• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors13[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers20Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2237 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 329

Forum Index > LoL General
Post a Reply
Prev 1 327 328 329 330 331 451 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-01-08 02:05:39
January 08 2013 02:05 GMT
#6561
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something

Hypercarry in dota, is someone who can 1v5 a team.

hypercarry in lol, is someone who can melt a 5 man team in seconds. (or only source of damage for a team).
liftlift > tsm
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 08 2013 02:06 GMT
#6562
On January 08 2013 11:05 wei2coolman wrote:
Show nested quote +
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something

Hypercarry in dota, is someone who can 1v5 a team.

hypercarry in lol, is someone who can melt a 5 man team in seconds. (or only source of damage for a team).

doesnt make much sense to me, but whatever works i guess
Artillery spawned from the forges of Hell
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-01-08 02:12:53
January 08 2013 02:08 GMT
#6563
On January 08 2013 09:49 xDaunt wrote:
Show nested quote +
On January 08 2013 09:22 Scip wrote:
On January 08 2013 08:48 Dusty wrote:
Why don't people play Rammus? He seems like a fine champ.

Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling.

His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler.

I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs.

Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.

Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.

His biggest weakness is probably the midgame - where he doesn't have many tank items yet so he can really get mauled if he tries to initiate by rolling straight into a team, and he's probably initiating against more than 1-2 people like he does during laning when he ganks. Once he gets some more items like Locket, Randuins, Aegis/Bulwark this isn't so bad.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
January 08 2013 02:11 GMT
#6564
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 08 2013 02:12 GMT
#6565
Kog'maw wins the game. GGWP Fear.
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-01-08 02:16:21
January 08 2013 02:14 GMT
#6566
On January 08 2013 11:11 Dusty wrote:
Show nested quote +
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3

Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries.

On January 08 2013 11:12 Sufficiency wrote:
Kog'maw wins the game. GGWP Fear.


Although Cop didn't really get any kills until that last fight, he was a key component in their midgame strength (oddly enough, right? lol, it's kog). He never gave up any silly kills, was able to chunk through a lot of health. Voyboy, and Nyjacky did most of the cleaning up. Also his GA never proc'd... lol, so he was essentially down a damage item for a defensive item he never used, as well.
liftlift > tsm
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 08 2013 02:15 GMT
#6567
On January 08 2013 11:11 Dusty wrote:
Show nested quote +
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3


I'd throw Tristana up there just because of how silly she is late.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
MattBarry
Profile Joined March 2011
United States4006 Posts
January 08 2013 02:15 GMT
#6568
On January 08 2013 11:14 wei2coolman wrote:
Show nested quote +
On January 08 2013 11:11 Dusty wrote:
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3

Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries.

Katarina is clean up crew, you can't 1v5 a team if you're on par with items.
Platinum Support GOD
Dusty
Profile Blog Joined December 2010
United States3359 Posts
January 08 2013 02:17 GMT
#6569
On January 08 2013 11:15 Cloud9157 wrote:
Show nested quote +
On January 08 2013 11:11 Dusty wrote:
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3


I'd throw Tristana up there just because of how silly she is late.


yeah I forgot this champ exists, along with Jax because I never see them played or in my games. I'm hesitant to say Katarina is even with those resets.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 08 2013 02:17 GMT
#6570
On January 08 2013 11:15 MattBarry wrote:
Show nested quote +
On January 08 2013 11:14 wei2coolman wrote:
On January 08 2013 11:11 Dusty wrote:
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3

Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries.

Katarina is clean up crew, you can't 1v5 a team if you're on par with items.

We're talking about LoL hypercarry, not Dota Hypercarry. (ergo we're talking about major source of damage) If you have a good enough comp, you can insta focus enemy adc, or support. Get 2 kills, ult again, get another kill, clean up with shunpos.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-01-08 02:19:30
January 08 2013 02:18 GMT
#6571
On January 08 2013 11:08 sylverfyre wrote:
Show nested quote +
On January 08 2013 09:49 xDaunt wrote:
On January 08 2013 09:22 Scip wrote:
On January 08 2013 08:48 Dusty wrote:
Why don't people play Rammus? He seems like a fine champ.

Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling.

His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler.

I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs.

Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.

Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.

He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs.

You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions.

I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne.

Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that.

I think of Rammus as a late game champion.
He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana).

I guess if you max E his ganks would be quite scary. I'll try it out soon.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2013-01-08 02:20:01
January 08 2013 02:18 GMT
#6572
On January 08 2013 11:17 wei2coolman wrote:
Show nested quote +
On January 08 2013 11:15 MattBarry wrote:
On January 08 2013 11:14 wei2coolman wrote:
On January 08 2013 11:11 Dusty wrote:
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something


I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3

Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries.

Katarina is clean up crew, you can't 1v5 a team if you're on par with items.

We're talking about LoL hypercarry, not Dota Hypercarry. (ergo we're talking about major source of damage) If you have a good enough comp, you can insta focus enemy adc, or support. Get 2 kills, ult again, get another kill, clean up with shunpos.

any one fed can do a decent amount of damage, i dont even think the term hypercarry can be used in LoL
Artillery spawned from the forges of Hell
nojitosunrise
Profile Joined August 2011
United States6188 Posts
Last Edited: 2013-01-08 02:23:12
January 08 2013 02:22 GMT
#6573
+ Show Spoiler +
[image loading]


New Champ
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2013 02:23 GMT
#6574
On January 08 2013 11:03 arb wrote:
why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something

Nobody in DotA actually uses the term "hypercarry". It's a term invented by LoL players to describe carries that have a level of lategame power analogous to DotA carries.
Moderator
Zooper31
Profile Joined May 2009
United States5713 Posts
January 08 2013 02:24 GMT
#6575
On January 08 2013 11:18 obesechicken13 wrote:
Show nested quote +
On January 08 2013 11:08 sylverfyre wrote:
On January 08 2013 09:49 xDaunt wrote:
On January 08 2013 09:22 Scip wrote:
On January 08 2013 08:48 Dusty wrote:
Why don't people play Rammus? He seems like a fine champ.

Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling.

His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler.

I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs.

Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.

Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.

He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs.

You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions.

I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne.

Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that.

I think of Rammus as a late game champion.
He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana).

I guess if you max E his ganks would be quite scary. I'll try it out soon.


You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying.

Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 08 2013 02:26 GMT
#6576
Pdiz sighting at 1500 Elo by Inept. The legendary Karthus might be back.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Dusty
Profile Blog Joined December 2010
United States3359 Posts
January 08 2013 02:27 GMT
#6577
http://www.reignofgaming.net/news/22798-unoffical-pbe-patch-notes-new-champion-thresh

Thresh looks cool as fuck - If I'm reading this right he's gonna be kind of like Blitzcrank.

Ryze nerfs are welcome

Amumu de-nerfed

Riven given an extra health per 5 (yay? lol)
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-01-08 02:32:42
January 08 2013 02:32 GMT
#6578
On January 08 2013 11:24 Zooper31 wrote:
Show nested quote +
On January 08 2013 11:18 obesechicken13 wrote:
On January 08 2013 11:08 sylverfyre wrote:
On January 08 2013 09:49 xDaunt wrote:
On January 08 2013 09:22 Scip wrote:
On January 08 2013 08:48 Dusty wrote:
Why don't people play Rammus? He seems like a fine champ.

Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling.

His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler.

I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs.

Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.

Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.

He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs.

You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions.

I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne.

Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that.

I think of Rammus as a late game champion.
He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana).

I guess if you max E his ganks would be quite scary. I'll try it out soon.


You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying.

Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off.


IIRC Smash actually advocated putting levels in Q for more burst damage in your ganks with jungle rammus during his height. It wasn't as cut and dry as you make it out to be.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-08 02:35:46
January 08 2013 02:35 GMT
#6579
On January 08 2013 11:27 Dusty wrote:
http://www.reignofgaming.net/news/22798-unoffical-pbe-patch-notes-new-champion-thresh

Thresh looks cool as fuck - If I'm reading this right he's gonna be kind of like Blitzcrank.

Ryze nerfs are welcome

Amumu de-nerfed

Riven given an extra health per 5 (yay? lol)

Yeah I read the boxes and I'm just "what the fuck". I guess we'll have a better view once the server's back online. He look a lot more complex than what Riot used to do, though, I'm actually surprised such descriptions don't end up as "burden of knowledge" stuff for them.

Also "big" LW nerf, around 235 more gold, that's more or less 10% of its current price. As I was talking about how LW > BC in terms of cost-efficiency...
Cant take LMS hipsters serious.
Zooper31
Profile Joined May 2009
United States5713 Posts
January 08 2013 02:35 GMT
#6580
On January 08 2013 11:32 phyvo wrote:
Show nested quote +
On January 08 2013 11:24 Zooper31 wrote:
On January 08 2013 11:18 obesechicken13 wrote:
On January 08 2013 11:08 sylverfyre wrote:
On January 08 2013 09:49 xDaunt wrote:
On January 08 2013 09:22 Scip wrote:
On January 08 2013 08:48 Dusty wrote:
Why don't people play Rammus? He seems like a fine champ.

Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling.

His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler.

I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs.

Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.

Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.

He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs.

You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions.

I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne.

Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that.

I think of Rammus as a late game champion.
He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana).

I guess if you max E his ganks would be quite scary. I'll try it out soon.


You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying.

Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off.


IIRC Smash actually advocated putting levels in Q for more burst damage in your ganks with jungle rammus during his height. It wasn't as cut and dry as you make it out to be.


I suppose you could put an extra point or two in Q for more dmg but you still wanted to max E first.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Prev 1 327 328 329 330 331 451 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#84
IntoTheiNu 694
WardiTV347
OGKoka 234
Rex58
Liquipedia
Replay Cast
09:00
WardiTV Mondays #79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 234
SortOf 166
Hui .77
Rex 58
Ryung 23
StarCraft: Brood War
Calm 13491
Jaedong 3757
Sea 2756
BeSt 670
Hyuk 636
EffOrt 616
Larva 312
actioN 296
ZerO 213
Stork 209
[ Show more ]
Pusan 206
Mini 187
Hyun 164
PianO 107
Rush 99
Light 82
ggaemo 73
ToSsGirL 73
Aegong 66
Killer 52
Free 36
Shinee 31
Nal_rA 30
Barracks 20
soO 18
Sacsri 17
HiyA 16
Shine 15
Terrorterran 14
yabsab 14
ajuk12(nOOB) 13
[sc1f]eonzerg 12
scan(afreeca) 9
Bale 9
GoRush 9
sorry 8
Dota 2
XaKoH 559
NeuroSwarm441
resolut1ontv 205
XcaliburYe92
Counter-Strike
olofmeister2501
zeus532
allub470
x6flipin377
markeloff147
edward127
Heroes of the Storm
Khaldor186
Other Games
singsing2058
B2W.Neo875
Happy314
Pyrionflax187
Mew2King55
Organizations
StarCraft: Brood War
Afreeca ASL 7988
Dota 2
PGL Dota 2 - Main Stream319
StarCraft: Brood War
UltimateBattle 140
StarCastTV_EN132
Kim Chul Min (afreeca) 13
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 79
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade578
Upcoming Events
Monday Night Weeklies
4h 37m
Replay Cast
12h 37m
Replay Cast
21h 37m
Afreeca Starleague
22h 37m
Leta vs YSC
GSL
1d 22h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.