• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:41
CEST 00:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5717 users

[Patch 1.0.0.133: Ziggs] General Discussion - Page 15

Forum Index > LoL General
Post a Reply
Prev 1 13 14 15 16 17 176 Next
Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 01 2012 22:00 GMT
#281
I honestly can't understand when people bitch about Riot's monetization policies. I have 40'ish champs, loads of runes and pretty much the only time I've paid was when I thought: "Hey, I've enjoyed hundreds of LoL games, they deserve my money!". I bought the rune page bundle and several champs and skins, but that's it. I never felt any need to pay money. Back then when I only had 2 rune pages I only had so many runes to fill them. You don't really need to own all champs, as well.

Well, really, Riot lusts for your money? Tell that to Bigpoint or some other company that make their free-to-play games totally unplayable without investing at least 100$ a month. Riot doesn't sell raw power (as of runepages, I believe everyone should just get 5 pages total at level 30, the rest is fine for their price) like at all. Champions are balanced well enough to play the old ones all the time, so you're not obliged to get the new ones as well. LoL without money investment doesn't really constrain you much, you won't learn that fast to require all that content anyway. Any F2P MMO? It's 100% impossible to play at some point if you don't pay. I'm amazed how people can even compare the two.
You want 20 good men, but you need a bad pussy.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 01 2012 22:06 GMT
#282
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
Show nested quote +
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
February 01 2012 22:08 GMT
#283
What's with people picking a top when I pick Kennen for top and when I specifically tell them I'm going top they go 'But you picked Kennen aren't you going mid?!?!!?!'
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
AwayFromLife
Profile Joined August 2011
United States441 Posts
February 01 2012 22:17 GMT
#284
On February 02 2012 07:06 Hidden_MotiveS wrote:
Show nested quote +
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.

Annie was always 450 IIRC. Even when the game came out.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2012-02-01 22:18:29
February 01 2012 22:17 GMT
#285
On February 02 2012 07:08 Zhiroo wrote:
What's with people picking a top when I pick Kennen for top and when I specifically tell them I'm going top they go 'But you picked Kennen aren't you going mid?!?!!?!'



stop playing normals


On February 02 2012 07:17 AwayFromLife wrote:
Show nested quote +
On February 02 2012 07:06 Hidden_MotiveS wrote:
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.

Annie was always 450 IIRC. Even when the game came out.

no she was 1350 until around the summer last year
Nada's body is South Korea's greatest weapon.
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 01 2012 22:18 GMT
#286
Is Madred's -> Wriggle's a normal pick for jungle nunu...? Watching Saint's stream.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 01 2012 22:19 GMT
#287
On February 02 2012 07:17 AwayFromLife wrote:
Show nested quote +
On February 02 2012 07:06 Hidden_MotiveS wrote:
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.

Annie was always 450 IIRC. Even when the game came out.

also Garen wasn't an original champ and I don't think he's 450 either.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-02-01 22:19:45
February 01 2012 22:19 GMT
#288
On February 02 2012 07:18 mordek wrote:
Is Madred's -> Wriggle's a normal pick for jungle nunu...? Watching Saint's stream.

He's trying attack speed Nunu I think. He said he was going to before game and has been doing Nunu top with on hit items. Also be careful what you learn from Saint lol.
Craton
Profile Blog Joined December 2009
United States17294 Posts
Last Edited: 2012-02-01 22:20:20
February 01 2012 22:19 GMT
#289
On February 02 2012 07:17 AwayFromLife wrote:
Show nested quote +
On February 02 2012 07:06 Hidden_MotiveS wrote:
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.

Annie was always 450 IIRC. Even when the game came out.

Annie was 1350.

Price reductions (though rare and far between) have been done on primarily old champs, but at a very disproportionate rate to the cost of new champs being released.
twitch.tv/cratonz
Dgiese
Profile Joined July 2010
United States2687 Posts
February 01 2012 22:19 GMT
#290
My client is taking AGES to check for differences.... like a couple hours or something... it's really odd, never had it take anywhere near this long before.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-02-01 22:21:04
February 01 2012 22:19 GMT
#291
On February 02 2012 07:08 Zhiroo wrote:
What's with people picking a top when I pick Kennen for top and when I specifically tell them I'm going top they go 'But you picked Kennen aren't you going mid?!?!!?!'


Since you rarely post here I'll just word it this way: You kinda come off pretty whiney, so be carefull how you word things. Posting about a recently lost game in GD is most likely not a good idea.

Be flexible. That's the best advice for solo q, ever. When everything goes down the drain and you have one total douche who is able to ruin the entire game for you and 3 other people... be the guy that runs Sion support. Be the guy who can jungle GP, solo top him or play him bot.

While stuff like the above won't be the most effective, if you're the top player in the team (we all are, rite?) you can still make it work and it beats having someone forced into a role or pull the "k duo mid" / "afk" card.


The choice in gaining elo is usually between raising your ego or raising your elo. Getting both is impossible in a lot of cases. (Note: I love putting my ego above my elo and I'm having fun that way - but then whining about how stupid other people are is kinda redundant. =P)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2012-02-01 22:29:04
February 01 2012 22:26 GMT
#292
On February 02 2012 07:19 BlackMagister wrote:
Show nested quote +
On February 02 2012 07:18 mordek wrote:
Is Madred's -> Wriggle's a normal pick for jungle nunu...? Watching Saint's stream.

He's trying attack speed Nunu I think. He said he was going to before game and has been doing Nunu top with on hit items. Also be careful what you learn from Saint lol.

That makes more sense. I've just never seen it before.Tuned in as he backs and buys razors.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 01 2012 22:27 GMT
#293
On February 02 2012 07:19 BlackMagister wrote:
Show nested quote +
On February 02 2012 07:18 mordek wrote:
Is Madred's -> Wriggle's a normal pick for jungle nunu...? Watching Saint's stream.

He's trying attack speed Nunu I think. He said he was going to before game and has been doing Nunu top with on hit items. Also be careful what you learn from Saint lol.

OI. I am a 1700+ player thanks to learnin shit by watchin SV.

Like literally, its actually kind of sad. Ask Soniv or anyone I play with regularly. I play jungle like a clone of saint with 75% of his abilities.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2012-02-01 22:28:21
February 01 2012 22:28 GMT
#294
On February 02 2012 07:19 starfries wrote:
Show nested quote +
On February 02 2012 07:17 AwayFromLife wrote:
On February 02 2012 07:06 Hidden_MotiveS wrote:
On February 02 2012 06:15 Craton wrote:
Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:
On February 02 2012 04:18 Noocta wrote:
On February 02 2012 03:46 arnath wrote:
I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October.


Being 1 year since a 3150 IP champion.
Since that, 3 or 4 4800IP release, and only 6300.


I miss the time were Riot was proud of telling IP price = difficulté of the champion.

I thought champion prices used to be based on age.

nope never

there was 6.3k champs at release and they progressively made new champs cost more and more

Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing

1 x 1350
13 x 3150
1 x 4800
19 x 6300

or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.

The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.

So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.

No, what I'm saying is that garen and annie cost 450 ip because they're very very old champions.

Annie was always 450 IIRC. Even when the game came out.

also Garen wasn't an original champ and I don't think he's 450 either.

He is 1350 and he was 3150 I think.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-02-01 22:31:56
February 01 2012 22:31 GMT
#295
I'm just referring to when Saint trolls or tries something new. Not sayin Saint is a bad player to learn from.
AUGcodon
Profile Blog Joined February 2011
Canada536 Posts
February 01 2012 22:31 GMT
#296
Hey guys, quick question where do you turn on the option to increase chat window size when you mouse over it? thanks
2809-8732-2116/ Fighting/ Mienfoo, Tyrogue, Sawk
Dgiese
Profile Joined July 2010
United States2687 Posts
Last Edited: 2012-02-01 22:35:14
February 01 2012 22:31 GMT
#297
20 hours remaining on patch... what the fuck? My internet is doing just fine, I'm pretty confused. Anyone else had problems like this b4?

now its saying 8 mins... I don't even know what to believe anymore.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 01 2012 22:39 GMT
#298
So i know i asked this before, but what is the amount of cs you should have by 20 minutes?

I was told in the other thread around 160, but in a lane where neither of us are exactly winning,(i.e it'd be really easy to get that much) i can barely manage like 130ish by 20 minutes, assuming no kills blah blah dumb shit etc.

Or is 5k @ 20 still an acceptable amount of gold earned?
Artillery spawned from the forges of Hell
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 01 2012 22:44 GMT
#299
On February 02 2012 07:39 arb wrote:
So i know i asked this before, but what is the amount of cs you should have by 20 minutes?

I was told in the other thread around 160, but in a lane where neither of us are exactly winning,(i.e it'd be really easy to get that much) i can barely manage like 130ish by 20 minutes, assuming no kills blah blah dumb shit etc.

Or is 5k @ 20 still an acceptable amount of gold earned?


Work on it in a game without anyone else. Tell yourself "gj" for every cs you get and "stupid thing" for every one you miss. Then do the same vs bots.

In a real game play about 3-5 in a role where your goal is to maximize CS - NO MATTER WHAT. Don't harass. Ignore the minimap. Ignore chat. Ignore your support setting up perfect spots to harass or kill someone. Tell your jungler to gtfo your lane.

Invest about 5-6h of focussed gameplay into the above and then play normally, "just like before". Your average cs will have increased by 20%+.

You can thank me later.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dgiese
Profile Joined July 2010
United States2687 Posts
February 01 2012 22:45 GMT
#300
Depends on the lane. but 200 by 20 is a good target to aim for on AD.
Prev 1 13 14 15 16 17 176 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 533
ViBE146
ProTech108
StarCraft: Brood War
Jaedong 588
Artosis 499
Rush 181
Dewaltoss 109
Bale 13
Dota 2
XaKoH 360
Counter-Strike
summit1g7666
fl0m1463
Fnx 193
minikerr20
Super Smash Bros
hungrybox469
Mew2King189
PPMD27
Other Games
Grubby3335
C9.Mang0305
RotterdaM162
ToD134
Organizations
Other Games
gamesdonequick34553
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
1h 19m
The PondCast
11h 19m
Replay Cast
1d 10h
CrankTV Team League
1d 12h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.