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[Patch 1.0.0.138: Hecarim] General Discussion - Page 125

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2012 05:22 GMT
#2481
I'm really annoyed how liberally Riot uses the word "overpowered" now in these patch previews.
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-04-28 05:28:05
April 28 2012 05:26 GMT
#2482
Good job on the spectator thing btw Riot.

They should say overpowered. Guardsman bob called them out on it saying they were lying when they said remaking a champion rather than being honest and saying nerfing a champion. If high level players consider someone overpowered it can be called overpowered.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 28 2012 05:30 GMT
#2483
On April 28 2012 14:22 TheYango wrote:
I'm really annoyed how liberally Riot uses the word "overpowered" now in these patch previews.

it's because it they do TONS OF DAMAGE.
liftlift > tsm
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2012-04-28 05:42:12
April 28 2012 05:30 GMT
#2484
Hate it.

DFG change - God awful. Stop trying to make people buy the item and remove it from the game. Sole purpose of an item is to 100-0 someone. Remove it.

WotA nerf - Another case of over-nerfing something that doesn't need to be nerfed. Riot seems to perpetually be behind the times on shifts in itemization and champion power -- note the Atma's nerf when it was barely being built, the Skarner and Irelia nerfs in all the wrong places (and when they were only being picked a 'standard' amount*, the Wriggle's (additional) nerf when bot laners (the named abuse culprits) were barely buying it any more, etc.

*As I recall, they tried to use numbers about her being picked a lot in one tournament as proof of her being OP when she was usually being picked because of being a fairly safe (read: not easily countered) top lane, rather than some kind of "I'm going to split push 24/7 and still have every teamfight be 5v5" pick.

Morello's change - Could go either way. I find the entire concept of healing vs healing debuffs to be fundamentally flawed. Far too difficult to balance the astounding difference in power between 100% healing and 50%. Not much that can be done about that issue at this point.

Yi ult buff - Stop trying to make champions snowball harder and remake kits or remove the champions.

Ryze - Meh. If they're going to nerf him, they should buff his auto attack range/animation. Riot should just call the nerf like it is instead of trying to sugarcoat it by pretending they're doing us a favor by "giving him more build options."

Mr/level buffs - Could go either way, again. If you make supports too tanky for free in a world where they already find ways to succeed, you're just making a recipe for an overpowered champion. Given the shift in junglers taking 2nd blue again and the buff to Amumu, maybe a possible resurgence for him.

I hope drop in spectator redeems this patch.
twitch.tv/cratonz
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 28 2012 05:48 GMT
#2485
^^ They are buffing Ryze's autoattack damage, and mana costs at lower levels.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-04-28 05:51:28
April 28 2012 05:49 GMT
#2486
I agree of much of what you said but I honestly like the ryze changes. Its not even that much of a nerf really as Q gains some AP ratio and E gets more damage. There IS going to be some choice in how you prioritize your items on him and the ult is a straight up buff. The biggest thing is the nerf on Q range more than anything.

Also don't understand your response to the DFG change. Is it just your personal dislike for the item or something else?

edit: I'm surprised they didn't talk about the new AP item. Is it not being included in this patch?
Dunk first. Ask questions while dunking.
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 28 2012 05:49 GMT
#2487
^for a "high elo" player you certainly don't know a lot about competitive/high level play if you think ryze isn't hands down the best mage. look no further than that blind pick game 3 of manyreason's team versus clg or whatever the other day. both teams urgot, olaf, ryze, by far the safest/tankiest/most damage laners in their respective positions. the nerfs are necessary even if it pushes ryze to an even less-played position in solo queue, because honestly we need to see more options in competitive play. i can't remember the last time i didn't ban ryze in ranked 5s lol

also lol at calling for master yi to be removed from the game. 'CONSISTENCY IS BAD I WANT RANDOMNESS' is all i hear. it's going to have only positive effects on making yi more viable competitively.

i do agree that riot is generally like 2-4 patches behind the trends by the time they nerf things, but isn't that true of all companies in all things? like WoW doing chuck norris ads last year, only 6 years after chuck norris jokes became a thing...
i play ... hearthstone =\^.^/= Winterfox
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 28 2012 05:53 GMT
#2488
I really think there is just nobody playing dominion. I just started a smurf account, won two dominion games, bam, right back into the ten minute queues.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 28 2012 05:56 GMT
#2489
i think people are playing dominion, but only ARAB games, which are like at least 80x as fun
i play ... hearthstone =\^.^/= Winterfox
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 28 2012 06:01 GMT
#2490
There are almost no players at really low summoner level since its so easy to get higher so the first few games on any new account have really long queue times. Thats my experience, anyways.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-04-28 06:09:52
April 28 2012 06:05 GMT
#2491
That makes sense. I've barely played it on my main and I have double digit queues there too though. EDIT: although, on my main, draft games.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 28 2012 06:24 GMT
#2492
I don't like how you have to paying ~450 gold for wota for only 8% spellvamp and the aura and exactly 0 extra AP. ~_~
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 28 2012 06:28 GMT
#2493
On April 28 2012 15:24 beefhamburger wrote:
I don't like how you have to paying ~450 gold for wota for only 8% spellvamp and the aura and exactly 0 extra AP. ~_~


wait
are you serious
the aura alone is worth 450 it's probably still one of the best items in the game economically
the extra spellvamp is icing on the cake, fact is wota has been OP for quite some time, hence why it's a perfectly viable first item on like 90% of AP champs. great when you're ahead because it keeps you ahead, great when you're behind because it makes your lane impossibly safe
i play ... hearthstone =\^.^/= Winterfox
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
April 28 2012 06:41 GMT
#2494
Locodoco will you ever stream again!?
To tell the truth....I could beat anyone in the world.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 28 2012 07:08 GMT
#2495
As eager as I am for the new spectator mode, what do people think of the possible abuse of the new drop-in spectator mode with regards to using a friend to get jungle respawn timers for you? Even if he's 3 minutes behind, he is still capable of revealing the time buffs/dragon/baron are going to respawn that you would otherwise not know.
Navi
Profile Joined November 2009
5286 Posts
April 28 2012 07:11 GMT
#2496
On April 28 2012 16:08 Juicyfruit wrote:
As eager as I am for the new spectator mode, what do people think of the possible abuse of the new drop-in spectator mode with regards to using a friend to get jungle respawn timers for you? Even if he's 3 minutes behind, he is still capable of revealing the time buffs/dragon/baron are going to respawn that you would otherwise not know.


can do that with streams as well
Hey! Listen!
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
April 28 2012 07:34 GMT
#2497
I wish they weren't making DFG more of an easy item choice :/ the way I've always seen it is that it basically lets casters buy an extra spell, albeit a high cooldown one. You are, for all intents and purposes, just buying a bunch of AP and CDR with the added bonus of an extra ult. I've always wondered why is isn't a more popular item, but now with the removal of the relatively useless regen stat, I can't think of any reason not to get it basically 100% of the time. inb4dfgnerf,
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
April 28 2012 07:38 GMT
#2498
On April 28 2012 16:34 NSANE.hydra wrote:
I wish they weren't making DFG more of an easy item choice :/ the way I've always seen it is that it basically lets casters buy an extra spell, albeit a high cooldown one. You are, for all intents and purposes, just buying a bunch of AP and CDR with the added bonus of an extra ult. I've always wondered why is isn't a more popular item, but now with the removal of the relatively useless regen stat, I can't think of any reason not to get it basically 100% of the time. inb4dfgnerf,


I can see dfg being built a lot on certain mana-less APs especially morde. Holy shit, now that's a scary thought.
Dunk first. Ask questions while dunking.
JackDino
Profile Joined July 2010
Gabon6219 Posts
April 28 2012 07:46 GMT
#2499
On April 28 2012 16:38 anmolsinghmzn2009 wrote:
Show nested quote +
On April 28 2012 16:34 NSANE.hydra wrote:
I wish they weren't making DFG more of an easy item choice :/ the way I've always seen it is that it basically lets casters buy an extra spell, albeit a high cooldown one. You are, for all intents and purposes, just buying a bunch of AP and CDR with the added bonus of an extra ult. I've always wondered why is isn't a more popular item, but now with the removal of the relatively useless regen stat, I can't think of any reason not to get it basically 100% of the time. inb4dfgnerf,


I can see dfg being built a lot on certain mana-less APs especially morde. Holy shit, now that's a scary thought.

People not buying DFG on morde/vlad because it has a tiny amount of mp5 are just, how do you call them, really fucking dumb.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-04-28 07:51:54
April 28 2012 07:51 GMT
#2500
On April 28 2012 15:28 gtrsrs wrote:
Show nested quote +
On April 28 2012 15:24 beefhamburger wrote:
I don't like how you have to paying ~450 gold for wota for only 8% spellvamp and the aura and exactly 0 extra AP. ~_~


wait
are you serious
the aura alone is worth 450 it's probably still one of the best items in the game economically
the extra spellvamp is icing on the cake, fact is wota has been OP for quite some time, hence why it's a perfectly viable first item on like 90% of AP champs. great when you're ahead because it keeps you ahead, great when you're behind because it makes your lane impossibly safe

Oh, I didn't mean that the aura wasn't worth it, because it is. I just wish the person buying it actually gets some benefit other than the 8% spellvamp. But people tend to like personal stat increases before team ones. I just wish they gave like 10 more AP to the person buying it.
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