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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 331

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Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 08 2013 03:06 GMT
#6601
On January 08 2013 12:04 Inschato wrote:
Show nested quote +
On January 08 2013 12:01 Dusty wrote:
Thresh gains no Armor or MR per level, and gets AP for free from his passive. Interesting...

I really wonder if he's actually not going to gain any armor per level. That would make him the only champion to be that way. Currently even Heimerdinger has 61 armor at level 18 (the lowest) so 18 armor at level 18 would blow that out of the water. On the other hand his passive says he gains armor and magic resist from enemies slain around him, and that might be permanent like Garen's W used to be.


I think it is permanent. Does enemies refer to creeps& champs, or just champions?

I'd actually prefer if it was creeps & champs. Makes more sense to have gradual progression rather than potential for some insane snowballing.
Porouscloud - NA LoL
Dusty
Profile Blog Joined December 2010
United States3359 Posts
January 08 2013 03:10 GMT
#6602
On January 08 2013 12:04 Inschato wrote:
Show nested quote +
On January 08 2013 12:01 Dusty wrote:
Thresh gains no Armor or MR per level, and gets AP for free from his passive. Interesting...

I really wonder if he's actually not going to gain any armor per level. That would make him the only champion to be that way. Currently even Heimerdinger has 61 armor at level 18 (the lowest) so 18 armor at level 18 would blow that out of the water. On the other hand his passive says he gains armor and magic resist from enemies slain around him, and that might be permanent like Garen's W used to be.


Yeah he doesn't I tested it on the PBE. 1 soul = 1 mr and armor, forgot to check how much ap it gives (I don't think it would be too crazy to assume 1 ap). So far I'm really really really unimpressed with his kit. It's boring as fuck and his Q isn't even that cool, it barely drags people. Best part of his kit is W by far, everything else blows. Something about his E just makes it feel awful to use, I dunno.

Minions sometimes drop a pile of green poo that Thresh can pick up and those give the passive bonus. Champions will always drop the green poo.
thenexusp
Profile Joined May 2009
United States3721 Posts
January 08 2013 03:12 GMT
#6603
enemies generally refer to creeps+champs, and makes a lot more sense anyway

The "dying around him" is basically the mechanic that lets him be a 0cs support, as opposed to, for example, veigar's/nasus/sion's condition that they have to actually kill the enemy.

If it was just champs, they could get away with saying "kills and assists" because how often is an enemy champ going to die near you and you don't get the assist for it
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2013-01-08 03:15:30
January 08 2013 03:12 GMT
#6604
Thresh collects the souls of dead enemies by walking near them. Souls permanently grant him Armor, Magic Resist and Ability Power.

Champions and Large Minions always drop a soul. Small minions only sometimes drop a soul.

Thresh does not gain Armor and Magic Resist per level.


Went and took that from his passive's tooltip in a PBE game I'm spectating. Based on the souls tooltip itself, there is a small amount of diminishing returns (This Thresh has 14 souls, but only getting about 13.08 armor/mres/AP from it.)


I wonder if super minions will always drop them. Could be some amusing comeback situations if you have all 3 inhibs down and tons of supers are dying around him.
3.
dottycakes
Profile Joined April 2011
Canada548 Posts
Last Edited: 2013-01-08 03:19:44
January 08 2013 03:15 GMT
#6605
So... it's essentially Blitz Q E, with W giving shield and dash for ally?

Edit: I mean playstyle wise.
AP ratios seem too low for an AP carry. Would CC AP Tank be possible with no scaling on armor and MR?
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2013 03:20 GMT
#6606
On January 08 2013 11:48 VayneAuthority wrote:
that sounds like their first "troll potential" champ in a while. My guess is that he comes out very weak/balanced like trundle and nobody plays him after a couple laughs.

Trundle was very good in S1, if underplayed. By no means weak, if Jatt's performance with him meant anything.

He just got fucked by the S2 jungle changes, and again by the S3 ones.
Moderator
ClonedBefore
Profile Joined October 2011
United States289 Posts
Last Edited: 2013-01-08 03:27:59
January 08 2013 03:22 GMT
#6607
On January 08 2013 12:20 TheYango wrote:
Show nested quote +
On January 08 2013 11:48 VayneAuthority wrote:
that sounds like their first "troll potential" champ in a while. My guess is that he comes out very weak/balanced like trundle and nobody plays him after a couple laughs.

Trundle was very good in S1, if underplayed. By no means weak, if Jatt's performance with him meant anything.

He just got fucked by the S2 jungle changes, and again by the S3 ones.


He was also screwed by armor and magic resist shred not working against baron or dragon.
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2013 03:33 GMT
#6608
On January 08 2013 12:12 Inschato wrote:
Champions and Large Minions always drop a soul. Small minions only sometimes drop a soul.

So basically you always want to be around when Blue/Red die?

If an enemy team kills a buff/baron/dragon do you "leech" the soul even though your team didn't get the kill?
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 08 2013 03:39 GMT
#6609
Swiftness boots + alacrity upgrade. New meta
It's your boy Guzma!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-01-08 03:45:39
January 08 2013 03:40 GMT
#6610
wow, thresh is actually really interesting. I'm very surprised that riot is releasing him, although he does look like he's gonna be stuck in a support role with the lack of jungle skills, weak ap ratios, poor range.

also I'm pretty sure the posted health stats are wrong because he would have 636 health at level one, which would be absurd. They also gave incorrect numbers for rivens health so i'm just guessing its a mistake.

the lantern toss is an absurdly good ability with the range it has, but there are totally some really trolly aspects remaining like your full health teammate taking the lantern you need to escape with. What you also have to realize is that it gives his Ad flash as long as he has flash. You can drop lantern and flash a wall, which then allows your ad to follow you, or drop lantern and flash at someone which essentially gives your jungle or ad like a 900 range instant gap closer.

his kit is jut nuuuuuts though, that pull is longer than blitzes, plus you can pull to them, and although it pulls slower/shorter than blitz, it also acts as a 1.5 second stun even at point blank range, so its better than blitzes hook in a tight fight. AOE slow and displacement? crazy. There is also some real kill potential in lane with that ult: Lay down ult, they walk through one wall and are hugely slowed, land easy hook and pull them through another wall, then sweep them through a third wall. Its like 6 seconds of stun and 50+% slow with huge damage attached.

I see nothing in his kit that makes me think he could jungle with any success.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
January 08 2013 03:41 GMT
#6611
On January 08 2013 12:10 Dusty wrote:
Show nested quote +
On January 08 2013 12:04 Inschato wrote:
On January 08 2013 12:01 Dusty wrote:
Thresh gains no Armor or MR per level, and gets AP for free from his passive. Interesting...

I really wonder if he's actually not going to gain any armor per level. That would make him the only champion to be that way. Currently even Heimerdinger has 61 armor at level 18 (the lowest) so 18 armor at level 18 would blow that out of the water. On the other hand his passive says he gains armor and magic resist from enemies slain around him, and that might be permanent like Garen's W used to be.


Yeah he doesn't I tested it on the PBE. 1 soul = 1 mr and armor, forgot to check how much ap it gives (I don't think it would be too crazy to assume 1 ap). So far I'm really really really unimpressed with his kit. It's boring as fuck and his Q isn't even that cool, it barely drags people. Best part of his kit is W by far, everything else blows. Something about his E just makes it feel awful to use, I dunno.

Minions sometimes drop a pile of green poo that Thresh can pick up and those give the passive bonus. Champions will always drop the green poo.

I think he needs some QoL buffs in terms of his animations and what not but I think his kit has a lot of potential. Riot described him as similar to Leona which I can see. His Q isn't supposed to be as powerful as a Blitz hook, plus it gives the option of jumping on the enemy a la Lee Sin Q which opens up some options. His E is kind of awkward but I think it's because there's never been a skill shot like it, gotta pay attention to whether it lines up and if you want to push or pull the enemy. I think it's one of those things people would get used to after playing him for a while. I think we could see him both top or support, maybe jungle if his clear time is fast, couldn't check before Riot put the player cap on the PBE
RIP Ryan Davis / TL or Die / @onlywonderboy
qanik
Profile Joined May 2010
Denmark1899 Posts
January 08 2013 03:49 GMT
#6612
New champ looks alot like Naut, or at least fill a similar role as him. And btw his health regen is sick at level 1 lol, ironic after they just nerfed rivens health regn because it was abnormally high.
Best Teemo World
Alaric
Profile Joined November 2009
France45622 Posts
January 08 2013 03:49 GMT
#6613
If there's one thing he taught me, though, it's that Riot's lore department is really uninspired when it comes to the Shadow Isles.
Cant take LMS hipsters serious.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 08 2013 03:53 GMT
#6614
Did Riot nerf the cast range on Corki's Q or animation?... Feels clunky as fuck all of a sudden
Bronze player stuck in platinum
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 08 2013 03:54 GMT
#6615
Jungling will not work on him at all. His E is on a short enough CD, but his damage even with a little AP is abysmal. All of his damage essentially comes from his crazy as fuck passive and ult, and honestly as a support he looks like will absolutely trash on everyone. (Numbers and PBE changes pending, obv)

Ranged attack with extra crazy magic damage every 5-6 secs (to let the damage ramp up)?
Check.
Two displacement abilities?
Check.
Stun, knockup, uberslow?
Check.
Decent shield and INSANE utility with portable wardjump?
Check.

Funny thing bout him is it seems his ult is probably WORSE in big teamfights than it seems, since you'd essentially have to not only kill yourself to get it off, but it also leaves room for a lot of enemy counterplay in terms of using tanks as 'wall-breakers' and whatnot.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
onlywonderboy
Profile Joined August 2012
United States23745 Posts
January 08 2013 03:55 GMT
#6616
On January 08 2013 12:49 Alaric wrote:
If there's one thing he taught me, though, it's that Riot's lore department is really uninspired when it comes to the Shadow Isles.

I thought Riot fired their lore team and that's why the Journal of Justice stopped updating?
RIP Ryan Davis / TL or Die / @onlywonderboy
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 08 2013 03:58 GMT
#6617
Oh and to clarify, you essentially max out at 100 souls, which have a chance to drop from every minion, with a 100% chance to drop from champs and siege minions.

This is because the first soul grants you 1 armor/MR/AP, the second grants you 0.99, the third 0.98, etc.

And yeah his animations do feel real clunky and his E is awkward as a motherfucker to use.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
January 08 2013 03:59 GMT
#6618
Ok, I went on to the PBE and tried Thresh out in a botgame, just to see how he plays. Let me say this: Thresh is 100% a support. There is no doubt about it. Here is a rundown on his skills and how they play out.

Passive: He has no armour or MR scaling, but gains AP, MR and Armour from the souls he collects. Souls drop100% from cannon minions and champions, and randomly from small minions. I did not test if they drop from jungle monsters/Baron/Dragon. The souls have a diminishing return per each soul you pick up. I.E. Soul 1 give 1 AP/MR/AR, Soul 2 gives .98, Soul 3 .96 ETC ETC those are not the actual numbers, I just made those up, but the idea is the same, it starts at ~1 per soul and then decreases from there. When a soul drops there is a noise (kind of like a ghost wail/groan) and you can see the teal coloured wisp soul things floating around. You have to walk over to the souls to collect them, and you have to get quite close to them to do so, approximately melee range. This could be quite annoying when your AD causes a soul to drop but you can't get to it because you're being zoned.

Q: This skill has a hook/drag + gap closer activate portion and a passive +magic damage on auto attack.
You throw out the Q, and you hit an enemy. It does a low amount of magic damage and then pulls them about 250~ units toward you. They stop for a second and then they are pulled about another 250 units toward you, the hook then detaches. At any time once the hook has landed, you can jump to them Lee Sin Q style. The placeholder icon is actually the Lee Sin Q kick!

The passive magic damage has a damage range based: skill level, number of souls collected and time since last auto attack, and finally maxes out at 200% of your autoattack damage. This can make Thresh a pretty good auto attack harasser, as it'll charge up while you do nothing, and then allows you to sneak of a extra high damage auto.

W: Since I was doing a solo bot game, I didn't get to really test this ability out or its interaction with teammates.

E: A really strange skill. It is quite narrow, only about the width of Thresh's character model, maybe slightly bigger, and the range isn't particularly long either. It does either a knockback or slight pull with a small short duration slow attached to it (30%, 2~ seconds). You either cast it while facing toward an enemy to push them back away from, or do the oppsite, turning your back on the enemy and then drawing them toward you.

I found this skill really strange, and frustrating to use. Because of its limited range and clunky cast time, I found it annoying hard to to land properly unless you are partically in melee range, otherwise your target will just walk out of range before the cast time/animation goes off.

R: Forms a short range 5 sided wall around Thresh, the range is not very large, maybe only 350~ units. Enemies who run into the wall take damage and get a 99% slow for a few seconds. Not a terrible ultimate, but you really need to combo it well with all of his other skills to get the most out of it.

How to play: Probably something like a R>Q>E>W or R>Q>W>E depending on how useful a leveled W is.

Comob: Q your target, wait for the drags to finish, activate Q to jump, quickly cast E to bring them further from their tower/closer to your AD. Add in your ult when 6. W could be used to have your AD gapclose if they are too far away.

Otherwise you charge up your passive Q auto damage and try to auto when its fully charged as harass.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 08 2013 04:05 GMT
#6619
Man he is going to support ganks so well, just imagine how terrifying its gonna be to have like nautilus fucking zipping into your lane from 975 range with lantern 0_0
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-08 04:13:56
January 08 2013 04:13 GMT
#6620
My gut instinct tells me he should be played as a roaming support (strong gank but no way to easily jungle, can clean up a few lingering souls whenever he passes through a lane--which probably gets him more souls than if he just sat bottom lane the whole time, plus gets a guaranteed soul from helping the jungler finish buffs), but I don't know how much room there is in the game for that.

At the very least, if they had that in mind, they should give him higher base MS.
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