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[Patch 1.0.0.146: Late August] General Discussion - Page 141

Forum Index > LoL General
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RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 11 2012 07:08 GMT
#2801
This reminds me of the guy who got pissed from bw fans making fun of sc2. then he did stupid shit and got banned
Stick it up. take it up. step aside and see the world
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-11 07:12:28
September 11 2012 07:11 GMT
#2802
I think both LoL and DotA have a lot that could be learned from one another as games, and that they're much closer to each other right now than many people want to admit.

The one thing that bothers me is that Icefrog seems to actually be much more receptive about learning from other games in the genre (shorter games, less 1v5-y carries, simplifying mechanics like orb effects to be more accessible to new players, etc.), while Riot seems to be much more obstinate about their design philosophies rather than taking ideas that empirically work extremely well in DotA/HoN (see ZIleas' big tirade against a 2nd ban phase a few days ago).
Moderator
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 11 2012 07:15 GMT
#2803
On September 11 2012 16:11 TheYango wrote:
I think both LoL and DotA have a lot that could be learned from one another as games, and that they're much closer to each other right now than many people want to admit.

The one thing that bothers me is that Icefrog seems to actually be much more receptive about learning from other games in the genre (shorter games, less 1v5-y carries, simplifying mechanics like orb effects to be more accessible to new players, etc.), while Riot seems to be much more obstinate about their design philosophies rather than taking ideas that empirically work extremely well in DotA/HoN (see ZIleas' big tirade against a 2nd ban phase a few days ago).

link me , great one

preferably through pm to hold spam
Stick it up. take it up. step aside and see the world
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-09-11 07:59:34
September 11 2012 07:40 GMT
#2804
On September 11 2012 15:55 arnath wrote:
Show nested quote +
On September 11 2012 15:26 BlackPaladin wrote:
... I don't go out of my way to insult specific games/genres for no real reason other than baseless hatred ...

You literally just called the DotA fans "fangirls" and insinuated that they make shit up to insult LoL.


I'm insulting the people who are guilty, not the game/game company/people who are innocent, like TheYango who played (or still plays?) dota and actually thinks logically about stuff. Those guilty people literally are going "riot sucks for x reason" and sometimes that reason is even made up. Hello, the whole riot will make eg, dig, etc choose either LoL or dota statement that was completely fabricated just to throw shit at riot?

To me a gaming community doesn't need that shit. Gamers are already looked down on by a lot of people. "you're 20+ and still play games? You must be immature and not live in the real world. Uh oh you might become violent against me because you played super smash bros." >_> If a fellow gamer can't even accept that you play a game they might not enjoy playing, how is normal society ever going to accept that you enjoy games?

And for the record, i have 0 hatred against dota. I DO hate stupid/ignorant people though, especially lying ones. My dislike for people who are 800 elo yelling racial slurs all game because you picked twitch and you're 17-0 is the same as my dislike for those posting stupid commets against LoL just because they don't enjoy the game themselves. Like wow so you don't like twitch/LoL. Why exactly am i a "nigger" (i'm mot actually even black irl...) because of that? (i have been called that before due to my name, although i was playing veigar not twitch) o.e
On September 11 2012 16:11 TheYango wrote:
I think both LoL and DotA have a lot that could be learned from one another as games, and that they're much closer to each other right now than many people want to admit.

The one thing that bothers me is that Icefrog seems to actually be much more receptive about learning from other games in the genre (shorter games, less 1v5-y carries, simplifying mechanics like orb effects to be more accessible to new players, etc.), while Riot seems to be much more obstinate about their design philosophies rather than taking ideas that empirically work extremely well in DotA/HoN (see ZIleas' big tirade against a 2nd ban phase a few days ago).


Yeah I don't agree at all with zileas's assessment if a secod ban phase. I wish riot weren't so limited by their programming platform (adobe air). It's one thing that really holds them back from going into a lot more unique and fun ideas. Like yorick could have been a much better designed champion if his ghouls were more controllable and pet-like such as tibbers, rather than the current spam-happy i will outlast you sort of deal he is. They literally turned an awesome idea into an anti-fun machine simply because they do not have the tech to support the original idea fully.

I do like that riot are trying to be unique and different from dota. Would be silly to have 2 exactly the same games. I just wish the game client wasn't so restricting. Like hell, at least develop a way to upgrade hitboxes and create temporary terrain correctly. It's kind of silly when champs can go through walls that they shouldn't (think of the poppy charge bug) or stun/hit you when they shouldn't (weird angle stuns from vayne's condemn).
"Your full potential does not matter if you do not use all 100% of it."
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-09-11 08:06:50
September 11 2012 08:05 GMT
#2805
It's cool for Riot to distinguish themselves from DotA2. But to not implement a second ban phase purely to be 'different' would be dumb. I'm sure Zileas believes his logic makes sense but the DotA scene has existed way longer than league. It's okay to take their ban system because it fucking works. There's no shame in copying things your competitors do better than you.

Also, S2 championships look like they're going to be a mess of too close to call. Two groups with four teams each. Every single team has a good chance to sweep their group (except probably Saigon Jokers). It's going to be the most "too close to call" tournament in LoL's history. Just anxious to see if Azubu Blaze can snag the last spot or if another Korean team is going to beat them out. (Link) P.S., I think CLGna got lucky. They should be in the same group as SK while Dignitas has to play CLGeu in their group. Frost, TSM, M5, and WE seeded directly into quarter finals.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 11 2012 08:08 GMT
#2806
On September 11 2012 16:15 RogerX wrote:
Show nested quote +
On September 11 2012 16:11 TheYango wrote:
I think both LoL and DotA have a lot that could be learned from one another as games, and that they're much closer to each other right now than many people want to admit.

The one thing that bothers me is that Icefrog seems to actually be much more receptive about learning from other games in the genre (shorter games, less 1v5-y carries, simplifying mechanics like orb effects to be more accessible to new players, etc.), while Riot seems to be much more obstinate about their design philosophies rather than taking ideas that empirically work extremely well in DotA/HoN (see ZIleas' big tirade against a 2nd ban phase a few days ago).

link me , great one

preferably through pm to hold spam


http://clgaming.net/redtracker/42388-4th-ban

You have to scroll down to his 14th post before he discusses interleaving bans.

Personally I think Zileas underestimates the strength of the champion pool, but that's partially the fault of an uncreative pro scene (particularly NA). There are more than enough champions to put together legitimate poke/protect comps with the current level of bans even in the face of a concerted effort to block them, and many champions that don't necessarily tip your hand as they fit into multiple compositions.

In fact, a lot of problems can be traced to the limited champion pools of LoL pros. I don't follow DotA well enough to know, but my impression was always that despite the greater number of bans players have a wide enough pool of marquee heroes (that is, heroes they are known for and people love to watch) such that you can't completely ban them out (nor would it be advisable to try). If anything one could argue that the lack of playmaker champions like Anivia, or the lack of incentive for players to find and master other potential playmakers, is a substantial factor.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
overt
Profile Blog Joined June 2010
United States9006 Posts
September 11 2012 08:14 GMT
#2807
Poke comp options,

Solo top: Nidalee, Jayce, Olaf(?)
AP mid: Ziggs, Twisted Fate, Kog'Maw, Lux, Xerath
AD bot: Kog'Maw, Caitlyn, Ez/Corki to a lesser extent
Jungle: Trundle, Maokai
Support: Janna, Sona, ban Soraka

This is just off the top of my head. I don't really play top/jungle. I'm also a scrub. If I can come up with this I'm sure pro players could come up with something way better and considering first three bans are mostly going to be banning the OP shit it leaves a team with only two bans once they realize their opponents are going poke comp.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
September 11 2012 08:17 GMT
#2808
I think champ pools of pros being limited is simply a case of the game being less developed at the pro level due to its younger age. Right now most pros are trying to maximize results by being good at a limited number of champs. Once more pro level players emerge and the game "meta" develops more you will see champ pools increase and a greater level of professionalization of the game. In this sense I think Korean interest will benefit the scene due to their experience in having established professional esports such as starcraft and having old pros such as Yellow become coaches for LoL teams. Hopefully this will rub off on teams in other regions (I think NA especially would greatly benefit from creating a coaching position to better focus team development and improvement since they were the "1st" to gain pro lvl success with more of this soloQ attitude, which was later improved upon by later teams).
Never Knows Best.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 11 2012 08:20 GMT
#2809
On September 11 2012 16:07 Celial wrote:
Everytime I manage to get top, and get Nunu, there is an Irelia on the other side eating my face... what do I do wrong =(

I just E her every waking moment and try to take last hits, I take an early 2nd point in Q. I barely ever cross the river, mostly on my half of the lane... Still, getting majorly wrecked.


Irelia's one of the bad matchups for nunu. Nunu can make irelia's life hell for trading, but pushing her out of lane is going to be difficult at best, especially since she can CS 100% fine even with snowball, has good sustain, and trading autos isn't particularly favourable. If she's pushing on you though, you can just ask for lane ganks. Take a point or two into BB, and snowball+BB jungler for a nearly free kill.
Porouscloud - NA LoL
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
September 11 2012 10:07 GMT
#2810
The real retarded thing about that 50 ban thing is that there was basically 50 heroes (or champions I don't know) when the game was released with the same 3 bans... Now there is what 150 champ almost, and one more every two or three weeks...
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-11 10:11:47
September 11 2012 10:09 GMT
#2811
On September 11 2012 19:07 WhiteDog wrote:
The real retarded thing about that 50 ban thing is that there was basically 50 heroes (or champions I don't know) when the game was released with the same 3 bans... Now there is what 150 champ almost, and one more every two or three weeks...

The game was actually 2 bans per team not long ago.

On September 11 2012 17:14 overt wrote:
This is just off the top of my head. I don't really play top/jungle. I'm also a scrub. If I can come up with this I'm sure pro players could come up with something way better and considering first three bans are mostly going to be banning the OP shit it leaves a team with only two bans once they realize their opponents are going poke comp.

It's also not even hard to pick your first 3 from that list without even revealing that you're playing a poke comp.

If your opening picks are TF, Ezzy, Janna, you think they're going to believe you're committed to playing a poke comp?
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 11 2012 10:10 GMT
#2812
I think 3 bans are fine as they are. Like Zileas said, I think we all rather watch Froggen play Anivia.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
September 11 2012 10:13 GMT
#2813
On September 11 2012 19:10 Sufficiency wrote:
I think 3 bans are fine as they are. Like Zileas said, I think we all rather watch Froggen play Anivia.

Zileas has the faulty belief that counter-bans are more damaging to niche comps than counter-picks, when by all counts it's the opposite that's true.

If the enemy counter-bans a hero in your comp, you're pretty much always going to have a second option. If they counter-pick you, often-times your comp can just be dead in the water right there.
Moderator
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
September 11 2012 10:13 GMT
#2814
On September 11 2012 19:09 TheYango wrote:
Show nested quote +
On September 11 2012 19:07 WhiteDog wrote:
The real retarded thing about that 50 ban thing is that there was basically 50 heroes (or champions I don't know) when the game was released with the same 3 bans... Now there is what 150 champ almost, and one more every two or three weeks...

The game was actually 2 bans per team not long ago.

Show nested quote +
On September 11 2012 17:14 overt wrote:
This is just off the top of my head. I don't really play top/jungle. I'm also a scrub. If I can come up with this I'm sure pro players could come up with something way better and considering first three bans are mostly going to be banning the OP shit it leaves a team with only two bans once they realize their opponents are going poke comp.

It's also not even hard to pick your first 3 from that list without even revealing that you're playing a poke comp.

If your opening picks are TF, Ezzy, Janna, you think they're going to believe you're committed to playing a poke comp?

Really ? It was in S1 right ?
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 11 2012 10:21 GMT
#2815
On September 11 2012 19:13 TheYango wrote:
Show nested quote +
On September 11 2012 19:10 Sufficiency wrote:
I think 3 bans are fine as they are. Like Zileas said, I think we all rather watch Froggen play Anivia.

Zileas has the faulty belief that counter-bans are more damaging to niche comps than counter-picks, when by all counts it's the opposite that's true.

If the enemy counter-bans a hero in your comp, you're pretty much always going to have a second option. If they counter-pick you, often-times your comp can just be dead in the water right there.


Sorry but I don't understand your point. The current problem is that there are a lot of targeted bans, such as banning Froggen's Anivia. I am sure Froggen did not practice Anivia to get her banned every single game. That's the problem.
https://twitter.com/SufficientStats
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
September 11 2012 10:36 GMT
#2816
Serious Mundo rune page question, what should i build buy?
Is it better to buy % health increase runes or quints? or flat hp? or scaling hp? which is the best efficient combo to get the maximum health possible? like flat hp runes and % increase health quints? or something like this?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2012-09-11 10:42:46
September 11 2012 10:42 GMT
#2817
Never use +%hp quintessences. They are honestly very very very awful. Runes should generally be geared towards helping you early game, not lategame. If you want HP just use flat HP quints.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
September 11 2012 10:49 GMT
#2818
http://www.twitch.tv/invenbroadcast

Najin Shield vs SGS
cool beans
valheru
Profile Joined January 2011
Australia966 Posts
September 11 2012 10:50 GMT
#2819
most jungles run something like ad/attackspeed reds, flat armour yellows, scaling/flat mr blues and armour/hp/ad/attackspeed/ms/hp quints. Some exceptions being maokia, amumu who get mpen reds sometimes ap quints
I reject your reality and substitute my own
TheLink
Profile Joined January 2011
Australia2725 Posts
September 11 2012 10:51 GMT
#2820
Just putting it out there but I don't think the pro scene would change too much if you had zero bans.
Only the weak link is strong enough to break the chain.
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