[Patch 1.0.0.131: Viktor] General Discussion - Page 118
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turdburgler
England6749 Posts
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infinitestory
United States4053 Posts
On January 08 2012 10:04 emperorchampion wrote: In case it hasn't already been posted, CLG and TSM scrimming in about 15min oh, saw above post | ||
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Kyo Yuy
United States1286 Posts
On January 08 2012 09:44 turdburgler wrote: maybe i am completely wrong but since as bonus work off your base speed not current attack speed gets worse and worse the more you get, so how is PD WORSE on people with no steroid? if you have no steroid you will get the most benefit from PD in terms of pure dps. are we also talking vayne specific because for her attack speed helps 1 of her abilities, also graves e scales with as but on the other hand ezreal doesnt get any other bonus to as except more autohit dmg if you are talking about a soraka lane then theres probably something going full retard if you are getting poked out, im talking about situations where u clearly arent being healed enough. i also think movement speed in general is so underrated, if you cant catch people you do 0 dps, if you run faster you do dps. you see people every day of the week running away at 10% hp. in that situation zeal is infinitely better than IE let alone PDvsIE So you're talking about a situation where I'm being COMPLETELY zoned out and denied farm and I have 1600 gold? That would mean I'd be spending an insane amount of time in lane not farming and letting the other AD out CS me for a great deal of time. It takes a really long time to accrue 1600 gold without landing any last hits. I'd b long before then and get a second Doran's Blade. Also many AD carries have gap closers that have a far greater impact on chase/escape than the move speed granted by Zeal. If I really was close to killing someone I'd just use something like Trist's W or Vayne's Tumble, and/or just pull a Flash. And if I feel a gank coming I can use those same skills to go backwards. And if I have to chase any farther than that distance then I am probably leaving myself wide open for a gank from another lane/jungle or I'm tower diving so far that it becomes a risk. | ||
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turdburgler
England6749 Posts
movement speed isnt ad carry specific, and it doesnt matter if you have a gap closer or not, if they only need to get to their turret to be safe, you are working with limited time to get them. you will travel x in 10 seconds, they will travel y. if you dont catch them in time, you do no dmg | ||
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TheYango
United States47024 Posts
The following are done with the assumption that you will buy 2xDBlade + Zerks. Gold counts count from the point after you finish those items. DPS is given by: AD * ASpd * (1 + Crit * CritDmg) Tristana's baseline autoattack stats (assuming 21 offense without Havoc, and AD quints): 57.25 (+3) AD, 0.658 + 4% (+3.01%) ASpd, 4% Crit, 110% Crit Dmg With 2xDBlade + Zerks: 77.25 (+3) AD, 0.658 + 29% (+3.01%) ASpd, 4% Crit, 110% Crit Dmg At ~2000 gold, Tristana is level 10 and has: 104.25 AD, 0.658 + 56.09% ASpd, 4% Crit, 110% Crit Dmg BF Sword gives 45 AD, so has a total DPS of 160 Zeal + CritCloak gives 20% ASpd, 28% Crit, so has a total DPS of 163.3 At ~2800 gold Tristana is level 12 and has: 110.25 AD, 0.658 + 62.11% ASpd, 4% Crit, 110% Crit Dmg BF Sword + Zeal gives 45 AD, 20% ASpd, 10% Crit, so has a total DPS of 214.7 BF Sword + Pickaxe gives 70 AD, so has a total DPS of 200.73 PD gives 55% ASpd, 30% Crit, so had a total DPS of 216.4 At ~4500 gold, Tristana is level 14 and has: 116.25 AD, 0.658 + 68.13% ASpd, 4% Crit, 110% Crit Dmg IE + Dagger gives 80 AD, 15% ASpd, 25% Crit, 50% Crit Dmg, so has a total DPS of 346.2 PD + BF Sword gives 45 AD, 55% ASpd, 30% Crit, so has a total DPS of 325.3 BF Sword + Zeal + Pickaxe + CritCloak gives 70 AD, 20% ASpd, 28% Crit, so has a total DPS of 311.7 At ~5500 gold, Tristana is level 15 and has: 119.25 AD, 0.658 + 71.14% ASpd, 4% Crit, 110% Crit Dmg IE + Zeal + Dagger gives 80 AD, 35% ASpd, 35% Crit, 50% Crit Dmg, so has a total DPS of 438.9 PD + BF Sword + Pickaxe gives 70 AD, 55% ASpd, 30% Crit, so has a total DPS of 386.9 | ||
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Blitzkrieg0
United States13132 Posts
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TheYango
United States47024 Posts
On January 08 2012 10:23 Blitzkrieg0 wrote: I feel bad saying this, but BF sword only gives 45 AD now instead of 50 Yango ![]() I'm retarded. Hold on, fixing. EDIT: Fixed. | ||
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Blitzkrieg0
United States13132 Posts
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turdburgler
England6749 Posts
now what about heroes with spells that can crit, getting zeal and crit cloak vs bf sword counting in how much of ur dmg is abilities and like i said above, somehow modeling the chance of movement speed being a factor in a fight :DDDDDD it seems to me that the real message to take away is that, the numbers are close enough that its always game specific, IE first is not sufficiently better to blindly be able to say IE first is the best choice. | ||
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Shikyo
Finland33997 Posts
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Blitzkrieg0
United States13132 Posts
On January 08 2012 10:34 Shikyo wrote: movespeed should with logic give you more creeps and probably also let you survive better at times so it's difficult to measure If you want to start with that I'd talk about lifesteal instead of movespeed. The sustain from a vamp or BT is pretty much impossible to compare without going into a specific game situation. | ||
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tobi9999
United States1966 Posts
On January 08 2012 09:56 Ryuu314 wrote: When was the last time a progamer went PD first on an AD carry not named Kog/Vayne? TRM went PD first on Corki in M5 v. TSM, but he was a non-factor in team fights until he got LW and he said so himself. Not to mention that was the first time I've ever seen TRM play Corki. Builds are more important than you think they are. Getting the right build is similar to using the right build order in SC2, albeit less crucial. I'd argue that builds have a bigger impact in teamfights than in lane. Getting a crucial item (IE, Dcap, PD, LW, etc...) at X minutes allows your team to make plays based on the jump in power on specific champions. For example, after most AP carries get their dcap, their damage potential jumps a shitload, allowing their team to play more aggressive and contest objectives. I don't agree with that about builds at all. Farm is farm, obviously you need MR over Armor, or vice versa in some cases. But TANK STATS ARE TANK STATS, AND DAMAGE IS DAMAGE. GOLD IS WHAT DECIDES WHO WINS, NOT WHAT YOU DO WITH IT. THERE IS NO WAY IN HELL THAT A TEAM 10K+ UP IS GOING TO LOSE A TEAMFIGHT UNLESS OUT-TEAMCOMPED. 99% of the time it doesn't have to do with the items you build. The game doesn't care what you build as long as it gives you the stats you need, the game cares about who has more $. Like, on GP I built aegis then banshees then GA for no particular reason but just because I had enough money for those items at the time. IMO I honestly felt like playing my hero was still the exact same as if I built warmog atmas + something else. I still had the exact same sort of presence, because in both cases the stats made me just incredibly tanky. If you troll on AD carry and build ghostblade first, you will literally be okay as long as you are 600~ gold ahead of the other AD carry. Sometimes I build questionable things on AD carry to troll and have fun, and the ONLY item that ever makes a huge difference is LW I feel. Tiamat isn't optimal but it doesn't make you that much weaker where you can't win when you have a 1k gold lead ;D. EDIT: btw, LW is important because in some cases it's like an increase damage by30%. Often times it gives you like 4k-5k gold worth of value when it's only like 2.2k. Making it an Void Staff the exceptions. Other than that, who the fk cares if you built catalyst or 3x drings. | ||
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wei2coolman
United States60033 Posts
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turdburgler
England6749 Posts
On January 08 2012 10:38 tobi9999 wrote: I don't agree with that about builds at all. Farm is farm, obviously you need MR over Armor, or vice versa in some cases. But TANK STATS ARE TANK STATS, AND DAMAGE IS DAMAGE. GOLD IS WHAT DECIDES WHO WINS, NOT WHAT YOU DO WITH IT. THERE IS NO WAY IN HELL THAT A TEAM 10K+ UP IS GOING TO LOSE A TEAMFIGHT UNLESS OUT-TEAMCOMPED. 99% of the time it doesn't have to do with the items you build. The game doesn't care what you build as long as it gives you the stats you need, the game cares about who has more $. Like, on GP I built aegis then banshees then GA for no particular reason but just because I had enough money for those items at the time. IMO I honestly felt like playing my hero was still the exact same as if I built warmog atmas + something else. I still had the exact same sort of presence, because in both cases the stats made me just incredibly tanky. If you troll on AD carry and build ghostblade first, you will literally be okay as long as you are 600~ gold ahead of the other AD carry. Sometimes I build questionable things on AD carry to troll and have fun, and the ONLY item that ever makes a huge difference is LW I feel. Tiamat isn't optimal but it doesn't make you that much weaker where you can't win when you have a 1k gold lead ;D. if you are 10000000k gold up against brand amumu kat without mr your just dead even if they only have 100 ap each. | ||
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TheYango
United States47024 Posts
On January 08 2012 10:38 tobi9999 wrote: Farm is farm, obviously you need MR over Armor, or vice versa in some cases. But TANK STATS ARE TANK STATS, AND DAMAGE IS DAMAGE. GOLD IS WHAT DECIDES WHO WINS, NOT WHAT YOU DO WITH IT. THERE IS NO WAY IN HELL THAT A TEAM 10K+ UP IS GOING TO LOSE A TEAMFIGHT UNLESS OUT-TEAMCOMPED. 99% of the time it doesn't have to do with the items you build. The game doesn't care what you build as long as it gives you the stats you need, the game cares about who has more $. Games are won and lost primarily on the fights that happen when the teams are close on global gold. Of course a team that's 10k up is going to win fights. But they didn't win the game at that point. They won the game at the point when they were fighting fights on even gold or with 1-2k gold difference and started stretching out the global gold difference by winning those fights and taking objectives. And in those fights, item selection makes a bigger difference. How much of a difference it makes compared to other factors such as team coordination, positioning, target selection, and general overall micro is up for debate. On January 08 2012 10:38 tobi9999 wrote: Like, on GP I built aegis then banshees then GA for no particular reason but just because I had enough money for those items at the time. IMO I honestly felt like playing my hero was still the exact same as if I built warmog atmas + something else. I still had the exact same sort of presence, because in both cases the stats made me just incredibly tanky. If you troll on AD carry and build ghostblade first, you will literally be okay as long as you are 600~ gold ahead of the other AD carry. Sometimes I build questionable things on AD carry to troll and have fun, and the ONLY item that ever makes a huge difference is LW I feel. Tiamat isn't optimal but it doesn't make you that much weaker where you can't win when you have a 1k gold lead ;D. 600 gold differences don't materialize out of thin air. It's a lot of small differences that slowly add up to that kind of gold difference. Among them your ability to harass/trade/sustain based on your in-lane item selection. | ||
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Alzadar
Canada5009 Posts
On January 08 2012 10:41 wei2coolman wrote: so just smart casted the first time with kat, zomg, i now know what i've been missing all my life. I prefer smartcast on almost everything. When I first started playing I was annoyed that Flash was smartcasted and would always fuck it up, but once you get used to it... it's so much better. Now when I play StarCraft I always fail blink stalker micro because it's not smartcast. ![]() | ||
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turdburgler
England6749 Posts
playstyle and items have some interaction, but target selection and other things u mentioned cant be equated with how you spend your gold. | ||
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tobi9999
United States1966 Posts
On January 08 2012 10:42 TheYango wrote: Games are won and lost primarily on the fights that happen when the teams are close on global gold. Of course a team that's 10k up is going to win fights. But they didn't win the game at that point. They won the game at the point when they were fighting fights on even gold or with 1-2k gold difference and started stretching out the global gold difference by winning those fights and taking objectives. And in those fights, item selection makes a bigger difference. How much of a difference it makes compared to other factors such as team coordination, positioning, target selection, and general overall micro is up for debate. I would argue that League is so much of a snowball game that a large portion of games are swung heavily enough in a teams favor before item builds start diverging so much that item builds aren't as important as team composition. Most times where I've ever seen a game where a team has a gold lead lose is when the other AD/AP carries opted to build VS/LW and the team with the lead did not. And so the gold value did not matter anymore because those items are broken. | ||
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TheYango
United States47024 Posts
On January 08 2012 10:46 turdburgler wrote: except its a pointless debate, how you spend your gold is in no way related to your ap just running off and trying to split push turrets even though you want to 5v5 or have a yi/garen. Yes minor issues like item selection are outweighed by idiots being idiots in solo queue. But seeing as this whole debate started with regard to Rain Man in a scrim, I assumed that we were discussing this as it pertains to high level play, where small differences ARE relevant. Theorycraft is by nature pretty useless at low levels because of how many mistakes are made compared to optimal play (those gold values at various levels won't even match up properly to the levels I gave for someone who can't lasthit at least decently). On January 08 2012 10:47 tobi9999 wrote: I would argue that League is so much of a snowball game that a large portion of games are swung heavily enough in a teams favor before item builds start diverging so much that item builds aren't as important as team composition. Most times where I've ever seen a game where a team has a gold lead lose is when the other AD/AP carries opted to build VS/LW and the team with the lead did not. And so the gold value did not matter anymore because those items are broken. This depends on how the game is playing out. There have been plenty of high level games where neither AD joins a significant fight until after they've gotten a big item. And at that point whether said item is PD or IE will matter. | ||
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tobi9999
United States1966 Posts
On January 08 2012 10:48 TheYango wrote: Yes minor issues like item selection are outweighed by idiots being idiots in solo queue. But seeing as this whole debate started with regard to Rain Man in a scrim, I assumed that we were discussing this as it pertains to high level play, where small differences ARE relevant. Theorycraft is by nature pretty useless at low levels because of how many mistakes are made compared to optimal play (those gold values at various levels won't even match up properly to the levels I gave for someone who can't lasthit at least decently). This was the point I was trying to make! Item builds aren't as important as just playing properly lol. Case #1 Rain Man. Cringe everytime I see him play and see the stupid ass PD first on all AD things, and see him still win against the other ADs. The worst part is that he's like "YOU SEE GUYS? PD FIRST IS GOOD, I JUST RAPED THIS KID" | ||
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