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On September 11 2012 19:50 valheru wrote: most jungles run something like ad/attackspeed reds, flat armour yellows, scaling/flat mr blues and armour/hp/ad/attackspeed/ms/hp quints. Some exceptions being maokia, amumu who get mpen reds sometimes ap quints armor pen is good to jungle, like 12 or so armor will put all jungle minions at 0 armor or something like it. I remember watching OddOne doing that with some junglers.
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On September 11 2012 19:21 Sufficiency wrote:Show nested quote +On September 11 2012 19:13 TheYango wrote:On September 11 2012 19:10 Sufficiency wrote: I think 3 bans are fine as they are. Like Zileas said, I think we all rather watch Froggen play Anivia. Zileas has the faulty belief that counter-bans are more damaging to niche comps than counter-picks, when by all counts it's the opposite that's true. If the enemy counter-bans a hero in your comp, you're pretty much always going to have a second option. If they counter-pick you, often-times your comp can just be dead in the water right there. Sorry but I don't understand your point. The current problem is that there are a lot of targeted bans, such as banning Froggen's Anivia. I am sure Froggen did not practice Anivia to get her banned every single game. That's the problem.
No that is not a problem. Having such heroes actually makes the banning phase much more complicated for your opponent than not having those. typical signature champs are often ones that are not S tier, so your opponent has to decide wether to ban an S tier or a signature champ.
It is a great advantage to force signature champ bans on your opponent team and gives you alot of flexibility.
A second banning phase would actually increase the amount of signature champs to be played, because the decision suddenly gets very hard, because the opposing team is garantueed to get a signature/s-tier pick. The second ban phase is according to zileas a limiting factor for the number of viable strategies and makes them more rock paper scissors. Well that statement is just flat out wrong. I really respect Riot for their skill and design, but here they didn't make their homework: In Dota the second banning phase actually made the game more diverse, because it smoothens out the teamcomps and gives signature heroes/s-class heroes the chance to show up in a comp from time to time.
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On September 11 2012 19:13 TheYango wrote:Show nested quote +On September 11 2012 19:10 Sufficiency wrote: I think 3 bans are fine as they are. Like Zileas said, I think we all rather watch Froggen play Anivia. Zileas has the faulty belief that counter-bans are more damaging to niche comps than counter-picks, when by all counts it's the opposite that's true. If the enemy counter-bans a hero in your comp, you're pretty much always going to have a second option. If they counter-pick you, often-times your comp can just be dead in the water right there.
I think you are misrepresenting his argumentation slightly to be honest. He states very clearly that they do not want to give teams in general the possibility to largely skew the game in their favor by "winning" the draft. So he is as opposed to counter-picking as he is to counter-banning. Whether one is more relevant than the other is therefore irrelevant to him, as he won't neither to happen.
Zileas: The more nuanced answer is that League is opposed to 'rock paper scissors' style design. That's why we don't have hard immunities in large amounts, and why we don't have a ton of true hard counter champion picks.
Also you stated earlier that they should orient themselves at Hon/Dota, but they can't do that if they want to generate a completely different drafting experience. So the entire premise of how to make the draft more strategic is actually missing the point I think. They don't want to create another Dota. They want a game which is less strategic and more action-based.
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On September 11 2012 17:14 overt wrote: Poke comp options,
Solo top: Nidalee, Jayce, Olaf(?) AP mid: Ziggs, Twisted Fate, Kog'Maw, Lux, Xerath AD bot: Kog'Maw, Caitlyn, Ez/Corki to a lesser extent Jungle: Trundle, Maokai Support: Janna, Sona, ban Soraka
This is just off the top of my head. I don't really play top/jungle. I'm also a scrub. If I can come up with this I'm sure pro players could come up with something way better and considering first three bans are mostly going to be banning the OP shit it leaves a team with only two bans once they realize their opponents are going poke comp. speaking of poke comp... My friends and I played a lot of poke comp playstyle and our best poke team was nid, janna, varus, tf, alistar (before he got permabanned). was a pretty amazing team imo lol.
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Best poke comp Jayce//Zyra top Heimer mid Amumu jungle Galio/cait bot
Galio rushes soul shroud and then push with heimer deathcap and if they engage trololo double/triple aoe ult gg
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Korea (South)11232 Posts
those big plays from the SGS Irelia. that was awesome
but still losing big time against Najin
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I played some Syndra on PBE. She seems pretty fun to play, except....
Her playstyle is honestly Cassiopeia 2.0 (or 0.5, depending on her numbers on live release). You can train people with your Q, slow them with your E, and an AOE (conic) stun with E if you can get a lot of orbs out (either by using Q or more likely using R).
I think she is going to be so much easier to play than Cassiopeia though due to the lack of "Twin Fang" mechanics.
Also her auto animation seems really awkward. The missile seem to originate at a point away from her. I am sure it won't be hard to get into... like all the new champions, last hitting is dirt easy due to quick auto animation and missile speed.
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On September 11 2012 13:37 obesechicken13 wrote:Show nested quote +On September 11 2012 13:12 thenexusp wrote: What skill order do you guys do for fiddle in the middle? With some champs it's really obvious but I feel that all of fiddle's skills get significantly better with ranks.... I can't think of one mid who fiddle can keep the lane even against without maxing E. It's the worst skill to max, but...
Thats not true. He can shove the lane back if he has blue, but he should be looking to trade in most cases I think. From my experiences. He can QW almost anyone and get free harass, plus jungle presence will make them not want to push. Fiddle has some amazing gank assist.
As for the original question, I max W then E in most lanes with a point in fear at 2
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Genuine question:
at what summoner level do people realize that pushing your lane 24/7 is bad in 90% of the cases?
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its only bad if you can get ganked
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On September 11 2012 21:31 qtiehunter wrote: Genuine question:
at what summoner level do people realize that pushing your lane 24/7 is bad in 90% of the cases?
Not true. That's basically what you do for the mid lane.
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On September 11 2012 21:32 Slayer91 wrote: its only bad if you can get ganked
not even then. it is even better if you get ganked and survive the gank. generally not pushing is a huge misconception new players have. If you push at the right moment you can take huge advantages from it.
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I mean sucessfully ganked ofc. Pushing is really good if you can't get punished for it.
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On September 11 2012 21:31 qtiehunter wrote: Genuine question:
at what summoner level do people realize that pushing your lane 24/7 is bad in 90% of the cases? To answer your question, they don't, because 90% of cases is a gross exaggeration. Go try telling Azubu Blaze and Frost that they are playing 90% wrong.
As for people being greedy? that doesn't stop. Poor warding? kind of just a factor of greed, it doesn't stop (it does lessen to a large extent at pretty much any level of ranked).
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but I just want to jump on the enemies from the bushes and kill them before they get in tower range 
/noobtalk
So I take it that people will continue pushing into oblivion until high level games where junglers and mid roamers are able to consistently pull off succesful ganks? This is a sad day for me 
Sorry for annoying you guys with my silly question, I was genuinely curious. Thanks for the answers ^^. Move on!
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Korea (South)11232 Posts
job for teamliquid. I have 9k IP to spend. I like to play Support, Top and jungle.
Support I have: Janna, Soraka, Alistar, fiddle, Sona(really like), Blitz tried Lulu and Taric but never had a good feeling with them. Top: Jax, WW(really liked him), Riven( tried her once and sucked), Udyr, Jarvan, Shen and Nunu Jungle: Amumu, Nautilus and Mundo
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Go buy Wukong, never look back. Or Darius.
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Sounds like you could enjoy Jungle Malphite. Also, play Jungle Nunu. As well as Support Nunu. Moar Nunu is always the correct thing to do.
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On September 11 2012 21:55 Chexx wrote: job for teamliquid. I have 9k IP to spend. I like to play Support, Top and jungle.
Support I have: Janna, Soraka, Alistar, fiddle, Sona(really like), Blitz tried Lulu and Taric but never had a good feeling with them. Top: Jax, WW(really liked him), Riven( tried her once and sucked), Udyr, Jarvan, Shen and Nunu Jungle: Amumu, Nautilus and Mundo
If you want a new support, get Leona. If you want a new top, I'd say get Lee Sin or Vlad. If you want a new jungle, I'd say get Lee Sin or Skarner.
EDIT: Forgot about Jayce, I'd suggest him too for top.
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United States15536 Posts
On September 11 2012 21:55 Chexx wrote: job for teamliquid. I have 9k IP to spend. I like to play Support, Top and jungle.
Support I have: Janna, Soraka, Alistar, fiddle, Sona(really like), Blitz tried Lulu and Taric but never had a good feeling with them. Top: Jax, WW(really liked him), Riven( tried her once and sucked), Udyr, Jarvan, Shen and Nunu Jungle: Amumu, Nautilus and Mundo
Buy. Jayce. Get free wins until inevitable nerfs.
Also, Leona. Most fun support in competent lane.
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