|
On January 09 2013 09:06 smOOthMayDie wrote:That doesn't make sense to me... LoL brings in the biggest amount of viewers. >_>; Much more entertaining to watch than SC2 also
|
United States47024 Posts
On January 09 2013 09:06 smOOthMayDie wrote:That doesn't make sense to me... LoL brings in the biggest amount of viewers. >_>; I suspect it might have to do with how S3 affects how they can run the event.
|
United States23745 Posts
On January 09 2013 09:13 TheYango wrote:Show nested quote +On January 09 2013 09:06 smOOthMayDie wrote:That doesn't make sense to me... LoL brings in the biggest amount of viewers. >_>; I suspect it might have to do with how S3 affects how they can run the event. I'm sure this is what it was, but I didn't expect them to phase out LoL completely. I figured it would be a Challenger Series event or whatever it's called where the lower tier teams can compete for the chance to break in the Championship Series. And then Riot said they would have their Championship Series matchs for that week played at the LAN venue. Maybe IPL didn't think it was worth the time/money to put on a b-tier tournament, can't say I really blame them though...
|
United States47024 Posts
On January 09 2013 09:16 onlywonderboy wrote:Show nested quote +On January 09 2013 09:13 TheYango wrote:On January 09 2013 09:06 smOOthMayDie wrote:That doesn't make sense to me... LoL brings in the biggest amount of viewers. >_>; I suspect it might have to do with how S3 affects how they can run the event. I'm sure this is what it was, but I didn't expect them to phase out LoL completely. I figured it would be a Challenger Series event or whatever it's called where the lower tier teams can compete for the chance to break in the Championship Series. And then Riot said they would have their Championship Series matchs for that week played at the LAN venue. Maybe IPL didn't think it was worth the time/money to put on a b-tier tournament, can't say I really blame them though... Yeah that's the thing.
LoL brought in the most viewers at IPL 3/4/5, but we have to realize that the teams they got at those times were ostensibly the best teams in the world. If IPL6 is only allowed to have 2nd/3rd tier NA teams, how will that affect viewership?
|
|
Nick Allen said less than an hour ago on Whose League Is Is Anyway, that there will be a LoL event at IPL6 with international competitors.
|
unless Riot's s3 championship series blows all our minds away it will be a real bummer if IPL/MLG/IEM won't have the top8 teams of NA/EU at their events in '13...
|
On January 09 2013 09:02 arb wrote:Show nested quote +On January 09 2013 08:58 Amethyst21 wrote: Voyboy crushing with Tankarina. Is this the new FotM Kat build? (Warmogs, Sunfire, Guise, mercs, spirit visage) doesnt do any damage though Doesn't matter, Warmogs is completely broken right now. Expression on Najin Shield went cloth + 5 -> boots 1 -> Warmogs -> Sorc -> Haunting Guise -> Liandry's -> Zhonyas in one game last night and something like Warmogs -> Sorc -> Rylais in the next game. The standard Nocturne build is Machete -> Madred's -> Zerkers -> Warmogs. In last night's g1 of Najin Shield vs MVP White there were 4 Warmogs.
Warmogs is core on a ton of champs right now.
|
On January 09 2013 07:55 Doctorbeat wrote:Also, has anyone tried AP Koggles yet? I know that it probably sucks due to the huge amount of assassins and gap closers, but is the damage potential still huge? Maybe a tankier build could work? (Tear+Catalyst into RoA+Rylai?
AP Kog is stilll fine. The main difference this season is tear is so cheap, it's a lot easier to get it early and then charge it up. That's about it. Also flask/5 pots/ward if you wan to play super duper safe. And people tend to have a lot less MR early, so if you do especially well you just start shredding everyone.
|
I think I'm going to try Warmogs on akali when I get home tonight.
Gunblade - > sorcs - > Warmogs.
Thoughts?
|
United States47024 Posts
Warmog's is just pure, no-nonsense HP+regen right now. It's not all that surprising how many champs want that when you take out all the gimmicks of secondary stats or needing to build up stacks.
Honestly, I'd even venture to say that Warmog's is potentially the best pure-survivability item not just for tankier champs, but even for APs and ADs as well--given that their base stats typically fall in the range where HP is more effective than resists, that the the S3 changes reduce the effectiveness of late-game resists, and that they typically often already buy resist items on mixed-stat items (e.g. Zhonya's, Abyssal).
|
On January 09 2013 09:02 arb wrote:Show nested quote +On January 09 2013 08:58 Amethyst21 wrote: Voyboy crushing with Tankarina. Is this the new FotM Kat build? (Warmogs, Sunfire, Guise, mercs, spirit visage) doesnt do any damage though
Just need to stay alive for the resets to start rolling. Does fine damage if that happens.
|
United States23745 Posts
On January 09 2013 09:20 Antyee wrote: Nick Allen said less than an hour ago on Whose League Is Is Anyway, that there will be a LoL event at IPL6 with international competitors. Interesting, I meant to watch that today but forget, guess I'll have to check the VODs. Weird that no mention of this was made in the post, figured if they were going to have something for LoL they might want to mention it in some capacity.
|
On January 09 2013 09:36 TheYango wrote: Warmog's is just pure, no-nonsense HP+regen right now. It's not all that surprising how many champs want that when you take out all the gimmicks of secondary stats or needing to build up stacks.
Honestly, I'd even venture to say that Warmog's is potentially the best pure-survivability item not just for tankier champs, but even for APs and ADs as well--given that their base stats typically fall in the range where HP is more effective than resists, that the the S3 changes reduce the effectiveness of late-game resists, and that they typically often already buy resist items on mixed-stat items (e.g. Zhonya's, Abyssal). Used to provide 1270 health before S3. I think Riot wanted to copy Heart of Tarrasque in DotA.
It provides more health regen then before, but still not gamebreaking amounts unless you're playing long drawn out arams. Heart gives 2% health regen per second. This gives 1.5% per 5 seconds. You really have to value the health regen heavily to think the new warmogs is better than the old.
|
On January 09 2013 09:46 obesechicken13 wrote:Show nested quote +On January 09 2013 09:36 TheYango wrote: Warmog's is just pure, no-nonsense HP+regen right now. It's not all that surprising how many champs want that when you take out all the gimmicks of secondary stats or needing to build up stacks.
Honestly, I'd even venture to say that Warmog's is potentially the best pure-survivability item not just for tankier champs, but even for APs and ADs as well--given that their base stats typically fall in the range where HP is more effective than resists, that the the S3 changes reduce the effectiveness of late-game resists, and that they typically often already buy resist items on mixed-stat items (e.g. Zhonya's, Abyssal). Used to provide 1270 health before S3. I think Riot wanted to copy Heart of Tarrasque in DotA. It provides more health regen then before, but still not gamebreaking amounts unless you're playing long drawn out arams. Heart gives 2% health regen per second. This gives 1.5% per 5 seconds. You really have to value the health regen heavily to think the new warmogs is better than the old. In drawn out poke its not that bad, same reason why i really liked FoN, now it gives alot of health and the regen aura which is like, in some situations better than the like +80mr but in some worse, so idk.
|
It's better in the sense that it's cheaper and doesn't have to be stacked, so you don't have to worry as much about rushing it then being kinda useless for awhile. You can also build it out of the jungle and have 100% of the stats without having to painstakingly stack it off of camps.
|
On January 09 2013 09:32 smOOthMayDie wrote: I think I'm going to try Warmogs on akali when I get home tonight.
Gunblade - > sorcs - > Warmogs.
Thoughts?
Akali already effectively gains health as she fights through her Spell Vamp. If you're looking to mimic Voyboy's Katarina you're better off building a couple resist items and stacking Gunblades than building lots of health.
|
On January 09 2013 09:54 Alaric wrote: It's better in the sense that it's cheaper and doesn't have to be stacked, so you don't have to worry as much about rushing it then being kinda useless for awhile. You can also build it out of the jungle and have 100% of the stats without having to painstakingly stack it off of camps.
Now I have no excuse to just steal the farm from all three lanes with Mundo =(
|
AP Kog just isn't too great anymore. The max stacks doubling was really hugee. The damage nerf was big, but the fact that the mana cost on your ult can go up to 400 kills you a lot. Chalice is pretty much mandatory now. I've tried tear -> chalice into the standard build order than Froggen used to use (rylai's and boots 2 into archangel -> deathcap/void staff).
It's just not the same as it used to be.
|
United States47024 Posts
On January 09 2013 09:46 obesechicken13 wrote:Show nested quote +On January 09 2013 09:36 TheYango wrote: Warmog's is just pure, no-nonsense HP+regen right now. It's not all that surprising how many champs want that when you take out all the gimmicks of secondary stats or needing to build up stacks.
Honestly, I'd even venture to say that Warmog's is potentially the best pure-survivability item not just for tankier champs, but even for APs and ADs as well--given that their base stats typically fall in the range where HP is more effective than resists, that the the S3 changes reduce the effectiveness of late-game resists, and that they typically often already buy resist items on mixed-stat items (e.g. Zhonya's, Abyssal). Used to provide 1270 health before S3. I think Riot wanted to copy Heart of Tarrasque in DotA. It provides more health regen then before, but still not gamebreaking amounts unless you're playing long drawn out arams. Heart gives 2% health regen per second. This gives 1.5% per 5 seconds. You really have to value the health regen heavily to think the new warmogs is better than the old. You're underrating the fact that you don't have to stack it. It provides an immediate strong item timing rather than a weak one that builds up slightly over time.
EDIT: if you actually look at JUST the health component, the new Warmog's is actually a massive improvement based on this fact.
New Warmog's: 2500 gold worth of HP for 2650 gold Old Warmog's: 2300 gold worth of HP for 3000 gold initially, 3175 gold worth at max stacks
So the old Warmog's was about 10% more efficient for HP at max stacks, but 20% worse on 0 stacks.
|
|
|
|