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On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something Hypercarry in dota, is someone who can 1v5 a team.
hypercarry in lol, is someone who can melt a 5 man team in seconds. (or only source of damage for a team).
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On January 08 2013 11:05 wei2coolman wrote:Show nested quote +On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something Hypercarry in dota, is someone who can 1v5 a team. hypercarry in lol, is someone who can melt a 5 man team in seconds. (or only source of damage for a team). doesnt make much sense to me, but whatever works i guess
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On January 08 2013 09:49 xDaunt wrote:Show nested quote +On January 08 2013 09:22 Scip wrote:On January 08 2013 08:48 Dusty wrote: Why don't people play Rammus? He seems like a fine champ. Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling. His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler. I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs. Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you.
Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2.
His biggest weakness is probably the midgame - where he doesn't have many tank items yet so he can really get mauled if he tries to initiate by rolling straight into a team, and he's probably initiating against more than 1-2 people like he does during laning when he ganks. Once he gets some more items like Locket, Randuins, Aegis/Bulwark this isn't so bad.
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On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something
I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3
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Kog'maw wins the game. GGWP Fear.
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On January 08 2013 11:11 Dusty wrote:Show nested quote +On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3 Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries.
On January 08 2013 11:12 Sufficiency wrote: Kog'maw wins the game. GGWP Fear.
Although Cop didn't really get any kills until that last fight, he was a key component in their midgame strength (oddly enough, right? lol, it's kog). He never gave up any silly kills, was able to chunk through a lot of health. Voyboy, and Nyjacky did most of the cleaning up. Also his GA never proc'd... lol, so he was essentially down a damage item for a defensive item he never used, as well.
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On January 08 2013 11:11 Dusty wrote:Show nested quote +On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3
I'd throw Tristana up there just because of how silly she is late.
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On January 08 2013 11:14 wei2coolman wrote:Show nested quote +On January 08 2013 11:11 Dusty wrote:On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3 Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries. Katarina is clean up crew, you can't 1v5 a team if you're on par with items.
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On January 08 2013 11:15 Cloud9157 wrote:Show nested quote +On January 08 2013 11:11 Dusty wrote:On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3 I'd throw Tristana up there just because of how silly she is late.
yeah I forgot this champ exists, along with Jax because I never see them played or in my games. I'm hesitant to say Katarina is even with those resets.
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On January 08 2013 11:15 MattBarry wrote:Show nested quote +On January 08 2013 11:14 wei2coolman wrote:On January 08 2013 11:11 Dusty wrote:On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3 Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries. Katarina is clean up crew, you can't 1v5 a team if you're on par with items. We're talking about LoL hypercarry, not Dota Hypercarry. (ergo we're talking about major source of damage) If you have a good enough comp, you can insta focus enemy adc, or support. Get 2 kills, ult again, get another kill, clean up with shunpos.
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On January 08 2013 11:08 sylverfyre wrote:Show nested quote +On January 08 2013 09:49 xDaunt wrote:On January 08 2013 09:22 Scip wrote:On January 08 2013 08:48 Dusty wrote: Why don't people play Rammus? He seems like a fine champ. Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling. His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler. I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs. Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you. Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2. He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs.
You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions.
I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne.
Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that.
I think of Rammus as a late game champion. He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana).
I guess if you max E his ganks would be quite scary. I'll try it out soon.
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On January 08 2013 11:17 wei2coolman wrote:Show nested quote +On January 08 2013 11:15 MattBarry wrote:On January 08 2013 11:14 wei2coolman wrote:On January 08 2013 11:11 Dusty wrote:On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something I think in league hypercarry = tons of damage that can't really be dealt with through any source, examples being vaynes %hp true damage, karthus's neverdiealwaysdamage, Kog %hp damage. I think those are the only 3 Don't forget about Twitch, also Tristana resets, Katarina resets, Jax as well, they can all be hyper carries. Katarina is clean up crew, you can't 1v5 a team if you're on par with items. We're talking about LoL hypercarry, not Dota Hypercarry. (ergo we're talking about major source of damage) If you have a good enough comp, you can insta focus enemy adc, or support. Get 2 kills, ult again, get another kill, clean up with shunpos. any one fed can do a decent amount of damage, i dont even think the term hypercarry can be used in LoL
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United States47024 Posts
On January 08 2013 11:03 arb wrote: why do people still use hyper carry, isnt that a dota term for someone who can 1v5 lol. i dont think anyone in league can 1v5, unless they're like 100-0 at 5 mins or something Nobody in DotA actually uses the term "hypercarry". It's a term invented by LoL players to describe carries that have a level of lategame power analogous to DotA carries.
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On January 08 2013 11:18 obesechicken13 wrote:Show nested quote +On January 08 2013 11:08 sylverfyre wrote:On January 08 2013 09:49 xDaunt wrote:On January 08 2013 09:22 Scip wrote:On January 08 2013 08:48 Dusty wrote: Why don't people play Rammus? He seems like a fine champ. Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling. His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler. I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs. Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you. Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2. He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs. You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions. I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne. Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that. I think of Rammus as a late game champion. He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana). I guess if you max E his ganks would be quite scary. I'll try it out soon.
You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying.
Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off.
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Pdiz sighting at 1500 Elo by Inept. The legendary Karthus might be back.
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On January 08 2013 11:24 Zooper31 wrote:Show nested quote +On January 08 2013 11:18 obesechicken13 wrote:On January 08 2013 11:08 sylverfyre wrote:On January 08 2013 09:49 xDaunt wrote:On January 08 2013 09:22 Scip wrote:On January 08 2013 08:48 Dusty wrote: Why don't people play Rammus? He seems like a fine champ. Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling. His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler. I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs. Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you. Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2. He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs. You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions. I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne. Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that. I think of Rammus as a late game champion. He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana). I guess if you max E his ganks would be quite scary. I'll try it out soon. You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying. Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off.
IIRC Smash actually advocated putting levels in Q for more burst damage in your ganks with jungle rammus during his height. It wasn't as cut and dry as you make it out to be.
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Yeah I read the boxes and I'm just "what the fuck". I guess we'll have a better view once the server's back online. He look a lot more complex than what Riot used to do, though, I'm actually surprised such descriptions don't end up as "burden of knowledge" stuff for them.
Also "big" LW nerf, around 235 more gold, that's more or less 10% of its current price. As I was talking about how LW > BC in terms of cost-efficiency...
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On January 08 2013 11:32 phyvo wrote:Show nested quote +On January 08 2013 11:24 Zooper31 wrote:On January 08 2013 11:18 obesechicken13 wrote:On January 08 2013 11:08 sylverfyre wrote:On January 08 2013 09:49 xDaunt wrote:On January 08 2013 09:22 Scip wrote:On January 08 2013 08:48 Dusty wrote: Why don't people play Rammus? He seems like a fine champ. Oh dude you have NO idea, he is the next best thing after Amumu. His clear speed is comparable to anyone who can't jump over walls and even against those his clear speed isn't that bad. While his initiation is worse than you'd initially think, you will have problems finding a champion better suited for raping assasins. Riven, Katarina, Kha'Zix all get absolutely destroyed by 3 second hard CC and a knockup to boot. Rammus also deals surprising amount of dmg in the midgame thanks to his ult and armor scaling. His ganks are also just pure ridiculousness, especially in the middle lane if your partner has a CC of his own, like Ryze/TF/Ahri. They are so hard to escape and having strong middle lane ganks is like the most important thing for a jungler. I agree with this. Sure, Rammus isn't great in jungle duels, but he can fuck a lane over with his ganks like few other champs. Think you're safe under a tower? Not with Rammus around! While he is basically limited to single-target CC for the late game, he can really take it to any AD assassin or AD carry and kill them basically singlehandedly. Also, don't forget about his speed which gives him great map presence during the laning phase. I think Rammus is a lot better than people give him credit for. Maybe top players can really exploit his weaknesses, but he can still pubstomp pretty hard at lower ELOs. Even if you catch him in a jungle duel and can theoretically win against him, it won't happen quick, meaning it's more down to whose teammates show up sooner - and if you want to get away, he won't let you. Machete and its buildup items (can go either direction, wriggles or ancient golem) really helped his jungle clear problems compared to S2. He's not a great duelist but he definitely has weaknesses. He used to be a lot stronger before the series of nerfs. You can't max all your abilities on Rammus at once so he's always lacking in burst, cc, or tankiness. You can't build sunfire and wriggles at the same time so you either suffer in tankiness or clear speed for a long time. I think he's gained a lot from the new jungle and the cost of madreds, as well as the incoming nerf to small jungle minions. I don't think he's an early game champion. Rammus' ganks are overrated. I'm much more afraid of Amumus from behind, Maokais, Lee Sins, and Nocturnes. Fuck Nocturne. Even if you do catch someone with your Q, you can only run into them unless you want to burn flash. Half the time a minion will block you. The other half, if you're coming from behind they'll just flash over you. Then what? You have a 1 second stun unless you've decided to max E instead(lol gl clearing). Many junglers can do better than that. I think of Rammus as a late game champion. He has to max one of his abilities. Without W he can't tank mid game fights or dive towers. Without E his ganks are average and his clear speed shit. What if you can't gank? Without Q he has no burst to support ganks. He also has mana problems compared to some new junglers (Lol I'm kha'zix my Q costs 25 mana). I guess if you max E his ganks would be quite scary. I'll try it out soon. You have always ever since the beginning of S2 when rammus was banned everygame max'd E first. Same principle on Fiddle, you max your fear first for ganks. His ganks are op because wards don't mean anything when he's moving at 700ms at you right through the ward and if he lands powerball on anyone thats a guaranteed 4sec CC with no effort. Not to mention if they are a melee character you can actually run backwards and pull them farther into your team while they are dying. Have to agree Rammus is a lategame beast and thats where he really shines, diving towers with 500armor and taunting people for 3sec picking people off. IIRC Smash actually advocated putting levels in Q for more burst damage in your ganks with jungle rammus during his height. It wasn't as cut and dry as you make it out to be.
I suppose you could put an extra point or two in Q for more dmg but you still wanted to max E first.
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