• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:20
CET 08:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros0[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

[Patch 1.0.0.132: Sejuani] General Discussion - Page 152

Forum Index > LoL General
Post a Reply
Prev 1 150 151 152 153 154 193 Next
Public Service Announcement
Use the Champion threads whenever appropriate.
Don't use General Discussion simply out of ease.
=====
If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
January 28 2012 18:54 GMT
#3021
On January 29 2012 01:03 Noocta wrote:
Show nested quote +
On January 29 2012 00:46 emucxg wrote:
what champion can 1v5 late game when he got fed?

irelia and akali come to mind first


Most bruiser can
Other that ain't really bruiser :
Poppy
Tryn
AD Sion
etc

A super fed Eve
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
January 28 2012 19:05 GMT
#3022
How will the Lee Sin nerfs affect him?
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 28 2012 19:11 GMT
#3023
lvl 2 gank will still kill you if you're over extended
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Sven Stryker
Profile Joined December 2011
United States423 Posts
Last Edited: 2012-01-28 19:20:28
January 28 2012 19:20 GMT
#3024
Noob Post on attack speed prompted by the Lee Sin passive nerf discussion:

Can someone explain to me how Attack Speed helps melee characters in fights? It makes sense to me for a ranged carry that has a variation in range that can take advantage of it, but it would seem that melee characters would need to be on the move often enough that attack speed wouldn't matter as much. I would assume that better attack speed would increase how often you can stop moving to attack, but would actually reduce the amount of distance you cover while alternating attacking and moving. Forcing junglers to build attack speed just seems like forcing them to build a stat that won't help them at full efficiency in fights where the enemy team is trying to run or evade. (if everyone just stands around like idiots or get stunned/immobilized I guess it is 100% effective then.)

I'm probably missing something very obvious and would appreciate being enlightened.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
January 28 2012 19:23 GMT
#3025
On January 29 2012 04:05 Zhiroo wrote:
How will the Lee Sin nerfs affect him?


we have no idea
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-01-28 19:28:18
January 28 2012 19:26 GMT
#3026
On January 29 2012 04:20 Sven Stryker wrote:
Noob Post on attack speed prompted by the Lee Sin passive nerf discussion:

Can someone explain to me how Attack Speed helps melee characters in fights? It makes sense to me for a ranged carry that has a variation in range that can take advantage of it, but it would seem that melee characters would need to be on the move often enough that attack speed wouldn't matter as much. I would assume that better attack speed would increase how often you can stop moving to attack, but would actually reduce the amount of distance you cover while alternating attacking and moving. Forcing junglers to build attack speed just seems like forcing them to build a stat that won't help them at full efficiency in fights where the enemy team is trying to run or evade. (if everyone just stands around like idiots or get stunned/immobilized I guess it is 100% effective then.)

I'm probably missing something very obvious and would appreciate being enlightened.


Of course attack speed not very useful unless you are moving faster than your opponent, this is why pretty much every melee autoattacker has a slow or a speed steroid or a stun and why ghost is relatively common on them. If you just aren't using those than no, attack speed is pretty awful on melee, but every stat you could build would be subpar because... you wouldn't be hitting them.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2012-01-28 19:56:27
January 28 2012 19:32 GMT
#3027
On January 29 2012 04:20 Sven Stryker wrote:
+ Show Spoiler +
Noob Post on attack speed prompted by the Lee Sin passive nerf discussion:

Can someone explain to me how Attack Speed helps melee characters in fights? It makes sense to me for a ranged carry that has a variation in range that can take advantage of it, but it would seem that melee characters would need to be on the move often enough that attack speed wouldn't matter as much. I would assume that better attack speed would increase how often you can stop moving to attack, but would actually reduce the amount of distance you cover while alternating attacking and moving. Forcing junglers to build attack speed just seems like forcing them to build a stat that won't help them at full efficiency in fights where the enemy team is trying to run or evade. (if everyone just stands around like idiots or get stunned/immobilized I guess it is 100% effective then.)

I'm probably missing something very obvious and would appreciate being enlightened.

With lower attack speed you have to stand still for longer each time you attack, so it balances out.
Alaric
Profile Joined November 2009
France45622 Posts
January 28 2012 19:33 GMT
#3028
Attack speed is shown by a reduction in the amount of time it takes for your champ's animation to play out.
eg. if your target is running from you, it will cover less distance while you're attacking, so you'll catch up earlier, and attack again earlier.

If your champ's animation has wind-up frames, you want to animation-cancel as early as possible to resume moving. Speeding the animation helps with that (or "why Ashe with PD kites so much better than Ashe without it").

If (I'm not sure of that) your attack can be canceled by your target moving out of range before the damaging part is played, then having more attack speed to make the damaging part occur faster, giving less time to "dodge" it, would be beneficial too.


On another topic, I've been playing some Mordekaiser this week, and haven't for months before that. Would you rather turn your early revolver into a Will or a Gunblade? You'll probably attack a bit between spells, and Q scales a bit from bonus AD but I'm not sure if it's worth it. Stuff like sorcs/mercs, gunblade/wota, rylai, FoN, Zhonya, DC's the kind of items I'd get on him. Not sure if "avoiding buying mana" is worth getting Zhonya.
Cant take LMS hipsters serious.
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 28 2012 19:34 GMT
#3029
On January 29 2012 04:05 Zhiroo wrote:
How will the Lee Sin nerfs affect him?


slightly slower jungle speed due to lower %AS in his passive. i don't think the numbers were released though so we don't know HOW much slower. if it's 50%->40% then it will be a relatively minor change. if it's 50%->25% then we might see lee fall out of fashion.

the execute damage was 10%->8%, right? let's say you open your gank with Q on a champ that has taken 90 damage in harass. your Q will do like 3 less damage. if you E to start your gank and Q once they're fleeing, maybe they've taken 400 damage at this point, your Q will do maybe 9 or 10 less damage. so you might get more instances of people typing in all chat: "how much hp?" and close escapes but in the grand scheme of things it's not that big of a deal imo

the two nerfs combined might knock him out of top tier into trundle/pirate/nocturne level jungling, but i don't think that's a bad thing given how hard he is to kill
i play ... hearthstone =\^.^/= Winterfox
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 28 2012 19:54 GMT
#3030
Guitar basically echos my thought process. IMO LS doesnt even really need the aspeed buff. Its good, but his abilities do enough damage and his w is good enough at mitigating it to make it so that he never has to worry about getting low once he hits 3.

And ATM there is no trade off with him. He has one of the best ganks, THE best 1v1, and a very high clearspeed. Typically you see only 1 or 2 of those traits in a jungle, not all 3.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 28 2012 20:05 GMT
#3031
lololol warmog anivia? new meta?
liftlift > tsm
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2012-01-28 20:09:24
January 28 2012 20:08 GMT
#3032
On January 29 2012 05:05 wei2coolman wrote:
lololol warmog anivia? new meta?

Froggen has been going warmogs-mejai's-other weird items on anivia for a looong time, just almost nobody notices. Everytime people notice they just make fun of it but froggen's anivia carries super hard so it's probably just good.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-01-28 20:10:41
January 28 2012 20:10 GMT
#3033
On January 29 2012 05:05 wei2coolman wrote:
lololol warmog anivia? new meta?


i build pretty much every ap I actually like to play as a tank. He could do with a wota but warmogs is fine.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Vaporized
Profile Joined July 2010
United States1471 Posts
January 28 2012 20:13 GMT
#3034
anyone else come around on sejuani? i think she is crazy good atm (im something like 20-2 with her). ive only jungled her and i go philo-mercs-warmog-fro mal-atmas-GA or BV. the health stacking is for survival and to boost q. i dont get wriggles because after lvl 4ish her clear speed is very fast. i really think 15%+ atk spd runes is a must if youre going to jungle sejuani. i really like juani's kit and her ult is one of the best in the game imo.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
January 28 2012 20:16 GMT
#3035
Oh god inb4 mejai-warmog trends -_-;.
derp
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-01-28 20:16:41
January 28 2012 20:16 GMT
#3036
Anivia egg with the +resists and warmogs basically unkillable in a teamfight (not if ur caught ofc)

Froggens been doing this for ages altho he usually snowballs hard off the mejais but kennen and ahri +noct too mobile for anivia :<
seRapH
Profile Blog Joined April 2009
United States9776 Posts
Last Edited: 2012-01-28 20:20:48
January 28 2012 20:18 GMT
#3037
On January 29 2012 04:33 Alaric wrote:
Attack speed is shown by a reduction in the amount of time it takes for your champ's animation to play out.
eg. if your target is running from you, it will cover less distance while you're attacking, so you'll catch up earlier, and attack again earlier.

If your champ's animation has wind-up frames, you want to animation-cancel as early as possible to resume moving. Speeding the animation helps with that (or "why Ashe with PD kites so much better than Ashe without it").

If (I'm not sure of that) your attack can be canceled by your target moving out of range before the damaging part is played, then having more attack speed to make the damaging part occur faster, giving less time to "dodge" it, would be beneficial too.


On another topic, I've been playing some Mordekaiser this week, and haven't for months before that. Would you rather turn your early revolver into a Will or a Gunblade? You'll probably attack a bit between spells, and Q scales a bit from bonus AD but I'm not sure if it's worth it. Stuff like sorcs/mercs, gunblade/wota, rylai, FoN, Zhonya, DC's the kind of items I'd get on him. Not sure if "avoiding buying mana" is worth getting Zhonya.

Gunblade, for a few reasons.

Morde's Q scaling is ABSURD, to the degree that if you get a fully stacked BT, the single target damage is enough to take out half of someone's health. The gunblade also has that very useful slow, that lets you get in range to hit someone with your Q. Generally, what you'd want to do as morde is ult their AD, then pop your full combo after gunblade proc and ignite, then spam /l as you watch your ghost wreck their team.

Thornmail on Morde is also super troll, because every time they hit you you gain shield and spellvamp :3
boomer hands
Jaso
Profile Blog Joined April 2010
United States2147 Posts
January 28 2012 20:18 GMT
#3038
Also, lol at the game-pause.

Kennen ultis, and in chat Janna says "I just ulti'd"
Kennen: "fuck"

derp
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 28 2012 20:20 GMT
#3039
Wow, i've never seen jungle alistar, what do you guys think about snoopeh's jungle alistar? seemz risky imo, because then your team is running double support...
liftlift > tsm
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-01-28 20:32:57
January 28 2012 20:32 GMT
#3040
On January 29 2012 05:20 wei2coolman wrote:
Wow, i've never seen jungle alistar, what do you guys think about snoopeh's jungle alistar? seemz risky imo, because then your team is running double support...


cow is one of those really dumb champions where you can actually build him however the fuck you want and he's still really good. Like, you can build him as an AD bruiser jungler and it's still really effective just because of how versatile his kit is.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Prev 1 150 151 152 153 154 193 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 92
Nina 43
StarCraft: Brood War
Flash 2700
Killer 532
actioN 337
Larva 88
Shinee 42
yabsab 41
scan(afreeca) 37
Dota 2
XaKoH 568
NeuroSwarm99
League of Legends
JimRising 800
Reynor25
Counter-Strike
Coldzera 138
Super Smash Bros
Mew2King331
Other Games
summit1g14673
Organizations
Other Games
gamesdonequick754
Counter-Strike
PGL111
StarCraft: Brood War
UltimateBattle 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH294
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1271
• Jankos1209
Upcoming Events
The PondCast
1h 41m
OSC
4h 41m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
5h 41m
Team Liquid vs Team Falcon
Replay Cast
1d 2h
WardiTV Invitational
1d 4h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 4h
CrankTV Team League
1d 5h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.