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http://na.leagueoflegends.com/news/league-legends-dominion-coming
So Dominion is coming! It seems like it will be Arathi Basin style with battles lasting about 20 minutes. It looks as to capture a resource you need to channel for a certain amount of time at it and can be interrupted by death, stuns, moving and possibly damage.
What do you guys think of this? How many players do you think will be on each team? What strategies would you use to win? Would you just hold onto 3 bases as securely as possible or try to capture all five, but have weak defense?
DISCUSS!
Notes:
-Win by capturing points and completing quests to destroy the enemy's nexus -You start the game with 1,375 gold and at level 3 -It is 5v5 -Minions are for feeding carries (no laning phase) -Channel to capture a point, the more people channeling, the less time it takes -Revamped items -Buffs (assuming from monsters): Passive shield buff, speed buff boots and health -Teleport and Fortify are replaced by Promote and Garrison (buffs or nerfs a tower) -New UI similar to FPS UIs -Personal scoring system implemented -Completion of team quests hurt the enemy's nexus and grant a team wide buff -Deaths aren't as "bad" as in summoner's rift, dying to save one point while your team takes two is good
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Have you got questions? Of COURSE you have questions! If you have them, ask me! I may not be able to answer all of them, but I'll try.
(I work for Riot Games as the German Community Coordinator)
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DanielZKlein, is this the only announcement/release this week or is there more news to come?
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holy shit. i thought i wouldnt be too excited about a new map, but this sounds awesome. I hope i can recapture some of the adventure and discovery i had when i first started playing LoL as my first dota game. gonna get back into playing LoL alot.
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Wow... Just wow. Can't wait to try this
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DanielZKlien,
is this going to become the "central" game made of LoL since dota2 is coming out with what many people assume is a superior remake of the "original" moba style? Will champions be balanced now around their ability to perform on the dominion map instead of on summoner's rift (i.e. how there are many champs that are much stronger on TT than they were intended to be, just due to the different mechanics of 3v3 as compared to 5v5)? is magma chamber scrapped?
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Looks nice. Werent people hoping for Magma Chamber or is that a sham?
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On a scale of 1 to Twisted Treeline how much do tanky deeps dominate this map?
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On August 05 2011 00:50 Seiuchi wrote: On a scale of 1 to Twisted Treeline how much do tanky deeps dominate this map?
"In the context of League of Legends, Dominion is also great in that it almost completely reinvents LoL's 80+ champion cast by giving them new objectives to fulfill in completely different ways. Tanks have been transformed into anti-siege units to disrupt enemy attempts to cap new towers, while assassins will love the opportunity to really flex their mobility muscles. Mages seem to do quite well in defending and roaming, while most tanky DPS champions seem to have found their role in pushing for new points. In other words, if you thought a new map would give new champions the opportunity to rise through the ranks, Dominion's completely new style has turned those tier lists onto their heads."
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On August 05 2011 00:47 gtrsrs wrote: DanielZKlien,
is this going to become the "central" game made of LoL since dota2 is coming out with what many people assume is a superior remake of the "original" moba style? Will champions be balanced now around their ability to perform on the dominion map instead of on summoner's rift (i.e. how there are many champs that are much stronger on TT than they were intended to be, just due to the different mechanics of 3v3 as compared to 5v5)? is magma chamber scrapped?
They seem to be trying to balance characters through changing items instead of the characters themselves.
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The weakest role will probably be ranged carry. They are good in laning, weak mid-game, and great late. Which is exactly the opposite of what you want here.
On top of this, they won't have towers to hit which is part of why you pick a ranged dps in the first place.
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On August 05 2011 01:00 Qualm wrote: The weakest role will probably be ranged carry. They are good in laning, weak mid-game, and great late. Which is exactly the opposite of what you want here.
On top of this, they won't have towers to hit which is part of why you pick a ranged dps in the first place.
I think they do have towers. Not sure.
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On August 05 2011 01:07 Riku wrote:Show nested quote +On August 05 2011 01:00 Qualm wrote: The weakest role will probably be ranged carry. They are good in laning, weak mid-game, and great late. Which is exactly the opposite of what you want here.
On top of this, they won't have towers to hit which is part of why you pick a ranged dps in the first place. I think they do have towers. Not sure.
Yeah but if i understand correct it's more like points you capture by standing in a circle for a certain amount of time.
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On August 05 2011 01:36 Qualm wrote:Show nested quote +On August 05 2011 01:07 Riku wrote:On August 05 2011 01:00 Qualm wrote: The weakest role will probably be ranged carry. They are good in laning, weak mid-game, and great late. Which is exactly the opposite of what you want here.
On top of this, they won't have towers to hit which is part of why you pick a ranged dps in the first place. I think they do have towers. Not sure. Yeah but if i understand correct it's more like points you capture by standing in a circle for a certain amount of time.
This is true, but i think you need to get past towers to get to the circle
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Atlas: this is the "big thing" some Rioters have been hinting at in their personal tweets, yes. This is what had us all so excited.
gtrsrs: very good questions. We focus on making the best game we possibly can, listening to what our players want. We cannot predict how popular the map will be, but we definitely have no plans to phase out Summoner's Rift. You'd have to speak to a member of the champion/live design team for balance questions, but I don't think we will be balancing champions specifically for Crystal Scar. We're trying to do that through items and a map-wide buff/debuff (more details on that to follow). So don't worry: Summoner's Rift isn't going anywhere. Specifically in eSport I expect it to be the defacto standard for quite a while. We're still working on Magma Chamber, but clearly priorities have shifted 
Seiuchi: very serious concern. We're actively tweaking stuff on the map to make sure it's not going to be 100% melee dps dominated. I'm having a LOT of success with my Jax at the moment, and I'm not a very good Jax. This tells us that something is still wrong Question: if you were playing an AP and started with xx% free magic pen, would you feel that could potentially fix the problem for you?
As for ranged carries being weak, let me tell you: Vayne on Crystal Scar is ABSURD. There always seems to be a wall to shove people up against, and there's few people who can beat a good vayne in a 1v1. That said, here in the office we've been playing a mini "bottom lane" with ranged DPS and support capturing lower left and pushing toward lower right, and that seems to work beautifully. Still, the meta game is going to warp and twist like a litter of puppies dropped into a comic book villain's tank of SUPERPOWERFUL MUTAGEN.
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On August 05 2011 01:41 DanielZKlein wrote: \Question: if you were playing an AP and started with xx% free magic pen, would you feel that could potentially fix the problem for you?
It depends on the value, though to some extent I feel like it'd be better to have level scaling AP to counteract the fact that farming's going to be harder and to counteract the high base stats of melee dps. Not to mention that'd hurt pure tanks less and they're already an endangered species.
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Hmm, I think as long as the different objective points aren't symmetrical, you will have a much easier time balancing the champions.
For instance, if one particular objective has a bunch of brushes and walls, there's no way for a ranged DPS like Ashe to compete whereas blinkers will just dominate them.
In contrast, another objective could have chokepoints with good static defenses, that would allow ranged DPS and poking champions to excel.
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I was afraid this was going to happen again. I'm getting sick and tired of all of these announcements. Don't get me wrong, Dominion sounds like a great idea, but in the end it's just another announcement. They announce these great ideas but then months go by and nothing happens. Spectator mode, shiny graphics patch, magma chamber, replays? All of these announcements were great but we still don't have them. It's incredibly frustrating to play a game where relatively simple things take nearly a year to develop.
Riot, you've got a great game and a big fan base. But these announcements are starting to feel like slaps to the face. You've gotta start closing announcements before you open up new ones. Don't keep teasing us like this.
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uninterested unless you can play the standard mode on the map instead of this capture point crap
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