I didn't read the part where he said it was 2/3rds of a kill per person. What kind of metric is that. Wraiths are worth about 1/6th of a kill. Who does that? Dragon is worth a turret or two kills. You'd be retarded to measure something by kill per person basis. You don't compare assists to kill gold. You just call them assists. Why not measure dragon kill by assists per person. Doesn't make any sense. I'm actually glad I didn't read it the first time because I'm pretty sure I might be dumber now.
[Patch 1.0.0.133: Ziggs] General Discussion - Page 117
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SnK-Arcbound
United States4423 Posts
I didn't read the part where he said it was 2/3rds of a kill per person. What kind of metric is that. Wraiths are worth about 1/6th of a kill. Who does that? Dragon is worth a turret or two kills. You'd be retarded to measure something by kill per person basis. You don't compare assists to kill gold. You just call them assists. Why not measure dragon kill by assists per person. Doesn't make any sense. I'm actually glad I didn't read it the first time because I'm pretty sure I might be dumber now. | ||
Craton
United States17242 Posts
Dragon = 190g 2/3 = .6666 190/300 = .6333 I don't see what's so difficult about this. If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9. You don't compare assists to kill gold. You just call them assists. Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next. I don't get why you refuse to accept how killing the dragon only marginally helps each player with their current laning situation. | ||
zulu_nation8
China26351 Posts
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L
Canada4732 Posts
On February 09 2012 07:22 Craton wrote: 1 kill = 300g Dragon = 190g 2/3 = .66666 190/300 = .6333 I don't see what's so difficult about this. If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9-10. Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next. The fact that you can't comprehend how killing the dragon only marginally helps each player with their current laning situation is remarkable. Its worse than that. Killing dragon doesn't even marginally help each player until the XP gain or gold results in a level or items, which can be significantly delayed depending on how the lane is going. Killing an opponent instantly relaxes the lane and allows for sustain mechanisms to let you pull ahead while you freefarm. | ||
Craton
United States17242 Posts
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SnK-Arcbound
United States4423 Posts
On February 09 2012 07:22 Craton wrote: 1 kill = 300g Dragon = 190g 2/3 = .6666 190/300 = .6333 I don't see what's so difficult about this. If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9. Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next. I don't get why you refuse to accept how killing the dragon only marginally helps each player with their current laning situation. So you're going to consider the basis for one kill gold without someone getting an assist, so why not just measure it with assists by considering the assist to be a buff on the person who killed the target, since that gold is also always the same, being 72 gold for FB and 52 otherwise. Killing someone provides a difference much larger than just the 300 gold from their death. You really should be less insulting with your posts especially when you don't get your facts correct. When you are dead you can't get experience or gold from killing minions, which is significantly difference from the difference of having the opposing team get a dragon/baron. | ||
Craton
United States17242 Posts
An Assist is the action of helping an allied champion kill someone. You can either score an assist by hitting the champion in the last 10 seconds before his death, or by contributing passively during this period of time. Scoring an assist will grant a certain amount of gold. 58.33% of the amount the killer receives is put in a pot which is split equally among all champions who scored an assist. Assists are not equal from one to the next. A FB split between 2 players (1 kill, 1 assist is 400g to killer, ~233g for assist. Split among 5 players, it's 400g to killer, ~58g per assist. Even kills have some variation (consecutive deaths lower amount, consecutive kills raise amount, assists/kills reset/raise amount back to normal), but it's a lot less so than with assists. Even CS is not equal from 1 to the next because of the varying values between siege, melee, caster minions, jungle minions, objectives, and the the fact that lane/jungle minions increase in value as the game progresses. There is no one perfect method for comparing gold gains because only dragon and baron are constant. It seems you're completely hung up over semantics while glossing over the actual point: a dragon kill gives a laning scenario a marginal benefit; it will not turn things around on it's own. | ||
Seuss
United States10536 Posts
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De4ngus
United States6533 Posts
On February 09 2012 07:47 Seuss wrote: Dragon kills are like microwaving dinner for 40 minutes. It's hard to notice the effect early on, but if it keeps going eventually someone's house/chance of victory burns down. dis man so smart. like seriously instead of calling people 5th graders and stuff you should all just listen to tha seuss. | ||
turdburgler
England6749 Posts
On February 09 2012 07:47 Seuss wrote: Dragon kills are like microwaving dinner for 40 minutes. It's hard to notice the effect early on, but if it keeps going eventually someone's house/chance of victory burns down. eventually someones house eventually chance of victory burns down these are the 2 choices we are running with? | ||
r.Evo
Germany14080 Posts
On February 09 2012 00:30 Requizen wrote: I think Vorpal Blade is fine as well, maybe either the heal or damage could be upped, but it's pretty good as a mini nuke/support heal. His shield is just completely useless. If they made that free, no cost at all, it would be a huge boost in his viability I think. I think I just had a stroke of genius. Make his shield return energy IF he blocks damage with it. Would that work? | ||
UniversalSnip
9871 Posts
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r.Evo
Germany14080 Posts
On February 09 2012 08:03 UniversalSnip wrote: I really feel trading a turret for dragon is a kind of a shitty deal btw. The gold difference is not that significant and the advantages having a turret down gives you are enormous. The gold difference isn't that large, and if they freeze the lane on their half of the map you dominate their jungle and put a lot of pressure on the other lanes (ie kill them unless they play like complete wusses, which is also good for your team), if they push up they're extremely vulnerable, and you take pressure off the other parts of the map if you ward up and push which can be game winning. I hate, hate, hate it when you just ganked top, killed the guy and are about to push his tower and mid/bot hurpdurp around dragon 3n4, can't commit to contesting it and might get killed in the process because someone on the enem team pulls off some flash combo. We get top. They get dragon. Just push your lanes in the meantime and we're ahead. It's not that hard. | ||
Craton
United States17242 Posts
On February 09 2012 08:01 r.Evo wrote: I think I just had a stroke of genius. Make his shield return energy IF he blocks damage with it. Would that work? I believe that was one of the things they tried in their internal tests. On February 09 2012 08:03 UniversalSnip wrote: I really feel trading a turret for dragon is a kind of a shitty deal btw. The gold difference is not that significant and the advantages having a turret down gives you are enormous. The gold difference isn't that large, and if they freeze the lane on their half of the map you dominate their jungle and put a lot of pressure on the other lanes (ie kill them unless they play like complete wusses, which is also good for your team), if they push up they're extremely vulnerable, and you take pressure off the other parts of the map if you ward up and push which can be game winning. Depends on the matchup. Some champions just dgaf about not having a tower (e.g. Nidalee), while others need it a lot. The thought is that the tower will always be there and eventually you'll get it, but the same isn't true for the Dragon. (Yes it respawns, but you get the reward in that period that would otherwise be 0, so each dragon is treated as separate in terms of the comparison). | ||
Two_DoWn
United States13684 Posts
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turdburgler
England6749 Posts
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r.Evo
Germany14080 Posts
New Summoner Rewards Coming Soon! In keeping with this objective, we’re going to begin distributing some rewards to our new players to help them on their way to level 30. Once a new summoner reaches level 3 they will receive 400 Riot Points as a reward for their participation and perseverance up to that point. Riot so generous. http://euw.leagueoflegends.com/news/new-summoner-rewards-coming-soon | ||
UniversalSnip
9871 Posts
Eve Fiddlesticks Heimer Ryze Soraka (sigh...) Twitch Urgot Veigar Yorick | ||
0123456789
United States3216 Posts
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JackDino
Gabon6219 Posts
Once a new summoner reaches level 3 they will receive 400 Riot Points as a reward for their participation and perseverance up to that point. Perseverance up to level 3, really? That's like 3 games or so :| | ||
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