On August 08 2011 02:53 NeoIllusions wrote: lol Psy, while that might be common sense, I dunno if Riot would ever openly say that.
They openly said that at the meeting I was in! They have even bought I think 3 months worth of PCGamer covers to ensure DOTA2 doesn't get one AND they have the centerfolds. Its a pretty big fuck you to Valve.
How's that a fuck you to Valve at all? It is just common sense to try to deny your competitors. Anyhow, considering the amount of marketing Valve threw out for Portal 2, it is hard to imagine that they won't simply oneup Riot.
With 20 minute games, I'm thinking this is going to be the IP farming mode. At least I kinda hope so, it should keep the riff-raff out of Summoner's Rift.
Looks like they updated the official Dominion website with a bit more info on the map and the story. There are also several short videos on the gameplay itself.
On August 09 2011 06:59 BouBou.865 wrote: @Klein does this explain the huge hiring spree Riot had a month ago?
We've been working on this for way longer, so not really, no. And it's not so much spikes as a steady ramp up. I've been with Riot for a year and four months not, and I cannot remember a time when we didn't hire for a lot of positions. Currently our list of job openings is the biggest it's ever been--and that was true a month ago and two months ago and half a year ago. We've steadily ramped up hiring.
The way Riot got started was like this: let's get an awesome game to market RIGHT NOW. We were a super-lean company back then. When I started at Riot, there were three dudes in customer support (Skribbelz, Loote and the legendary Jesse Perring, who was an intern back then)--now we've got 20 people in EUROPE ALONE.
But basically it's very simple math: we're super successful and we have a ton of things we want to make. Ton of things requires ton of dudes; hence us hiring a ton of dudes.
(I don't think that anyone on the core team of Dominion is a very recent hire, but a LOT of the areas that expanded massively contributed to Dominion. Basically there's no department at Riot that didn't at least double in size once or twice in the last year.)
The result for you guys should be that we're improving our quality in ALL areas--from the quality of our art to the design of our heroes to the stability and features of our platform to things that you may hardly notice, like the quality of our videos. I mean, compare the Art & Sound Dominion behind the scenes video we posted today:
to our lame xmas video from last year:
(where you can see me throwing sausages at a door)
Basically we made a lot of money by making an awesome product and decided to invest that money into making more awesome. This has been a successful approach so far
This new game-mode sounds very interesting and especially the time that each game is supposed to last. It can be frustrating when you are strapped for time but really fancy a quick game of LoL, but it never ends up being the case.
when i first read this and only looked over it very fast i thought it would be capture the flag man this would have been awesome imagine Warsong Gulch (bg in WoW) in moba format
I think Dominion is going to make a different set of characters viable, which is very nice. Characters like Mundo, Teemo, Heimer are obviously going to be much better, but I also think that 1v1 specialists will be buffed because there will be so much split pushing, which means increased use of assassins and anti carries (Poppy, Kat, Eve).
On August 09 2011 06:59 BouBou.865 wrote: @Klein does this explain the huge hiring spree Riot had a month ago?
We've been working on this for way longer, so not really, no. And it's not so much spikes as a steady ramp up. I've been with Riot for a year and four months not, and I cannot remember a time when we didn't hire for a lot of positions. Currently our list of job openings is the biggest it's ever been--and that was true a month ago and two months ago and half a year ago. We've steadily ramped up hiring.
The way Riot got started was like this: let's get an awesome game to market RIGHT NOW. We were a super-lean company back then. When I started at Riot, there were three dudes in customer support (Skribbelz, Loote and the legendary Jesse Perring, who was an intern back then)--now we've got 20 people in EUROPE ALONE.
But basically it's very simple math: we're super successful and we have a ton of things we want to make. Ton of things requires ton of dudes; hence us hiring a ton of dudes.
(I don't think that anyone on the core team of Dominion is a very recent hire, but a LOT of the areas that expanded massively contributed to Dominion. Basically there's no department at Riot that didn't at least double in size once or twice in the last year.)
The result for you guys should be that we're improving our quality in ALL areas--from the quality of our art to the design of our heroes to the stability and features of our platform to things that you may hardly notice, like the quality of our videos. I mean, compare the Art & Sound Dominion behind the scenes video we posted today:
(where you can see me throwing sausages at a door)
Basically we made a lot of money by making an awesome product and decided to invest that money into making more awesome. This has been a successful approach so far
Sorry for being such a noob but why was Jesse Perring so legendary?
Anyone else thinking this mode might overtake SR both in casual and competitive play? (assuming its somewhat balanceable) I mean for Riot its just the best thing they couldve done to combat Dota2, it attracts casual players even more (the big advantage Riot has over Dota2) and it's even more different than Dota2, meaning people will probably still play LoL, even if they buy Dota2.
On August 19 2011 01:38 Woony wrote: Anyone else thinking this mode might overtake SR both in casual and competitive play? (assuming its somewhat balanceable) I mean for Riot its just the best thing they couldve done to combat Dota2, it attracts casual players even more (the big advantage Riot has over Dota2) and it's even more different than Dota2, meaning people will probably still play LoL, even if they buy Dota2.
If it's better than SR, then I hope it does overtake it. Really can't say anything before I play it.
amen my friend amen every other week they release a champion and they can't even do that... they will announce it and delay it several times before it actually comes out and when it does it is disappointing
On August 05 2011 02:19 AtlaS wrote: I was afraid this was going to happen again. I'm getting sick and tired of all of these announcements. Don't get me wrong, Dominion sounds like a great idea, but in the end it's just another announcement. They announce these great ideas but then months go by and nothing happens. Spectator mode, shiny graphics patch, magma chamber, replays? All of these announcements were great but we still don't have them. It's incredibly frustrating to play a game where relatively simple things take nearly a year to develop.
Riot, you've got a great game and a big fan base. But these announcements are starting to feel like slaps to the face. You've gotta start closing announcements before you open up new ones. Don't keep teasing us like this.
On August 19 2011 01:38 Woony wrote: Anyone else thinking this mode might overtake SR both in casual and competitive play? (assuming its somewhat balanceable) I mean for Riot its just the best thing they couldve done to combat Dota2, it attracts casual players even more (the big advantage Riot has over Dota2) and it's even more different than Dota2, meaning people will probably still play LoL, even if they buy Dota2.
I really really doubt it, probably everyone will play it on release then go back to SR.
I doubt that everyone will abandon it, but I also don't think that it will overtake SR! It does seem like a fun alternative to the old map/mode if you and your friends are bored
On August 19 2011 01:38 Woony wrote: Anyone else thinking this mode might overtake SR both in casual and competitive play? (assuming its somewhat balanceable) I mean for Riot its just the best thing they couldve done to combat Dota2, it attracts casual players even more (the big advantage Riot has over Dota2) and it's even more different than Dota2, meaning people will probably still play LoL, even if they buy Dota2.
I really really doubt it, probably everyone will play it on release then go back to SR.
Personally I think if they can balance it well and the skill cap is high Dominion could become a very viable competitive format. From a spectator point of view it's much more exciting imo.