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[Patch 1.0.0.133: Ziggs] General Discussion - Page 117

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Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 08 2012 22:21 GMT
#2321
On February 09 2012 07:16 De4ngus wrote:
Show nested quote +
On February 09 2012 07:04 SnK-Arcbound wrote:
I would really like to comment about jungling, but then I'd have to tell things I know that apparently almost no jungle ever mentions or appears to know. It's like the golden rule of jungling, yet people don't follow it.

I can say if all 3 lanes lose the game is neigh impossible.

On February 09 2012 07:00 Craton wrote:
On February 09 2012 06:43 arnath wrote:
On February 09 2012 06:25 Craton wrote:
Eventually, but there are some games you can't carry and it's often the case that an Udyr jungler can't stop all lanes from losing.

To be fair, if all three of your lanes are losing straight up there's nothing you're ever going to be able to do as a jungler, regardless of what hero you're playing.

No, that's not true. Strong gankers can turn lanes around from losing to winning and if you can at least get some lanes back to almost even you have a chance to drag out the game and turn it around. I've had many games where all the lanes started around losing, but some well timed ganks and objectives were able to turn things around or bring it back to even. If you're a weak ganker like Udyr, you aren't going to be able to pressure the lanes enough (or ideally get kills) that you can turn things around when they're already behind. In cases where they're incredibly pushed with no wards you might be able to, but that's going to be infrequent.

Being able to secure dragons or steal buffs will help your team overall, but it's something that will offset being behind a little (considering dragon's only ~2/3 the value of one kill per person), but it won't turn a losing lane from losing to winning on its own -- you need ganks for that. Even the AFK farm junglers won't get strong enough to finish lane phase and turn the game around if all the lanes are behind (remember that the jungle is less gold/exp than the lanes and a lane that's ahead is going to be free farming and/or have wrapped up kills). You need at least one to be ahead or even coming out of lane phase. Note that being slightly behind (e.g. 1-0-0 150 cs to 0-1-0 140cs) is still considered pretty much even. Losing is when you're behind like 50 cs, down several kills, etc.

Better send an email to riot, because they bugged out how much dragon gives you on a kill. 2/3rds of a kill, I don't even know if you've passed 5th grade math. One jungler can't win 3 lanes unless the other jungler is afk. Any advantage you give a lane will quickly be shit on by a jungler who actually plans on winning the game.

can't tell if trolling.....

I didn't read the part where he said it was 2/3rds of a kill per person. What kind of metric is that. Wraiths are worth about 1/6th of a kill. Who does that? Dragon is worth a turret or two kills. You'd be retarded to measure something by kill per person basis. You don't compare assists to kill gold. You just call them assists. Why not measure dragon kill by assists per person. Doesn't make any sense. I'm actually glad I didn't read it the first time because I'm pretty sure I might be dumber now.
Craton
Profile Blog Joined December 2009
United States17295 Posts
Last Edited: 2012-02-08 22:28:55
February 08 2012 22:22 GMT
#2322
1 kill = 300g
Dragon = 190g
2/3 = .6666
190/300 = .6333

I don't see what's so difficult about this.

If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9.

You don't compare assists to kill gold. You just call them assists.

Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next.

I don't get why you refuse to accept how killing the dragon only marginally helps each player with their current laning situation.
twitch.tv/cratonz
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2012-02-08 22:25:23
February 08 2012 22:25 GMT
#2323
damn i got shunned cuz im a prick and suck at LoL
L
Profile Blog Joined January 2008
Canada4732 Posts
February 08 2012 22:28 GMT
#2324
On February 09 2012 07:22 Craton wrote:
1 kill = 300g
Dragon = 190g
2/3 = .66666
190/300 = .6333

I don't see what's so difficult about this.

If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9-10.

Show nested quote +
You don't compare assists to kill gold. You just call them assists.

Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next.

The fact that you can't comprehend how killing the dragon only marginally helps each player with their current laning situation is remarkable.

Its worse than that. Killing dragon doesn't even marginally help each player until the XP gain or gold results in a level or items, which can be significantly delayed depending on how the lane is going. Killing an opponent instantly relaxes the lane and allows for sustain mechanisms to let you pull ahead while you freefarm.
The number you have dialed is out of porkchops.
Craton
Profile Blog Joined December 2009
United States17295 Posts
February 08 2012 22:30 GMT
#2325
True in some cases, but generally a lot of kills result in both players being low and thus either backing immediately for fear of gank or backing after pushing the lane out (ideally so the tower denies the enemy CS).
twitch.tv/cratonz
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 08 2012 22:34 GMT
#2326
On February 09 2012 07:22 Craton wrote:
1 kill = 300g
Dragon = 190g
2/3 = .6666
190/300 = .6333

I don't see what's so difficult about this.

If you kill a dragon, it helps your laners by the amount equal to roughly 2/3 of one kill, only they don't get any experience or deny any CS/Exp from the other laner in the process. If you want to equate it to CS, then it's worth about 9.

Show nested quote +
You don't compare assists to kill gold. You just call them assists.

Because such a comparison is not possible due to how widely assist gold/exp varies from one situation to the next.

I don't get why you refuse to accept how killing the dragon only marginally helps each player with their current laning situation.

So you're going to consider the basis for one kill gold without someone getting an assist, so why not just measure it with assists by considering the assist to be a buff on the person who killed the target, since that gold is also always the same, being 72 gold for FB and 52 otherwise.

Killing someone provides a difference much larger than just the 300 gold from their death. You really should be less insulting with your posts especially when you don't get your facts correct. When you are dead you can't get experience or gold from killing minions, which is significantly difference from the difference of having the opposing team get a dragon/baron.
Craton
Profile Blog Joined December 2009
United States17295 Posts
Last Edited: 2012-02-08 22:47:00
February 08 2012 22:38 GMT
#2327
Not sure what you're talking about.

An Assist is the action of helping an allied champion kill someone. You can either score an assist by hitting the champion in the last 10 seconds before his death, or by contributing passively during this period of time.

Scoring an assist will grant a certain amount of gold. 58.33% of the amount the killer receives is put in a pot which is split equally among all champions who scored an assist.

Assists are not equal from one to the next. A FB split between 2 players (1 kill, 1 assist is 400g to killer, ~233g for assist. Split among 5 players, it's 400g to killer, ~58g per assist. Even kills have some variation (consecutive deaths lower amount, consecutive kills raise amount, assists/kills reset/raise amount back to normal), but it's a lot less so than with assists. Even CS is not equal from 1 to the next because of the varying values between siege, melee, caster minions, jungle minions, objectives, and the the fact that lane/jungle minions increase in value as the game progresses. There is no one perfect method for comparing gold gains because only dragon and baron are constant.

It seems you're completely hung up over semantics while glossing over the actual point: a dragon kill gives a laning scenario a marginal benefit; it will not turn things around on it's own.
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 08 2012 22:47 GMT
#2328
Dragon kills are like microwaving dinner for 40 minutes. It's hard to notice the effect early on, but if it keeps going eventually someone's house/chance of victory burns down.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
Last Edited: 2012-02-08 22:53:35
February 08 2012 22:51 GMT
#2329
On February 09 2012 07:47 Seuss wrote:
Dragon kills are like microwaving dinner for 40 minutes. It's hard to notice the effect early on, but if it keeps going eventually someone's house/chance of victory burns down.

dis man so smart.

like seriously instead of calling people 5th graders and stuff you should all just listen to tha seuss.
GANDHISAUCE
turdburgler
Profile Blog Joined January 2011
England6749 Posts
February 08 2012 22:58 GMT
#2330
On February 09 2012 07:47 Seuss wrote:
Dragon kills are like microwaving dinner for 40 minutes. It's hard to notice the effect early on, but if it keeps going eventually someone's house/chance of victory burns down.


eventually someones house
eventually chance of victory burns down

these are the 2 choices we are running with?
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 08 2012 23:01 GMT
#2331
On February 09 2012 00:30 Requizen wrote:
Show nested quote +
On February 09 2012 00:13 Doctorbeat wrote:
On February 08 2012 23:57 Requizen wrote:
So what ever happened to those Shen buffs that were supposed to happen? I played him a bit again since he was free last week, and remembered how fun he could be. But his energy consumption is just silly. Didn't they say they were trying to work on that?


He still only has 2 useful skills. Taunt and Ult. I think they could make him better by making him resourceless like Kat and Riven.

And yes, Riot have said that they want to fix Shen. But they said the same about Twitch and Eve a year ago.

I think Vorpal Blade is fine as well, maybe either the heal or damage could be upped, but it's pretty good as a mini nuke/support heal. His shield is just completely useless. If they made that free, no cost at all, it would be a huge boost in his viability I think.


I think I just had a stroke of genius. Make his shield return energy IF he blocks damage with it.

Would that work?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-02-08 23:11:56
February 08 2012 23:03 GMT
#2332
I really feel trading a turret for dragon is a kind of a shitty deal btw. The gold difference is not that significant and the advantages having a turret down gives you are enormous. The gold difference isn't that large [edit: im a good writer], and if they freeze the lane on their half of the map you dominate their jungle and put a lot of pressure on the other lanes (ie kill them unless they play like complete wusses, which is also good for your team), if they push up they're extremely vulnerable, and you take pressure off the other parts of the map if you ward up and push which can be game winning.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 08 2012 23:04 GMT
#2333
On February 09 2012 08:03 UniversalSnip wrote:
I really feel trading a turret for dragon is a kind of a shitty deal btw. The gold difference is not that significant and the advantages having a turret down gives you are enormous. The gold difference isn't that large, and if they freeze the lane on their half of the map you dominate their jungle and put a lot of pressure on the other lanes (ie kill them unless they play like complete wusses, which is also good for your team), if they push up they're extremely vulnerable, and you take pressure off the other parts of the map if you ward up and push which can be game winning.


I hate, hate, hate it when you just ganked top, killed the guy and are about to push his tower and mid/bot hurpdurp around dragon 3n4, can't commit to contesting it and might get killed in the process because someone on the enem team pulls off some flash combo.

We get top. They get dragon. Just push your lanes in the meantime and we're ahead. It's not that hard.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Craton
Profile Blog Joined December 2009
United States17295 Posts
Last Edited: 2012-02-08 23:12:44
February 08 2012 23:10 GMT
#2334
On February 09 2012 08:01 r.Evo wrote:
Show nested quote +
On February 09 2012 00:30 Requizen wrote:
On February 09 2012 00:13 Doctorbeat wrote:
On February 08 2012 23:57 Requizen wrote:
So what ever happened to those Shen buffs that were supposed to happen? I played him a bit again since he was free last week, and remembered how fun he could be. But his energy consumption is just silly. Didn't they say they were trying to work on that?


He still only has 2 useful skills. Taunt and Ult. I think they could make him better by making him resourceless like Kat and Riven.

And yes, Riot have said that they want to fix Shen. But they said the same about Twitch and Eve a year ago.

I think Vorpal Blade is fine as well, maybe either the heal or damage could be upped, but it's pretty good as a mini nuke/support heal. His shield is just completely useless. If they made that free, no cost at all, it would be a huge boost in his viability I think.


I think I just had a stroke of genius. Make his shield return energy IF he blocks damage with it.

Would that work?

I believe that was one of the things they tried in their internal tests.

On February 09 2012 08:03 UniversalSnip wrote:
I really feel trading a turret for dragon is a kind of a shitty deal btw. The gold difference is not that significant and the advantages having a turret down gives you are enormous. The gold difference isn't that large, and if they freeze the lane on their half of the map you dominate their jungle and put a lot of pressure on the other lanes (ie kill them unless they play like complete wusses, which is also good for your team), if they push up they're extremely vulnerable, and you take pressure off the other parts of the map if you ward up and push which can be game winning.

Depends on the matchup. Some champions just dgaf about not having a tower (e.g. Nidalee), while others need it a lot. The thought is that the tower will always be there and eventually you'll get it, but the same isn't true for the Dragon. (Yes it respawns, but you get the reward in that period that would otherwise be 0, so each dragon is treated as separate in terms of the comparison).
twitch.tv/cratonz
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 08 2012 23:12 GMT
#2335
I hope shen is never viable. At least not with his q as it is currently. Shit is so broken in lane.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
turdburgler
Profile Blog Joined January 2011
England6749 Posts
February 08 2012 23:13 GMT
#2336
support shen, im waiting for it to be an insta pick. easy harras, a shield to use while poking, in effect a root. and some healing for your lane buddy, +global ult. the split push support too stronk
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 08 2012 23:15 GMT
#2337
New Summoner Rewards Coming Soon!

In keeping with this objective, we’re going to begin distributing some rewards to our new players to help them on their way to level 30. Once a new summoner reaches level 3 they will receive 400 Riot Points as a reward for their participation and perseverance up to that point.


Riot so generous.

http://euw.leagueoflegends.com/news/new-summoner-rewards-coming-soon
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-02-08 23:17:00
February 08 2012 23:16 GMT
#2338
Champions I hope never become widely considered strong because I just hate playing against them:

Eve
Fiddlesticks
Heimer
Ryze
Soraka (sigh...)
Twitch
Urgot
Veigar
Yorick
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
0123456789
Profile Blog Joined November 2010
United States3216 Posts
February 08 2012 23:17 GMT
#2339
Dragon Early>Tower early
JackDino
Profile Joined July 2010
Gabon6219 Posts
February 08 2012 23:20 GMT
#2340
Once a new summoner reaches level 3 they will receive 400 Riot Points as a reward for their participation and perseverance up to that point.

Perseverance up to level 3, really? That's like 3 games or so :|
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
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