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[Patch 1.0.0.130: Volibear] General Discussion - Page 189

Forum Index > LoL General
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Prev 1 187 188 189 190 191 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 11 2011 17:29 GMT
#3761
On December 12 2011 02:19 Hynda wrote:
ecause they never do the math and keep releasing completly broken champions who them rarely fix.

That has nothing to do with pretty looking numbers vs decimals for the players.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Craton
Profile Blog Joined December 2009
United States17274 Posts
December 11 2011 17:30 GMT
#3762
On December 12 2011 01:48 TheYango wrote:
Show nested quote +
On December 12 2011 01:43 Craton wrote:
On December 12 2011 01:02 TheYango wrote:
On December 12 2011 00:57 Craton wrote:
Because few (if any) DoT spells last for 5 seconds and do relatively high damage per second, while regen is generally quite low and lasts long (or infinite) periods.

Why does that make listing regen useful as per-5 useful? You already have fractional regen-per-5 from natural level-up gains and runes, and it's not like it's that confusing.

I can see zero gain from having regen listed as per-5. It just adds a minor annoyance when trying to calculate shit.

Because items and tooltips don't list decimals. They're only tracked internally. Same reason gold is per 10 instead of per 5 I'd imagine. They want to avoid decimals because it's easier to add integers.

Doesn't Warmog's list fractional HP/hp5 gains when you have strange stack counts?

And you don't have any funky math to do with gold/10, so you can use whatever the hell units you want for it.

Show nested quote +
On December 12 2011 01:44 crate wrote:
Why do we bother using units like millimeters when we have a perfectly good unit in the meter that we could use instead? People like to see numbers of a certain size, and the numbers in the game make measuring regen per 5 or per 10 a more natural choice than per 1.

Except, again, you have to convert either all to per-second or all per-5 when you want to actually do math with the numbers, still. Using per-5 regen doesn't make fractional regen disappear. You're still going to do the division and go to per-second in a situation where you actually want to use the numbers for something.

Yeah there's some special cases for stacking items I guess, but every nonstacking item I can think of that gives hp5 does so in whole numbers.
twitch.tv/cratonz
Takkara
Profile Blog Joined April 2010
United States2503 Posts
December 11 2011 17:40 GMT
#3763
On December 12 2011 02:20 TheYango wrote:
Show nested quote +
On December 12 2011 02:14 JackDino wrote:
Riot doesn't care too much about the people who like to do the math as much as people who actually enjoy playing the game.

Except if you're not doing the math, then how the hell is "15 hp5" any different than "a bunch of hp5"?

Numbers are only useful insofar as you're actually using the numbers. Why the hell would you display the numbers in a fashion that's most useful for the people who don't care about them? From that perspective, you could just have the tooltip for Infinity Edge be "This item makes you do a lot more autoattack damage, crit more often, and makes your crits hit way harder." For most of the player base, it'd be the same damn thing. They'd still just copy the recommended items/what their friends tell them to buy/high elo streams.

EDIT: Completely random aside, that would be an interesting idea for a game--don't externally display any of the numbers for items/character stats. Just give general descriptions and make the theorycrafting junkies want to tear their hair out.

Of course in practice, that wouldn't work because in 2 days someone would datamine the game files and make that data available.


Diablo 3 is about to do just that with their simplified tooltips. They'll either release the data for the websites or just allow it to be mined, but they said they're trying to simplify tooltips by greatly reducing the information and numbers contained.
Gee gee gee gee baby baby baby
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
December 11 2011 17:48 GMT
#3764
On December 12 2011 02:29 JackDino wrote:
Show nested quote +
On December 12 2011 02:19 Hynda wrote:
ecause they never do the math and keep releasing completly broken champions who them rarely fix.

That has nothing to do with pretty looking numbers vs decimals for the players.

I know, but it seems numbers is something they completly ignore regardless of situation.
DEN1ED
Profile Joined December 2009
United States1087 Posts
December 11 2011 18:06 GMT
#3765
On December 11 2011 23:52 Hynda wrote:
Show nested quote +
On December 11 2011 23:12 Gorsameth wrote:
On December 11 2011 23:07 Hynda wrote:
LoL must have the worst player base out there, I was thinking. I'm playing at 1600 which is what top 10.000? And I see people that lack absolute basic motorskills and decision making. The top 10.000 CS players, or top 10.000 WoW players even is 500 times better than these guys, not to talk about top 10.000 starcraft players. I wonder why.


Law of Averages plus being a teamgame.

When 11 million people play your game there will be a lot of really bad people.
When 4 people can carry 1 utterly bad person to a win he gets higher then he should be.

But that should even out over 100s of games. I see people with 300+ games at 1600 that can't last hit, never ward, always run into super obvious traps ect. I don't know but I could never ever see a Master/Diamond (how many master players in the world are there?) do shit like that. I wouldn't even say a Silver League player would do those kinds of things, yet they manage to stay over 100's of games, that must mean that the rest of that 1600's are just as bad on average. Also the more players you have logicly your top 10.000 should be better than those with less players.


I think you are just really biased. Are you saying that everyone 1600+ should have perfect last hitting and perfect map awareness? And you never see masters/diamond players do stupid shit? Hell, even pro players get supply blocked from stupid mistakes fairly frequently. The amount that master/diamond players get supply blocked is very high and that is just a stupid mistake most of the time. Top SC players also get baited into very obvious traps. "O hey come chase my mutalisks you can kill them easy." BANELING MINES. Not to mention things like going fast cloaked banshees and then losing it to marines. SC players make just as many dumb mistakes.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 11 2011 18:18 GMT
#3766
On December 11 2011 23:52 Hynda wrote:
Show nested quote +
On December 11 2011 23:12 Gorsameth wrote:
On December 11 2011 23:07 Hynda wrote:
LoL must have the worst player base out there, I was thinking. I'm playing at 1600 which is what top 10.000? And I see people that lack absolute basic motorskills and decision making. The top 10.000 CS players, or top 10.000 WoW players even is 500 times better than these guys, not to talk about top 10.000 starcraft players. I wonder why.


Law of Averages plus being a teamgame.

When 11 million people play your game there will be a lot of really bad people.
When 4 people can carry 1 utterly bad person to a win he gets higher then he should be.

But that should even out over 100s of games. I see people with 300+ games at 1600 that can't last hit, never ward, always run into super obvious traps ect. I don't know but I could never ever see a Master/Diamond (how many master players in the world are there?) do shit like that. I wouldn't even say a Silver League player would do those kinds of things, yet they manage to stay over 100's of games, that must mean that the rest of that 1600's are just as bad on average. Also the more players you have logicly your top 10.000 should be better than those with less players.


Hahaha, you have a very strange idea of how good masters and diamond players are at SC2...many diamond players don't even know proper build orders that you could find on liquipedia or strat forums.
=O
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 11 2011 18:21 GMT
#3767
lol, diamond players are like 1300 players in LoL.
"herp derp I'm in daimond." Good job, kid, you can 4gate! =)
"Your full potential does not matter if you do not use all 100% of it."
HeroHenry
Profile Joined November 2010
United States1723 Posts
December 11 2011 18:32 GMT
#3768
On December 12 2011 03:21 BlackPaladin wrote:
lol, diamond players are like 1300 players in LoL.
"herp derp I'm in daimond." Good job, kid, you can 4gate! =)

Exactly how I got to diamond in SC2.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
December 11 2011 18:34 GMT
#3769
Does cleanse or qss get rid of fizz fish?
No I'm never serious.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 11 2011 18:41 GMT
#3770
On December 12 2011 03:34 Nytefish wrote:
Does cleanse or qss get rid of fizz fish?

Cleanse should not, QSS should.
If you have a good reason to disagree with the above, please tell me. Thank you.
TheYango
Profile Joined September 2008
United States47024 Posts
December 11 2011 18:42 GMT
#3771
On December 12 2011 03:41 spinesheath wrote:
Show nested quote +
On December 12 2011 03:34 Nytefish wrote:
Does cleanse or qss get rid of fizz fish?

Cleanse should not, QSS should.

Shouldn't Cleanse remove it because the fish applies a slow?
Moderator
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-11 18:55:13
December 11 2011 18:44 GMT
#3772
On December 12 2011 03:42 TheYango wrote:
Show nested quote +
On December 12 2011 03:41 spinesheath wrote:
On December 12 2011 03:34 Nytefish wrote:
Does cleanse or qss get rid of fizz fish?

Cleanse should not, QSS should.

Shouldn't Cleanse remove it because the fish applies a slow?

I think it only removes slow part, in the same way GP orange and Garen spin remove the snare from exhaust but not the actual debuff.
Taken from the wiki:
Once Chum the Waters has become attached to an enemy champion, it is classified as "delayed damage" and will still affect "untargetable" foes (such as champions using Sanguine Pool, Twisted Advance, or Alpha Strike). If the marked champion dies or removes the mark with Quicksilver Sash, the secondary effects of Chum the Waters will activate immediately, making it undesirable to remove.
That's pretty annoying lol.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Craton
Profile Blog Joined December 2009
United States17274 Posts
December 11 2011 18:45 GMT
#3773
On December 12 2011 03:42 TheYango wrote:
Show nested quote +
On December 12 2011 03:41 spinesheath wrote:
On December 12 2011 03:34 Nytefish wrote:
Does cleanse or qss get rid of fizz fish?

Cleanse should not, QSS should.

Shouldn't Cleanse remove it because the fish applies a slow?

Isn't the current behavior that it instantly triggers the fish?
twitch.tv/cratonz
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 11 2011 18:46 GMT
#3774
On December 12 2011 03:42 TheYango wrote:
Show nested quote +
On December 12 2011 03:41 spinesheath wrote:
On December 12 2011 03:34 Nytefish wrote:
Does cleanse or qss get rid of fizz fish?

Cleanse should not, QSS should.

Shouldn't Cleanse remove it because the fish applies a slow?

It should only remove the slow, not the debuff itself. And if the slow is constantly reapplied, you'll get slowed again.
Think Morde ult with Rylai's: Cleanse removes the slow temporarily, but not the debuff.
If you have a good reason to disagree with the above, please tell me. Thank you.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-12-11 19:02:06
December 11 2011 19:01 GMT
#3775
Poppy remains invincible during her ult, you only get rid of the "+40% damage on your face" debuff.
Cant take LMS hipsters serious.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-12-11 19:05:09
December 11 2011 19:04 GMT
#3776
On December 12 2011 03:21 BlackPaladin wrote:
lol, diamond players are like 1300 players in LoL.
"herp derp I'm in daimond." Good job, kid, you can 4gate! =)


Master's League? D- on ICCUP in Brood War.

SHOTS FIRED AT THE SC2 COMMUNITY
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
December 11 2011 19:35 GMT
#3777
On December 12 2011 03:18 Shifft wrote:
Show nested quote +
On December 11 2011 23:52 Hynda wrote:
On December 11 2011 23:12 Gorsameth wrote:
On December 11 2011 23:07 Hynda wrote:
LoL must have the worst player base out there, I was thinking. I'm playing at 1600 which is what top 10.000? And I see people that lack absolute basic motorskills and decision making. The top 10.000 CS players, or top 10.000 WoW players even is 500 times better than these guys, not to talk about top 10.000 starcraft players. I wonder why.


Law of Averages plus being a teamgame.

When 11 million people play your game there will be a lot of really bad people.
When 4 people can carry 1 utterly bad person to a win he gets higher then he should be.

But that should even out over 100s of games. I see people with 300+ games at 1600 that can't last hit, never ward, always run into super obvious traps ect. I don't know but I could never ever see a Master/Diamond (how many master players in the world are there?) do shit like that. I wouldn't even say a Silver League player would do those kinds of things, yet they manage to stay over 100's of games, that must mean that the rest of that 1600's are just as bad on average. Also the more players you have logicly your top 10.000 should be better than those with less players.


Hahaha, you have a very strange idea of how good masters and diamond players are at SC2...many diamond players don't even know proper build orders that you could find on liquipedia or strat forums.

But they know how to tie their own shoelaces, unlike 95% of the people at 1600.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 11 2011 19:42 GMT
#3778
On December 12 2011 03:21 BlackPaladin wrote:
lol, diamond players are like 1300 players in LoL.
"herp derp I'm in daimond." Good job, kid, you can 4gate! =)

exactly how I got to the top of masters playing random

P = 4gate
Zerg = 9Pool
Terran = 2rax
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 11 2011 19:47 GMT
#3779
I got to the top of grandmasters playing nothing but drone rush
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Shiv.
Profile Joined January 2011
3534 Posts
December 11 2011 20:30 GMT
#3780
On December 12 2011 01:52 NotSorry wrote:
Show nested quote +
On December 12 2011 01:31 YunhOLee wrote:
anyone thinks they're gunna buff xin zhao soon? :o hes one of my favorite champions by far


one of the easiest champs to play and already very strong, don't be expecting a buff unless they overly nerf him first

Excuse me, what?
He's a pubstomper at best and outclassed at pretty much everything he does. His kit is awesome, but numbers need to be tweaked and besides, currently, there's no place to put him.
currently rooting for myself.
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