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On September 13 2012 06:13 Terranasaur wrote:Show nested quote +On September 13 2012 06:07 Requizen wrote:On September 13 2012 06:01 Slusher wrote: honestly I'll take Jayce mana management over Lee sin's energy. Lee barely has to think about energy as long as you punch shit while trying to kill them, no problems ever. But yeah, Jayce has sick good mana management. On September 13 2012 06:01 Terranasaur wrote: This is fun. Do you think its more effective to stack a single type of ability or to make a balanced champ?
All CC or all nuke, be manmode. I was thinking all steroid. Riven Passive Sion E Yi E Cho Spikes Vayne Ult Riven passive doesn't do anything for that, since it procs off off an ability being used. Unless it works for toggles/boosts, I guess. The reason it's bullshit on her is that QQQWE is damage/shield in itself, but it's also .5x5 (2.5) extra AD on her attacks (3.0 if you use Wind Slash)
Put it on a ranged AD with Ezreal Q and Corki R. Laugh all the way to the bank.
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Calling an escape skill a "crutch for bad positioing" is just bollocks I'm sorry. If you have that escape it gives you the OPTION to play way more aggro because you know you have the escape meaning a dive that might kill an ashe is an overextension on a corki/ezrael/graves. Dravens really good at cleaning up fights after melting tanks which in the way games seem to be going now probably isn't great because of the amount of double APs we're seeing but we'll see in future.
You don't call gap closers a "crutch for indecisive bruisers".
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I laned against Corki+Taric as Draven and it was annoying as hell. Well my support was Sona so no way we'd beat their burst, but with Corki's ranged harass I couldn't outdamage him with a Q even if he went to cs since his own Q has no animation.
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This character-crafting has made me realize how few sustain moves there are. And how mediocre they are.
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On September 13 2012 05:49 Seuss wrote:Show nested quote +On September 13 2012 05:43 wussleeQ wrote:On September 13 2012 05:38 wei2coolman wrote:On September 13 2012 05:23 AwayFromLife wrote:Guys What if there was a champ that had 2 dashes, a ranged nuke, team utility, a knockback, a shield, some sustain and resistances, an execute mechanic, an AoE semi-nuke, an AoE slow, built in AS steroid, and didn't worry about mana? Man, that kit'd be really bullshit. + Show Spoiler + At least you got me to laugh. :D who is it? my guesses + Show Spoiler +was orignally riven but i'm thinking jayce now? You're blind. rofl. thanks. i'm really bad at these games which is pretty bad considering i used to play a lot of monk at one point D:
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On September 13 2012 06:17 wussleeQ wrote:Show nested quote +On September 13 2012 05:49 Seuss wrote:On September 13 2012 05:43 wussleeQ wrote:On September 13 2012 05:38 wei2coolman wrote:On September 13 2012 05:23 AwayFromLife wrote:Guys What if there was a champ that had 2 dashes, a ranged nuke, team utility, a knockback, a shield, some sustain and resistances, an execute mechanic, an AoE semi-nuke, an AoE slow, built in AS steroid, and didn't worry about mana? Man, that kit'd be really bullshit. + Show Spoiler + At least you got me to laugh. :D who is it? my guesses + Show Spoiler +was orignally riven but i'm thinking jayce now? You're blind. rofl. thanks. i'm really bad at these games  which is pretty bad considering i used to play a lot of monk at one point D: He's a pretty fucking obnoxious hero.
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On September 13 2012 06:20 arb wrote:Show nested quote +On September 13 2012 06:17 wussleeQ wrote:On September 13 2012 05:49 Seuss wrote:On September 13 2012 05:43 wussleeQ wrote:On September 13 2012 05:38 wei2coolman wrote:On September 13 2012 05:23 AwayFromLife wrote:Guys What if there was a champ that had 2 dashes, a ranged nuke, team utility, a knockback, a shield, some sustain and resistances, an execute mechanic, an AoE semi-nuke, an AoE slow, built in AS steroid, and didn't worry about mana? Man, that kit'd be really bullshit. + Show Spoiler + At least you got me to laugh. :D who is it? my guesses + Show Spoiler +was orignally riven but i'm thinking jayce now? You're blind. rofl. thanks. i'm really bad at these games  which is pretty bad considering i used to play a lot of monk at one point D: He's a pretty fucking obnoxious hero. Doesn't even come close to describing. I'll ban him out of pure spite.
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I'm thinking of getting a new champ but can't really settle on one that fits my playstyle. I like to play more reactionary, in that I don't like to be the guy setting up fights or having to combo my abilities perfectly to do anything. I prefer a kit that is more flexible, in that I can adapt to anything that jumps at me, be it a gank, or my lane opponent going aggro on me, or having to switch gears in the middle of a teamfight from aggressive to defense/escape. Any suggestions?
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After all this trouble I had with guessing lee sin earlier... Lee sin is pretty good at reacting lol but you might say that he sometimes sets up fights too
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Somewhere, someplace, Shake is crying in the corner because of all the lee sin hate.
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man there is some guy in the SC2 forums here named Silsol and it gets me EVERY time.
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Poppy passive ali knockback jayce knockback vayne knockback trist knockback How far can a send I guy?
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United States23745 Posts
On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult).
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Welp, just got confirmed. If I want to gank as Maokai, I need a team that I can gank for, not a retard that sets me up to give up double buff because he reacts all wrong compared to what he asks/says. >>
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On September 13 2012 06:42 Alaric wrote: Welp, just got confirmed. If I want to gank as Maokai, I need a team that I can gank for, not a retard that sets me up to give up double buff because he reacts all wrong compared to what he asks/says. >> But it's your fault, because you're the jungler and therefore always wrong.
-YOLO QUEUE
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Hmm.
Super Mage:
Chogath Base Katarina Passive Veigar Q Kassadin Q Master Yi Q Xerath R
Blow one person up and then get the reset! Would've worked better with old katarina passive, you'd grab veigar's R and leblanc's W/Q and 100-0 someone and then do it again. Lux ulti would be nice but you'd need a CC skill in there. If you did get the cc skill though, ulti 3-4 times a teamfight np.
AD carry-wise
Caitlyn Base Tristana Passive Kogmaw W Draven W Graves E Riven R
Would be fun =D
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I felt bad because with Vlad vs Irelia top and Mundo as their jungler, I knew I'd have to camp top (and since we were blue Mundo could easily overpower my level 2 gank with his own), and Irelia got my red buff by killing me between 2 towers mid because of our mid. You gotta feel bad when you screw your teammate. :<
Edit: iirc Katarina's passive wasn't change (except for the icon) through her rework, did it? Always been -15s on kill/assist.
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On September 13 2012 06:40 onlywonderboy wrote:Show nested quote +On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult).
Yes they did.
And they are wrong.
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On September 13 2012 06:46 Alaric wrote: I felt bad because with Vlad vs Irelia top and Mundo as their jungler, I knew I'd have to camp top (and since we were blue Mundo could easily overpower my level 2 gank with his own), and Irelia got my red buff by killing me between 2 towers mid because of our mid. You gotta feel bad when you screw your teammate. :<
Edit: iirc Katarina's passive wasn't change (except for the icon) through her rework, did it? Always been -15s on kill/assist. used to give gold on kills and assists also.
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On September 13 2012 06:49 cLutZ wrote:Show nested quote +On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong.
this makes me wonder how long you've been playing
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