[Patch 1.0.0.146: Late August] General Discussion - Page 3
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wussleeQ
United States3130 Posts
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I_Love_Bacon
United States5765 Posts
On August 30 2012 10:36 jcarlsoniv wrote: The only thing holding Gragas back before the buff was that his laning could be a bit rough at times. After the buff, he was incredibly strong (and largely went unnoticed except at higher elos). These nerfs are perfectly reasonable, and Gragas will still be a very good mid. I think the movespeed reduction in his E will be rougher than people realize. The range and mana cost are livable, since it's not like you spam it frequently. I might be exaggerating, but we'll see. I think his ult needed the short CD. You could use it in lane strictly for a damaging spell in order to force your opponent to play more passive and cautious. It's what he needs so he can melee creeps from time to time w/o constant harassment. | ||
jcarlsoniv
United States27922 Posts
On August 30 2012 10:44 I_Love_Bacon wrote: I think the movespeed reduction in his E will be rougher than people realize. The range and mana cost are livable, since it's not like you spam it frequently. I might be exaggerating, but we'll see. I think his ult needed the short CD. You could use it in lane strictly for a damaging spell in order to force your opponent to play more passive and cautious. It's what he needs so he can melee creeps from time to time w/o constant harassment. I don't think it's as bad as you anticipate. In the Jayce patch they bought all ranks of Body Slam up to 1050 MS. Now they're bringing it down between Rank 3 and 4. I think it's perfectly reasonable and won't hurt him too much. It's certainly a nerf, but nothing he can't survive without. | ||
57 Corvette
Canada5941 Posts
His damage is the same, but the CD nerfs and Body slam speed nerf are annoying. | ||
sylverfyre
United States8298 Posts
Posted on the forums about the Abyssal nerf. I can agree with a slight nerf to its range, but 1000->600 was retarded. 800 or 750 or something would be fine. Make it work the average short range ability, but not as well on long-ranged ones. Would love some help getting this noticed. | ||
Sermokala
United States13828 Posts
I really hate this nerf. It takes away the option to put down offensive wards to get that extra little damage to win mirror.... oh wait nvm. | ||
SnK-Arcbound
United States4423 Posts
On August 30 2012 10:44 wussleeQ wrote: Kind of getting tired of this game changing over and over and being forced to relearn things every couple of weeks :l Like others, I wish their patching would be less often. You'd think this was true, and then you'd play something like world of warcraft and realize dealing with OP shit for months isn't anymore fun. On August 30 2012 10:52 sylverfyre wrote: http://na.leagueoflegends.com/board/showthread.php?p=28772466#post28772466 Posted on the forums about the Abyssal nerf. I can agree with a slight nerf to its range, but 1000->600 was retarded. 800 or 750 or something would be fine. Make it work the average short range ability, but not as well on long-ranged ones. Would love some help getting this noticed. at 750 or 800 range it's still a ap caster item. It was never meant to be. Get over it. Start buying athenes if you want mr. It was meant for ap bruisers like amumu and malphite. | ||
overt
United States9006 Posts
On August 30 2012 10:43 Goragoth wrote: Honestly this seems to be a great example of Riot's design philosophy. DCap is an item designed as a universal AP caster item, while Abyssal is designed as a niche item. It became used almost universally so they nerfed it. Same with supports getting nerfs when they got play mid. Riot has a clear idea of what they want items and champions used for and will nerf/buff as needed to keep things in their defined roles. This is opposed to just throwing stuff out there and letting the players figure it out/do whatever feels right. It's easy to see how this can rub players the wrong way but I can also see the designer's viewpoint as well (wanting to keep control over how their creations are used). At 600 range I can confidently say that virtually no one will build this item. I can get behind Riot having an initial vision of a champion but they shouldn't just nerf things to fit that vision. Twisted Fate was intended to be an AD carry, yet they let him slide as AP. Gragas was supposed to be a tank as was Galio but they're okay with them being played as AP carries. It's the fact that Riot's nerfs are inconsistent combined with the fact that Abyssal wasn't OP in any way at all. It just gave mid laners options instead of, "always build Dcap first never not build Dcap first." | ||
misirlou
Portugal3237 Posts
On August 30 2012 10:55 SnK-Arcbound wrote: You'd think this was true, and then you'd play something like world of warcraft and realize dealing with OP shit for months isn't anymore fun. There is such a thing as middlegrounds. The lol patchs are TOO BIG TOO FAST. They could change one champion weekly instead of changing 10 every 3 weeks. The patchs would be faster but the overal changes slower. To keep up with the ratio change/week, I think 4 changes a month + 1 champion and 1/2 changes to said champion during that month would be a good pace, and would allow for meta changes and adaptations. Another thing Riot is taking from DotA but not quite there yet is using the "stable" version on tours. keep the "latest" on ranked/normal, allow for either one on customs. at 750 or 800 range it's still a ap caster item. It was never meant to be. Get over it. Start buying athenes if you want mr. It was meant for ap bruisers like amumu and malphite. And this is what is wrong with League. If people come up with different strategies that the designers didnt had in mind, they should be allowed. Devs keep staggering player tatical decisions. | ||
TheShadowPlayer1
31 Posts
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Praetorial
United States4241 Posts
On August 30 2012 11:17 TheShadowPlayer1 wrote: JW, does anyone know if you won every game you played in co op vs ai, dominion, or normal, is the fastest way to level up a smurf account Get an exp boost based on day not wins, play dominion vs bots till 15, players till 30. there's math somewhere for it | ||
sylverfyre
United States8298 Posts
On August 30 2012 10:55 SnK-Arcbound wrote: You'd think this was true, and then you'd play something like world of warcraft and realize dealing with OP shit for months isn't anymore fun. at 750 or 800 range it's still a ap caster item. It was never meant to be. Get over it. Start buying athenes if you want mr. It was meant for ap bruisers like amumu and malphite. Man, half the AP bruisers won't even be building the item anymore. That's my problem. | ||
sylverfyre
United States8298 Posts
On August 30 2012 10:55 SnK-Arcbound wrote: You'd think this was true, and then you'd play something like world of warcraft and realize dealing with OP shit for months isn't anymore fun. at 750 or 800 range it's still a ap caster item. It was never meant to be. Get over it. Start buying athenes if you want mr. It was meant for ap bruisers like amumu and malphite. I don't even PLAY AP mids. I'm not screaming "QQ they're nerfing me" I'm screaming "holy shit thats a HUGE NERF OUT OF NOWHERE WHICH IMPACTS EVERYBODY BY A LARGE FACTOR." | ||
overt
United States9006 Posts
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arb
Noobville17921 Posts
On August 30 2012 11:25 sylverfyre wrote: I don't even PLAY AP mids. I'm not screaming "QQ they're nerfing me" I'm screaming "holy shit thats a HUGE NERF OUT OF NOWHERE WHICH IMPACTS EVERYBODY BY A LARGE FACTOR." Pretty much people crying over nothing, usual in the league community though. The item wasnt meant to be bought for ap mid anyway | ||
sylverfyre
United States8298 Posts
On August 30 2012 11:27 arb wrote: Pretty much people crying over nothing, usual in the league community though. The item wasnt meant to be bought for ap mid anyway Ok, so another problem I have with this is, why should anyone say "this wasn't meant to be bought by you"? It's a good item, sure. But TOO good? I thought it was really neat that there was a good team utility option for APs which became commonplace. | ||
obesechicken13
United States10467 Posts
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cLutZ
United States19573 Posts
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overt
United States9006 Posts
On August 30 2012 11:34 sylverfyre wrote: Ok, so another problem I have with this is, why should anyone say "this wasn't meant to be bought by you"? It's a good item, sure. But TOO good? I thought it was really neat that there was a good team utility option for APs which became commonplace. It wasn't even "too good." Only like half of pro players built it as first item. Lots of people still got Dcap or got RoA on champs that required it (like Anivia). For several mids it gave them the option between more survivability while sacrificing damage or more damage while sacrificing survivability. There were lots of pro AP mids who just got void rather than abyssal. I'm not gonna bitch about the nerf anymore I just hope that Riot starts introducing more items in season 3. Annoying that I can basically plot out my build as most champions before even starting the game and I liked that Abyssal gave me options when I played mid. | ||
Perplex
United States1693 Posts
On August 30 2012 11:35 obesechicken13 wrote: Imagine the shitstorm that would brew if sc2 released a patch with this many nerfs. I don't think they make this many changes even when releasing expansions. Apples to oranges. League has new champions coming out every few weeks, and even new items sometimes. It makes sense that it needs more changes in its patches (although, I think riot is a little to quick to nerf stuff most of the time) | ||
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