we had the weirdest shit teamcomp too, no jungler, teemo/wukong (me) duo top vs nasus
edit: and between teemo and i, we had like 6 kills in lane because shaco kept ganking us and dying
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infinitestory
United States4053 Posts
we had the weirdest shit teamcomp too, no jungler, teemo/wukong (me) duo top vs nasus edit: and between teemo and i, we had like 6 kills in lane because shaco kept ganking us and dying | ||
Craton
United States17236 Posts
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g1rg10
Italy186 Posts
On November 15 2011 mr_tolkien wrote: So when do we get this on EU? Looks neat. They usually roll out the EU patch the day after the US patch, so tomorrow unless the patch is too buggy. | ||
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TheYango
United States47024 Posts
On November 15 2011 14:00 Craton wrote: Show nested quote + Nocturne Unspeakable Horror Cast range reduced to 425 from 500 Tether range reduced to 465 from 525 FINALLY Here's something I don't get about this change. I understand hitting the leash range to deal with issues of being able to flash out of it. But why does that require them to hit the CAST range? Being able to cast the spell out to the full leash range makes sense for a champ that has a strong movespeed boost. | ||
g1rg10
Italy186 Posts
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JonsaBoy
Denmark457 Posts
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Craton
United States17236 Posts
Also it nerfs his <6 gank since landing a Q guarantees E or flash unless they're already at tower and landing E is guaranteed death. | ||
Divine-Sneaker
Denmark1225 Posts
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Parnage
United States7414 Posts
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ihasaKAROT
Netherlands4730 Posts
Flash isnt nerfed as bad as I expected tho. Still not sure about surge or teleport, im addicted to teleport for ganks. | ||
Craton
United States17236 Posts
On November 15 2011 14:52 nyxnyxnyx wrote: heal super strong now imoimoimo dont know what to take on ADs any more ghost/flash/cleanse/exhaust/surge zz maybe, but it's not worth getting over anything else Supports need CV + escape since every support has no mobility and alistar/taric need to be able to flash CC AD Carries need Exhaust or they can't 1v1/2v2 in bot lane and can get dove by anti-carries too easily (ofc with cleanse they're going to do it anyway and riot is going to go derp we're dumb) Top's these days usually get TP, especially in competitive play, as it gives them so much control over objectives against teams who don't have TP. The only tops who don't get flash/ghost have to get exhaust/ignite, but tp+exhause/ignite is a rarity I doubt I've ever seen. Probably will see tops with free mobility go cleanse/tp cleanse/exhaust. Mids could get heal, but they'd lose a lot of killing power without exhaust/ignite and their role is pretty much instagib something. | ||
obesechicken13
United States10467 Posts
He doesn't add anything that other champions didn't have though. Xerath is unique in that he is a long ranged mage that deals tons of damage. Graves is unique in that he's an AD carry that can blind the enemy team and he has amazing burst. Like I don't think vayne, caitlyn, cogmaw, or tristana have a burst attack quite like his buckshot. I don't see fizz as unique, and the shark bursting out of land is just silly XD... Like when rumble dies and he ejects with no parachute. Someone raised the point today that tryndamere might be overpowered now that he can cleanse ignite, and with a QSS will never die to poison ticks again. :/ I guess he can still be countered by bursting him down before he thinks you can so he can't use his ult. | ||
Vibes
Germany144 Posts
Finally buy her. See her nerfed the next day. FML. | ||
Craton
United States17236 Posts
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rob.au
1087 Posts
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ihasaKAROT
Netherlands4730 Posts
On November 15 2011 18:24 Vibes wrote: Save Influence Points for weeks to buy Akali and Akali Runes. Finally buy her. See her nerfed the next day. FML. Small tip for the future: Is the champion you want to buy banned or firstpicked on midELO often? -> Nerf incomming. Sion, Akali, Graves and Kassadin. Top 4 banned in my ELO, all ate the nerfveggies | ||
wussleeQ
United States3130 Posts
On November 15 2011 18:27 Craton wrote: get skarner, wukong, riven, xerath for "sleeper" op champs I do too! http://www.teamliquid.net/forum/viewmessage.php?topic_id=281369¤tpage=91#1816 glad someone agrees with me hehe | ||
Craton
United States17236 Posts
On November 15 2011 18:28 rob.au wrote: Does that Flash range nerf actually make it so you can't jump over walls etc? or is the nerf basically purely to make it worse at just putting distance between you and your opponent? I'm positive it screws up some of the bigger walls, but the question is how many and where. Other walls you now have to be directly adjacent. | ||
Therealdevil
Netherlands1021 Posts
Caitlyn, pff. Just has a good laning phase after that she turns into goo with only 1 skill thats actually usefull. Ezreal has 4. | ||
Noocta
France12578 Posts
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