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[Patch 1.0.0.146: Late August] General Discussion - Page 161

Forum Index > LoL General
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UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 12 2012 22:48 GMT
#3201
The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like

- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked.
- Old vlad, the true huehuehue. King of da heal.
- Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills.
- Any tanky dps with old hog.
- Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky

It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 12 2012 22:57 GMT
#3202
On September 13 2012 07:48 UniversalSnip wrote:
The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like

- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked.
- Old vlad, the true huehuehue. King of da heal.
- Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills.
- Any tanky dps with old hog.
- Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky

It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.

When HoG gave armor, I was a huge fan of the 5HoG build then not give a fuck build
Artillery spawned from the forges of Hell
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 12 2012 23:00 GMT
#3203
3 hogs 2 philos best build.
God Bless
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 12 2012 23:01 GMT
#3204
5philo poppy, are you guys even trying?
liftlift > tsm
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 12 2012 23:11 GMT
#3205
hmm Nony playing LoL, WILL HE PLAY WITH LIQUIDPRACTICE?

undead karthus glitch was the most op shit... TF played ad with sword of divine,
and da old jungle meng
Remember, no matter where you go, there you are.
Kaal
Profile Blog Joined May 2010
Djibouti2556 Posts
September 12 2012 23:18 GMT
#3206
On September 13 2012 08:01 wei2coolman wrote:
5philo poppy, are you guys even trying?


Oh the days of hearing Caller cry about Poopy...
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
September 12 2012 23:24 GMT
#3207
On September 13 2012 07:48 UniversalSnip wrote:
The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like

- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked.
- Old vlad, the true huehuehue. King of da heal.
- Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills.
- Any tanky dps with old hog.
- Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky

It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.

And believe me... It still wasn't the problem of SUSTAIN. It was more of a problem of numbers and objects. They redid the masteries to increase killing power, and THAT made the game go in the good way. Not the sustain reduction which just forces you to back more often...
The legend of Darien lives on
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 12 2012 23:24 GMT
#3208
On September 13 2012 07:05 Requizen wrote:
Show nested quote +
On September 13 2012 07:03 Scip wrote:
On September 13 2012 06:59 Requizen wrote:
Oh shit.

Hecarim, but with Skarner's Passive and Q.

Fuck I just made the most OP jungler in the game.

Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba.

Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.


Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 12 2012 23:38 GMT
#3209
On September 13 2012 07:20 kongoline wrote:
Show nested quote +
On September 13 2012 07:16 Gorsameth wrote:
Udyrs sustain, WW sustain. There have been a lot of champions with really good sustain and all of them have been nerfed because there is no point playing someone with infinite sustain vs someone without. (heck just look at the current nunu, im not suprised if consume gets nerfed at some point once he really catches on in tournaments).

and yorick still stays almost untouched with retarded sustain as king of top lane

He's been nerfed recently. Healing from damage done to minions was cut in half. If riot did that sort of thing to a jungler it'd almost invalidate that champion as a jungler.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Agnosthar
Profile Joined August 2010
631 Posts
September 12 2012 23:43 GMT
#3210
On September 13 2012 08:24 Seuss wrote:
Show nested quote +
On September 13 2012 07:05 Requizen wrote:
On September 13 2012 07:03 Scip wrote:
On September 13 2012 06:59 Requizen wrote:
Oh shit.

Hecarim, but with Skarner's Passive and Q.

Fuck I just made the most OP jungler in the game.

Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba.

Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.


Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.


But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 12 2012 23:53 GMT
#3211
On September 13 2012 08:43 Agnosthar wrote:
Show nested quote +
On September 13 2012 08:24 Seuss wrote:
On September 13 2012 07:05 Requizen wrote:
On September 13 2012 07:03 Scip wrote:
On September 13 2012 06:59 Requizen wrote:
Oh shit.

Hecarim, but with Skarner's Passive and Q.

Fuck I just made the most OP jungler in the game.

Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba.

Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.


Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.


But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance.


As someone who only plays mages, I'd probably cry. Loudly.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Kouda
Profile Blog Joined November 2009
United States2205 Posts
Last Edited: 2012-09-13 00:03:00
September 12 2012 23:58 GMT
#3212
Navi playing with Scarra, WR, Ny, and Aphro.

Got hooked and FB'd. lol.

Nyjacky playing Karma mid btw.
snow2.0
Profile Joined September 2010
Germany2073 Posts
September 13 2012 00:06 GMT
#3213
On September 13 2012 08:43 Agnosthar wrote:
Show nested quote +
On September 13 2012 08:24 Seuss wrote:
On September 13 2012 07:05 Requizen wrote:
On September 13 2012 07:03 Scip wrote:
On September 13 2012 06:59 Requizen wrote:
Oh shit.

Hecarim, but with Skarner's Passive and Q.

Fuck I just made the most OP jungler in the game.

Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba.

Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.


Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.


But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance.

Arcane shift for skarner? The thought alone is so hilarious, that would be about as op as darius pull-while-b into fountain.

I think the game's lost a bunch of fun with all the balancing. Sure it's more balanced, but is it better for casual playing?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-09-13 00:15:31
September 13 2012 00:12 GMT
#3214
On September 13 2012 08:58 Kouda wrote:
Navi playing with Scarra, WR, Ny, and Aphro.

Got hooked and FB'd. lol.

Nyjacky playing Karma mid btw.


Navi lvl 9, aphro lvl 12. HMMMMMMMM

I assume scarra lost as Diana vs Jacky's Karma? lol.
https://twitter.com/SufficientStats
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2012-09-13 00:17:31
September 13 2012 00:17 GMT
#3215
On September 13 2012 09:12 Sufficiency wrote:
Show nested quote +
On September 13 2012 08:58 Kouda wrote:
Navi playing with Scarra, WR, Ny, and Aphro.

Got hooked and FB'd. lol.

Nyjacky playing Karma mid btw.


Navi lvl 9, aphro lvl 12. HMMMMMMMM

I assume scarra lost as Diana vs Jacky's Karma? lol.

uh, dunno. he was 0-1-1 when the game was at 3-12 and pretty lost.
Played ap karma mid 4 days ago. shes a beast, hehe.
Kouda
Profile Blog Joined November 2009
United States2205 Posts
September 13 2012 00:18 GMT
#3216
On September 13 2012 09:12 Sufficiency wrote:
Show nested quote +
On September 13 2012 08:58 Kouda wrote:
Navi playing with Scarra, WR, Ny, and Aphro.

Got hooked and FB'd. lol.

Nyjacky playing Karma mid btw.


Navi lvl 9, aphro lvl 12. HMMMMMMMM

I assume scarra lost as Diana vs Jacky's Karma? lol.


Funny part is, Jacky got a legit kill on Scarra using Karma. l0l.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 13 2012 00:21 GMT
#3217
karmas really strong at least in laning, dunno why you guys assume she's terrible because nobody plays her
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-09-13 00:24:47
September 13 2012 00:24 GMT
#3218
Make a Champion:

Support-
Nautilus Passive
Alistar Q
Blitz Q
Blitz E
Sona R

AD-
Cait Base Range
Tristana Passive
Tristana Q
Graves E
Ezreal E
Kayle R

AP-
Ryze Passive
Cass Q
TF W
Cass E
Ahri R

Jungler-
Chogath Passive
Wukong E
Nautilus W
Darius E
Sejuani R


Late to the party op
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
September 13 2012 00:26 GMT
#3219
I don't understand why nobody want's Morg R on an AD carry. Best peel ever.
The legend of Darien lives on
cLutZ
Profile Joined November 2010
United States19574 Posts
September 13 2012 00:33 GMT
#3220
On September 13 2012 07:48 UniversalSnip wrote:
The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like

- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked.
- Old vlad, the true huehuehue. King of da heal.
- Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills.
- Any tanky dps with old hog.
- Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky

It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.



Let me just say, that of all those abilities, only Soraka W is the kind of "sustain" I would like to see more of. I Don't think Astral Blessing is weak, but its on a 20 Second Cooldown for 350 (+.45 AP). To compare, Annie's Q does 245 +.7 on a 4 second cooldown, meaning you could not outheal the damage (even accounting for resists). Also Viktor Q is 260 (+.65) on 5 second cooldown, Ryze Q 160 (+.4 AP + .065 Mana) 3.5 seconds (plus passive), Veigar 260 + .6, 4 seconds. . (As an aside there are not a lot of single target nukes in the game).

It seems odd to me that a healer cannot outheal a single nuke from a single ability from a single spellcaster.
Freeeeeeedom
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