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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
On February 02 2012 05:06 Jaso wrote: ... what is this ramdom video HSGG is watching? o.o
How tv ruined your life - Aspiration
Also Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Curses! *shakes fist*
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On February 02 2012 05:10 Hidden_MotiveS wrote:Show nested quote +On February 02 2012 04:18 Noocta wrote:On February 02 2012 03:46 arnath wrote: I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October. Being 1 year since a 3150 IP champion. Since that, 3 or 4 4800IP release, and only 6300. I miss the time were Riot was proud of telling IP price = difficulté of the champion. I thought champion prices used to be based on age.
Nah, it was based on difficulty and global skill requiere to play the champion. If you list the 6300 champions before season 1, it was quite accurate. Anivia, Karthus, Twitch, Blitzcrank, Corki, Ezreal were all pretty hard champions to start with in comparaison to other.
But then they release Miss Fortune at 6300 and everyone knew it was over.
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According to the wiki, the locket refreshes the shield, it doesn't "stack" per se. Also, Jax crazy good. And EU isn't even patched yet... still, I always lacked HP when we lost in close encounters. So previous Jax was probably even scarier.
omg o.o
Edit: someone's telling me his E dodges spells, not only auto-attacks. Is that true? I didn't notice anything of the sort.
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On February 02 2012 05:39 Alaric wrote: According to the wiki, the locket refreshes the shield, it doesn't "stack" per se. Also, Jax crazy good. And EU isn't even patched yet... still, I always lacked HP when we lost in close encounters. So previous Jax was probably even scarier.
omg o.o
Edit: someone's telling me his E dodges spells, not only auto-attacks. Is that true? I didn't notice anything of the sort.
Yeah, they just buffed it so it also effects AoE damage.
-.-
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On February 02 2012 05:39 Alaric wrote: According to the wiki, the locket refreshes the shield, it doesn't "stack" per se. Also, Jax crazy good. And EU isn't even patched yet... still, I always lacked HP when we lost in close encounters. So previous Jax was probably even scarier.
omg o.o
Edit: someone's telling me his E dodges spells, not only auto-attacks. Is that true? I didn't notice anything of the sort. It reduces the damage of AoE spells by 25% with the latest patch. If it does anything more than that, it's bugged.
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On February 02 2012 05:39 Alaric wrote: Edit: someone's telling me his E dodges spells, not only auto-attacks. Is that true? I didn't notice anything of the sort. 25% reduction from aoe spells iirc
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iirc it's only a % reduction tho, not a true dodge
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On February 02 2012 04:19 freelander wrote: lol doublelift's mom just got a boobjob >.>
so you could say she got a.... double lift?
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It reduces damage from AoE spells/abilities, which is anything aside from single target skillshots/spells. It's a big buff to his defensiveness along with the straight E duration buff and stun control.
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On February 02 2012 04:19 freelander wrote: lol doublelift's mom just got a boobjob >.>
Pics?
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Na, I said I am on EU which isn't patched yet. He tought that the spell also dodged targeted spells, but it isn't the case.
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On February 02 2012 04:44 Xevious wrote:Show nested quote +On February 02 2012 04:04 UniversalSnip wrote: the single biggest improvement they could make to ip prices is having rune pages avaliable by default instead of selling them. Having new players start with two is absolutely ridiculous and it's well over the line of selling power to me. Totally abusive. I could be wrong, but I'm pretty sure the argument against this is that they have to make a certain amount of money through micro transactions, and if they didn't do it through rune pages they would just make up for it somewhere else.
I've said this before, but they absolutely can't play the 'woe is us we're poor and we desperately need every micro-transaction we can get' card. They announced 5 million worth of prizes for 1 year of competition. A company doesn't dump that kind of money(and then there's the other money they spend to have tourney organizers not host a HoN/Dota competition at any event LoL is in, and I'm sure there's other costs associated with just the competitive side of the game) if they're strapped for cash. Now, this is a capitalist society and they're allowed to make money, but I'm allowed to complain about their prices and not buy into it.
The point I made before is that apparently TONS(millions) of people are perfectly fine dropping hundreds of dollars on this game, so Riot will NEVER change these practices, in fact it appears they are so certain people will continue their spending that they are doing even more things(not releasing cheap heroes, not reducing prices of old ones, not releasing new champ bundles) to get money from the transactions. While they removed dodge runes, they added hybrid pen, lifesteal, and spell vamp runes(their effectiveness is a non issue, it's more runes to buy, and given they have balanced runes before it's possible for it to happen again and their cost to instantly become a necessary investment for competition).
Getting to the real response of your quote though(ranty, I know), the rune pages are essentially a requirement for a decent level of competition. At best, anyone breaking just above the casual playing line needs(or, at least REALLY wants 4-5, at which point they probably just want to buy the bundle and not drop 13k-20k of IP. Someone who spends the RP here has a measurable 'power' increase over someone with the default 2(especially for 'young' accounts, who are really strapped for IP to pick between more runes for variability, or more rune pages to make use of said variability). Even disregarding my disappointment at their entire business practice, at the very least if they 'made up for the loss' of rune page sales somewhere else that wasn't as important to the balance of the game(runes) then it would keep them at the same level of income while not strong arming people into the rune bundle.
This problem is only going to keep getting worse as the game ages. LoL may have an easier 'learning' curve, but anyone who wants to play the game at more than a casual level is quickly reaching a point where the game is just not possible to be played free, because you are too far behind on IP grinding to catch up doing it that way.
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Rune pages should be 3150 IP at most.
On February 02 2012 05:10 Hidden_MotiveS wrote:Show nested quote +On February 02 2012 04:18 Noocta wrote:On February 02 2012 03:46 arnath wrote: I was actually looking at this yesterday. I think the last 14 champs released have all been 6300. As someone posted a few days ago, the last time a champion was reduced in price was sometime in October. Being 1 year since a 3150 IP champion. Since that, 3 or 4 4800IP release, and only 6300. I miss the time were Riot was proud of telling IP price = difficulté of the champion. I thought champion prices used to be based on age. nope never
there was 6.3k champs at release and they progressively made new champs cost more and more
Tryndamere basically stated that all the champs coming out will be 6.3k IP to limit the rate people get them, but like I have something over 2k games played and I'm still missing
1 x 1350 13 x 3150 1 x 4800 19 x 6300
or 169,950 IP worth of champions. I'm on the high end of games played at that. The 6.3k line is just a load of crap: they don't need to have them that high to limit the rate at which people acquire new champions. At most if they cut the price of a champ every time they released a new one then it would make some sense, as the new champ wouldn't get flooded, but the amount of IP needed overall would be less massive.
The total IP cost of all champions in the game is 326,550. Note that they charge the same RP for a 3150, 4800, or 6300 champ.
So anyway, the common "argument" is that high IP costs on champions will make people spend more RP. Given how I've already shown that I only have 156,600 IP worth of champions (less than half of the total) with a huge number of games played compared to the typical player, it's pretty obvious that the 6.3k tag has little meaningful difference to whether or not someone will buy it with rp and, if they're going to buy it with RP anyway, 3150 vs 6300 IP is the same cost in RP.
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anyone tried the new bots? they've gotten a lot tougher.
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Were the new bots in this patch then?
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Bot difficulty seems the exact same, but they waiver back and forth in place a bit less and use more summoners/champs.
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I played new bots one game. You can't roll them as hard because yeah they do know when to retreat better and don't blow summoners randomly at lvl 1. Still not too hard actually won faster vs the new bots than the old ones without our team going the snowball items. It did help that we had Ziggs and nobody trying out jungling though.
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Do the bots jungle ? Would be awsome but i guess not. :d
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The new bots are a joke and just as easy to roll. The only interesting thing I saw about them was that one of our players DCed at the start so ShenBot decided to be nice and afk at the fountain for us. The game being 4v4 was the height of the experience even though I didn't notice until the end game screen when Shen was level 5 ^_^
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I think they are a lot smarter about when they can kill you as well. I was running solo lane urgot (free week. Never tried him before) against a sivir/Morgana lane and at level2 they went running past the minion wave and both unloaded everything to kill me. I don't remember them being that aggressive.
Also there was a Karthus bot that was ulting whenever we had someone with low health and would cast his wall in your retreat path. Cho bot was never smart enough to Fizzure your retreat path.
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