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On July 21 2012 01:37 sylverfyre wrote: I think I'd rather have Shurelia than Zeke's. It gives you something that can be useful for a disengage (something xin DESPERATELY needs) or to solidify your teamfight initiation power.
I think you mean Xin's team desperately needs Shurelya's to keep up with him when he goes man-mode and dives headlong into the enemy team.
On July 21 2012 02:06 Ryuu314 wrote:Show nested quote +On July 21 2012 02:00 MooMooMugi wrote:On July 21 2012 01:44 Leonite7 wrote: Quick question which should I buy Sejauni or Hecarim? Looking for a good jungler I can carry with. I'd go for Hecarim over Sejuani, he has really nice initiation + jungle ganks, Sejuani is just in a bad spot right now ._. not sure how much value HSGG's opinion on this is, but he apparently really really likes Sejuani jungle. It's his favorite jungler or something and in the interview he said this, he also hinted that CLG may use Sej as some secret strat or w/e. If I can find the interview I'll link it.
Sejuani's ultimate is actually extremely good initiation. She can Q->Ult much like Gragas, and with a Shurelya's her team can arrive in time to stack more AoE and CC. Her damage also scales well with health.
The big problem is that Sejuani's early game is bleh. She's probably the worst duelist in the game, is shaky on her first couple of clears both in speed and security, her pre-6 cc is soft and requires reaching the opponent before it can be applied, and she has no defensive steroid.
But then if your jungler often plays Shyvana you're probably used to having limited ganking power early on. Trading a little less early jungle strength for the ridiculous power of a ranged Amumu ult is not necessarily daft.
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So with tanky-CC being the big jungle role nowadays, what do you think of Skarner anymore? I almost never see him unless I'm personally playing him. Perma-soft CC and ult don't really stack up to Naut/Amumu/Malph/Ali, but his higher damage, and good mobility give plenty in return, I feel.
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Skarner no good, ult is melee range, no real sustain, blue reliant early, filthy scorpion don't play. Better play strong wolf, doesn't need to hug you to ult you. Just spectated a lulu game, the lulu was randomly levitating like pulsefire ez, this normal or is it one of her abilities?
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On July 21 2012 03:03 JackDino wrote: Skarner no good, ult is melee range, no real sustain, blue reliant early, filthy scorpion don't play. Better play strong wolf, doesn't need to hug you to ult you. Wolf ult doesn't let you drag them to homicidal teammates either. Funnest times were when I first started playing Skarner jungle, my mid friend who mains Swain yells "Req! Bring me a victim!". Ult -> Nevermove -> Qspam -> Lazerbird -> NO ESCAPE (or dead).
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@Requizen:
Ok!
No champion has been decided after the Riven design, so it might as well be Viktor
Damn, I'm good at this business thing.
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On July 21 2012 03:03 JackDino wrote: Skarner no good, ult is melee range, no real sustain, blue reliant early, filthy scorpion don't play. Better play strong wolf, doesn't need to hug you to ult you. Just spectated a lulu game, the lulu was randomly levitating like pulsefire ez, this normal or is it one of her abilities?
She was hacking, I hope you email riot support.
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On July 21 2012 03:07 jcarlsoniv wrote:@Requizen: Show nested quote +Ok!
No champion has been decided after the Riven design, so it might as well be Viktor Damn, I'm good at this business thing. Holy shit lol, that's gold.
Are they going to just be default skins? I'd pay more money than I'm willing to admit for Bunny Riven.
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On July 21 2012 03:03 JackDino wrote: Skarner no good, ult is melee range, no real sustain, blue reliant early, filthy scorpion don't play. Better play strong wolf, doesn't need to hug you to ult you. Just spectated a lulu game, the lulu was randomly levitating like pulsefire ez, this normal or is it one of her abilities?
When Lulu W's herself she flies on her broomstick.
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On July 21 2012 03:08 Requizen wrote:Show nested quote +On July 21 2012 03:07 jcarlsoniv wrote:@Requizen: Ok!
No champion has been decided after the Riven design, so it might as well be Viktor Damn, I'm good at this business thing. Holy shit lol, that's gold. Are they going to just be default skins? I'd pay more money than I'm willing to admit for Bunny Riven.
You know about as much as I do. I'm still trying to figure out if the entire thing is actually possible on both Riot's side and LEGO's side from a legality and licensing point.
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On July 21 2012 03:12 jcarlsoniv wrote:Show nested quote +On July 21 2012 03:08 Requizen wrote:On July 21 2012 03:07 jcarlsoniv wrote:@Requizen: Ok!
No champion has been decided after the Riven design, so it might as well be Viktor Damn, I'm good at this business thing. Holy shit lol, that's gold. Are they going to just be default skins? I'd pay more money than I'm willing to admit for Bunny Riven. You know about as much as I do. I'm still trying to figure out if the entire thing is actually possible on both Riot's side and LEGO's side from a legality and licensing point. How could it not be if they come to an agreement? There are Lego sets for bloody everything nowadays, I'm sure if business side of things comes together it's pretty clear, isn't it?
Then again, I just write code for a living (yay for being employed again!), so what do I know.
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On July 21 2012 03:00 Requizen wrote: So with tanky-CC being the big jungle role nowadays, what do you think of Skarner anymore? I almost never see him unless I'm personally playing him. Perma-soft CC and ult don't really stack up to Naut/Amumu/Malph/Ali, but his higher damage, and good mobility give plenty in return, I feel.
Skarner's great for picking off people in solo queue, but he has a few problems. Teams with lots of slows/zone control really make his job impossible, and his initiation requires flash or for a high value target to get way out of position. When the key role for a tanky-CC jungler is initiation those are pretty hefty handicaps.
But in solo queue it's not a huge deal. Games don't typically go past the mid-game, and even when they do there's some over-confident/oblivious enemy who'll inevitably get grabbed and gibbed.
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On July 21 2012 02:36 Requizen wrote:Show nested quote +On July 21 2012 02:32 JackDino wrote:On July 21 2012 01:52 arb wrote:On July 21 2012 01:19 Requizen wrote: Seems like a lot of people are still getting HoG even after the nerf. Dunno, it's still good, I guess? Or maybe people just haven't changed.
On a similar note, I was jungling Nunu (badly) in an inhouse last night, someone I was playing with (sorry, can't remember your name >.<) said to go Philo/Boots/HoG and to not get Reverie, since the gp10 would really help as the game went on. I thought the general idea was to upgrade it asap, or at least once it's paid itself off? Still really dont think its that bad of an item, if you plan on getting randuins(which personally i do on 99% of my jungles) getting it early is still good, i mean lets buy a gold per 10 item 30 minutes into the game cause that makes sense right No, it's actually really bad because you're paying 350g for a 20hp upgrade. Anyone buying HoG after the patch because gp10 is what ruined the economy. Man, it's just like, sometimes you need to spend money to get money. That's why I put all my stocks in potatoes. go big or go home imo
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On July 21 2012 03:20 Seuss wrote:Show nested quote +On July 21 2012 03:00 Requizen wrote: So with tanky-CC being the big jungle role nowadays, what do you think of Skarner anymore? I almost never see him unless I'm personally playing him. Perma-soft CC and ult don't really stack up to Naut/Amumu/Malph/Ali, but his higher damage, and good mobility give plenty in return, I feel. Skarner's great for picking off people in solo queue, but he has a few problems. Teams with lots of slows/zone control really make his job impossible, and his initiation requires flash or for a high value target to get way out of position. When the key role for a tanky-CC jungler is initiation those are pretty hefty handicaps. But in solo queue it's not a huge deal. Games don't typically go past the mid-game, and even when they do there's some over-confident/oblivious enemy who'll inevitably get grabbed and gibbed. It's not like he can peel anyone off his AD carry either. Honestly, don't play him he's pretty bad kk.
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Valhalla18444 Posts
so after a couple games i can't figure out the sona change.
since there's an animation cooldown on Q where she can't take any action for a bit, it seems that aa-q-powerchord doesn't really happen any faster than it used to. it's a little cleaner, but even at base attack speed you're only really shaving a frame or two outta the auto attack cooldown to begin with
so why did they make the change? i don't really see the purpose. still not giving up on my girl, but for a QoL change it sure doesn't improve the quality of life much
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Skarner is probably one of the best counter initiators in the game, I could see him viable in tourney setting against a really strong initiation team.
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@fakesteve Shes easier to use, and more importantly you can dish out 2 chords within 1.5 seconds now instead of 6. Pretty big change imo.
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On July 21 2012 03:20 Seuss wrote:Show nested quote +On July 21 2012 03:00 Requizen wrote: So with tanky-CC being the big jungle role nowadays, what do you think of Skarner anymore? I almost never see him unless I'm personally playing him. Perma-soft CC and ult don't really stack up to Naut/Amumu/Malph/Ali, but his higher damage, and good mobility give plenty in return, I feel. Skarner's great for picking off people in solo queue, but he has a few problems. Teams with lots of slows/zone control really make his job impossible, and his initiation requires flash or for a high value target to get way out of position. When the key role for a tanky-CC jungler is initiation those are pretty hefty handicaps. But in solo queue it's not a huge deal. Games don't typically go past the mid-game, and even when they do there's some over-confident/oblivious enemy who'll inevitably get grabbed and gibbed. His ult isn't an initiate unless you get that out of position person. It's better used to: -Stop dives -Run in and grab a carry after an initiate -CC someone who needs to stop a channel/whatever Running in and trying to initiate with it is a quick ticket to get yourself back to fountain. Better to save it for after the fight starts.
That said, I agree it's still not the most ultimate ult out there, but it seems even weaker when you don't use it correctly.
On July 21 2012 03:24 JackDino wrote:Show nested quote +On July 21 2012 03:20 Seuss wrote:On July 21 2012 03:00 Requizen wrote: So with tanky-CC being the big jungle role nowadays, what do you think of Skarner anymore? I almost never see him unless I'm personally playing him. Perma-soft CC and ult don't really stack up to Naut/Amumu/Malph/Ali, but his higher damage, and good mobility give plenty in return, I feel. Skarner's great for picking off people in solo queue, but he has a few problems. Teams with lots of slows/zone control really make his job impossible, and his initiation requires flash or for a high value target to get way out of position. When the key role for a tanky-CC jungler is initiation those are pretty hefty handicaps. But in solo queue it's not a huge deal. Games don't typically go past the mid-game, and even when they do there's some over-confident/oblivious enemy who'll inevitably get grabbed and gibbed. It's not like he can peel anyone off his AD carry either. Honestly, don't play him he's pretty bad kk. I honestly need to work on my internet bullshit/smarm detector.
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On July 21 2012 03:33 wei2coolman wrote: Skarner is probably one of the best counter initiators in the game, I could see him viable in tourney setting against a really strong initiation team.
How does that work? I understand he's a good peeler or so I keep reading in GD but someone initiates on you, you stun them and pull them deeper into your team? That doesn't seem helpful to me on paper
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someone call scip, euw resident skarner
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On July 21 2012 03:37 UniversalSnip wrote:Show nested quote +On July 21 2012 03:33 wei2coolman wrote: Skarner is probably one of the best counter initiators in the game, I could see him viable in tourney setting against a really strong initiation team. How does that work? I understand he's a good peeler or so I keep reading in this thread but someone initiates on you, you stun them and pull them deeper into your team? That doesn't seem helpful to me on paper Galio runs towards your team (or catch him between flash/ult), you grab him, allow your team to scatter, and drag him so he'll only hit you with ult.
Naut hooks your front line, runs in to attack/passive your carry and drop E for the slow. Drag his ass out.
Morg Flashes in. Your team scatters, you drag her away. Sure, you get stunned, but as soon as the tether breaks, your team can turn around and kill her.
Probably the best one: Noc initiate. He ults on to your carry from off the screen, as long as you're close by, you drag his ass off them and kill him.
And in all those situations, as soon as you ult someone, they're pretty much dead because you can get Q slow on them, so they can't get out.
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