On August 02 2012 05:39 NeoIllusions wrote:
Anivia, Skarner, Kog w/ BattleCast coming soon (tm)
Anivia, Skarner, Kog w/ BattleCast coming soon (tm)
You missed Xerath.
But then again, everyone forgets he even exists.
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Seuss
United States10536 Posts
On August 02 2012 05:39 NeoIllusions wrote: Anivia, Skarner, Kog w/ BattleCast coming soon (tm) You missed Xerath. But then again, everyone forgets he even exists. | ||
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Requizen
United States33802 Posts
On August 02 2012 06:21 Seuss wrote: Show nested quote + On August 02 2012 05:39 NeoIllusions wrote: Anivia, Skarner, Kog w/ BattleCast coming soon (tm) You missed Xerath. But then again, everyone forgets he even exists. His skin is already out. It's just dumb. | ||
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Seuss
United States10536 Posts
On August 02 2012 06:22 Requizen wrote: Show nested quote + On August 02 2012 06:21 Seuss wrote: On August 02 2012 05:39 NeoIllusions wrote: Anivia, Skarner, Kog w/ BattleCast coming soon (tm) You missed Xerath. But then again, everyone forgets he even exists. His skin is already out. It's just dumb. Oh, it was one of his initial skins. Carry on. | ||
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TheKefka
Croatia11752 Posts
Udyr should get one of these.A transforming batlecast udyr,now that I would buy. | ||
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mordek
United States12705 Posts
On August 02 2012 06:24 Seuss wrote: Show nested quote + On August 02 2012 06:22 Requizen wrote: On August 02 2012 06:21 Seuss wrote: On August 02 2012 05:39 NeoIllusions wrote: Anivia, Skarner, Kog w/ BattleCast coming soon (tm) You missed Xerath. But then again, everyone forgets he even exists. His skin is already out. It's just dumb. Oh, it was one of his initial skins. Carry on. Case in point? :D Support anivia for kog, xerath mid, skarner jungle, cho top. Ezpz battlemode. Hextech anivia? | ||
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sylverfyre
United States8298 Posts
On August 02 2012 06:25 TheKefka wrote: Doesn't anivia have a robot-ish skin already? She has that hextech one which is a bit more steampunkish and less... robotic? than the battlecast ones. | ||
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Requizen
United States33802 Posts
On August 02 2012 06:25 TheKefka wrote: Doesn't anivia have a robot-ish skin already? Hextech, yeah, but I guess steampunk != futuristic. Besides, it's kind of lame anyway, and if she gets a legendary out of the deal, cool stuff. | ||
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plasmidghost
Belgium16169 Posts
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Requizen
United States33802 Posts
On August 02 2012 06:34 plasmidghost wrote: Even though she hasn't been released yet, Diana looks like she can be a pretty strong jungler. One thing I want to know is how an enemy is affected by Moonlight. Is it on ability use, or attack, or what? I might be missing something, but none of her abilities mention Moonlight, except for her ult, which says, "Lunar Rush has no cooldown when used to teleport to a target affected with Moonlight." When you hit someone with her skillshot (Crescent Strike), they are afflicted with the Moonlight debuff, which also reveals them. Lunar Rush-ing them removes the debuff. So you hit them with Q, R in, E them and put up W, then use R again when they get away/you need more burst. | ||
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plasmidghost
Belgium16169 Posts
On August 02 2012 06:35 Requizen wrote: Show nested quote + On August 02 2012 06:34 plasmidghost wrote: Even though she hasn't been released yet, Diana looks like she can be a pretty strong jungler. One thing I want to know is how an enemy is affected by Moonlight. Is it on ability use, or attack, or what? I might be missing something, but none of her abilities mention Moonlight, except for her ult, which says, "Lunar Rush has no cooldown when used to teleport to a target affected with Moonlight." When you hit someone with her skillshot (Crescent Strike), they are afflicted with the Moonlight debuff, which also reveals them. Lunar Rush-ing them removes the debuff. So you hit them with Q, R in, E them and put up W, then use R again when they get away/you need more burst. Oh, okay, thank you for that. What's the reveal duration, and does it scale with level, if you know? | ||
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JackDino
Gabon6219 Posts
On August 02 2012 06:19 Terranasaur wrote: So are we gonna do Olympics teams based on skins too? Vandals, Pentakill, Molten ect... Should be based on country, morde/nida from brasil etc. | ||
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Arekan
United States248 Posts
On August 02 2012 06:38 plasmidghost wrote: Oh, okay, thank you for that. What's the reveal duration, and does it scale with level, if you know? The reveal is always 3 seconds if I remember right. | ||
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Seuss
United States10536 Posts
Not to mention you don't necessarily have to jump when you can pull people back in toward you. | ||
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plasmidghost
Belgium16169 Posts
On August 02 2012 06:42 Arekan wrote: Show nested quote + On August 02 2012 06:38 plasmidghost wrote: Oh, okay, thank you for that. What's the reveal duration, and does it scale with level, if you know? The reveal is always 3 seconds if I remember right. Okay, thank you. | ||
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Requizen
United States33802 Posts
On August 02 2012 06:38 plasmidghost wrote: Show nested quote + On August 02 2012 06:35 Requizen wrote: On August 02 2012 06:34 plasmidghost wrote: Even though she hasn't been released yet, Diana looks like she can be a pretty strong jungler. One thing I want to know is how an enemy is affected by Moonlight. Is it on ability use, or attack, or what? I might be missing something, but none of her abilities mention Moonlight, except for her ult, which says, "Lunar Rush has no cooldown when used to teleport to a target affected with Moonlight." When you hit someone with her skillshot (Crescent Strike), they are afflicted with the Moonlight debuff, which also reveals them. Lunar Rush-ing them removes the debuff. So you hit them with Q, R in, E them and put up W, then use R again when they get away/you need more burst. Oh, okay, thank you for that. What's the reveal duration, and does it scale with level, if you know? http://leagueoflegends.wikia.com/wiki/Diana_Scorn_of_the_Moon | ||
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plasmidghost
Belgium16169 Posts
On August 02 2012 06:42 Seuss wrote: Note also that Crescent Strike has a 6 second cooldown at maximum rank. If you delay jumping to someone after hitting them with Q, you'll only have a 3 second wait before you can Q -> R again with R still available for a third jump. Alternatively if you have maximum CDR Q's cooldown is only 3.6 seconds, meaning if you wait you can follow up a jump with an immediately Q->R combo, and repeat every 3.6 seconds. Not to mention you don't necessarily have to jump when you can pull people back in toward you. And the mana costs don't seem all that much, if you have a lot of regen and blue buff, at level 18. It'd only be 55, then 80, then 70 mana, and if she's built right, it seems like she could basically just keep doing Q, R, E, repeat until the enemy dies. And maybe E wouldn't even have to be used, if the target's slow. Edit: The E cooldown would make it where it could be used once every third combo, right? It'd only be at max 10.8 seconds. | ||
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plasmidghost
Belgium16169 Posts
On August 02 2012 06:43 Requizen wrote: Show nested quote + On August 02 2012 06:38 plasmidghost wrote: On August 02 2012 06:35 Requizen wrote: On August 02 2012 06:34 plasmidghost wrote: Even though she hasn't been released yet, Diana looks like she can be a pretty strong jungler. One thing I want to know is how an enemy is affected by Moonlight. Is it on ability use, or attack, or what? I might be missing something, but none of her abilities mention Moonlight, except for her ult, which says, "Lunar Rush has no cooldown when used to teleport to a target affected with Moonlight." When you hit someone with her skillshot (Crescent Strike), they are afflicted with the Moonlight debuff, which also reveals them. Lunar Rush-ing them removes the debuff. So you hit them with Q, R in, E them and put up W, then use R again when they get away/you need more burst. Oh, okay, thank you for that. What's the reveal duration, and does it scale with level, if you know? http://leagueoflegends.wikia.com/wiki/Diana_Scorn_of_the_Moon I actually didn't know this existed. That has a lot of helpful information. | ||
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Perplex
United States1693 Posts
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Requizen
United States33802 Posts
On August 02 2012 06:42 Seuss wrote: Note also that Crescent Strike has a 6 second cooldown at maximum rank. If you delay jumping to someone after hitting them with Q, you'll only have a 3 second wait before you can Q -> R again with R still available for a third jump. Alternatively if you have maximum CDR Q's cooldown is only 3.6 seconds, meaning if you wait you can follow up a jump with an immediately Q->R combo, and repeat every 3.6 seconds. Not to mention you don't necessarily have to jump when you can pull people back in toward you. Hm, CDR does seem nice if you can chain it like that. Athene candidate? Or Nashor's Tooth just to give item elitists an aneurysm. | ||
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Alaric
France45622 Posts
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