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On August 02 2012 06:47 Perplex wrote: For those of you who have played her.. doesn't the pull mechanic just feel weird in team fights? My understanding is that you build her like a burst mage, so wouldn't pulling their whole team into you just be counter productive? I feel like you'd die instantly lol Which is why I'm advocating tanky AP (Abyssal, Zhonya/FH, etc). I can't bring myself to go pure AP on any melee that doesn't have a sick good escape (Akali Shroud, etc).
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On August 02 2012 06:50 Alaric wrote: Holy hell, her passive is so goddamned strong if you build her with a bit of AS on top of the native bonus. Oo Nashor's! I'm calling it.
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A champion that can itemize nashors tooth, WTF?
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On August 02 2012 06:47 Perplex wrote: For those of you who have played her.. doesn't the pull mechanic just feel weird in team fights? My understanding is that you build her like a burst mage, so wouldn't pulling their whole team into you just be counter productive? I feel like you'd die instantly lol
I would just avoid using the pull in teamfights unless other factors are met like you have Zhonya's built or you have another champ on your team like Malphite, Leona, etc. that would benefit from the enemy being grouped up.
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If she's played as an assassin, you can just go to the side to pull your target away from its team.
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On August 02 2012 06:52 wei2coolman wrote: A champion that can itemize nashors tooth, WTF?
Seriously, I'm scratching my head at the anomaly.
On August 02 2012 06:52 Arekan wrote:Show nested quote +On August 02 2012 06:47 Perplex wrote: For those of you who have played her.. doesn't the pull mechanic just feel weird in team fights? My understanding is that you build her like a burst mage, so wouldn't pulling their whole team into you just be counter productive? I feel like you'd die instantly lol I would just avoid using the pull in teamfights unless other factors are met like you have Zhonya's built or you have another champ on your team like Malphite, Leona, etc. that would benefit from the enemy being grouped up.
Orianna.
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On August 02 2012 06:50 Alaric wrote: Holy hell, her passive is so goddamned strong if you build her with a bit of AS on top of the native bonus. Oo And it even works on turrets. Yeah, every third strike seems a bit much. Perhaps it could be every fifth or sixth strike. A rough estimate would have her doing, at max level, about 500 extra magic damage every third strike, and most likely more, depending on build. Edit: I misread and thought you said damage and not AS, I guess. But yeah, that seems really strong, nonetheless.
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On August 02 2012 06:53 Seuss wrote:Show nested quote +On August 02 2012 06:52 wei2coolman wrote: A champion that can itemize nashors tooth, WTF? Seriously, I'm scratching my head at the anomaly. Show nested quote +On August 02 2012 06:52 Arekan wrote:On August 02 2012 06:47 Perplex wrote: For those of you who have played her.. doesn't the pull mechanic just feel weird in team fights? My understanding is that you build her like a burst mage, so wouldn't pulling their whole team into you just be counter productive? I feel like you'd die instantly lol I would just avoid using the pull in teamfights unless other factors are met like you have Zhonya's built or you have another champ on your team like Malphite, Leona, etc. that would benefit from the enemy being grouped up. Orianna. I'm rushing Nashor's on her every game just to make people who hate the item scream in frustration. It will be glorious. (but probably not very cost efficient/effective)
Malph top, Diana jungle, Ori mid, Sona Support, Ez AD. Pull - Ori ult - Malph Ult - Ez Ult - Sona Ult - win.
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QWR combo on diana looks beyond op'd.
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United States37500 Posts
I see your team and raise you Amumu, Karthus, Graves, Alistar, Nunu.
ohayaoecomp
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On August 02 2012 06:52 Requizen wrote:Show nested quote +On August 02 2012 06:50 Alaric wrote: Holy hell, her passive is so goddamned strong if you build her with a bit of AS on top of the native bonus. Oo Nashor's! I'm calling it.
Diana already gets 51.84% AS from being Level 18. It still won't be a good buy.
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On August 02 2012 06:59 wei2coolman wrote: QWR combo on diana looks beyond op'd.
Don't forget the second R due to moonlight resetting the cd.
While we're on the subject of Diana, would she be able to be run mid? I really want to try it out once she's released, but I'm not sure if it'll be worth it.
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On August 02 2012 07:01 Perplex wrote:Show nested quote +On August 02 2012 06:52 Requizen wrote:On August 02 2012 06:50 Alaric wrote: Holy hell, her passive is so goddamned strong if you build her with a bit of AS on top of the native bonus. Oo Nashor's! I'm calling it. Diana already gets 51.84% AS from being Level 18. It still won't be a good buy. Hater 
Besides, AS, CDR, and AP all look like nice, viable stats on her. What could go wrong?
+ Show Spoiler +Come on, I just want Nashor's to be viable T.T
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On August 02 2012 07:01 Perplex wrote:Show nested quote +On August 02 2012 06:52 Requizen wrote:On August 02 2012 06:50 Alaric wrote: Holy hell, her passive is so goddamned strong if you build her with a bit of AS on top of the native bonus. Oo Nashor's! I'm calling it. Diana already gets 51.84% AS from being Level 18. It still won't be a good buy. Her base AS is pretty meh, though. Nashors tooth is still a shit item on her imo. You're better off getting Wit's end.
Yes Req i feel your pain too. some day nashors will be viable item choice.
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Another hilarious thought. On the off chance if Diana hits an entire team with Q (e.g. after sucking them in with E), she can ult each and every one of them.
Pseudo-Alpha Strike go!
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All Moonlight marks are consumed on using Ult, even on targets you didn't hit. That would have been OP as balls if it didn't.
Interesting to note: her passive has some cool interactions, like proc'ing spell vamp and popping spell shields. Apparently acts as a spell instead of a standard auto enhancer. Unless I have no idea how most auto enhancers work.
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Need to try it before I can really say anything either way but wouldn't rushing a stinger make her midgame jungling absurdly fast as in udyr level speed? The additional AS can't hurt and CDR is never bad. She has "sustain" by way of having a shield that absorbs damage so faster clears are pretty awesome.
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The pull is purely her jungling mechanics imo. However, I believe she should NOT be played as a jungler, because her ratios are very high and her ganks are not that great before 6.
She should be played in mid; her playstyle should be similar to Kassadin, LeBlanc, and Akali - as a burst assassin with teleport.
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On August 02 2012 06:56 Requizen wrote:Show nested quote +On August 02 2012 06:53 Seuss wrote:On August 02 2012 06:52 wei2coolman wrote: A champion that can itemize nashors tooth, WTF? Seriously, I'm scratching my head at the anomaly. On August 02 2012 06:52 Arekan wrote:On August 02 2012 06:47 Perplex wrote: For those of you who have played her.. doesn't the pull mechanic just feel weird in team fights? My understanding is that you build her like a burst mage, so wouldn't pulling their whole team into you just be counter productive? I feel like you'd die instantly lol I would just avoid using the pull in teamfights unless other factors are met like you have Zhonya's built or you have another champ on your team like Malphite, Leona, etc. that would benefit from the enemy being grouped up. Orianna. I'm rushing Nashor's on her every game just to make people who hate the item scream in frustration. It will be glorious. (but probably not very cost efficient/effective) Malph top, Diana jungle, Ori mid, Sona Support, Ez AD. Pull - Ori ult - Malph Ult - Ez Ult - Sona Ult - win.
Honestly I don't think it's strong for Diana. Diana relies mostly on bursts; it's somewhat unlikely that you can proc your ult more than once....
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On August 02 2012 06:52 wei2coolman wrote: A champion that can itemize nashors tooth, WTF? Skarner can.
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