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On August 06 2011 05:21 HeadhunteR wrote:Show nested quote +On August 06 2011 03:35 SaetZero wrote: so all im hearing is
1- pick a caster 2- kill 2-3 minions for the tiny bit of gold you need 3- start at level 3 with haunting guise 4- .... yessssssssss
this looks fucking amazing. i seriously like the idea of this way more than traditional LoL They said they would change items to balance the map. This maps sounds really really imba for champs that have hard cc, burst champs and tanky mofos like amummu and singed with the current items.
? Burst champs and hard CC dominate 5v5. I'd imagine with smaller fights around the map burst and hard cc have much less value because of all the 1v1/2v2/3v3 fights.
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Quote AtlaS:
I was afraid this was going to happen again. I'm getting sick and tired of all of these announcements. Don't get me wrong, Dominion sounds like a great idea, but in the end it's just another announcement. They announce these great ideas but then months go by and nothing happens. Spectator mode, shiny graphics patch, magma chamber, replays? All of these announcements were great but we still don't have them. It's incredibly frustrating to play a game where relatively simple things take nearly a year to develop.
I'll reply to this quickly since it's been brought up so much.
1) Magma Chamber was definitely our bad. We should never have talked about a feature that was still in early planning phase. Similarly for Shiny: when we first talked about Shiny we just had a few champions converted over, and while we were really happy with those early results, it was way too early to talk about them in public. We've learnt from this and have started only announcing things that are literally around the corner. You'll notice we never announced replays, and we did point out carefully during Dreamhack that Spectator Mode was in an early stage (it's changed a lot since). However, Spectator Mode was clearly usable at that stage as is now practically done. You'll notice we still haven't put a date to it--that's because we're not a 100% on when we can ship it, but it's really, really soon. As for Dominion, what did you expect? "Surprise! New game mode now live!"? That would have been silly. Dominion is 100% playable and fun and pretty much feature complete, to the point where we'll let the general public play it at PAX and Gamescom. We wouldn't do that if we didn't think it was pretty much ready to go. Watch us with Dominion and tell us, once it's live, if that wasn't fast enough.
Vlanitak asks:
1. Is this map going to have a ladder system for both solo and premades? or similar to 3v3 only for premades?
2. Towers?
3. You say there are alot of walls and things to shot everywhere, could we get a map/picture of the map?
4. How long are you expecting the queue's at gamescom to be in regards to testing this? and will it be allowed to take pictures and/or film it?
5. How is mundo on this map?
6. Why is Madred's razor gone? will Madred's Bloodrazor be there? are there anything else we should know about the items?
7. in size how large is the map considering semi-globals? (tf, panth etc)
It's too early to answer a lot of these in detail quite yet--simply because I'd be stealing the thunder from the announcement we'll roll out throughout this month. I'll answer what I think is safe to answer:
We haven't really decided what ladders we'll have, if any, for Dominion at launch.
We expect LONG queues at Gamescom. Everyone wants to play this That said, we're there from opening to close, Wednesday to Sunday, with a LOT of machines running the mode non-stop. (We'll have to grab 10 of them two-three times a day for a showmatch of some kind, but otherwise it's all Dominion, all the time). We'll also find ways to keep you entertained in queue.
I cannot give out details about the items on the map, but I can confirm that there's a different set of items, with some problematic items removed (problematic for the game mode) and new items added. Often when we remove an item that was problematic in its Summoner's Rift form, we add a similar item that makes more sense on Crystal Scar.
I played Pantheon on the map today in our playtest and it was awesome fun. Again I shouldn't give out too many details, but let's put it this way: with his recently nerfed ulti, he feels just right on CS.
rwrzr, that's just the theory crafting I wanted to see! Now this will suck, but I can't really give you details yet, but: some of those builds will not work because the items you're talking about don't exist on Crystal Scar.
Attakijing: I read your wall of text and I totally understand what you mean. I still think we can tweak rewards in such a way as to make non-cooperative play never really lead to higher scores. Say in your example the guy who abandons a push to grab a healthpack (and yeah, it's FPS style--you just run over it and pick it up) for easy points. Well, he may get, say, 2 points for the health pack, while helping to capture a point may be worth 40 points (making up values now to make a point). I think it's a solveable problem.
That said, the core of your concern is definitely valid. I'm going to raise it with the design team. I'll phrase it like this: "Are we worried that players who are going for a high personal score could thereby hurt their team?"
Zato-1 asks:
- How can you keep 1v1 and 2v2 champs who fall off significantly in 5v5 situations (e.g. LeBlanc, Jax, Taric, TF, Akali, Pantheon before he sucked) balanced on both SR and Dominion, which should see fewer 5v5 teamfights and more small-scale combat? What about champions who are at their best in 5v5 scenarios but are weak in 1v1 and 2v2 fights? (Kog'Maw, Miss Fortune)
This is a very good question, and one that I've spoken to our design team about. They believe it is possible--not least of all by tweaking items and a map-wide buff/debuff. One designer also told me that by balancing champions for CS they've often discovered problems that existed on SR too but that people hadn't found yet. For now we believe we can balance for both maps. Obviously it'll take a while before Crystal Scar is balanced. I'm not expecting perfect balance from day 1 
Veigar and Nasus are... difficult problems. I'm not a member of the champion team, so that's all I can say about that. They may simply not be viable on Crystal Scar, though I hope not. I love Nasus.
Wrapping this post up now before it gets too long
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lets discuss a secret codeword to skip the queue at gamescon!
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jtype asks:
Will Riot be streaming games on this map any time soon?
Yes We haven't announced any details yet, but expect to be able to see some more gameplay very soon. Possibly as soon as around the time the first players get to try it out at Gamescom/PAX.
Kaniol seems a little confused about how the map plays, so I'll laid out the rules real quick: there's 5 capture points. Holding more points than the enemy damages their nexus. Say your team hold 3 points, the enemy holds 2. The enemy nexus now slowly loses health. If you lose one, the enemy nexus stops bleeding health. If the enemy capture the point you just lost, your nexus starts losing health.
Nexi do not regenerate health. First team whose Nexus hits 0 points loses, other team wins. Pretty simple 
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LaNague, we'll announce a contest soon that'll allow you to do just that Keep your eyes on our forums. (Soon as in, probably next week.)
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meh, contests are for the artsy people, i gave up on that stuff at the age of 8 when my artsteacher, who was basically payed to find everything awesome, asked if i really wanted to have my picture back or if she couldnt just throw it away. :p
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When will people stop hating me? =p
Kidding. I'm glad this is finally getting rolled out. Now I can talk about it without riot suing my ass off.
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Hmm. Im a bit concerned about balancing for dominion. Balancing for TT pretty much failed, leavin characters like mundo in a less than decent spot on SR.
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But Mundo will always go where he pleases.
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On August 06 2011 12:15 Two_DoWn wrote: Hmm. Im a bit concerned about balancing for dominion. Balancing for TT pretty much failed, leavin characters like mundo in a less than decent spot on SR.
Imagine a special kind of grievous wound item only for TT, followed by a rebalancing of Mundo. If the Dominion item model works, TT will finally get the love it desperately needs.
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Hmm, First glance, i can see Zilean being insanely strong on this map, short distance to get your ultimate to where you need it fast. Extra mobility for team based maneuvers and some hit and run tatics, lvl 2 bombs at the start of the game with double bomb, blasting wand starter or catalyst for insane harrassabilty on their carry's farming.
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Thanks Daniel, now it makes everything clearer. It really does sound like UT's domination mode, even the name is similar (hurr)
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As for Dominion, what did you expect? "Surprise! New game mode now live!"? That would have been silly. Dominion is 100% playable and fun and pretty much feature complete, to the point where we'll let the general public play it at PAX and Gamescom. We wouldn't do that if we didn't think it was pretty much ready to go. Watch us with Dominion and tell us, once it's live, if that wasn't fast enough.
Actually, the issue that a lot of people seem to be taking is that they were hoping Riot was going to announce the completion of something (anything) they previously promised, instead of announcing a new one. I don't mind too much personally, and I think you guys will follow through better, but people are understandably disappointed when Riot hypes up something for a week...and it turns out to be another announcement.
I don't mind too much personally, and hopefully an early release gets people to see it another way, but we'll see.
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To be fair, they said "expect the unexpected".
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Thanks for response, again i'm really looking forward to this mode and it seems like a lot of the complaints in this thread seem pretty misinformed. If even we can't find that many problems with it, it's got to be pretty good
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United States37500 Posts
MoonBear, why do you troll me?
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I WONT HAVE TO BUY WARDS ANYMORE
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On August 07 2011 02:28 freelander wrote: I WONT HAVE TO BUY WARDS ANYMORE
You never buy wards anyway.
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you don't know me anymore since the server split I got tremendous improvements
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