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[Patch 1.0.0.128: Shyvana] General Discussion - Page 111

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Tyrran
Profile Blog Joined January 2010
France777 Posts
November 08 2011 10:25 GMT
#2201

I think it really depends of the decision making skill of your friends/team.The one with the best map awareness/ decision making skill should make the call, regardless of his role. I know that our solotop player spot more incoming gank on the bottom lane than bottom lane actually does ( yeah, we arn't very good :p).

Having a disignated person to do it is very important, having half the team following one call, and the other half following another will lose you a lot of game ( personnal experience T.T).


Against stupidity the gods themselves contend in vain.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
November 08 2011 10:32 GMT
#2202
I usually make the calls for my team. Im the AP carry and Im usually the most aggresive person on the team, so invading / ganking / teleport / dragon usually goes out from me. The rest of the team knows what to do and what most of the timings are.

Only exception is the jungler , she calls out the ganks on bot and top.


You do need 1 person doing the main calls, so you know who to follow. We used to have 2/3 ppl calling constantly , made us lose a few games just because of that.
KCCO!
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 08 2011 10:46 GMT
#2203
Best thing to do is to do thinking excersises together to get on the same thinking lvl, most of the time you won't even need to make any calls anymore.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
November 08 2011 11:29 GMT
#2204
On November 08 2011 19:46 JackDino wrote:
Best thing to do is to do thinking excersises together to get on the same thinking lvl, most of the time you won't even need to make any calls anymore.


Thats nonsence, you cant mindread what others will do or what they know/see. Communication is important.
KCCO!
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 08 2011 11:34 GMT
#2205
On November 08 2011 20:29 ihasaKAROT wrote:
Show nested quote +
On November 08 2011 19:46 JackDino wrote:
Best thing to do is to do thinking excersises together to get on the same thinking lvl, most of the time you won't even need to make any calls anymore.


Thats nonsence, you cant mindread what others will do or what they know/see. Communication is important.

Used to play 2v2 in WoW, gotten over 2k rating multiple seasons with very very minimal communication simply because we were thinking the same, it actually is very possible.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Xedat
Profile Joined October 2010
Germany358 Posts
November 08 2011 11:56 GMT
#2206
Wasn't there a thread where weak players could sign up and get a "coach" that teaches them specific heroes? I can't find it somehow.
I ask because I want to learn to play lanedyr jungle udyr better. I am at EUW. Thanks.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
November 08 2011 11:58 GMT
#2207
On November 08 2011 20:34 JackDino wrote:
Show nested quote +
On November 08 2011 20:29 ihasaKAROT wrote:
On November 08 2011 19:46 JackDino wrote:
Best thing to do is to do thinking excersises together to get on the same thinking lvl, most of the time you won't even need to make any calls anymore.


Thats nonsence, you cant mindread what others will do or what they know/see. Communication is important.

Used to play 2v2 in WoW, gotten over 2k rating multiple seasons with very very minimal communication simply because we were thinking the same, it actually is very possible.


2v2 WoW=5v5 LoL? -_-

Anyway, you can get pretty far just with general gamesense and playing with good players, but ofc communication is important when playing in a team.
-Kato-
Profile Joined June 2010
Spain1146 Posts
Last Edited: 2011-11-08 12:31:52
November 08 2011 12:17 GMT
#2208
On November 08 2011 18:43 shinarit wrote:
I dont see how nerfing flash and buffing heal (ZOMG SUSTAIN IS THE DEVIL, they killed my Soraka but they buff heal, great play riot, great) will promote agressive play.


Well IMO flash is mostly used as an escape than as an aggressive move right now, so a nerf to escaping>have to fight!

Heal as in summoner spell Heal is not used for sustain, its used in battles to be in it longer! You dont usually use it (not that anyone gets it) because you are low in lane.

Fear the new Heal+Ignite Renekton top.. almost dead> ult+fury'd Q+heal FULL HEALTH GODOFCROCODILES ON YOU
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 08 2011 13:09 GMT
#2209
Won't a nerf to flash indirectly buff everyone with a gap closer?
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 08 2011 13:15 GMT
#2210
On November 08 2011 20:58 Goshawk. wrote:
Show nested quote +
On November 08 2011 20:34 JackDino wrote:
On November 08 2011 20:29 ihasaKAROT wrote:
On November 08 2011 19:46 JackDino wrote:
Best thing to do is to do thinking excersises together to get on the same thinking lvl, most of the time you won't even need to make any calls anymore.


Thats nonsence, you cant mindread what others will do or what they know/see. Communication is important.

Used to play 2v2 in WoW, gotten over 2k rating multiple seasons with very very minimal communication simply because we were thinking the same, it actually is very possible.


2v2 WoW=5v5 LoL? -_-

Anyway, you can get pretty far just with general gamesense and playing with good players, but ofc communication is important when playing in a team.


I'm actually pretty sure five people is about the maximum where it's possible to achieve this.

For 2-3 people to fight organized without much communication is rather easy to get to.
At 4 it gets to be tricky, 5 is work.

The goal should actually to have as few communication going on as possible while having as much as needed. Why? Because random non-important stuff is fun and all but it makes you less effective. "CLEAR COMS FFS" <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 08 2011 13:18 GMT
#2211
On November 08 2011 21:17 -Kato- wrote:
Show nested quote +
On November 08 2011 18:43 shinarit wrote:
I dont see how nerfing flash and buffing heal (ZOMG SUSTAIN IS THE DEVIL, they killed my Soraka but they buff heal, great play riot, great) will promote agressive play.


Well IMO flash is mostly used as an escape than as an aggressive move right now, so a nerf to escaping>have to fight!

Heal as in summoner spell Heal is not used for sustain, its used in battles to be in it longer! You dont usually use it (not that anyone gets it) because you are low in lane.

Fear the new Heal+Ignite Renekton top.. almost dead> ult+fury'd Q+heal FULL HEALTH GODOFCROCODILES ON YOU


Why do people keep saying that "flash is mostly an escape tool"?

ITS A TOOL THAT MAKES YOU MOVE A LITTLE BIT. THAT BY ITSELF IS NEITHER OFFENSIVE NOR DEFENSIVE.


A nerf to it being a defensive tool means you will be less likely to fully commit since you can't get clear anymore.
A nerf to it being an offensive tool means you will be less likely to get FUCK YES GOTCHA kills/initiations in there.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 08 2011 13:24 GMT
#2212
moving a little bit can be used either offensively or defensively. what.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
shinarit
Profile Joined May 2010
Hungary900 Posts
Last Edited: 2011-11-08 13:28:40
November 08 2011 13:25 GMT
#2213
On November 08 2011 21:17 -Kato- wrote:
Show nested quote +
On November 08 2011 18:43 shinarit wrote:
I dont see how nerfing flash and buffing heal (ZOMG SUSTAIN IS THE DEVIL, they killed my Soraka but they buff heal, great play riot, great) will promote agressive play.


Well IMO flash is mostly used as an escape than as an aggressive move right now, so a nerf to escaping>have to fight!

Heal as in summoner spell Heal is not used for sustain, its used in battles to be in it longer! You dont usually use it (not that anyone gets it) because you are low in lane.

Fear the new Heal+Ignite Renekton top.. almost dead> ult+fury'd Q+heal FULL HEALTH GODOFCROCODILES ON YOU


But i wont be agressive if i know i cant get out of a situation. No escape, no agression. You can counter flash, with silence, stun or other cc, so having it is not a guarantee, but not having it will promote more defensive play.
Heal is not used atm, at least not in higher elos. But its even worse than Flash, its the most one dimensional skill you can get: low hp? Pop heal. Even Flash is more complex than that, you have to know when and where, two not always trivial decisions. Also, if it has low enough CD than it is sustain, if not than its just a "second chance".

Edit: also that thing the 2 good people above me stated. Flash is very frequently used as an agressive tool, or a utility one (right now im thinking about flash + ult Janna, which is not specifically defensive or offensive, it can be either or both).
T for BoxeR, Z for IdrA, P because i have no self-respect
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
November 08 2011 13:43 GMT
#2214
Nerfing flash should only affect the cooldown in my opinion, not the range. For example Galio ults and to some extend flashstuncomboing someone will take a huge hit. I dont like it , specially after they wanted less sustain...
KCCO!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 08 2011 13:55 GMT
#2215
On November 08 2011 22:25 shinarit wrote:
Show nested quote +
On November 08 2011 21:17 -Kato- wrote:
On November 08 2011 18:43 shinarit wrote:
I dont see how nerfing flash and buffing heal (ZOMG SUSTAIN IS THE DEVIL, they killed my Soraka but they buff heal, great play riot, great) will promote agressive play.


Well IMO flash is mostly used as an escape than as an aggressive move right now, so a nerf to escaping>have to fight!

Heal as in summoner spell Heal is not used for sustain, its used in battles to be in it longer! You dont usually use it (not that anyone gets it) because you are low in lane.

Fear the new Heal+Ignite Renekton top.. almost dead> ult+fury'd Q+heal FULL HEALTH GODOFCROCODILES ON YOU


But i wont be agressive if i know i cant get out of a situation. No escape, no agression. You can counter flash, with silence, stun or other cc, so having it is not a guarantee, but not having it will promote more defensive play.


Not having flash would promote more defensive play from laners but more aggressive play from junglers and gankers. Buffing and nerfing flash doesn't result in a simple aggressive/defensive dichotomy.

Heal is not used atm, at least not in higher elos. But its even worse than Flash, its the most one dimensional skill you can get: low hp? Pop heal. Even Flash is more complex than that, you have to know when and where, two not always trivial decisions. Also, if it has low enough CD than it is sustain, if not than its just a "second chance".


At early levels if you spam heal with utility and heal mastery you get about 4 hp 5 You'd get twice as much sustain from an item that costs 250 gold. Moreover they didn't say anything about buffing heal early game, they only mentioned buffing it late game where sustain is generally less of an issue.

Of course you can overbuff anything but there's no reason why summoner heal is any harder to balance than support heals are, they already have an anti-stacking mechanic in the game.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
November 08 2011 14:19 GMT
#2216
Hey guys, I am grounded and still grounded (I am using a computer at school) and I am wondering what happened to solomid.net
Enki
Profile Blog Joined January 2007
United States2548 Posts
November 08 2011 14:25 GMT
#2217
Works fine for me. I heard people have had trouble viewing it with Chrome though.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Promises
Profile Joined February 2004
Netherlands1821 Posts
November 08 2011 14:37 GMT
#2218
I imagine the buff to Cleanse might make that a very popular skill for carries and such.
I'm a man of my word, and that word is "unreliable".
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 08 2011 14:38 GMT
#2219
On November 08 2011 23:37 Promises wrote:
I imagine the buff to Cleanse might make that a very popular skill for carries and such.

I'm imagining 2 carries fighting each other, both exhaust each other, and cleanse the other's exhaust.
Tyrran
Profile Blog Joined January 2010
France777 Posts
November 08 2011 14:52 GMT
#2220
On November 08 2011 22:09 billy5000 wrote:
Won't a nerf to flash indirectly buff everyone with a gap closer?


Yup it will. As a jungler, the nerf to flash pretty much means that ganking will be much easier. We migth see more roamers (Blitz, Alistar, Maokai...) that are much gank dependant to be useful.
.
Against stupidity the gods themselves contend in vain.
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