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[Patch 1.0.0.133: Ziggs] General Discussion - Page 115

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Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 08 2012 19:25 GMT
#2281
ROFL at Wickd with Yellowpete going 2v4 and winning.
You want 20 good men, but you need a bad pussy.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 08 2012 19:29 GMT
#2282
On February 09 2012 03:53 sob3k wrote:
Show nested quote +
On February 09 2012 03:44 Bwaaaa wrote:
Back to middle fiddle, he actually has a really nice FB combo at lvl 3 maxing EWQ and harassing non stop with E and then flash, fear, drain, ignite, and then e to finish them off. As for the problem of having no harass and lane pushing power try lvling E for at least 3 levels. I know this gimps your mid game and you are still very drawish but E is almost guaranteed harass early on and it can zone player who underestimate you.

TLDR: If you max E for a few lvls you can zone some champions and out push LB but you are still very weak compared to more standard AP mids.

This was written at 5 am so I have no idea what I just said.


Dude, I don't know why this is coming up but fiddle vs LB is an absolutely terrible matchup for fiddle, LB has a silence available at level 2, and her Q is on less than half of Fiddle's E cooldown. You will be harassed out of lane as fiddle incredibly fast and you have absolutely no kill potential on leblanc, as she can dash out of drain/ult, or dash ontop of you to silence and deal huge damage and then revert out. Once LB gets chains she can also totally fuck you in another way if you try to drain, if you drain behind minions to block the chain she will QW onto you and silence plus push the wave with the AOE, and if you do it away from the minons she will QE and then shit all over you during stun.

Its among the easiest mid matchups for LB that exists.


I think LeBlanc came up because I specifically mentioned her on the subject of pushing power. Bwaaa was basically stating "If you put some levels in E Fiddlesticks is slightly better at pushing than LeBlanc, meaningless as that may be".

In other news, Xypherous made 68 semi-cryptic posts about the upcoming champion. Based on his code-name (Nautilus) we may have an Octodad champion.

http://clgaming.net/redtracker/topic/28066/?p=2
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
dooraven
Profile Joined December 2010
Australia2820 Posts
February 08 2012 19:30 GMT
#2283
Battlepig for the win
Go go Alliance.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 08 2012 19:31 GMT
#2284
Froggen's gunblade fox too stronk
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
yamato77
Profile Blog Joined October 2010
11589 Posts
February 08 2012 19:33 GMT
#2285
On February 09 2012 04:23 SnK-Arcbound wrote:
Show nested quote +
On February 09 2012 04:12 yamato77 wrote:
Fiddle would survive better top lane where he can put his sustain to use. As long as you build mana regen on him (i.e. doran's or even philo), you will be able to sustain with other low-harass champions and scale fairly well into the midgame. However, once you get to that point, you have to get much more active than your average top lane as you get outscaled by a lot of them come lategame. That being said, Fiddle gives your team amazing dragon/baron control, and a great ult to turn a losing game into a winning one.

As for builds, I would imagine boots+3 -> cata -> sorcs -> RoA -> WotA -> Dcap - Zhonya's -> Abyssal

or

2-3 Doran's + sorcs -> Rylai's -> WotA -> Dcap -> Zhonya's -> Abyssal

Basically health item(s) + Spell vamp -> Damage -> Resists. Zhonya's and Abyssal are both great on Fiddle late game because of his ult and passive, respectively. Health and Spell Vamp make him a difficult target to kill during his drain channel. Dcap because, well, Dcap. Fairly straightforward.

As for skill order, go EWWQW R>W>Q>E. Lvl 1 E harass is boss.

Someone will just go top with boots since it's the normal start, and shit on you at level 1 with ignite. And you'll never come back unless you get a jungler to shit on your lane.

Obviously there are going to be some champs who will shit on you, but there will be others that you will at least be able to lane against, like Nasus, Irelia, or Cho. This is more of a, "How can I actually play Fiddle in today's meta?" more than, "This is how you wreck at 2000 ELO with Fiddle!" idea.
Writer@WriterYamato
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 08 2012 19:42 GMT
#2286
On February 08 2012 23:52 57 Corvette wrote:
Found this program on reddit, lets you make a personalised champion background, no longer will I need to use premade backgrounds with Champions I don't use.

http://lolwallpaper.betacero.com/

Reddit thread: http://www.reddit.com/r/leagueoflegends/comments/pg8qz/league_of_legends_online_wallpaper_editor_read/


quoting for future reference when the server comes up again.

Brees on in
Lounge
Profile Joined November 2011
537 Posts
February 08 2012 19:53 GMT
#2287
This is more of a, "How can I actually play Fiddle in today's meta?" more than, "This is how you wreck at 2000 ELO with Fiddle!" idea.


You jungle him. Fiddle is still a great jungler, if your teamcomp allows it. Obviously not a good choice if your mid is Anivia, or Swain, etc. But still works if you have Kennen or Galio or someone who doesn't need mana or can build regen without destroying their build.

And there are more teamcomps that allow it than there are teamcomps that allow him laning.

Yes, you'll be hurting if someone steals your blue, but you gain so much dragon/map control with blue when you have it. And if someone is stealing your blue on any jungler something bad is happening.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-02-08 20:16:08
February 08 2012 20:15 GMT
#2288
Does anyone jungle cho? He clears like, pretty damn fast with that E and has good ganks, good sustain with passive.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
L
Profile Blog Joined January 2008
Canada4732 Posts
February 08 2012 20:21 GMT
#2289
On February 09 2012 01:53 Requizen wrote:
The more I play different jungle champs in solo queue, the more apparent it becomes as to which ones require a good team and which ones do not.

Udyr needs a good team. Even building tanky as hell and getting good ganks, once it rolls into teamfight time, if you don't have a competent team with you, you're dead. With a good team, he's a great damage and disruption tanky dps, but solo queueing rarely gives that as an option.

Gangplank, on the other hand, can carry the hell out of games from the jungle even if your team is bad. After taking T_D's advice from the GP thread and just ignoring lanes unless there's an easy gank, all I did was farm with extra Q gold, supported with my ult, and carried as Atmogplank 9 times out of 10.

Shyvana can't carry by herself. She can shut the enemy jungler down, turning the game into a 5v4, but she doesn't really have the straight up strength to carry a game past the midgame. She does well with a team that can take advantage of her ult's disruption and AoE damage, but again: solo queue.

Skarner can. His innate strength makes him a dangerous 1v1er, invader, and ganker, and that transitions really well into the midgame with nothing but tanky items and a Triforce (and maybe Gunblade for the lulz). Flash ulting an enemy is so effective that even solo queue bads will take advantage of it and press the win from there.

Anyway, just jungled a lot the past couple days and was bored. Feel free to tell me how wrong I am.

Largely disagree with the assessment on udyr, but I agree with the other three.

Only reason your team should fall apart as udyr is that all three lanes fail; you have a very early, pretty safe dragon timing at level 7 with wrig/pink/pot + huge ganks. Going tiger w/ triforce if your team is terrible allows you to push very well well (although not as fast as pheonix) and demolish towers appreciably quickly (much, much quicker than phoenix). Udyr also counterjungles exceptionally well due to how well he trades in short skirmishes.

Just get 2-3 wards when you pick up wriggles and never let their mid see blue for the rest of the game.
The number you have dialed is out of porkchops.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 08 2012 20:22 GMT
#2290
I know SV likes it a lot. Yet to see him actually play a lot of it thou.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 08 2012 20:26 GMT
#2291
On February 09 2012 05:15 JackDino wrote:
Does anyone jungle cho? He clears like, pretty damn fast with that E and has good ganks, good sustain with passive.

when I tried playing him I found his ganks pretty lackluster, but it might've been that I was always having to gank like, nidalee for our trynd or something stupid like that. if he can just follow up cc, he's really stronk at ganking.
mogwaismusings.wordpress.com
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 08 2012 20:26 GMT
#2292
CLGeu sound so mature when they discuss a loss. So constructive and thoughtful. Really impressive.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 08 2012 20:30 GMT
#2293
On February 09 2012 01:53 Requizen wrote:
The more I play different jungle champs in solo queue, the more apparent it becomes as to which ones require a good team and which ones do not.

Udyr needs a good team. Even building tanky as hell and getting good ganks, once it rolls into teamfight time, if you don't have a competent team with you, you're dead. With a good team, he's a great damage and disruption tanky dps, but solo queueing rarely gives that as an option.

Gangplank, on the other hand, can carry the hell out of games from the jungle even if your team is bad. After taking T_D's advice from the GP thread and just ignoring lanes unless there's an easy gank, all I did was farm with extra Q gold, supported with my ult, and carried as Atmogplank 9 times out of 10.

Shyvana can't carry by herself. She can shut the enemy jungler down, turning the game into a 5v4, but she doesn't really have the straight up strength to carry a game past the midgame. She does well with a team that can take advantage of her ult's disruption and AoE damage, but again: solo queue.

Skarner can. His innate strength makes him a dangerous 1v1er, invader, and ganker, and that transitions really well into the midgame with nothing but tanky items and a Triforce (and maybe Gunblade for the lulz). Flash ulting an enemy is so effective that even solo queue bads will take advantage of it and press the win from there.

Anyway, just jungled a lot the past couple days and was bored. Feel free to tell me how wrong I am.

The key on Shyvana and Udyr is to jungle so stupidly fast that you buy defensive items faster than the enemy can buy offensive items. M5 has shown that when shyv hits a certain point, its pretty much an auto loss because you just cant kill her. Its harder to hit that point in the jungle, but not impossible.

Basically you just want to always be clearing camps and turning that gold into defense. If you can hit midgame with a sizable enough pool of resists and health you should be able to carry on them. Basically you just want to ult/bear in, then stand around hitting shit while your team slowly realizes that they should be fighting.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Terranasaur
Profile Joined May 2011
United States2085 Posts
February 08 2012 20:32 GMT
#2294
On February 09 2012 04:29 Seuss wrote:
Show nested quote +
On February 09 2012 03:53 sob3k wrote:
On February 09 2012 03:44 Bwaaaa wrote:
Back to middle fiddle, he actually has a really nice FB combo at lvl 3 maxing EWQ and harassing non stop with E and then flash, fear, drain, ignite, and then e to finish them off. As for the problem of having no harass and lane pushing power try lvling E for at least 3 levels. I know this gimps your mid game and you are still very drawish but E is almost guaranteed harass early on and it can zone player who underestimate you.

TLDR: If you max E for a few lvls you can zone some champions and out push LB but you are still very weak compared to more standard AP mids.

This was written at 5 am so I have no idea what I just said.


Dude, I don't know why this is coming up but fiddle vs LB is an absolutely terrible matchup for fiddle, LB has a silence available at level 2, and her Q is on less than half of Fiddle's E cooldown. You will be harassed out of lane as fiddle incredibly fast and you have absolutely no kill potential on leblanc, as she can dash out of drain/ult, or dash ontop of you to silence and deal huge damage and then revert out. Once LB gets chains she can also totally fuck you in another way if you try to drain, if you drain behind minions to block the chain she will QW onto you and silence plus push the wave with the AOE, and if you do it away from the minons she will QE and then shit all over you during stun.

Its among the easiest mid matchups for LB that exists.


I think LeBlanc came up because I specifically mentioned her on the subject of pushing power. Bwaaa was basically stating "If you put some levels in E Fiddlesticks is slightly better at pushing than LeBlanc, meaningless as that may be".

In other news, Xypherous made 68 semi-cryptic posts about the upcoming champion. Based on his code-name (Nautilus) we may have an Octodad champion.

http://clgaming.net/redtracker/topic/28066/?p=2


Great find. This had me loling at some of the questions people were asking and it accomplished the task of getting my psyched for the new champ. I like that they do this kind of thing.

Hookshot OP, calling it right now.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 08 2012 20:33 GMT
#2295
CLG EU vs Fnatic now, feat. Veigar
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
spacemonkey4eve
Profile Blog Joined July 2011
United States267 Posts
February 08 2012 20:41 GMT
#2296
On February 09 2012 05:22 Two_DoWn wrote:
I know SV likes it a lot. Yet to see him actually play a lot of it thou.


I remember SV specifically saying to HSGG last night on stream that he thinks jungle cho is boss, but he sucks balls with jungle cho.
L
Profile Blog Joined January 2008
Canada4732 Posts
February 08 2012 20:49 GMT
#2297
On February 09 2012 05:30 Two_DoWn wrote:
Show nested quote +
On February 09 2012 01:53 Requizen wrote:
The more I play different jungle champs in solo queue, the more apparent it becomes as to which ones require a good team and which ones do not.

Udyr needs a good team. Even building tanky as hell and getting good ganks, once it rolls into teamfight time, if you don't have a competent team with you, you're dead. With a good team, he's a great damage and disruption tanky dps, but solo queueing rarely gives that as an option.

Gangplank, on the other hand, can carry the hell out of games from the jungle even if your team is bad. After taking T_D's advice from the GP thread and just ignoring lanes unless there's an easy gank, all I did was farm with extra Q gold, supported with my ult, and carried as Atmogplank 9 times out of 10.

Shyvana can't carry by herself. She can shut the enemy jungler down, turning the game into a 5v4, but she doesn't really have the straight up strength to carry a game past the midgame. She does well with a team that can take advantage of her ult's disruption and AoE damage, but again: solo queue.

Skarner can. His innate strength makes him a dangerous 1v1er, invader, and ganker, and that transitions really well into the midgame with nothing but tanky items and a Triforce (and maybe Gunblade for the lulz). Flash ulting an enemy is so effective that even solo queue bads will take advantage of it and press the win from there.

Anyway, just jungled a lot the past couple days and was bored. Feel free to tell me how wrong I am.

The key on Shyvana and Udyr is to jungle so stupidly fast that you buy defensive items faster than the enemy can buy offensive items. M5 has shown that when shyv hits a certain point, its pretty much an auto loss because you just cant kill her. Its harder to hit that point in the jungle, but not impossible.

Basically you just want to always be clearing camps and turning that gold into defense. If you can hit midgame with a sizable enough pool of resists and health you should be able to carry on them. Basically you just want to ult/bear in, then stand around hitting shit while your team slowly realizes that they should be fighting.

That doesn't happen if your team is behind, sorry.

The standard swing for a successful gank is around +600 gold for your team (-270 or so in missed farm for them, +300 for the kill for you). That's the equivalent of a full jungle clear. Shyv's aggressive counterjungling pays off because it crushes their jungle's ability to get the same kills while giving her significant xp and gold leads, but its not because she's going to out tank an AD carry, let alone an entire team, that's doing well.

Shyv top and Shyv jungle do not scale at the same rate, nor do they have the same xp level.
The number you have dialed is out of porkchops.
broz0rs
Profile Joined July 2008
United States2294 Posts
February 08 2012 20:49 GMT
#2298
On February 09 2012 05:30 Two_DoWn wrote:
Show nested quote +
On February 09 2012 01:53 Requizen wrote:
The more I play different jungle champs in solo queue, the more apparent it becomes as to which ones require a good team and which ones do not.

Udyr needs a good team. Even building tanky as hell and getting good ganks, once it rolls into teamfight time, if you don't have a competent team with you, you're dead. With a good team, he's a great damage and disruption tanky dps, but solo queueing rarely gives that as an option.

Gangplank, on the other hand, can carry the hell out of games from the jungle even if your team is bad. After taking T_D's advice from the GP thread and just ignoring lanes unless there's an easy gank, all I did was farm with extra Q gold, supported with my ult, and carried as Atmogplank 9 times out of 10.

Shyvana can't carry by herself. She can shut the enemy jungler down, turning the game into a 5v4, but she doesn't really have the straight up strength to carry a game past the midgame. She does well with a team that can take advantage of her ult's disruption and AoE damage, but again: solo queue.

Skarner can. His innate strength makes him a dangerous 1v1er, invader, and ganker, and that transitions really well into the midgame with nothing but tanky items and a Triforce (and maybe Gunblade for the lulz). Flash ulting an enemy is so effective that even solo queue bads will take advantage of it and press the win from there.

Anyway, just jungled a lot the past couple days and was bored. Feel free to tell me how wrong I am.

The key on Shyvana and Udyr is to jungle so stupidly fast that you buy defensive items faster than the enemy can buy offensive items. M5 has shown that when shyv hits a certain point, its pretty much an auto loss because you just cant kill her. Its harder to hit that point in the jungle, but not impossible.

Basically you just want to always be clearing camps and turning that gold into defense. If you can hit midgame with a sizable enough pool of resists and health you should be able to carry on them. Basically you just want to ult/bear in, then stand around hitting shit while your team slowly realizes that they should be fighting.


so basically, jungle so fast you get more gold in the jungle than in lane? o_O
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 08 2012 20:55 GMT
#2299
On February 09 2012 05:49 broz0rs wrote:
Show nested quote +
On February 09 2012 05:30 Two_DoWn wrote:
On February 09 2012 01:53 Requizen wrote:
The more I play different jungle champs in solo queue, the more apparent it becomes as to which ones require a good team and which ones do not.

Udyr needs a good team. Even building tanky as hell and getting good ganks, once it rolls into teamfight time, if you don't have a competent team with you, you're dead. With a good team, he's a great damage and disruption tanky dps, but solo queueing rarely gives that as an option.

Gangplank, on the other hand, can carry the hell out of games from the jungle even if your team is bad. After taking T_D's advice from the GP thread and just ignoring lanes unless there's an easy gank, all I did was farm with extra Q gold, supported with my ult, and carried as Atmogplank 9 times out of 10.

Shyvana can't carry by herself. She can shut the enemy jungler down, turning the game into a 5v4, but she doesn't really have the straight up strength to carry a game past the midgame. She does well with a team that can take advantage of her ult's disruption and AoE damage, but again: solo queue.

Skarner can. His innate strength makes him a dangerous 1v1er, invader, and ganker, and that transitions really well into the midgame with nothing but tanky items and a Triforce (and maybe Gunblade for the lulz). Flash ulting an enemy is so effective that even solo queue bads will take advantage of it and press the win from there.

Anyway, just jungled a lot the past couple days and was bored. Feel free to tell me how wrong I am.

The key on Shyvana and Udyr is to jungle so stupidly fast that you buy defensive items faster than the enemy can buy offensive items. M5 has shown that when shyv hits a certain point, its pretty much an auto loss because you just cant kill her. Its harder to hit that point in the jungle, but not impossible.

Basically you just want to always be clearing camps and turning that gold into defense. If you can hit midgame with a sizable enough pool of resists and health you should be able to carry on them. Basically you just want to ult/bear in, then stand around hitting shit while your team slowly realizes that they should be fighting.


so basically, jungle so fast you get more gold in the jungle than in lane? o_O

Basically.

The thing with udyr and shyv is that both of them have obscene defensive steroids. So you dont need as much gold as other champions to hit that level of tankiness. Typically if you can get a fast pair of mercs and a HOG you should be fine. Then its just a matter of keeping your farm up.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 08 2012 21:08 GMT
#2300
On February 09 2012 01:33 Craton wrote:
Show nested quote +
On February 08 2012 18:18 zulu_nation8 wrote:
cratzon's definition of poor behavior is having any kind of fun in normal

I guess you can stop spamming me with 5 invites to a normal per day now.

More like people whining that their teammates suck and being insufferable pricks. Of the hundreds of premade games I've done, not one made from LP was ever an enjoyable experience.


what about the one where you were like omg omg omg we cant win its 4v5 just surrender plz

Allow me to give a brief description of the celebrities of spudparty normals

iaeuy/blazeraid: doesn't care how hard you throw, will carry no matter what and will never get angry

ksux: has arm like nolan ryan, support nasus every game, doesnt give a shit

5hitcombo: will pretend like he has a good arm and participate in throwaround in the beginning, but when shit starts to get out of hand, goes into captain america mode, followed by emo amumu if loss, or triumphant ryze if win.

cratonz: fun police, treats every enemy team like they are CLG circa 2010 and gets secretly angry when others take the game lightly

spud: RIP

nehsb: likes to test the strength of iaeuy's back, along with me, but will surprise occasionally with 10-1 panth

whatsupchan: sickest ezreal of life

probably missing some, will add when i think of more

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