. You have to roughly be around for it to spawn and then even closer for it to be collected. Didn't try this myself, but pretty sure Monte said you can also collect the souls with your W. Yup, and W is only 40 mana at all ranks. I'm really confused why everyone is focused on soul spawn distance when Thresh has a passive which effortlessly grants him 2000-6000g in free stats. Because it's more fun to run around the map and pick up souls than to stay in one place and get them while someone else kills things.
Considering his kit is pretty godly for being an aggressive support, you can stay in one place AND actively try to kill things. But he's also a really good roamer once he hits level 3 so you might want to just ding it, and then roam.
|
|
|
|