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[Patch 1.0.0.146: Late August] General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 160 161 162 Next
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-08-30 01:22:47
August 30 2012 01:21 GMT
#21
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range of Abyssal means that Ashe can auto attack further than Abyssal reaches. Which means that practically any skill shot will be outside of Abyssal range. Ryze's Q has 50 more range than Abyssal reaches now lol.

Essentially if you build it on anyone that isn't Amumu, Galio, maybe Kennen it's probably a waste. Oh and Malphite.
HeroHenry
Profile Joined November 2010
United States1723 Posts
August 30 2012 01:22 GMT
#22
On August 30 2012 10:21 overt wrote:
Show nested quote +
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range of Abyssal means that Ashe can auto attack further than Abyssal reaches. Which means that practically any skill shot will be outside of Abyssal range. Ryze's Q has 50 more range than Abyssal reaches now lol.

Essentially if you build it on anyone that isn't Amumu, Galio, maybe Kennen it's probably a waste.

you forgot fiddle.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 30 2012 01:23 GMT
#23
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range = Ashe auto attack range.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 30 2012 01:23 GMT
#24
On August 30 2012 10:21 overt wrote:
Show nested quote +
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range of Abyssal means that Ashe can auto attack further than Abyssal reaches. Which means that practically any skill shot will be outside of Abyssal range. Ryze's Q has 50 more range than Abyssal reaches now lol.

Essentially if you build it on anyone that isn't Amumu, Galio, maybe Kennen it's probably a waste. Oh and Malphite.


It's definitely a waste on Galio. His Q has very long range.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 30 2012 01:24 GMT
#25
Mordekaiser
Increased the size of his model

HUE HUE HUE HUE
Artillery spawned from the forges of Hell
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 30 2012 01:25 GMT
#26
On August 30 2012 10:21 overt wrote:
Show nested quote +
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range of Abyssal means that Ashe can auto attack further than Abyssal reaches. Which means that practically any skill shot will be outside of Abyssal range. Ryze's Q has 50 more range than Abyssal reaches now lol.

Essentially if you build it on anyone that isn't Amumu, Galio, maybe Kennen it's probably a waste. Oh and Malphite.

Even galio is only getting shit out of it on his ulti. His Q/E aren't going to benefit from it more often than not. :/ They basically removed one of the most common alternatives as a viable item. It's also one of only two MR-AP items, and the only one without silly amounts of mana regen accounting for a huge portion of the cost.

It's also really fucking hard, even for a "in your face" character, to get the TEAM to benefit from the -MR aura, because enemies are already trying to avoid you being in their face.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-08-30 01:28:20
August 30 2012 01:26 GMT
#27
On August 30 2012 10:23 r.Evo wrote:
Show nested quote +
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range = Ashe auto attack range.


I'm assuming that item auras work the same as skills do. Auto attacks have slightly higher range than spells due to how they work. Like a spell with 600 range doesn't have as much range as Ashe's autos do.

There's a red post somewhere about it after Ori's nerfs because people thought that her Q got ninja nerfed since she could auto attack further than Q traveled.

Regardless, it's still a stupid nerf imo. Deathcap is a way more powerful item than Abyssal that gets built even more frequently, I dunno why Riot felt the need to nerf Abyssal and not Dcap.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-08-30 01:28:47
August 30 2012 01:28 GMT
#28
Abyssal way overnerfed. 750 range or similar would have been perfect. Most skillshots still outrange it that way and with typical ap positioning you will often miss out on the aura in teamfights.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 30 2012 01:28 GMT
#29
On August 30 2012 10:11 jcarlsoniv wrote:
Show nested quote +
On August 30 2012 10:04 Praetorial wrote:
I am looking forward to throwing minions and Teemo


You have no idea

Sadly you can't throw your own Teemo into the enemy as sacrificial bait. :<
It's like, "Is the Federation's Mobile Suit some kind of monster?"
thenexusp
Profile Joined May 2009
United States3721 Posts
August 30 2012 01:28 GMT
#30
On August 30 2012 10:26 overt wrote:
Show nested quote +
On August 30 2012 10:23 r.Evo wrote:
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range = Ashe auto attack range.


I'm assuming that item auras work the same as skills do. Auto attacks have slightly higher range than spells due to how they work. Like a spell with 600 range doesn't have as much range as Ashe's autos do.

There's a red post somewhere about it after Ori's nerfs because people thought that her Q got ninja nerfed since she could auto attack further than Q traveled.

Regardless, it's still a stupid nerf imo. Deathcap is a way more powerful item than Abyssal that gets built even more frequently, I dunno why Riot felt the need to nerf Abyssal and not Dcap.


Yeah, auras and ability ranges are measured from the center of the champion but autoattack ranges are measured from the edge of their model
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 30 2012 01:32 GMT
#31
On August 30 2012 10:28 Chiharu Harukaze wrote:
Show nested quote +
On August 30 2012 10:11 jcarlsoniv wrote:
On August 30 2012 10:04 Praetorial wrote:
I am looking forward to throwing minions and Teemo


You have no idea

Sadly you can't throw your own Teemo into the enemy as sacrificial bait. :<


Oh, I'll find a way.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
August 30 2012 01:33 GMT
#32
Gragas nerfs make me unbelievably sad. He's worse now than when they buffed him a couple of patches ago.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
August 30 2012 01:34 GMT
#33
More Karth nerfs make me a sad.panda.
Never Knows Best.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2012-08-30 01:34:37
August 30 2012 01:34 GMT
#34
Ult CD nerf was long overdue.
twitch.tv/cratonz
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 30 2012 01:35 GMT
#35
abyssal nerfs make sense... you weren't supposed to get massive damage from a defensive item. it's supposed to make bruisers do more magic damage and give an aura. not really meant to be a go-to item for mids. the nerf is good imo
i play ... hearthstone =\^.^/= Winterfox
NEOtheONE
Profile Joined September 2010
United States2233 Posts
August 30 2012 01:35 GMT
#36
The Diana nerfs might actually slow down her pre-6 jungle a little bit. Nothing major, just she might actually have to back after full route rather than being able to continue easily.
Abstracts, the too long didn't read of the educated world.
GARO
Profile Blog Joined November 2010
United States2255 Posts
August 30 2012 01:35 GMT
#37
So does Vlud even make maximum use out of abyssal now if all of his spells are hovering at 600-700 range?
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 30 2012 01:36 GMT
#38
On August 30 2012 10:33 I_Love_Bacon wrote:
Gragas nerfs make me unbelievably sad. He's worse now than when they buffed him a couple of patches ago.


The only thing holding Gragas back before the buff was that his laning could be a bit rough at times. After the buff, he was incredibly strong (and largely went unnoticed except at higher elos). These nerfs are perfectly reasonable, and Gragas will still be a very good mid.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
August 30 2012 01:41 GMT
#39
On August 30 2012 10:32 jcarlsoniv wrote:
Show nested quote +
On August 30 2012 10:28 Chiharu Harukaze wrote:
On August 30 2012 10:11 jcarlsoniv wrote:
On August 30 2012 10:04 Praetorial wrote:
I am looking forward to throwing minions and Teemo


You have no idea

Sadly you can't throw your own Teemo into the enemy as sacrificial bait. :<


Oh, I'll find a way.

Get your priorities straight: use the blue golem as an ammo to create a mini-wall and get your Teemo stuck when the enemy team invades. Fuck blue buff, kill the midget!
Cant take LMS hipsters serious.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
August 30 2012 01:43 GMT
#40
On August 30 2012 10:26 overt wrote:
Show nested quote +
On August 30 2012 10:23 r.Evo wrote:
On August 30 2012 10:17 justiceknight wrote:
any1 has a pic of how far does abyssal's range is cos i dont understand how the distance values work n LoL.And those AD carry nerfs T_T, not sure whether i will buy graves or just keep corki and ez.


600 range = Ashe auto attack range.


I'm assuming that item auras work the same as skills do. Auto attacks have slightly higher range than spells due to how they work. Like a spell with 600 range doesn't have as much range as Ashe's autos do.

There's a red post somewhere about it after Ori's nerfs because people thought that her Q got ninja nerfed since she could auto attack further than Q traveled.

Regardless, it's still a stupid nerf imo. Deathcap is a way more powerful item than Abyssal that gets built even more frequently, I dunno why Riot felt the need to nerf Abyssal and not Dcap.

Honestly this seems to be a great example of Riot's design philosophy. DCap is an item designed as a universal AP caster item, while Abyssal is designed as a niche item. It became used almost universally so they nerfed it. Same with supports getting nerfs when they got play mid.

Riot has a clear idea of what they want items and champions used for and will nerf/buff as needed to keep things in their defined roles. This is opposed to just throwing stuff out there and letting the players figure it out/do whatever feels right. It's easy to see how this can rub players the wrong way but I can also see the designer's viewpoint as well (wanting to keep control over how their creations are used).
Creator of LoLTool.
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