On July 21 2012 07:19 beefhamburger wrote:
Rainman playing for mTw vs TPA in ggchronicle? O_o
Rainman playing for mTw vs TPA in ggchronicle? O_o
mTw is dumpster diving.
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SnK-Arcbound
United States4423 Posts
On July 21 2012 07:19 beefhamburger wrote: Rainman playing for mTw vs TPA in ggchronicle? O_o mTw is dumpster diving. | ||
Simberto
Germany11326 Posts
On July 21 2012 04:39 FakeSteve[TPR] wrote: Show nested quote + On July 21 2012 03:35 iaeuy wrote: @fakesteve Shes easier to use, and more importantly you can dish out 2 chords within 1.5 seconds now instead of 6. Pretty big change imo. hmmm, i should experiment with that then. i'm still so used to the global cooldown on her spells. you'd be waiting on the cooldown for Q so you could put the damage aura up, though. unless you want your second Power Chord to be a slow with less damage. Basically, i assume a really good thing on her in lane would be to always have a powerchord ready, and when you can get the harrass in, you go chord EWQ chord, or depending on situation you can also choose to go for E slow chord second. Of course, this combo forces you to stick to them for 1.5 seconds, so you can only do it in a situation where they would lose an engage on you. But that is pretty likely when you do that sort of damage. | ||
obesechicken13
United States10467 Posts
On July 21 2012 01:05 sylverfyre wrote: Show nested quote + On July 21 2012 00:36 Slayer91 wrote: BC is a pretty poor item and randuins mightn't be the best one pick up defensive item on xin because he mostly wants hp because of his ult. I imagine trinity is your best friend damage wise because the slow, speed, and burst on sheen are all pretty good with xins kit and only the sheen stats are wasted. Obviously you're going to die faster than a malph or shen with those items from the jungle, more gold more items and more levels in a top lane and it might be somewhat different though. Randuins is pretty damn nice for people who want HP - early HOG gets the hp bumped up a bit (not as much now though.. ugh) and later on you round off your high HP total (since you theoretically buy other items that work for you between HOG and Randuins) Also it works rather well for jumping on an enemy team. Jump with your slow, Press button when your slow is wearing off, seems like it works rather well with the way you want to play Xin in teamfights. However, 1 tank item does not a tanky character make, you're still going to get blown up if you're diving a team with only a Randuin worth of survivability. Something like Phage Wriggles Hexdrinker Randuin might be a more solid core. You don't need AS stacking the way old xin wanted it, so Tanky AD items to make your Q hit like a truck seem the best way to boost your damage output. Brutalizer also seems extremely good if you can find a way to squeeze it in without leaving yourself with a glass cannon build. If you say wriggles isn't needed (not sure, myself) then maybe an early HoG + Phage + Chain Vest -> TF + Randuin's? Add in an early Hexdrinker or something if you need it, early brutalizer if you are crushing and want to bring maximum damage to ganks. (% Armor reduction goes before armor pen, so the armor pen on bruta synergizes rather nicely with the new passive) % reduction applies after | ||
UniversalSnip
9871 Posts
On July 21 2012 07:40 obesechicken13 wrote: Show nested quote + On July 21 2012 01:05 sylverfyre wrote: On July 21 2012 00:36 Slayer91 wrote: BC is a pretty poor item and randuins mightn't be the best one pick up defensive item on xin because he mostly wants hp because of his ult. I imagine trinity is your best friend damage wise because the slow, speed, and burst on sheen are all pretty good with xins kit and only the sheen stats are wasted. Obviously you're going to die faster than a malph or shen with those items from the jungle, more gold more items and more levels in a top lane and it might be somewhat different though. Randuins is pretty damn nice for people who want HP - early HOG gets the hp bumped up a bit (not as much now though.. ugh) and later on you round off your high HP total (since you theoretically buy other items that work for you between HOG and Randuins) Also it works rather well for jumping on an enemy team. Jump with your slow, Press button when your slow is wearing off, seems like it works rather well with the way you want to play Xin in teamfights. However, 1 tank item does not a tanky character make, you're still going to get blown up if you're diving a team with only a Randuin worth of survivability. Something like Phage Wriggles Hexdrinker Randuin might be a more solid core. You don't need AS stacking the way old xin wanted it, so Tanky AD items to make your Q hit like a truck seem the best way to boost your damage output. Brutalizer also seems extremely good if you can find a way to squeeze it in without leaving yourself with a glass cannon build. If you say wriggles isn't needed (not sure, myself) then maybe an early HoG + Phage + Chain Vest -> TF + Randuin's? Add in an early Hexdrinker or something if you need it, early brutalizer if you are crushing and want to bring maximum damage to ganks. (% Armor reduction goes before armor pen, so the armor pen on bruta synergizes rather nicely with the new passive) % reduction applies after I think you're mixing up % armor reduction and % armor pen? | ||
Craton
United States17233 Posts
% Reduction Flat Reduction Flat Penetration % Penetration. | ||
Fuzzmosis
Canada752 Posts
Damage Nerf/True Damage Nerf: Makes trading WORSE for Twitch. He was able to use his high natural damage to force trades with his invis. Now his trades are about the same as any other carry, and they have quick nukes. Range Change: Obvious Buff. No questions. Makes farming easier. Hp Change/Armor Change: One type of squishiness replaced with another. That's... kinda weird. Maybe to make his jungling worse? (Armor being lowered doesn't help his trading in bottom lane either. It's far easier to make up lost HP itemizing than lost armor) Q: Just a change. Some good, some bad, forces new playstyle. More like a traditional AD carry. Benefit of extra escape is nice, loss of living ward/good initiation Twitch is less nice. W Change: Made one of the best AD carry slows into the worst slow in the game. Lower number slow, less damage, no persistant effect. When Makin it Rain makes your brand new skill look like garbage, someone done goofed. Expunge Change: At level 9, you need 100+ bonus AD to break even with old skill (True damage and armor/magic resist taken into account. At that point forward, it's better. R Change: Nice buff with projectile speed no longer lowering attack speed. Rather meh on the lowered damage, if you're hitting 5 enemy champions you're probably winning the fight anyway. Nerf on the range that puts it even more comparable to Kog Maw's W, and he gets MORE bonus damage for a normal ability, because you're still an AD carry. 850 range isn't much, and unless the enemy team is terrible, you'll be hitting 1-2 at most now with new range. Mana Management: Now not an issue. Old Twitch would run out via aggressive play, new Twitch not so much. Overall: Nerfed. Why? No clue. His farming is slightly improved, his lane poke is actually weaker unless he has 100+ AD somehow by level 9, his ability to force engages is there, but stats/slow/expunge changes makes closer engagements less dangerous. But if you can consistantly force engagements and win, he'll still play well. Now, I've been wrong before, but aside from morbid curiosity, I think Twitch will be played even LESS than he used to. Which saddens me. I loved the rat and wanted him to be buffed, not turned into a troll pick. Keep in mind, this is only a bottom lane perspective. Havn't got a chance to do much top lane Twitch. | ||
Seuss
United States10536 Posts
On July 21 2012 07:52 Craton wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166123¤tpage=1125#22499 % Reduction Flat Reduction Flat Penetration % Penetration. Actually we had a huuuge discussion on this the last time it came up and % Reduction is, in fact, applied after Flat Reduction. This apparently changed sometime around Kayle's remake. There were a couple of videos demonstrating this. | ||
Mondeezy
United States1938 Posts
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Alaric
France45622 Posts
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ticklishmusic
United States15977 Posts
Yes there a lot of really crappy eve's, but why are they always on my team? | ||
Fuzzmosis
Canada752 Posts
On July 21 2012 08:33 Alaric wrote: When you say that you took true damage into account for Twitch's Expunge, does this include the fact that it doesn't consume stacks now? That's 6 ticks worth of damage more. When I played against one, that's actually what surprised me the most: I was used to heavy ticking from his passive and a big nuke from expunge, when actually I took less "burst" damage, but the passive keeping ticking hurt quite a bit after that. My calculation was based on this, even if improbable and possibly not how the poison is calculated: 6 Auto attacks at 1.1 attack speed. Old Expunge would do 75 true damage and consume the rest for 510 magic damage. (5/4/3/2/1 ticks at 5 per tick). New Expunge would do 144 true damage and then hit for 290 attack damage. (6/6/6/6/6 ticks at 4 per tick). Difference of 151 attack damage, divded by 1.5 ratio of bonus AD for 6 stacks means you need 100 bonus AD at that point to break even. As I said though, it does get stronger the more you level. 24 guarenteed ticks at 8 per tick is a lot nicer than maybe 10 ticks at 10 per tick due to increased attack speed late game, and the bonus AD does begin to add up and surpass the old expunge. It just is shockingly weaker early game. The solution is still to show your burst is superior, and there are no heros who that is not true for bot lane. | ||
UniversalSnip
9871 Posts
On July 21 2012 08:13 Seuss wrote: Show nested quote + On July 21 2012 07:52 Craton wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166123¤tpage=1125#22499 % Reduction Flat Reduction Flat Penetration % Penetration. Actually we had a huuuge discussion on this the last time it came up and % Reduction is, in fact, applied after Flat Reduction. This apparently changed sometime around Kayle's remake. There were a couple of videos demonstrating this. That's interesting... and weird. Doesn't really change sylver's rightness or wrongness though, since he was talking about bruta which is pen. | ||
arb
Noobville17920 Posts
Oddone still getting it on all his jungles aswell | ||
Requizen
United States33802 Posts
On July 21 2012 09:06 arb wrote: Feel alot poorer and less tanky without HoG now. Oddone still getting it on all his jungles aswell Most streamers are. People in this thread still trying to convince me not to. I'm so torn T.T | ||
UniversalSnip
9871 Posts
You'll be like, wow, 500 gold, that's a lot of gold! Then think, you know, the first 300 of this doesn't count because it goes towards paying for stats I didn't get. You'll feel less good about it. | ||
Perplex
United States1693 Posts
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Sufficiency
Canada23833 Posts
I wish I could use these voices in game, lol. | ||
cLutZ
United States19573 Posts
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Sufficiency
Canada23833 Posts
On July 21 2012 09:21 Perplex wrote: Honestly if you REALLY want the health for 475 gold, just get a ruby crystal. If you want locket or randuin's later, just upgrade it then. It's really not worth the gold, I think it's the most cost inefficient item in the game now (for stats). I am pretty sure the point is if you get HoG and wait for a while, you get a free item. It's still very good if you are ahead. | ||
Craton
United States17233 Posts
On July 21 2012 09:06 arb wrote: Feel alot poorer and less tanky without HoG now. Oddone still getting it on all his jungles aswell I went philo > tank shit most of the time as it was and I still get it on support either way so I haven't noticed much difference. | ||
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