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On September 13 2012 06:46 Alaric wrote: I felt bad because with Vlad vs Irelia top and Mundo as their jungler, I knew I'd have to camp top (and since we were blue Mundo could easily overpower my level 2 gank with his own), and Irelia got my red buff by killing me between 2 towers mid because of our mid. You gotta feel bad when you screw your teammate. :<
Edit: iirc Katarina's passive wasn't change (except for the icon) through her rework, did it? Always been -15s on kill/assist.
They changed it to refreshing all abilities and -10s on ult for a little bit, then changed it back to -15s on all abilities and got rid of the refreshing all abilities bit since she doesn't have any ability CDs >15s
The passive used to give +25g also iirc, now it doesn't
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Whatever ranged AD base Riven Passive Ez Arcane Shift TF Pick a Card Xin Zhao 3 Talon Strike Twitch Ult
Aoe stuns and knockup with stupid range? woop
For a mage, I'd do something silly like Brand Passive Nidalee Javelin Maokai Sapling Janna Tornado Leblanc Ult
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Miss Fortune strut Rammus power ball nunu blood boil zilean time warp sivir ult
zoom zoom :D
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Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game.
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On September 13 2012 06:51 UniversalSnip wrote:Show nested quote +On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.>
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Czech Republic11293 Posts
On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba.
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On September 13 2012 07:03 mr_tolkien wrote:Show nested quote +On September 13 2012 06:51 UniversalSnip wrote:On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.>
I don't think it's the sustain that makes DotA less passive. If LoL had smoke of deceit, multiple gank paths, and DotA-style CC I think they could give supports their old sustain back. But it doesn't. And old Soraka/Sona sustain was really stupid to play against especially if your support wasn't Soraka/Sona.
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On September 13 2012 07:03 Scip wrote:Show nested quote +On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba. Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.
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On September 13 2012 07:05 overt wrote:Show nested quote +On September 13 2012 07:03 mr_tolkien wrote:On September 13 2012 06:51 UniversalSnip wrote:On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.> I don't think it's the sustain that makes DotA less passive. If LoL had smoke of deceit, multiple gank paths, and DotA-style CC I think they could give supports their old sustain back. But it doesn't. And old Soraka/Sona sustain was really stupid to play against especially if your support wasn't Soraka/Sona.
All I know is LoL has like the weakest sustain of any game I've ever played. And really, lifesteal is the only kind that even works lategame.
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Udyrs sustain, WW sustain. There have been a lot of champions with really good sustain and all of them have been nerfed because there is no point playing someone with infinite sustain vs someone without. (heck just look at the current nunu, im not suprised if consume gets nerfed at some point once he really catches on in tournaments).
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On September 13 2012 07:16 Gorsameth wrote: Udyrs sustain, WW sustain. There have been a lot of champions with really good sustain and all of them have been nerfed because there is no point playing someone with infinite sustain vs someone without. (heck just look at the current nunu, im not suprised if consume gets nerfed at some point once he really catches on in tournaments).
I'm talking mostly about targeted heals/shields. They are always nerfed, even though people still get blown up while shielded and healed.
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When you could stack gp10 people would just stack philo stone top lane. Impossible to win lane against someone like that unless you stack it too. And then it just becomes a straight farm lane. With high sustain in LoL it just creates boring low kill games. And LoL is already a game with less kills and action than other moba games.
They could probably do other changes to the game to have high sustain and a lot of action but if they just put back a lot of the sustain options we used to have lanes would be really stupid.
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On September 13 2012 07:16 Gorsameth wrote: Udyrs sustain, WW sustain. There have been a lot of champions with really good sustain and all of them have been nerfed because there is no point playing someone with infinite sustain vs someone without. (heck just look at the current nunu, im not suprised if consume gets nerfed at some point once he really catches on in tournaments). and yorick still stays almost untouched with retarded sustain as king of top lane
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When I try to reconnect to a game my LoL client bugs out.. anyone have any idea how to fix?
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On September 13 2012 07:25 -eXalt wrote: When I try to reconnect to a game my LoL client bugs out.. anyone have any idea how to fix? download some more ram is usually what I do to fix it o.O or a better processor.
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On September 13 2012 07:05 overt wrote:Show nested quote +On September 13 2012 07:03 mr_tolkien wrote:On September 13 2012 06:51 UniversalSnip wrote:On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.> I don't think it's the sustain that makes DotA less passive. If LoL had smoke of deceit, multiple gank paths, and DotA-style CC I think they could give supports their old sustain back. But it doesn't. And old Soraka/Sona sustain was really stupid to play against especially if your support wasn't Soraka/Sona. Reciprocity : sustain doesn't make a game passive at all.
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On September 13 2012 07:03 mr_tolkien wrote:Show nested quote +On September 13 2012 06:51 UniversalSnip wrote:On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.>
hmm 10% lifesteal is 900g whereas in lol 10% is 400g isnt it?
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gold isn't really comparable. but he probably means salve/bottle anyway.
i.e. you start with just over 600
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United States47024 Posts
The thing about sustain in DotA is that works hand-in-hand with denying/lane control. While it's true that there's a lot of powerful sustain, a lot of it is *non-combat sustain* (Urn charges, Salves, Bottle, Tranquil Boots, etc.). These are all powerful forms of sustain, but they require you to not take damage for the duration, forcing you away from the creep wave.
Coupled with this is the fact that higher burst damage/longer CC at lower levels keeps normal slow-regen sustain in check. If you survive a gank, you can't necessarily come back to lane and sustain back up, because burst threats are typically quite high (someone like Lion can combo a lot of mids down from ~2/3 HP). You either have to wait quite a while to sustain back to higher HP than their burst can do, or just go home, even if you're only at half HP.
To capstone this off, being away from the creeps is more damaging in DotA than in LoL. You can sit at XP range in LoL and wait for the creep wave to push over to you if you're waiting for your pots to bring you back above burst-able range, but in DotA, ceding that creep control means the enemy laner can deny 100% of your creeps (reducing your XP gain signficantly), and pull the lane back to his side.
On September 13 2012 07:41 epoc wrote:Show nested quote +On September 13 2012 07:03 mr_tolkien wrote:On September 13 2012 06:51 UniversalSnip wrote:On September 13 2012 06:49 cLutZ wrote:On September 13 2012 06:40 onlywonderboy wrote:On September 13 2012 06:17 cLutZ wrote: This character-crafting has made me realize how few sustain moves there are. And how mediocre they are. I believe Riot has stated they dislike the passivity that sustain brings to the game. When they give characters sustain, it's usually on a limited basis (like the heal on Lulu's ult). Yes they did. And they are wrong. this makes me wonder how long you've been playing  You should try DotA where you can buy crazy cheap sustain... And it makes it way less passive, especially in the early game >.> hmm 10% lifesteal is 900g whereas in lol 10% is 400g isnt it? I mean, that's a pretty typical figure when you compare other items. BF Sword 1650 as opposed to Sacred Relic 3800 for example.
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... you don't get lifesteal for sustain in DotA... Ring of Health or Tranquil boots are the primary choices (health regen per second).
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